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Please add a Neutral PvE Campaign for Cyrodiil!

  • Lumomancer
    Lumomancer
    ✭✭✭
    I would agree if the achievements and/or content in question directly incorporated PvP in some way. They do not. If you are hunting me while I try and get a specific skyshard, for example, I can just come back later and take the shard easily. The most you can possibly be to me is a minor annoyance, and that doesn't improve the game in any way.
    Pillars of Ashla | Where people come first.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Lumomancer wrote: »
    I would agree if the achievements and/or content in question directly incorporated PvP in some way. They do not. If you are hunting me while I try and get a specific skyshard, for example, I can just come back later and take the shard easily. The most you can possibly be to me is a minor annoyance, and that doesn't improve the game in any way.

    then you clearly don't mind doing it on a pvp campaign. :)
    Dear Sister, I do not spread rumors, I create them.
  • Lumomancer
    Lumomancer
    ✭✭✭
    No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.
    Pillars of Ashla | Where people come first.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Lumomancer wrote: »
    No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.

    PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.

    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
    Dear Sister, I do not spread rumors, I create them.
  • lathbury
    lathbury
    ✭✭✭✭✭
    I think it would devalue certain cyrodiil achievements for those that have got them as it stands. Which is why I think the op wants a pve only campaign. Tamriel hero was already devalued enough with the vet content nerf.
  • Lumomancer
    Lumomancer
    ✭✭✭
    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
    In my experience most of those confrontations you love so much are just some ganker killing people who don't want to fight him.

    So make some sort of PvP incentive for running those dailies in a PvP zone. Getting AP for doing X number of them, for example. Something to draw actual PvPers into the fray. Your insistence that people wanting to do PvE MUST be forced to PvP is ridiculous and makes no one happy, except apparently for you.
    Pillars of Ashla | Where people come first.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Lumomancer wrote: »
    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
    In my experience most of those confrontations you love so much are just some ganker killing people who don't want to fight him.

    So make some sort of PvP incentive for running those dailies in a PvP zone. Getting AP for doing X number of them, for example. Something to draw actual PvPers into the fray. Your insistence that people wanting to do PvE MUST be forced to PvP is ridiculous and makes no one happy, except apparently for you.

    Why would you get ap for doing a non-pvp activity? What a terrible idea. Pve'rs would start using it to get the skillpoints the pvp levels have and ap is for pvp work not pve work.

    No one is forcing any pve'rs to do pvp, they can not do it by not going to cyrodiil. If you go to cyrodiil you are opting in for pvp as it should be.

    Just like how to get access to all three factions you have to pve.
    Dear Sister, I do not spread rumors, I create them.
  • Lumomancer
    Lumomancer
    ✭✭✭
    You are the one contending that dailies should be a PvP activity. Why not give the PvP-related rewards?

    I'm convinced now that you are only going to argue this from your own perspective and are incapable of understanding that other players find different things in the game fun than you do. Since that prevents this conversation from being productive, I'm just going you ignore your posts going forward.
    Pillars of Ashla | Where people come first.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.

    Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.

    I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.

    What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.

    You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.

    I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.

    The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.

    Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.

    IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.

    PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.

    There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.

    Yeap , im quite sure if the devs actually intend to make cyrodiil the endgame , it took them one week to notice their playerbase is full of PvE players , if we go to the other thread check it we will see a majority who voted they would quit if the game went down the road of open world PvP.

    So it doesnt surprise me they would rush craglorn so they could satisfy those players without making them step one foot into cyro.

    Personally , i think adding a PvE cyro would indeed remove a great number of players from cyrodiil , like you said many are inconvenienced with the current ones and only enter them because they lack such option.

    But the players that remain would be the playerss like you , the players that like to take this risk and to fight others at any moment and so on. This would probably improve the quality of the fights , because they are players willing to fight to start with.

    I prefer this option because i think everyone should have access to this content , even those that dont like PvP.

    While true , i can understand what you mean by making achivs have a higher value. Personally im not really into the epeen of comparing rare achivs and all that , but i know many are into that.
    Edited by Nox_Aeterna on August 1, 2014 8:13PM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    I haven't read through this entire thread, so excuse me if this has been mentioned already. I'm not really interested in PvP, but wanted to get the PvE achievements in Cyrodiil for the upcoming dyes. I went to http://esostats.com/ and found a campaign that my alliance was dominating and did everything in the entire zone without seeing a PvP enemy. There are campaigns for each alliance like this, so everyone should be able to get their non-PvP Cyrodiil on. I'm EP and joined Volendrung.
  • Snit
    Snit
    ✭✭✭✭✭
    Can PvP players get a monster-free version of the rest of Tamriel, so we can grab those skyshards and do the questlines without having to fight PvE critters?
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Anastasia
    Anastasia
    ✭✭✭✭
    Snit wrote: »
    Can PvP players get a monster-free version of the rest of Tamriel, so we can grab those skyshards and do the questlines without having to fight PvE critters?


