2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to fix the gap from the beginning.
AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to increase gap from the beginning.
DanielMaxwell wrote: »since you seem ok with rewarding players twice for running content once (all of the non repeatable content used by VR players) , how about everyone who hits level 50 after 1.6 goes live gets double the contribution towards champion system progression from all non repeatable content ?
Averya_Teira wrote: »AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to increase gap from the beginning.
The thing you don't seem to understand is that if the ''gap'' is such a balance problem with only 30 CPs (0,8% of the 3600), their system is broken already, before it even launched lol... The champion system is supposed to make things more even, if this small amount of CPs breaks balance... Wtf is the system for ?
What's it going to be when you get people with 40 CPs and people with 575 CPs ? The first ones can't even kill an NPC and the others can solo trials... ?
You see how, if what you wrote is true, ZOS completely failed at designing this new system now ?
DanielMaxwell wrote: »Averya_Teira wrote: »AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to increase gap from the beginning.
The thing you don't seem to understand is that if the ''gap'' is such a balance problem with only 30 CPs (0,8% of the 3600), their system is broken already, before it even launched lol... The champion system is supposed to make things more even, if this small amount of CPs breaks balance... Wtf is the system for ?
What's it going to be when you get people with 40 CPs and people with 575 CPs ? The first ones can't even kill an NPC and the others can solo trials... ?
You see how, if what you wrote is true, ZOS completely failed at designing this new system now ?
the 30 CP is to cover them in case of any legal actions , they did make a promise that had an unknown cap at the time so they have to give out at least a small token to meet that promise .
onlinegamer1 wrote: »Background
I have been playing MMORPGs since Asheron's Call in 1999 (only Ultima Online and Everquest pre-date it).
Averya_Teira wrote: »DanielMaxwell wrote: »Averya_Teira wrote: »AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to increase gap from the beginning.
The thing you don't seem to understand is that if the ''gap'' is such a balance problem with only 30 CPs (0,8% of the 3600), their system is broken already, before it even launched lol... The champion system is supposed to make things more even, if this small amount of CPs breaks balance... Wtf is the system for ?
What's it going to be when you get people with 40 CPs and people with 575 CPs ? The first ones can't even kill an NPC and the others can solo trials... ?
You see how, if what you wrote is true, ZOS completely failed at designing this new system now ?
the 30 CP is to cover them in case of any legal actions , they did make a promise that had an unknown cap at the time so they have to give out at least a small token to meet that promise .
That's not true at all, giving 30 CP to everyone is NOT the definition of a cap lol. It's because of people saying/actually believing these kind of things that these companies get away with anything...
onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Huggernaut wrote: »onlinegamer1 wrote: »Background
I have been playing MMORPGs since Asheron's Call in 1999 (only Ultima Online and Everquest pre-date it).
I didn't even make it to the body of your post. I saw this and was shaking my head.
EQ1 and AC both came out in 1999, though EQ did come before AC, so technically true.
However, there were many other MMOs that were out before any of those 3 ever were released.
Lineage 1 overseas in 98, Neverwinter nights in 91, Merdian59 in 95, just for a handful of graphical MMOs. That's not even counting all the text based Mud/muck/mush/etc games that had many thousands of concurrent online players.
Sorry, the geek in me wouldn't let it go! lol
To stay on topic though. I totally agree with what you're saying. The ultimate generation change is beyond foolish. Light attacks already suck, for no other reason than I can't auto-attack. Having to click for each separate attack is tedious at best.
I also agree that the 30 point cap is silly, because as many others have pointed out, within a week, it will all be moot anyways.
People will no-life grind and be light years ahead of anyone else.
As I've said in previous posts, I really wish there was a course entitled something like:
"A History of MMO Succcesses and Failures, a guide to modern day online game development"
That anyone even remotely interested in any field that involves game development are required to take for their degree.
I see the companies make the same mistakes, year after year, release after release and it always takes a year or two (if they can hold out that long) before the game has managed to fix all the mistakes at release that never should've been made in the first place.
Furthermore, I really wish they hadn't made this announcement right before the holidays and then vanished leaving everyone to freak out for the next 2 weeks on the forums.
These changes have made me stop playing altogether. Haven't even logged in since I read about them and honestly, I've been debating on cancelling my sub, but I'd really like to hear from the devs first and not just a random community manager.
I think these are fantastic ideas.. Now for my comments..
I whole heartedly agree that some sort of system should be put in place to reward those VR14's out there. Although how I understand ZOS sees it is that enlightment will tighten the gap. As well, they seemed determined that PvP, quests, trials and grinding should reward the same amount of xp in x amount of time. I don't think an hour of my enlightened play is going to be even with the people who play way more or smarter (not sure what to use there.. You know, the people that actually do stuff and not chat for 15 mins in guild wasting their enlightened time like I will haha), but hey, that's how I think they see it.
