This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
Sorry, but you are the one who is saying someone will be "dragged down to somebody else's level". So yeah, facts.
Nice quote. Red goes very well with the colour scheme of the forums.
You forgot to bold the part where she said "we do not know what that cap is yet."
:-)
Yes, thanks so much for this months loyalty reward ZOS, it's really appreciated
I have a VR12 DK that's finished Gold so he won't have much chance to gain CP except at Grindlorn and the so rewarding Undaunted daily's, I also have a VR3 character I use when adventuring with the wife. I'm wondering if we should just stop playing because we certainly don't want to miss much opprotunity to gain CP pre 1.6?
I see no promises in the statement either. In fact one might even conclude, now that cap has been set, there were far more players under VR 1 than most thought if "most" people won't reach it.Have a quote as well, and please, get the facts together before posting something completely out of context.ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
Could you point me to the promise? I see a statement describing a system that is incomplete.
You could all be starting with zero cp. When they raised the level cap to v14, they didn't automatically award two vet levels to v12's who were still grinding away.
Stop the whining already, it's getting on everyone's nerves.
They also didn't promise to track exp gains when they did that.
Do you get the point of all of this now?
-
I like how people defend ZOS when they themselves aren't screwed over by the changes (while a better person gets screwed). Just goes to show how many ignorant and selfish people are there nowadays.
I didn't realize they put their hand to a bible and double pinky promised that a system still being developed would be exactly as they thought it would be. This isn't even the only change to the Champion system from when we first saw it.
This is all about a group of players who want to start with a massive advantage over other players in a new system. They are spinning angry fantasies and not bothering to address anything about the stated reasons:
1) It's a transition and they aren't removing the VR ranks yet;
2) It complicates balancing if they start with big piles of VR ranks;
The first point is important: if they reset everyone to level 50, then there is a good reason to compensate VR14s who have *lost* something. This is radically different from showering them with extra benefits *before* the reset.
And the idea that people get unlimited experience from stuff done before a new system is released doesn't even pass the laugh test. There *has* to be a cap for numerous reasons, and ignorant political analogies have nothing to do with the logic of a *game*.
Chess champions don't get extra pieces because they "worked hard" and "put in a lot of hours". Sports teams don't get extra players on the field. Competitive games need a level playing ground; and this is extremely important for PvP. Now, in the case of PvE there is player advancement; but it turns out largely to be a treadmill, because automatic "I win" gear makes for a boring game.
Games that let a handful of players stack up massive advantages are games where no new people enter and they are games that wither and die.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
Actually, the champion system is intended to work like a leveling system post-50. So, technically. The level cap -is- being raised.
Also, a new solo adventure zone is being added, which amounts to new content. The enforcer/outlaw trees and the justice system are also new content.
This is, really, a free expansion, you just don't want to see it as such.
Say what? You can actually level up every skill in one hour of Rkundzelft grind. To be competitive in the best ranks of endgame PvE, you need around 50 - 80 Skill Points only.
My VR11 character has a massive pile of skill points and has skilled almost everything up. This represents a real advantage over a VR1 character, and it isn't removed in any way, shape, or form by a game transition.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
My VR11 character has a massive pile of skill points and has skilled almost everything up. This represents a real advantage over a VR1 character, and it isn't removed in any way, shape, or form by a game transition. The idea that you're having something taken away from you because you've already gained a ton of experience from questing doesn't make any sense at all.
If you don't like doing non-quest things and you're out of quests, you're done with the game. Otherwise, you still have everything that you've already earned (which the VR1 character has not!) and you get to gain new experience at the same rate or better than they do (because you're a vet and your character is far more powerful than theirs).
If they were rolling characters back you'd have a point. But they are not, and I find it odd that people are twisting things up so badly into some form of perceived loss.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
I would consider the first phase of the Justice System as "new content", wouldn't you?
eventide03b14a_ESO wrote: »Explain this logic please. Because they get the same amount of money whether you log in or not. How do they make more from people not logging in exactly?
Sorry, but you are the one who is saying someone will be "dragged down to somebody else's level". So yeah, facts.
Nice quote. Red goes very well with the colour scheme of the forums.
You forgot to bold the part where she said "we do not know what that cap is yet."
:-)
What does total Champion Point cap have to do with the fact that they are not rewarding players for progression past VR1?
Does that sound reasonable?
Fact: When ZOS made those statements, there were almost 15000 CP to be earned. There are now under 4000.
Do you want to go back to 15000 CP?
Irrelevant. I want the experience I have gained past VR1 to count in 1.6 when the champion system is implemented, as promised. Whether that's one additional CP per VR rank or 10 CP per VR rank under a 15K cap doesn't really matter.
The only thing that matters, is that added experience gained counts, and a player with more experience gained receives more CP's upon implementation of the new system. Anything less is unacceptable for me.
But you will still be a V14 until 1.7 comes out will all the benefits that currently entails.
The question is, are they taking away the accumulated skill points and skills? If not, then there is no penalty to the upper ranked characters, they still have all the skill points, they just get 30 more CP's to use initially. They are still better than the lower ranked characters that don't have the skill points even though they are also getting 30 CPs to start with.
This, has nobody played WOW or other MMO?Ugh, the tears. New content didn't reward you for experience gained before it was released. So? When the level cap increases I expect all of you people to be horrified and whining that experience gained at level cap didn't roll over and auto level you.
You are not awarded for previous effort then level cap is increased or you get other stuff to build up.
Then the new expansion drops are in the same boat that someone who reached xp cap yesterday even if you reached cap 14 days after the previous expansion was released and has raided since then. And yes the nice raiding gear will be worse than questing gear in 3-4 levels.
Except this isn't an expansion. There is no level cap increase. There is no new content to level with. This is nothing like a WoW expansion unless you think it would be fair for Cataclysm to be released and only some of the people get access to the quests associated with it and others have to grind on mobs to level. Then it's an accurate analogy.
I would consider the first phase of the Justice System as "new content", wouldn't you?
I'm really starting to question the intellect of some of the posters here. An expansion that raises the level cap typically introduces a massive new amount of *LEVELING* content..like a new continent or something (burning crusade, cataclysm etc..). The justice system is new content but it's not *LEVELING* content. It's not remotely the same thing. You aren't going to level your characters by stealing things. That's idiotic to suggest.
New expansions also don't invalidate previous progress unevenly. EVERYONE gets affected by new itemization and levels equally. They don't say..anyone at level cap can't do the new quests but everyone below level cap can do the quests when they get there. That would be ridiculous..much like this CP system implementation.
This is all about a group of players who want to start with a massive advantage over other players in a new system. They are spinning angry fantasies and not bothering to address anything about the stated reasons:
1) It's a transition and they aren't removing the VR ranks yet;
2) It complicates balancing if they start with big piles of VR ranks;
The first point is important: if they reset everyone to level 50, then there is a good reason to compensate VR14s who have *lost* something. This is radically different from showering them with extra benefits *before* the reset.
And the idea that people get unlimited experience from stuff done before a new system is released doesn't even pass the laugh test. There *has* to be a cap for numerous reasons, and ignorant political analogies have nothing to do with the logic of a *game*.
Chess champions don't get extra pieces because they "worked hard" and "put in a lot of hours". Sports teams don't get extra players on the field. Competitive games need a level playing ground; and this is extremely important for PvP. Now, in the case of PvE there is player advancement; but it turns out largely to be a treadmill, because automatic "I win" gear makes for a boring game.
Games that let a handful of players stack up massive advantages are games where no new people enter and they are games that wither and die.