    **SARCASM ON...but only a few centimeters from TESO virtual reality Snit >:) :

    >>>>Coming right up Snit - after ZOS finishes remaking dual content in all levels for solo-centric players the next thing on the to-do list should be easing the path for PvPr's who would like to tiptoe through the tulips and grab skyshards along with doing a lil' r-p discussion with each npc quest giver. PvP'rs should be able to wrap up the questlines with a nice reward just as quickly. Such a great idea -- be patient now, it might take a one or maybe two more patches to get that taken care of B).<<<<

    Edited by Anastasia on August 2, 2014 3:12AM
  • Snit
    Snit
    ✭✭✭✭✭
    @Anastasia, there's a slight chance your sarcasm detector is broken.* I was kidding. I don't actually want a monster-free version of PvE Tamriel.

    99% of the game is PvE, and PvP'ers are forced to do an enormous amount of PvE to be competitive. PvE players can knock out the basic PvP stuff (skyshards) in one or two evenings by forming a group, or just finding a deserted campaign. In short, I think this is a problem any PvE player can solve themselves with minimal effort.


    *or mine is.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Anastasia
    Anastasia
    ✭✭✭✭
    Snit wrote: »
    @Anastasia, there's a slight chance your sarcasm detector is broken.* I was kidding. I don't actually want a monster-free version of PvE Tamriel.

    99% of the game is PvE, and PvP'ers are forced to do an enormous amount of PvE to be competitive. PvE players can knock out the basic PvP stuff (skyshards) in one or two evenings by forming a group, or just finding a deserted campaign. In short, I think this is a problem any PvE player can solve themselves with minimal effort.


    *or mine is.


    *Points at Snit ^-^...yea, was def being sarcastic and weaving in my favorite nerf baitch in Vet+ 1-10 PvE content to include acquiesing to your pretend request for non-mob questing in PvE areas by PvPr's ;o)... o:)

    Edited by Anastasia on August 2, 2014 3:15AM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.

    Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.

    I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.

    What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.

    You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.

    I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.

    The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.

    Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.

    IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.

    PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.

    There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.

    Yeap , im quite sure if the devs actually intend to make cyrodiil the endgame , it took them one week to notice their playerbase is full of PvE players , if we go to the other thread check it we will see a majority who voted they would quit if the game went down the road of open world PvP.

    So it doesnt surprise me they would rush craglorn so they could satisfy those players without making them step one foot into cyro.

    Personally , i think adding a PvE cyro would indeed remove a great number of players from cyrodiil , like you said many are inconvenienced with the current ones and only enter them because they lack such option.

    But the players that remain would be the playerss like you , the players that like to take this risk and to fight others at any moment and so on. This would probably improve the quality of the fights , because they are players willing to fight to start with.

    I prefer this option because i think everyone should have access to this content , even those that dont like PvP.

    While true , i can understand what you mean by making achivs have a higher value. Personally im not really into the epeen of comparing rare achivs and all that , but i know many are into that.

    funny the bulk of posters who voted are happy at the proposed justice system. I think you overestimate your numbers.

    The point is, you have to be "inconvenienced" if you want the reward. People will always take the easier route if it is offered, it doesn't mean it should be given.

    What irks me the most is that the OP put this post in the pve section, which obviously skews the discussion a majority of the pve side. It should be in general discussion, or heck, in alliance war since cyrodiil is currently pvp.
    Dear Sister, I do not spread rumors, I create them.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.

    Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.

    We expect people to earn things like we have. It's that simple.

    But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.

    Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.

    I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.

    What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.

    You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.

    I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.

    The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.

    Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.

    IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.

    PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.

    There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.

    Yeap , im quite sure if the devs actually intend to make cyrodiil the endgame , it took them one week to notice their playerbase is full of PvE players , if we go to the other thread check it we will see a majority who voted they would quit if the game went down the road of open world PvP.

    So it doesnt surprise me they would rush craglorn so they could satisfy those players without making them step one foot into cyro.

    Personally , i think adding a PvE cyro would indeed remove a great number of players from cyrodiil , like you said many are inconvenienced with the current ones and only enter them because they lack such option.

