@Faugaun wrote:awarding a bonus to bigger players when they have suffered 0 loss but not doing so for small players is very biased. This is why it should instead be awarded when VR is removed.
@Faugaun wrote:the strong get stronger and the weak cannot compete
WraithAzraiel wrote: »After 5 pages worth of explanations on how the proposal of the OP will absolutely not work - I'm not sure if this was a serious post.
If it is serious, then....I have no more words.
Zorgon_The_Revenged wrote: »So....when 1.6 goes live my VR1 alt will be, potentially, 70CP's more powerful than the 0CP VR1 in the OP? (I have a VR14 so qualify for 70CP's on my account)
Can't wait for 1.6 to hit the PTS to find out what a Champion Point is worth.
Think of it this way... you haven't leveled to VR14, yet. The ones who have obviously play much more than you. They will continue to play much more than you, and probably more than they did previously as they have now been handicapped in the new system without reasonable means to accrue CP through quests, and will probably accrue 70 CP before you even get to VR14 anyhow... perhaps even more. Then, when 1.7 hits, by your recommendation, they would get an extra CP boost from their original conversion, meaning they'll have much more CP now... still happy? What did it change? Nothing. You are still behind.
Sounds a lot like you want a "no child left behind" policy for ESO. A policy that didn't work out too well either.
Would you also like those of us who have millions of gold to stop earning gold so others can catch up to the amount we have?
Riiight. That's exactly what he said
Would it kill you to wait for the rank-to-CP conversion until veteran ranks are actually removed? The OP makes a very valid point. If this conversion goes live in Update 6, VR14s will basically get even more bonuses compared to a VR1, for no real reason.
WraithAzraiel wrote: »
I'm not complaining about my own position, nor am i complaining that CPs are implemented in 1.6 (the ones that you earned during game play). I am complaining that reward of CPs earned under VR system (prior to CS launch) should not be given until VR system is completely removed. Also I am not asking for anything for nothing, under my proposal I get exactly the same CP compensation/bonus under either model. I am asking for different timing of the retroactive CP award.
No no, you're not understanding. If they didn't give Champion Points with 1.6, 1.6 would not be Champion System implementation Stage 3, it'd be pointless. You can't test how the points work without giving them to the playerbase and making adjustments in preparation for 1.7 or whenever the Champion System's 4th and FINAL stage is released.
If they waited until they removed Veteran Ranks ( WHICH IS SUPPOSED TO HAPPEN AT THE 4TH AND FINAL STAGE OF THE CHAMPION SYSTEM ROLL OUT!) then it would throw a massive wrench in the entire system.
It's a process. Granting Champion Points BEFORE THE REMOVAL OF VETERAN RANKS is part of that process.
I don't know how much more clear I can be on this matter. What you're suggesting would screw up the whole 4 Stage system they've got going on.
BalerionBlackDread wrote: »I am however concerned about the double bonus (temporarily) to VR 14 players (or any in the top bracket)........Please keep in mind this is from the view of a VR1 who has subbed since the beginning
It's not double, they already had the gear before the cp system, and it's not a bonus, it is compensation for the levels they earned before the cs i.e. what they would have earned if the cs had been in all along. It is not a freebie and it is not a big leap from already being in the 'top bracket'. You are admittedly a V1 and have been in game since the beginning, correct? You've had the better part of six months to get into the 'VR14, top bracket' and haven't made it there yet, correct? Right now, you as a V1 are far underpowered compared to a V14, correct? So, following that logic, what difference do you think it will make if the 70 cp is put off until 1.7? The gear won't change that much when vet levels are gone, and nothing else will change.
A V14 is supposed to be more powerful than V1, or a V13, or a lvl 35 and nothing will change that, aside form the obvious leveling of the lowers to the meet the higher. I know you believe that will be insurmountable, but they won't be to the players are trying to accomplish that (if it is to become V14 and be competitive).