I feel the tank issue isn't an issue. Many players I have talked to (as I started my tank recently so I have asked a lot of questions) mentioned I should not just stand there and block. I should make an attempt at doing damage (even if it is minimal)
And lastly. Wow, I never thought about sieges. I also think ZOS didn't either.
Averya_Teira wrote: »DanielMaxwell wrote: »Averya_Teira wrote: »AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to increase gap from the beginning.
The thing you don't seem to understand is that if the ''gap'' is such a balance problem with only 30 CPs (0,8% of the 3600), their system is broken already, before it even launched lol... The champion system is supposed to make things more even, if this small amount of CPs breaks balance... Wtf is the system for ?
What's it going to be when you get people with 40 CPs and people with 575 CPs ? The first ones can't even kill an NPC and the others can solo trials... ?
You see how, if what you wrote is true, ZOS completely failed at designing this new system now ?
the 30 CP is to cover them in case of any legal actions , they did make a promise that had an unknown cap at the time so they have to give out at least a small token to meet that promise .
That's not true at all, giving 30 CP to everyone is NOT the definition of a cap lol. It's because of people saying/actually believing these kind of things that these companies get away with anything...
I think, they wanted to make a trade off. People are complaining about the AoE cap. But removing it, would make single AoE Persons so extremely strong and their ultimate gain would EXPLODE.
So there has to be a balance and the new ultimate gain is a perfect solution. It prevents AoE user from having up 30+ Ultimates at the same time and it makes everyone equal AND it makes Ultimates more unique. I don't see, how this is bad design. It is needed to keep balance.
onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
onlinegamer1 wrote: »AshySamurai wrote: »2. PvE: Tanks or other agro-generating players can no longer effectively serve in their role if they have to weave in attacks that involve dropping Block. It will lead to more wipes and high-end content becoming harder for all but the really elite players to complete.
Let me guess - you're not a tank, right?
Also, about CP. Well, as you said ZOS will create balance at least for a few days. And you want to fix the gap from the beginning.
1. Wrong, I am.
2. Fixed your comment for accuracy.
Remember, the (up to) 20 point difference is not a balance issue - @ZOS said so themselves in ESO live (that the first points you spend in "stars" give the most bang for the point, and subsequent points suffer diminishing returns). This is NOT a balance issue, its a PR (Public Relations) issue for ZoS.
onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
Did you read something nobody else did? There was no promise made, she said how the current unfinished version was planned, and in the next two sentences spoke about how they still had no idea how it was all going to play out. How does that not come off as unfinished? As for untested - it's still not even on the pts.
onlinegamer1 wrote: »onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
Did you read something nobody else did? There was no promise made, she said how the current unfinished version was planned, and in the next two sentences spoke about how they still had no idea how it was all going to play out. How does that not come off as unfinished? As for untested - it's still not even on the pts.
ZOS_MariaAliprando wrote: »
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.
Undeniably a promise.
onlinegamer1 wrote: »onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
Did you read something nobody else did? There was no promise made, she said how the current unfinished version was planned, and in the next two sentences spoke about how they still had no idea how it was all going to play out. How does that not come off as unfinished? As for untested - it's still not even on the pts.
ZOS_MariaAliprando wrote: »
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.
Undeniably a promise.
Finish the quote. Undeniably a statement made about unfinished code.
onlinegamer1 wrote: »onlinegamer1 wrote: »onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
Did you read something nobody else did? There was no promise made, she said how the current unfinished version was planned, and in the next two sentences spoke about how they still had no idea how it was all going to play out. How does that not come off as unfinished? As for untested - it's still not even on the pts.
ZOS_MariaAliprando wrote: »
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.
Undeniably a promise.
Finish the quote. Undeniably a statement made about unfinished code.
Quote is finished, its clearly and undeniably a promise as worded.
onlinegamer1 wrote: »onlinegamer1 wrote: »onlinegamer1 wrote: »
Part 1: Initial Champion Points
As already discussed, debated, and confirmed by @ZOS_GinaBruno, @ZOS decided to break their promise that earned EXP now,
Surely, as a supposed software designer, you would recognize that a statement made about the current iteration of a project that is not only incomplete but untested and unbalanced is not a "promise".
It depends on the way a promise is worded. Maria's was not one about the current iteration on an incomplete, untested and unbalanced system. It was a promise of a value of our work being recognized.
Did you read something nobody else did? There was no promise made, she said how the current unfinished version was planned, and in the next two sentences spoke about how they still had no idea how it was all going to play out. How does that not come off as unfinished? As for untested - it's still not even on the pts.
ZOS_MariaAliprando wrote: »
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap.
Undeniably a promise.
Finish the quote. Undeniably a statement made about unfinished code.
Quote is finished, its clearly and undeniably a promise as worded.
Cherry picking from a full statement is cute and all, but I hope you realize the difference - even if you're too upset about the change to admit it right now.