I am fine with 0 or 70 or whatever CP, but this thread isn't about how much compensation you get or anyone else gets, it is about two systems overlapping, I'm not even asking them to not overlap the systems....it makes sense to do it under the logic they presented. I am asking them not to give certain players preferential treatment that results in double power under the two system stage 3 period and instead provide the compensation after VR is removed.
This is where your own statement undermines your argument. Since players will be able to use the overlapping systems and get "double power" (which is not the intended design or even likely result of the overlaps), the person who then grinds CP and Vet Ranks during Phase 3 will still result in the same situation you currently think withholding CP will prevent.
I don't know why this is hard to understand.
The difference being that what you farm after the system is live is an available option for everyone, who can take what they have and get what they get equally. Where the bonus point (points awarded for activity prior to v1.6) is not synergy of the two combined systems available to everyone.
This is exactly the reason it needs to be delayed until the (VR system compensation can only give benefit when there is no VR system) otherwise you get bonus synergy from VR stuff and 'bonus stuff' meant to compensate for the loss you will get from effort put in during VR from the removal of VR.
70 points... out of, what, 3600? The points given will actually be much less than those at lower levels will get by doing the same content.
Sorry, if you want to be stronger, earn it.
It could be much worse too. 70CPs won't create a "huge" difference.
Counting the post-lvl50 XP of my character, I reached 57M. With the current "exchange rate", that would mean 285 Champion Points, 4 times the cap. That would create a big difference.
I think that the system won't be fair until people complain equally about players getting too much or too little, which is what is currently happening. ZOS managed to compromise well enough.
Keep questing, keep gaining XP and the difference will soon be gone.
WraithAzraiel wrote: »
I'm not complaining about my own position, nor am i complaining that CPs are implemented in 1.6 (the ones that you earned during game play). I am complaining that reward of CPs earned under VR system (prior to CS launch) should not be given until VR system is completely removed. Also I am not asking for anything for nothing, under my proposal I get exactly the same CP compensation/bonus under either model. I am asking for different timing of the retroactive CP award.
No no, you're not understanding. If they didn't give Champion Points with 1.6, 1.6 would not be Champion System implementation Stage 3, it'd be pointless. You can't test how the points work without giving them to the playerbase and making adjustments in preparation for 1.7 or whenever the Champion System's 4th and FINAL stage is released.
If they waited until they removed Veteran Ranks ( WHICH IS SUPPOSED TO HAPPEN AT THE 4TH AND FINAL STAGE OF THE CHAMPION SYSTEM ROLL OUT!) then it would throw a massive wrench in the entire system.
It's a process. Granting Champion Points BEFORE THE REMOVAL OF VETERAN RANKS is part of that process.
I don't know how much more clear I can be on this matter. What you're suggesting would screw up the whole 4 Stage system they've got going on.
No you are not understanding....I am saying release the CS system. Let players earn CP and use the CP they earn but don't compensate them the "bonus give me CP (you know the 70 for VR14 +1 mil experience)" until VR is removed.
ZOS_MichelleA wrote: »We are editing and/or removing several posts from this thread. Please remember to be respectful and constructive of one another, even when disagreeing.
Thank you.
I_killed_Vivec wrote: »The numbers in the early comments about the tragic cruise ship incident were wrong. If a VR14 gains no XP from 1.6 to 1.7 but a VR1 levels up to VR14 by the time 1.7 comes in, then the new VR14 will be 70 CP ahead of the non-playing VR14 (regardless of whether CP compensation is given at 1.6 or 1.7), despite them having the same XP.
[Moderator Note: Edited per our rules on Flaming]
I_killed_Vivec wrote: »Just two small points:
2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.
WraithAzraiel wrote: »WraithAzraiel wrote: »
I'm not complaining about my own position, nor am i complaining that CPs are implemented in 1.6 (the ones that you earned during game play). I am complaining that reward of CPs earned under VR system (prior to CS launch) should not be given until VR system is completely removed. Also I am not asking for anything for nothing, under my proposal I get exactly the same CP compensation/bonus under either model. I am asking for different timing of the retroactive CP award.
