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Please add a Neutral PvE Campaign for Cyrodiil!

  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    I usually never play PvP, but I don't think we need a PvE Cryodiil because some people can't be bother to learn how to play in a PvP enviroment. I'm in Cryodiil collecting sky shards and doing quests. I've been in one castle seige just to see what it was like. It's actually pretty intense sneaking behind enemy lines to collect shards while advoiding enemy players. Being killed in Cryodiil is even less of a problem then in the rest of the world.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • SBR_QuorTek
    SBR_QuorTek
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    Seriously, it is a PvP contested area, end of story, it just mean one have to step more lightly when doing stuff...

    And also there is absolutely no reason to make a PvE alike cyrodiil... cyrodiil as it is now has some small pve content to have fun with at current stage... and everyone can enjoy that, full time pvp'er or the ultimate carebear and chances are minimal for getting attacked as well in those zones, suggesting to group with a couple of people to seem more intimidating vs. lone stragglers...

    And even if you do consider yourself a free kill being in there... then IF attacked... just fight back... nothing more fun than beating the crap out of a pro pvp'er who can only use one skill :p better than just standing there getting killed.

    Anyhow... if think can waltz in there as a lvl10 and be awesome, you might want to have at least a couple of vr levels on your back or something as well.. at least at the point PvE wise where it could prove usefull, you would be around level 50~vr1/2
  • Vizier
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    .... I don't care if being handed things makes some people happier. It is not a good way to run a game. There is pvp, and there is pve. and there are achievements and benefits to both. I don't get trial gear unless I do the trials. I don't get public dungeon skillpoints unless I pve in those dungeons.

    This game has multiple avenues for progression. You will not always like what you have to do. There is the option with pvp to just completely ignore it altogether.

    I have put effort in all the progression (except trials, only got a chance at those once.) I have gotten the rewards for participating in the many different avenues of advancement the game has.

    Every pvp player up until this point (probably still after the patch, we'll see) who is in vet ranks, has pve'd their butts off to be competitive in pvp.

    Many of them hate that stuff but they sucked it up and did it because that is part of the game.

    Pve players are not exempt from this. You do not get a special pass where you get all the rewards but only have to do the easier things out there and put minimal effort forth.
    Smeep...You are my hero. Agree with EVERY WORD.
    Edited by Vizier on August 6, 2014 12:22AM
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
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    I usually never play PvP, but I don't think we need a PvE Cryodiil because some people can't be bother to learn how to play in a PvP enviroment. I'm in Cryodiil collecting sky shards and doing quests. I've been in one castle seige just to see what it was like. It's actually pretty intense sneaking behind enemy lines to collect shards while advoiding enemy players. Being killed in Cryodiil is even less of a problem then in the rest of the world.

    Let me ask you this: has another player EVER interfered in your PvE activities in cyrodiil?

    It certainaly hasn't happened to me, and I've been all over the map. There is no point in having PvE content in cyrodiil if PvP isn't going to be a factor in it at all.
    Sanguine's Beta Tester

  • Ojustaboo
    Ojustaboo
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    Snit wrote: »
    How To Not Get Ganked

    If PvE players want to do the PvE stuff in Cyrodil, without engaging in PvP, there are some simple guidelines to minimize your chances of getting ganked:
    1. Find a campaign where your faction dominates. Ask around. Find out which map is all your color. You still have to be careful -- gankers always exist. Also, this isn't truly necessary -- you can grab all 46 skyshards solo on contested campaigns (I have), but that's much riskier.
    2. Get off your horse, high or otherwise. If you get caught mounted, you're probably dead. Resign yourself to the fact that speed and safety are mutually exclusive choices in Cyrodil, so pick one and live with the results.
    3. Group. This isn't necessary, but it's helpful. Gankers rarely tackle groups of three or four, unless someone is lagging well behind
    4. Sneak. Everyone sneaks in Cyrodil. Whenever you approach anything interesting -- a crossroads, skyshard or cave, sneak. Bring many cheap stamina pots so you can sneak longer. Be patient.

    The most important thing, though, is to not get upset if you're killed. In PvE, you reasonably expect to win 99% of your encounters with NPC's. In PvP, 50% is reasonably good -- and it's fantastic if you're not the one doing the ambushing.

    Finally, turn off zone chat if it's driving you mad. Cyrodil can hold 1,500 players. There will often be two or three beating their chests and being morons in chat. So the eff what? :)

    I'll add one more. Get rid of your pets.