    But the players that remain would be the playerss like you , the players that like to take this risk and to fight others at any moment and so on. This would probably improve the quality of the fights , because they are players willing to fight to start with.

    I prefer this option because i think everyone should have access to this content , even those that dont like PvP.

    While true , i can understand what you mean by making achivs have a higher value. Personally im not really into the epeen of comparing rare achivs and all that , but i know many are into that.

    funny the bulk of posters who voted are happy at the proposed justice system. I think you overestimate your numbers.

    The point is, you have to be "inconvenienced" if you want the reward. People will always take the easier route if it is offered, it doesn't mean it should be given.

    What irks me the most is that the OP put this post in the pve section, which obviously skews the discussion a majority of the pve side. It should be in general discussion, or heck, in alliance war since cyrodiil is currently pvp.

    Well , if you read , many of the posters that agreed with the current justice system did so while believing they wont be forced into PvP , like i said in other threads , if the current justice system actually makes them PvP all the time without much room to avoid it , i bet that poll will change :P. Bet it would change even more if the DB and thieves guild require the justice system to lvl their skill trees.

    With that said , it is still a bit pointless to talk like we know how it will be 100% , we have the general idea , but seeing it working will be probably something else. Wait and see seems right in this case.

    Personally , like others said in this thread already , i just went for cyros where A had everything and got what i wanted from it , minimal PvP when i actually did not want to do it. It was enough for me , but i guess the OP is really averse to it.

    Dunno about the thread placement , i assume that if it had to be in another area of the forum one of the mods would have changed it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Snit
    Snit
    ✭✭✭✭✭
    How To Not Get Ganked

    If PvE players want to do the PvE stuff in Cyrodil, without engaging in PvP, there are some simple guidelines to minimize your chances of getting ganked:
    1. Find a campaign where your faction dominates. Ask around. Find out which map is all your color. You still have to be careful -- gankers always exist. Also, this isn't truly necessary -- you can grab all 46 skyshards solo on contested campaigns (I have), but that's much riskier.
    2. Get off your horse, high or otherwise. If you get caught mounted, you're probably dead. Resign yourself to the fact that speed and safety are mutually exclusive choices in Cyrodil, so pick one and live with the results.
    3. Group. This isn't necessary, but it's helpful. Gankers rarely tackle groups of three or four, unless someone is lagging well behind
    4. Sneak. Everyone sneaks in Cyrodil. Whenever you approach anything interesting -- a crossroads, skyshard or cave, sneak. Bring many cheap stamina pots so you can sneak longer. Be patient.

    The most important thing, though, is to not get upset if you're killed. In PvE, you reasonably expect to win 99% of your encounters with NPC's. In PvP, 50% is reasonably good -- and it's fantastic if you're not the one doing the ambushing.

    Finally, turn off zone chat if it's driving you mad. Cyrodil can hold 1,500 players. There will often be two or three beating their chests and being morons in chat. So the eff what? :)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Vizier
    Vizier
    ✭✭✭✭✭
    This is a joke right?

    We need PvE zones converted to open world PvP. Give folks the option so they simply can't see, taste or smell the players that picked the other option. Just like areas that update after completing a quest so you can't see those that didn't do it yet...same thing. Shrug.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    I know how you feel OP. would be nice to just explore cyrodil at leisure.

    Alas, the whole point of the game is to level you upto 50 in the PVE zones, so that you will be ready for combat in PVP when you have completed the story. By that time your character should be fully developed and ready to rumble.

    This is also fair on those that love PVP and those that love PVE.
    I accept that and I have never played PVP ESO
    Edited by Rune_Relic on August 2, 2014 6:06PM
    Anything that can be exploited will be exploited
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Doing things in faction dominated campaigns may become a thing of the past with new campaigns come monday btw, pve'rs. Get it done now, because who knows what the state of things will be with so many fewer campaigns. I don't even know what campaign my guild is joining.

    I did the skyshards in a faction dominated campaign while I was lower level (and it is hard to get those behind the gate shards unless your faction on a contested campaign is pushing really hard to cap it.) I've only done the quests on wabbajack. It would be slower to have done the skyshards, but I think it would have been more fun. The quests were a lot of fun, not much interference really, despite being behind enemy lines,

    Most people that quest in any area are pve'rs that want the dailies I think, so if you aren't great at pvp, now's your chance. You are usually dealing with other people that are inexperienced. And yes they will kill you on sight also.