See, I think that is where you're lacking in understanding because you don't want to do end-game activities. You said you like pvp (and zos has already stated that xp will be able for everyone), but I think overall (guessing here) you don't really want to go farther than V1, do you? If you did, you would have already or you wouldn't be concerned about this.This by itself is fine, they progressed their gear and it is rightfully earned and I will suck it up
Just as the 70 cp are rightfully earned and are rightfully to be distributed at appointed time of 1.6 launch. It really isn't any different, as you yourself has said several times, you have no problem with the fact that V14's earned the cp. V14's progressed and earned their cp, I just think you have this delusory idea that if people get 70cp while they still have their VR, that they will be unstoppable, and to a VR1, hell yes they will be so if you don't want them to be overpowered, get out of your rp mode, level your toon and get V14.
Think of it this way... you haven't leveled to VR14, yet. The ones who have obviously play much more than you. They will continue to play much more than you, and probably more than they did previously as they have now been handicapped in the new system without reasonable means to accrue CP through quests, and will probably accrue 70 CP before you even get to VR14 anyhow... perhaps even more. Then, when 1.7 hits, by your recommendation, they would get an extra CP boost from their original conversion, meaning they'll have much more CP now... still happy? What did it change? Nothing. You are still behind.
It's not about being behind. It's about higher ranked players getting the immediate benefits of both champion and veteran progression at the same time, which will obviously increase the power difference somewhat (how much is debatable, depending on how influential a champion point is going to be)
As is planned now:
Between 1.6 and 1.7: veteran ranks and equivalent amount of champion points
After 1.7: equivalent amount of champion points (VR removed)
As the OP suggests:
Between 1.6 and 1.7: veteran ranks
After 1.7: equivalent amount of champion points (VR removed)
Notice how the current plan immediately increases the power gap between veteran ranks due to the added benefits of champion points?
Of course, this has nothing to do with the CP you gain naturally while playing after 1.6. I don't think anybody is suggesting we should deny anyone those.
This is about the big burst of CP theyre planning to give higher ranked players as a reward for their veteran ranks. The issue is that this will increase the power gap between the various veteran ranks if the ranks aren't removed at the same time.
I think it's an issue worth discussing. I don't know why everybody from both sides is being so hostile about this.
It could be much worse too. 70CPs won't create a "huge" difference.
Counting the post-lvl50 XP of my character, I reached 57M. With the current "exchange rate", that would mean 285 Champion Points, 4 times the cap. That would create a big difference.
I think that the system won't be fair until people complain equally about players getting too much or too little, which is what is currently happening. ZOS managed to compromise well enough.
Keep questing, keep gaining XP and the difference will soon be gone.
This isn't about too much or too little CP it is about WHEN, to receive the bonus 70 CP. Zos has decided 70 is fair and balanced and the rest of us should accept that they in their position of being able to play with the system are best able to determine the quantity.
This isn't about too much or too little CP it is about WHEN, to receive the bonus 70 CP. Zos has decided 70 is fair and balanced and the rest of us should accept that they in their position of being able to play with the system are best able to determine the quantity.
Your argument continues to be inane... again. I've already stated that if you haven't managed to get 70CP worth of points in nearly a year of game time, then likely you will not put as much Veteran time after CS phase 3 moves on Live. So if a VR1 is able to level to VR14 and get 70CP worth of experience after it moves to live in the time it takes you to earn VR2 and 5CP, would you still complain about the power gap? No.
Now consider if Vet ranks were removed competely now.
So everyone's level 50, and two new level 50's start earning their Champion Points... One plays every day for a week and earns their 70cp. You play and only earn 5. Are you going to complain about the power gap? No.
A majority of players put much more time into veteran rank gameplay than just 70cp worth. If it was the fairest implementation, some players would have a thousand CP or more... while you have very few... Are you going to complain about the power gap? No.
Let's say that instead of the CP system, ZOS decided to retain Veteran ranks and implement v15-v28. Some players will have already gained 14 million more experience in the time they spent with their main veteran characters. So on roll out, they'd get autoleveled to v28 "for no reason". Would you complain about the power gap? No.
@Faugaun wrote:Why do you think 1.6 is the right time? Would you feel better if this gripe were coming from a VR14? I will be happy to level to VR14 and maintain the same stance.