    I came across a level 40 player a couple of days ago while I was handing in a quest. I had no desire to attack them and wasn't going to. But their pets were out and both decided to attack me, hence 5 secs later that player was dead and probably complaining about a vet 9 picking on them.

    I originally got drawn to preorder when playing beta and fighting the mage and fighters guild bosses.

    They have been nerfed so much that, to quote another guildie on the fighters guild boss, when he rolled an alt
    She died in 3 hits before she even turned into a harvester, I had my ultimate prepared, pots ready to go, bah nothing, this used to be such an awesome fight

    Then the dumbing down of vet content, yes balancing was needed but for those with builds that could do the content, its become faceroll easy.

    Now people are asking for an easy Cyrodiil (and yes, that is what you are asking for) and what will be next?

    So you want to be able to do the bruma dailies, will you be happy with the vet5 NPCs or will people ask for this to be made easier.

    One of the Bruma dailies you have to kill two lots of two vet 5 npcs, then a dragon appears which often kills me at vet 9 if I get my timing slightly wrong, many solo pve players will struggle to kill this, probably even at vet 12.

    Then there's the dungeons with the skyshards, I got my last skyshard in Cyrodiil Monday, vet 9 in a dungeon full of trolls that took a lot of time and fighting to get through and I died a fair few times, will you be happy running that or will you complain it's too hard for the solo player?

    I fought my way through a dungeon to the boss, a couple of weeks ago, way behind enemy lines, due to my level it took ages, I finally got to the boss and two EP players materialised out of stealth and killed me in seconds and of course I can't res myself from that, I had to go right back to my factions wayshrine.

    Did I mumble "***", sure I did, but I got their names as they danced on my corpse and I will one day meet them in PvP and get my revenge.

    I have now completed all anchors, skyshards and dungeon bosses in Cyrodiil and it took a while but I finally got there. I wanted to do this to unlock the achievements. I can tell you for a fact that if there was a pve version where I could have done this in half the time, I would have jumped at it.

    And this is where the real danger lies. I enjoyed my challenge and it took a fair while. If there's an easier root most people take it, ultimately that means less things to do, maxing out things quicker, a dumbed down game and thats something I don't want to happen.

    Enchanting is a prime example, it's not hard to level, I'm 46 with my enchanting, but because it takes time, people have cried out for it to be made easier, I sometimes think people want to be able to complete and max out everything within a month with minimal input.

    People think it's simply a matter of letting them into a PvP area with PvP disabled and that that won't have any affect on PvP players, I think it would have an horrendous impact on the actual PvPers version and I think most other PvP players know this too (and no, I am not talking about PvPers ganking PvE players questing)

    A final thought, if your not going to PvP, you won't be spending skill points in the PvP skills anyway hence wont miss the extra few skillpoints Cyrodiil gives you
  • Divinius
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    Ojustaboo wrote: »
    {awesome post}
    If I could have given you an insightful, awesome, and agree on that post, I would have clicked all three. :)
  • Mjollo
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    If ZOS made any PvE-only campaigns in cyrodiil, it would destroy the very idea of that zone. You are supposed to feel scared and threatened every time you dove into the land around the White-Gold tower because it intensifies the idea of being "at war". If you don't want to have to run all the way back when you die, you can easily put down a forward camp.
    Personally, I think it makes the game more exciting when you quest there and it also makes the completion achievement more valuable.
    Defialed - Former Emperor of Thornblade|Mjoll The Legend - Former Empress of Blackwater Blade| Definitely Not Mjoll - Former Empress of Blackwater Blade | Probably Not Mjoll - Former Empress of Blackwater Blade | Mistakenly Mjoll - Former Empress of Blackwater Blade | Blackwater Cultist - Former Emperor of Blackwater Blade | A Woman With No Name |
    "There are two kinds of people in this world, my friend. Those with loaded guns. And those who dig. You dig."
  • Tandor
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    I'd be more impressed with the PvPers' argument that open PvE shouldn't be allowed in PvP zones if they weren't at the same time arguing for the introduction of open PvP in the PvE zones!
  • Shizashane
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    I found the only way to PVE cyrodill is to find a group who wants to do the same and go to a low pop campaign. If you don't group it you will either be killed a lot or waste your time trying to beat delves etc, then die and if you can rez then have to go all the way back to a fort.
    "Sound the charge, into glory ride! 10,000 side by side"
  • SongOfMyPeople
    Not sure why people are having such a hard time doing PvE quests in Cyrodil. I went out and got all skyshards and only once saw another group in a delve. It was a lower pop campaign but it wasn't dead. It's helpful to read the map, stay away from keeps/contested areas and generally be aware of your surroundings. Most of Cyrodil is empty anyways unless the campaign is locked for the factions.
  • Nox_Aeterna
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    Not sure why people are having such a hard time doing PvE quests in Cyrodil. I went out and got all skyshards and only once saw another group in a delve. It was a lower pop campaign but it wasn't dead. It's helpful to read the map, stay away from keeps/contested areas and generally be aware of your surroundings. Most of Cyrodil is empty anyways unless the campaign is locked for the factions.