No no, you're not understanding. If they didn't give Champion Points with 1.6, 1.6 would not be Champion System implementation Stage 3, it'd be pointless. You can't test how the points work without giving them to the playerbase and making adjustments in preparation for 1.7 or whenever the Champion System's 4th and FINAL stage is released.
If they waited until they removed Veteran Ranks ( WHICH IS SUPPOSED TO HAPPEN AT THE 4TH AND FINAL STAGE OF THE CHAMPION SYSTEM ROLL OUT!) then it would throw a massive wrench in the entire system.
It's a process. Granting Champion Points BEFORE THE REMOVAL OF VETERAN RANKS is part of that process.
I don't know how much more clear I can be on this matter. What you're suggesting would screw up the whole 4 Stage system they've got going on.
No you are not understanding....I am saying release the CS system. Let players earn CP and use the CP they earn but don't compensate them the "bonus give me CP (you know the 70 for VR14 +1 mil experience)" until VR is removed.
So you're telling them to push testing of a product/service back until it suits you and others like you? How are they going to test Champion Points if they aren't given to anyone? Magic? Osmosis?
Why do you care? There's at least a month before this happens on the Live server, instead of pissing and moaning about how unfair it is on the forums, this time could be better spent questing and experiencing the game.
This goes for all of you who are crossing your arms and pouting. V14's aren't getting "double bonuses" they're FINALLY getting a reward equivalent to the amount of work and effort put in. Rather than some Vonnegut-esque quasi-communist, Dr Spock's Guide to Parenting, little league "Everybody's wonderful and special just the way they are and get's all the trophies for nothing!" ploy that rewards everyone on the level of the lowest common denominator.
Now you have motivation, now you have a goal set for you by the Powers That Be, your mediocrity will no longer be enough. Now your efforts will be met with something more than a poor excuse for a sense of accomplishment.
Go forth and experience the game!
Valen_Byte wrote: »I_killed_Vivec wrote: »Just two small points:
2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.
Zos has not stated how many xp it will take to earn a cp once it goes live. I think 100,000 xp is a good guess, but just a guess none the less. All we know is that we get 1 cp for every 200k xp during the initial conversion. If I missed a post somewhere that states the 100k theory, I would love a link to it.
This is all I have found in regards to points after it goes live. This is from the official thread.
"If I'm following correctly (brain is fried), any points you receive from the conversion pool go straight into the big pool of Champion Points that you can use with any character on your account. Going off your example, if you have a full VR14 you'll get 70 Points - this is correct. Your VR3 can also use these 70 Points. You won't necessarily get 5 CPs once you ding VR4 (honestly not sure what the conversion is once the system is live, just that gaining XP gives you Points). That said, if you later earn 5 CPs, then you can use 5 CPs with each character.
Gina Bruno
I love roleplaying but have little love for roleplayers who make demands of the game state because they didn't progress while they roleplayed. There's a way to RP and progress in the game, using that part of roleplaying so central, imagination. If you don't know how, then it'd be the same thing as logging into a chat room to roleplay.
So ZOS explicitly said to keep leveling even after hitting the level cap....and that they would reward players for that...which is what they are doing...which is why people are getting extra cp. Do you know what Caldwells Silver and Gold are ? They definitely aren't a cave outside Castle Alessia -___-
ZeroUODevelopmentub17_ESO wrote: »So, I have read through the first four pages of this thread before giving up and skipping ahead to post. From what I am gathering apparently the OP thinks we live in some sort of self-entitled fairy tale Nanny-state land where everyone gets a medal and equal treatment and no one keeps score, just because, much like a "flawless communist nation".
Hate to break it to him, but that is not how it works. VR14s are getting more from the start because they earned it. I am one of those folks, I played in closed beta, Open-Beta, pre-launch and since without shutting my sub down once. I put the work into my VR14. I did the work and slugged my way through Cadwell's silver and gold, while working full time and commuting to and from College full time. You are damn right I earned those extra Champion Points, same with all the other VR14s.
That is how this world works, a higher ranking more experienced employee gets paid more than someone lower on the totem pole. The same applies here.
I_killed_Vivec wrote: »Valen_Byte wrote: »I_killed_Vivec wrote: »Just two small points:
2. When 1.6 comes in people will gain 1 CP per 100,000 XP. The conversion rate is 200,000 per CP. This means that while VR14s will get 70 CP, there will be 140 CP available to anyone levelling up from VR1 to VR14 (before 1.7 comes out). Note that while they are doing this, using an effective means of gaining XP, VR14s will have to grind for XP because there will be no new content.
