Agrend on the premise thatAlternatively - discussing all the options so that what is implemented is as efficient as possible at the start may be better than trying to throw in a load of fixes later on.StihlReign wrote: »
StihlReign wrote: »I think we need to see how it works before suggesting changes.
I agree. Kind of a waste of time crying and complaining and trying to fix something that isn't in use yet.
Also seems silly and lazy to want to use Champion points on characters that didn't earn them (in my opinion). You want the Points, play the character and earn them.
Otherwise us bored VR14's will just dominate and exploit the system...lol
Agrend on the premise thatAlternatively - discussing all the options so that what is implemented is as efficient as possible at the start may be better than trying to throw in a load of fixes later on.StihlReign wrote: »
o Good requirements lowers the total cost of fixes by taking care of problems logically before fixes are needed.
o Bad requirements induce feedback processing, more devs, more QA, and subsequent redeployments.
They will have to, as will anyone who is only part way through Veteran advancement. Either that, or they will remove them completely, but that's less likely since they only just introduced them.And this brings in a question I just thought of. Will people who start playing after the vet system goes completely byebye get those 14 extra attribute and skill points?
Lance.ar.pabonb14_ESO wrote: »How about he ability to weapon swap without having 2 weapons or any at all. Lets say one weapon is used 1st hand and my 2nd hand no weapon its all class spells