    Well , being a AD player i managed to complete all dungeons + quests with minimal problem in 2 days. Even if another faction had a few players in a place , only took a call in zone chat for others to come and clean them out.

    Still , to those players i can only imagine the view was the exact opposite since they were the ones removed.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • whvice
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    most of the against-"PvE-Only Cyro" comments here assume that it means things will get so boring and all flowery rainbows simply because no players are killing each other.

    for all that we know ZO may just throw out something like waves of v15 Daedra (thats right - v15 for both vet AND non-vet campaigns - because this is the ZO game design team we're talking about here) periodically pouring forth from the Imperial City and invading keeps of all 3 Alliances alike. Players just gotta protect their keeps if they want those sweet Home Keep bonuses to boost their out-of-cyro experiences. Don't underestimate the "E" :)

    but of course ZO wouldn't do that, because that'll just mean more bugs.

    btw I'm on the against-"PvE Only" side because seeing EPs & DCs running and /dancing and /jumpingjacks all over me just doesn't make sense. They should be lying on the floor bleeding.
    New troll here
  • Nazon_Katts
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    Oh I can see how a PvE campaign could work. Opposing alliances are made up of NPCs only, events and random spawns would keep things interesting, maybe even some dev controlled boss mobs.

    This could turn out to be much better training recruitment grounds for PvP than the low level campaigns, as I'm sure those would be very, very popular and actually ease the entry into the real thing for people that may have been less interested in actual PvP.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Oh I can see how a PvE campaign could work. Opposing alliances are made up of NPCs only, events and random spawns would keep things interesting, maybe even some dev controlled boss mobs.

    This could turn out to be much better training recruitment grounds for PvP than the low level campaigns, as I'm sure those would be very, very popular and actually ease the entry into the real thing for people that may have been less interested in actual PvP.

    wuh? You can't train for pvp off of pve... lol
    Dear Sister, I do not spread rumors, I create them.
  • Nazon_Katts
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    Oh I can see how a PvE campaign could work. Opposing alliances are made up of NPCs only, events and random spawns would keep things interesting, maybe even some dev controlled boss mobs.

    This could turn out to be much better training recruitment grounds for PvP than the low level campaigns, as I'm sure those would be very, very popular and actually ease the entry into the real thing for people that may have been less interested in actual PvP.

    wuh? You can't train for pvp off of pve... lol

    Well, to some extent maybe, as in learning the lands and surroundings. Of course you cannot train direct PvP combat, which is why I chose recruitment rather than training.

    You see, someone who mainly enjoys PvE and never felt the need nor want to set foot into PvP, might develop a certain interest in how a 'real' campaign plays out, after enjoying a PvE one.

    So instead of coaxing people into PvP, rather convince them.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • dennissomb16_ESO
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    I don't want a "non PvP" area of Cyrodill anymore then I want PvP in the rest of the world. They have done a good job of separating PvP and PvE, and the only changes should be PvP improvements to Cryrodill and PvE improvements to the rest of the game. Simplistic view, I know
  • Varicite
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    PvE content is in Cyrodiil to entice PvE players to at least try it out, and to offer a higher number of targets for PvP.

    It's also there to provide something to do while not PvP'ing, and to still have that "constantly watch your back" feeling that is often associated w/ open-world PvP.

    Adding a PvE-only campaign entirely defeats that purpose.

    All it does is provide the tangible rewards associated w/ Cyrodiil (Skyshards, delves, etc) w/out any of the intended danger.

    Cyrodiil is the endgame for PvPers. Asking for it not to be PvP-enabled for some is like asking for a toggle on Craglorn so that the enemies no longer attack you, so that you can reap all of the rewards "in peace".
  • Nazon_Katts
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    Varicite wrote: »
    PvE content is in Cyrodiil to entice PvE players to at least try it out, and to offer a higher number of targets for PvP.

    That has and never will work. You are trying to entice people who do not like to PvP to play the role of prey. That's only fun to the PvPer who can act as bait and thus not being prey at all.
    Varicite wrote: »
    It's also there to provide something to do while not PvP'ing, and to still have that "constantly watch your back" feeling that is often associated w/ open-world PvP.

