Edit: To all the people wondering where ZOS said they would track the XP and reward accordingly:ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
Well, math. That is how.
Total exp to lvl from vr1 to vr14: 13,000,000
Exp per Champion Point: 250,000
Total Points for a Vr14: 52
See, it is very simple.
Maths is great but only when people use the correct figures.
Its 400k per CP, so 2.5 CP per VR level and you start at VR1, so only 13 advances, so that's actually 32.5 CP.
So you were only 19.5 out.
32.5 CP, hmm that sounds an awful lot like the starting point for everyone, perhaps ZOS used some math too.
andrew.wimbleb16_ESO wrote: »I am a casual player. I have a VR8 character and have been playing since launch which hardly makes me a power gamer. Still it seems that now every quest I do is one less quest I can do later to earn champion points. Worse than that, every quest I did for the last month or so is also a lost opportunity to earn these points, even though I have been assured that was not the case.
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
Well, math. That is how.
Total exp to lvl from vr1 to vr14: 13,000,000
Exp per Champion Point: 250,000
Total Points for a Vr14: 52
See, it is very simple.
Maths is great but only when people use the correct figures.
Its 400k per CP, so 2.5 CP per VR level and you start at VR1, so only 13 advances, so that's actually 32.5 CP.
So you were only 19.5 out.
32.5 CP, hmm that sounds an awful lot like the starting point for everyone, perhaps ZOS used some math too.
That number is after they changed the required xp for levels. So your numbers are also wrong. Since it took me 5 million xp to get to VR 13 to VR 14, and that was supposedly being tracked I would have had more than 32.5 CP...and since that number would have gotten bigger because I continued to gain XP your numbers are even more off.
I was originally just joking around, but I thought id point that out.
andrew.wimbleb16_ESO wrote: »I am a casual player. I have a VR8 character and have been playing since launch which hardly makes me a power gamer. Still it seems that now every quest I do is one less quest I can do later to earn champion points. Worse than that, every quest I did for the last month or so is also a lost opportunity to earn these points, even though I have been assured that was not the case.
If 30-odd CPs give characters the same power as a VR14, there is no particular logic in multiplying rewards so that people with multiple VR14s get a huge artificial multiplier in their character power. I can see why people want to get a large edge over other players; I can't see why any game company would be foolish enough to let them.
If 30-odd CPs give characters the same power as a VR14, there is no particular logic in multiplying rewards so that people with multiple VR14s get a huge artificial multiplier in their character power. I can see why people want to get a large edge over other players; I can't see why any game company would be foolish enough to let them.
Because players that work on the game are rewarded with that edge. players that don't play shouldn't get level ups for free. 30 CPs for vr1s is a prize they did not earned and 30 CPs to people that have multiple vr14 is a joke and an insult.
If 30-odd CPs give characters the same power as a VR14, there is no particular logic in multiplying rewards so that people with multiple VR14s get a huge artificial multiplier in their character power. I can see why people want to get a large edge over other players; I can't see why any game company would be foolish enough to let them.
Because players that work on the game are rewarded with that edge. players that don't play shouldn't get level ups for free. 30 CPs for vr1s is a prize they did not earned and 30 CPs to people that have multiple vr14 is a joke and an insult.
It is seeming more and more that 30 CP is the equivalent of VR14. So if you have 3 VR14 now they each have 30cp, so have the same level of power. You loose nothing.
It seems peoples real issue is other people getting the same. People that they probably wont ever play with get a helping hand, so it doesn't effect them in anyway, big whoop.
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
Well, math. That is how.
Total exp to lvl from vr1 to vr14: 13,000,000
Exp per Champion Point: 250,000
Total Points for a Vr14: 52
See, it is very simple.
Maths is great but only when people use the correct figures.
Its 400k per CP, so 2.5 CP per VR level and you start at VR1, so only 13 advances, so that's actually 32.5 CP.
So you were only 19.5 out.
32.5 CP, hmm that sounds an awful lot like the starting point for everyone, perhaps ZOS used some math too.
That number is after they changed the required xp for levels. So your numbers are also wrong. Since it took me 5 million xp to get to VR 13 to VR 14, and that was supposedly being tracked I would have had more than 32.5 CP...and since that number would have gotten bigger because I continued to gain XP your numbers are even more off.
I was originally just joking around, but I thought id point that out.
The latest figures are the ones I used. Your figures are not even from the old VR levels, as the xp increased with each level, but you kept at 4 cp per level. Joking around does not excuse poor maths skills
rophez_ESO wrote: »How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
How do you know 30 CP isn't equivalent to 14VR
Well, math. That is how.
Total exp to lvl from vr1 to vr14: 13,000,000
Exp per Champion Point: 250,000
Total Points for a Vr14: 52
See, it is very simple.
Maths is great but only when people use the correct figures.
Its 400k per CP, so 2.5 CP per VR level and you start at VR1, so only 13 advances, so that's actually 32.5 CP.
So you were only 19.5 out.
32.5 CP, hmm that sounds an awful lot like the starting point for everyone, perhaps ZOS used some math too.
So with my 3 V14 characters, I should have 97.5 CP on my account. I'll take that. Also, pls only give 2.5 CP to the VR1 guy, not 30.