@Faugaun wrote:Suppose power level is on a scale of 1-64 (1 point for each level and vr rank) and 1 VR rank is equal to 5CP, so 15 points (70 CP) gets added to this 1-64 scale (because of bonus CP) now this means the power scale with only CS system is 50 + 14 = 64 and the power system with only VR is 50 + 14 = 64. However giving the bonus at 1.6 with VR still active results in a power of 50 + 14 + 14 = 78. All three of these values are compared vs a power level of 50 (VR1, which is also what subVR characters scale to when they goto cyrodil).
@Faugaun wrote:So a power differential of 50:64 (just mathematically is a 28% power level increase, assuming all levels increase equally)
Power does not increase equally, you control how your power increases by what skills you pick, what gear you get, what morphs you use and what attack rotation you use. As I have explained several times, you can rise to meet the challenge if you do what is necessary. overcoming the power gap (now or later) is not an impossible task. Also, as I have said, the gap will undoubtedly be much wider when 1.7 drops. It makes no difference when the points are delayed to,@Faugaun wrote:To top this off, supose Zos decided to not remove the VR system and leave both CS and VR in place. Then by gifting CP at 1.6 they have created an artificial gap between players, for what reason?
This will not happen, one of the key elements is the VR system going away, they aren't going to change it. If they did, the 70 CP IS NOT A DAMN GIFT, seriously why is it so hard for you to accept things.
{quote = @Faugaun ] Suppose you play a game called grindfest 1Level cap is 100, devs decide to increase level cap to 200, but when they do it all the level 100 people are automatically jumped to 125 while everyone 99 and lower are not jumped. Its pretty sweet if you're the level 100 (I guess...if you just want to run out of content faster. .) but what about those 99 and lower? Those guys are really getting screwed, for no reason, by this action. Its a very biased and top friendly bottom unfriendly action. Suppose you were a level 50 when this occurred, would you be inclined to continue spending money on a game where the admins intentionally put weaker players at a bigger disadvantage?
This is not good for the game to give CP at 1.6 not at all.
@Faugaun wrote:Wow, OK this thread is an eye opener for me....I have exactly the opposite experience. I go places they are bustling with people. Random pugs on similar quests, I go into town see lots of people, have a very active friends list and very active guilds with tons of social element.....maybe its an RP thing and I just bump into a lot of people who are less interested in stats and more interested in having fun and creating stories....I'm actively trying to keep the social element down ATM because it is overwhelming....
Sounds a lot like you want a "no child left behind" policy for ESO. A policy that didn't work out too well either.
Would you also like those of us who have millions of gold to stop earning gold so others can catch up to the amount we have?
Riiight. That's exactly what he said
Would it kill you to wait for the rank-to-CP conversion until veteran ranks are actually removed? The OP makes a very valid point. If this conversion goes live in Update 6, VR14s will basically get even more bonuses compared to a VR1, for no real reason.
Again, let me state my example of v15-v28 as being a hypothetical (since you somehow believe that 5 CP's always equal the equivalent of one fixed Veteran rank (as it stands now; your argument for "double dipping" being the source of concern for you).
Some people will grind their way to 3600 CP in very little time, maybe even as little as a year and a half or less, if it takes them about an hour to earn a CP and they play on average 8 hours a day. What I'm getting from your argument is that you think those 3600 CP will equate to 720 Veteran Ranks. This is not the case.
The thing about CP is once they are allocated, they give very diminished returns. This means, in the end, that the person that has 360 CP compared to the person with 3600, won't have as much disparity. This is why people advocated for the Champion System in the first place.
Stalling implementation of Phase 3 and trying to merge it with Phase 4 is not a worthy endeavor, since those most affected by it will be able to level both VR ranks and CP in the interim. The only concern you have here is that, for the time between, the disparity will be a little bit greater. If you think it's double disparity, that would remain to be seen, since it hasn't even launched on the PTS.
I am fine with 0 or 70 or whatever CP, but this thread isn't about how much compensation you get or anyone else gets, it is about two systems overlapping, I'm not even asking them to not overlap the systems....it makes sense to do it under the logic they presented. I am asking them not to give certain players preferential treatment that results in double power under the two system stage 3 period and instead provide the compensation after VR is removed.