    Adding a PvE-only campaign entirely defeats that purpose.

    All it does is provide the tangible rewards associated w/ Cyrodiil (Skyshards, delves, etc) w/out any of the intended danger.

    Cyrodiil is the endgame for PvPers. Asking for it not to be PvP-enabled for some is like asking for a toggle on Craglorn so that the enemies no longer attack you, so that you can reap all of the rewards "in peace".

    For those that enjoy the open world PvP feel of a campaign, there'd still be full PvP campaigns. And of course a PvE campaign would defeat that purpose, since it would be tailored to people who dislike exactly that in the first place.

    Rewards, and you've got a point there, have to be adjusted. Even tho you can now just log into an underpopulated campaign and get all of that without any risk right now, I'd prefer to have a challenge in place, so one has to work for it. Ramping up delves to group content could be one thing.

    Cyrodiil could and should be endgame for all kind of players. History showed however, that it's never been a wise idea mixing PvEers with PvPers. So you should keep them separated and distinguishable. Concerning rewards again, earning the title of Emperor for instance shouldn't be possible in PvE campaign. You're going to fight for your NPC leader instead.

    So as long as they're different in mechanics and rewards, both concepts can coexist without any problems. Since the invention of PvE and PvP server they did, so why couldn't they here?
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Brother_Numsie
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    It would be kind of cool if they did a doomsday scenario server where Molag Bal won.

    You know all three sides have to team up to survive. Every city, post, castle, ect. is an opportunity for a spontaneous attack from Daedric forces. Massive raids that could happen at any time. All the NPC's would be soul shriven, roaming daedric hunting parties, maybe other Daedric Princes dropping in from time to time to see what all the fuss is about.

    At the end of the week a massive fight against Mannimarco, and Molag Bal.

    Could be fun.
  • RSram
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    DeLindsay wrote: »
    I'm going to say no for a very simple reason. There are plenty of times throughout each day/night where several of the Campaigns are utterly deserted. I went in on a level 10 alt and got every single Skyshard (except the 4 behind the gates) in about 6 hours or so and didn't see an enemy player once. We didn't even hold the entire map that particular day/time. I also got most of the Lore books while I was there.

    My first MMO was Eve Online, so I'm usually very unforgiving of players complaining about PvP anything. I do however see the desire to go into a designated PvP area to do PvE, and the fact that there are a bunch of PvE things to be done there reinforces that. But I stick to my original NO because there simply are easy ways around having non-consensual PvP. For those who don't understand that term it's when a player decides for that moment in time that they have zero interest in PvP and just want to go about their merry way PvE'ing.

    I used to agree with this, but lately, the Ebonheart pact rules the entire map making this all most impossible. It seemed like I was ambushed at every other shard by campers. I had the same problem with doing the quest also. I'm at the point where I can't even read the quest objectives anymore, I just click through the dialog as fast as I can so I don't get ambushed. Not the ESO experience that I had in my alliance zone.

    I don't want, Cryodill to be PVE only though because I like the tension of sneaking around not knowing when you're going to bump into the opposition. I think that this makes Cryodill unique in this concept. Fighting players is much more fun and intense the the PVE monsters.

    BUT, there needs to be some type of balancing in how many players are allowed from each alliance in each campaign. From what I'm seeing on the campaign map and reading on the forums, many of the players are now joining the Ebonheart Pact just because they rule in Cryodill.

    The other issue is not having wayshrines throughout Cyrodiil like in the other zones. I'm in the AD so when I died while doing a quest in the north it can take me an half an hour just to sneak back to where I was killed because the opposing sides controls all the keeps. If there's a better way to do this let me know. I guess the campers could hang around the wayshrines too.

    Trying to find someone to group with you to do PVE stuff in Cryodiil is next to impossible.

    I don't want PVE to change that much in Cyrodiil, but the area needs some fine tuning.
  • clayandaudrey_ESO
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    It is fine as it is.
  • Natjur
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    They will add a NON PVP Cryodill zone right after they add an optional PVP version of every other zone. Checking the long term plan that is around.......never.
  • clayandaudrey_ESO
    clayandaudrey_ESO
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    Natjur wrote: »
    They will add a NON PVP Cryodill zone right after they add an optional PVP version of every other zone. Checking the long term plan that is around.......never.

    QFT

    The game is already too easy. No need to change the way cyrodiil works.
  • Natjur
    Natjur
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    Natjur wrote: »
    They will add a NON PVP Cryodill zone right after they add an optional PVP version of every other zone. Checking the long term plan that is around.......never.