If you have 3 VR 14s you actually lose all the CP gained by at least 2 of those VR 14 characters, in your own example. Do some critical thinking man, posting nonsense isn't going to help us or ZOS solve this issue.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.up to a cap
up to a cap
up to a cap
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.up to a cap
up to a cap
up to a cap
"Only 5% of the player population will reach that cap."
If 30-odd CPs give characters the same power as a VR14, there is no particular logic in multiplying rewards so that people with multiple VR14s get a huge artificial multiplier in their character power. I can see why people want to get a large edge over other players; I can't see why any game company would be foolish enough to let them.
Because players that work on the game are rewarded with that edge. players that don't play shouldn't get level ups for free. 30 CPs for vr1s is a prize they did not earned and 30 CPs to people that have multiple vr14 is a joke and an insult.
It is seeming more and more that 30 CP is the equivalent of VR14. So if you have 3 VR14 now they each have 30cp, so have the same level of power. You loose nothing.
It seems peoples real issue is other people getting the same. People that they probably wont ever play with get a helping hand, so it doesn't effect them in anyway, big whoop.
I didn't post any figures...what are you even talking about? I had to earn 5 million xp for VR 13 to VR 14, that xp was said to be tracked, making the figures I commented on previously incorrect for anyone who was already VR 14 before the change. Not to mention all the xp earned since being VR 14, that was also supposed to be tracked, which makes your figures...still wrong.
LonePirate wrote: »All of this math talk is amusing. ZOS famously said the past that a typical player will earn one CP per hour. Granted, that said when there were still 6-7x as many points in the system.
How much XP does the typical player earn over the course of 6-10 hours (once you factor in ZOS' inaccuracy)? 50,000? 100,000? More? Less? Or does it matter given that ZOS will implement whatever it wants regardless of what it has said in the past?
Who the hell cares? These are all arbitrary numbers anyway. They can just increase the amount of XP per CP. There isn't any reason to do a 180 on what they already said. So I'm not really sure what your point is.Fact: When ZOS made those statements, there were almost 15000 CP to be earned. There are now under 4000.
Do you want to go back to 15000 CP?
You're right. This is the way WoW does it.This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
It's not a "free" expansion, it's stuff they didn't have time to put in the game before launch. Don't kid yourself, if they hadn't been wasting their time and resources on the console release this stuff would already be in the game.This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
Actually, the champion system is intended to work like a leveling system post-50. So, technically. The level cap -is- being raised.
Also, a new solo adventure zone is being added, which amounts to new content. The enforcer/outlaw trees and the justice system are also new content.
This is, really, a free expansion, you just don't want to see it as such.
eventide03b14a_ESO wrote: »It's not a "free" expansion, it's stuff they didn't have time to put in the game before launch. Don't kid yourself, if they hadn't been wasting their time and resources on the console release this stuff would already be in the game.This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
Actually, the champion system is intended to work like a leveling system post-50. So, technically. The level cap -is- being raised.
Also, a new solo adventure zone is being added, which amounts to new content. The enforcer/outlaw trees and the justice system are also new content.
This is, really, a free expansion, you just don't want to see it as such.
That's why this stuff is usually added onto the end of the level cap. They are essentially reducing the level cap by 14 and those of us that spent the time gaining those levels get nothing for the xp it cost to get there and beyond. The worst part is that we were told that we would. Why are so many people missing this very simple concept?This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
My VR11 character has a massive pile of skill points and has skilled almost everything up. This represents a real advantage over a VR1 character, and it isn't removed in any way, shape, or form by a game transition. The idea that you're having something taken away from you because you've already gained a ton of experience from questing doesn't make any sense at all.
If you don't like doing non-quest things and you're out of quests, you're done with the game. Otherwise, you still have everything that you've already earned (which the VR1 character has not!) and you get to gain new experience at the same rate or better than they do (because you're a vet and your character is far more powerful than theirs).
If they were rolling characters back you'd have a point. But they are not, and I find it odd that people are twisting things up so badly into some form of perceived loss.
Actually, telling me I start at the same spot as a V1 in CP when they have all of silver/gold ahead of them (that earns points much faster than anything else questing wise) is not an even starting point.
As those characters advance in vet levels, they will get everything a higher vet has and more for gaining points faster.
In the end, the people that are bothered by this are the people that quest. It wont' really screw pvpers or grinders, only those that don't have more quests to do. (Now, if you say we are done with the game then, ok, I guess we are right and we should unsub - but I doubt that's what the business of zos wants).
The new UI isn't for us. It's for the console. I have no intention of playing this game on a console.eventide03b14a_ESO wrote: »It's not a "free" expansion, it's stuff they didn't have time to put in the game before launch. Don't kid yourself, if they hadn't been wasting their time and resources on the console release this stuff would already be in the game.This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
Actually, the champion system is intended to work like a leveling system post-50. So, technically. The level cap -is- being raised.
Also, a new solo adventure zone is being added, which amounts to new content. The enforcer/outlaw trees and the justice system are also new content.
This is, really, a free expansion, you just don't want to see it as such.
Just imagine the end of 2015. We will get new and improved UI and no sub. Hopefully we will also get new CS by then.
eventide03b14a_ESO wrote: »Why are so many people missing this very simple concept?