Zos has not stated how many xp it will take to earn a cp once it goes live. I think 100,000 xp is a good guess, but just a guess none the less. All we know is that we get 1 cp for every 200k xp during the initial conversion. If I missed a post somewhere that states the 100k theory, I would love a link to it.
This is all I have found in regards to points after it goes live. This is from the official thread.
"If I'm following correctly (brain is fried), any points you receive from the conversion pool go straight into the big pool of Champion Points that you can use with any character on your account. Going off your example, if you have a full VR14 you'll get 70 Points - this is correct. Your VR3 can also use these 70 Points. You won't necessarily get 5 CPs once you ding VR4 (honestly not sure what the conversion is once the system is live, just that gaining XP gives you Points). That said, if you later earn 5 CPs, then you can use 5 CPs with each character.
Gina Bruno
Yes... I was certain that 100,000 was the figure given but I tried to find an official reference and couldn't. I apologize if it's just hearsay.
Though ZOS did say that the conversion rate of 200,000 XP to 1 CP would only apply when 1.6 comes in to adjust for VR ranks. Given their desire to reduce the gap between players I suspect that the conversion will not give as many CP as the same XP would generate post-1.6, but I also suspect that ZOS will be altering the rate as we go through 1.6 in the lead up to 1.7 to try to give some balance (particularly when comparing XP from quests, grinding, PvP, trials, etc.).
RDMyers65b14_ESO wrote: »I love roleplaying but have little love for roleplayers who make demands of the game state because they didn't progress while they roleplayed. There's a way to RP and progress in the game, using that part of roleplaying so central, imagination. If you don't know how, then it'd be the same thing as logging into a chat room to roleplay.
Same here. I RP about 80% of the time but still had the time to get one of my characters to V14 through finishing Cadwell's challenge. Now that I am out of quests on that one, I am leveling four other characters up through the system a V7 and a brand new V1 among them.
But don't knock chat room RP. I have done that for thirty years. Granted BBSes were the most basic of chat rooms but it still could be done.
Thanks for clarifying. I assumed you didn't RP to lvl 50, but instead played through the main quest to experience it and then decided not to invest the same time to further Cadwell's Silver and Gold. Perhaps the RP pulled you in and you decided that was a better use of your time or you didn't want to progress any further and stumbled on the RP community and seemed a better use of your time afterwards. If you replace roleplay with something like crafting/raiding/ganking/farming and RPers with crafters/raiders/gankers/farmers, my comment would still be just as valid. No assumptions required.@RDMyers65b14_ESO and @seanvwolf I am enjoying RP (btw I only started RP about a month ago, but it is quite fun) the reason I haven't leveled has nothing to do with RP so please don't assume things about me that you do not know.
@BalerionBlackDread If I level a vr14 real fast and then maintain the same stance will you maybe consider that it is a real problem and not just something that "a random VR1 is complaining about?" Also there are multiple VR14 who have also supported that this is a problem....are they also supporting it because "They get something from it and can delay all the other VR14?" Ok, I realize those are not your exact quotes but that's the message I'm receiving and I feel like it is completely inaccurate. There is in fact a problem it seems to be less apparent to VR14 players than to everyone else but even some VR14 players agree.
@Joejudas ok first of all, Zos can change their mind...(that wouldn't be nice though)...Second IT IS NOT ABOUT THE EXTRA CP it is about when they are received. I very much want you to get your earned CP, but in a fashion that doesn't benefit you twice (currently you have the benefits of that time spent, in the form of better gear, more gold, etc... and that is fine) but until VR ranks are removed you don;t need compensation CP.
What I want more than anything is a fair implementation which is not biased. I would be interested in @Valencer 's suggested approach to fix the problem. I'm not saying my solution is perfect only that it is the best solution I have seen.
I just don't believe it's something to get all that worked up about right now. It's not even on PTS yet so we can't see all the mechanics of how we will earn points yet. 70 is just a drop in the big bucket of points available so even if it does put some people at an advantage right away i don't see how that's a hill for anyone to die on.