    QFT

    The game is already too easy. No need to change the way cyrodiil works.
    I don't want it to change, my reply was to the OP, as in their request will never happen, so stop asking for a non PVP Cryodil zone

  • Knootewoot
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    I only agree as a main PvP'er i also get all the other area's as PvP zone with free 4 all. Also i dont like raids and group quests but i do want the achievements and loot so i want every dungeon solo.

    I never understood why people "despise" PvP. Are they afraid some real player kills them? For me it gives extra excitement to the game. I have more fun playing on PvP servers then PvE. When you did all PvE content, you still have fun trying to claim enemy outposts or kill enemy players. Content never runs out. Also a enemy player is more dynamic then a NPC with a set AI.
    Edited by Knootewoot on December 11, 2014 11:52AM
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Rune_Relic
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    Knootewoot wrote: »
    I only agree as a main PvP'er i also get all the other area's as PvP zone with free 4 all. Also i dont like raids and group quests but i do want the achievements and loot so i want every dungeon solo.

    I never understood why people "despise" PvP. Are they afraid some real player kills them? For me it gives extra excitement to the game. I have more fun playing on PvP servers then PvE. When you did all PvE content, you still have fun trying to claim enemy outposts or kill enemy players. Content never runs out. Also a enemy player is more dynamic then a NPC with a set AI.

    A lot of peoples problem with PVP is balance. In the pVE zones you know you are going to fight NPCs or similar level. Cyrodiil you might end up with someone 14 Vet levels above you. You simply cant win. With potions....you cant hide either and are the mercy of any ganker anywhere. Thats without he min maxed builds just face rolling normal people that are just adventuring.
    Anything that can be exploited will be exploited
  • Rune_Relic
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    RSram wrote: »
    The other issue is not having wayshrines throughout Cyrodiil like in the other zones. I'm in the AD so when I died while doing a quest in the north it can take me an half an hour just to sneak back to where I was killed because the opposing sides controls all the keeps. If there's a better way to do this let me know. I guess the campers could hang around the wayshrines too.

    There are delves littered around cyrodiil and reasonably evenly spaced across the map. Log off in a delve and you will start in that same delve next time you logon. Might be full of enemy players though....risk you take ;)
    Anything that can be exploited will be exploited
  • newtinmpls
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    I don't really know how PVP even works. Are my items at risk of being looted by other players? What do I lose if I go into a PvP area?

    That being said, I have absolutely no desire to enter a PvP area. I'm heartily irritated by the probably 13 year old idiots who do all sorts of fancy attack moves and jump about like fleas in the banks. The idea of dealing with a whole group of them - oh I have a rash just typing about it.

    I'd love to be able to toggle some sort of ghost/vestige thing where I was as immune to PvP violence as I am to the idiot attacks in banks (I presume these are the same players who go around attacking mud crabs and Netch). I am totally willing to give up any and all acheivments in teh PvP area (since the only use for them in my opinion is to unlock colors at the dye station).
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • criscal
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    Well, I already have done all Cyrodil quests with my character. Nonetheless I like the idea of offering such a neutral campaign. It would make sure, that all the players in the PvP campaigns would be there for PvP and not PvE.
    The orientation run on the other hand would have been less spicy, if there hasn't been any PvP. Anyway, I'm open for such an idea.
    Alternatively, I would like the idea of PvP zones without alliance war going on - even with going as far as only group members being non-attackable.
  • Enodoc
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    newtinmpls wrote: »
    I don't really know how PVP even works. Are my items at risk of being looted by other players? What do I lose if I go into a PvP area?
    @newtinmpls‌ You say you're not interested in entering the PvP areas anyway, but I thought I'd answer your questions.
    - No, your items cannot be looted by other players.
    - You don't lose anything other than your location if you die a PvP death.

    For example, say you are killed by another player while on a quest in Bruma. Your progress on that quest is not affected, you just have to respawn at a friendly keep which could be on the other side of the map, and you will have to make your way back to Bruma again. Alternatively, if someone else from your alliance is nearby, they can resurrect you (you cannot resurrect yourself from a PvP death).

    Conversely, if you die a PvE death (ie, to a wolf, bandit, troll, etc), then that works the same as everywhere else. You lose a bit of gear durability and can respawn at a wayshrine for free, or at the place where you died for the cost of a Grand Soul Gem. Note that the only wayshrines are at the entry gates however, meaning if you die in a cave, you'll have to get all the way back there from the entrance.
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