    Bring a few forward camps, and set one down in a hidden area nearby, I think they can be repaired with siege repair kits (I've never tried) as they decay over time and use. Camps cost 7k ap so you will have to pvp a little bit to afford them, or you can buy them from someone willing to spend the ap for you.

    That's my constructive advice on this.
    Dear Sister, I do not spread rumors, I create them.
  • Elf_Boy
    Elf_Boy
    ✭✭✭
    Honestly, a PVE only campaign would be insanely boring. PVE content in Cyrodiil is designed around PVP.

    Are you saying a person who likes to explore, look at the scenery, and see the sights would be bored or the you would be bored?
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Elf_Boy
    Elf_Boy
    ✭✭✭
    Rammi wrote: »
    Im sorry but I disagree the whole point of the achievements in there are for the risk associated with PVP.

    Turn of achievements if you do it via PVE mode than I'm fine with it

    Please tell me how you know that? PVP Achievements sure. The PVE ones, pls link the quote or other writtings/video/statements of the level designers and achievement creating dev's.

    To be very clear, I am not say they are or arnt. I'd just to know how it is that you are so sure that you would state it as fact not personal thoughts or opinions.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Elf_Boy
    Elf_Boy
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    Lumomancer wrote: »
    No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.

    PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.

    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.

    You mean confrontations with people who dont want to be there, right? People who would not be there if they had a choice and there-for dont want to PVP.

    Am I correct then in saying that your sole reason against the PVE zone idea is that you believe it would impact your personal enjoyment and pleasure with no care or concern for what others find enjoyable and likable? Is that right?

    Thats the message I am getting from this post.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • Sabin1269
    Sabin1269
    ✭✭✭
    Completely agree with the OP! I would love the ability to experience Cyrodill and the quest offered there without dealing with the PvP aspect of it! I can't stand the PvP part of any game and was really disappointed with the fact that you HAVE to group for any of the quest in Cyrodill and even if you do, most of the time you get ganked by a dozen enemy players and have to start ALL the way back at your wayshire which always ends up being half a map away!
  • Divinius
    Divinius
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    Sabin1269 wrote: »
    Completely agree with the OP! I would love the ability to experience Cyrodill and the quest offered there without dealing with the PvP aspect of it! I can't stand the PvP part of any game and was really disappointed with the fact that you HAVE to group for any of the quest in Cyrodill and even if you do, most of the time you get ganked by a dozen enemy players and have to start ALL the way back at your wayshire which always ends up being half a map away!
    Have you... actually ever been to Cyrodiil? When killed by any player or NPC from an opposing alliance, you don't lose any durability and can choose to respawn at ANY keep your alliance holds (not only at the wayshines). If you do most of your stuff in a campaign that your alliance fully dominates (every alliance has at least one), it's a very minor inconvenience at worst. You also don't need to group up to survive. I've gotten almost all of the skyshards, most of the lorebooks, and done several quests, all solo. I'm only level 30. Also, in that whole time, I only ever encountered one enemy player.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Elf_Boy wrote: »
    Lumomancer wrote: »
    No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.

    PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.

    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.

    You mean confrontations with people who dont want to be there, right? People who would not be there if they had a choice and there-for dont want to PVP.

    Am I correct then in saying that your sole reason against the PVE zone idea is that you believe it would impact your personal enjoyment and pleasure with no care or concern for what others find enjoyable and likable? Is that right?

    Thats the message I am getting from this post.

    Those people want to be there, they are not forced to enter in any way.

    I don't care if being handed things makes some people happier. It is not a good way to run a game. There is pvp, and there is pve. and there are achievements and benefits to both. I don't get trial gear unless I do the trials. I don't get public dungeon skillpoints unless I pve in those dungeons.

    This game has multiple avenues for progression. You will not always like what you have to do. There is the option with pvp to just completely ignore it altogether.

    I have put effort in all the progression (except trials, only got a chance at those once.) I have gotten the rewards for participating in the many different avenues of advancement the game has.

    Every pvp player up until this point (probably still after the patch, we'll see) who is in vet ranks, has pve'd their butts off to be competitive in pvp.

    Many of them hate that stuff but they sucked it up and did it because that is part of the game.

    Pve players are not exempt from this. You do not get a special pass where you get all the rewards but only have to do the easier things out there and put minimal effort forth.

    If you want the skyshards and quest achievements and dailies, hop in a pvp campaign and risk dying to other players. Here's some tricks for you.

    Get a horse but don't run along the roads if you can help it. Sneak whenever you are at or near a quest hub. Don't run through enemy owned resources or around their keeps. Pay someone gold for pvp allies to use their ap and buy some forward camps for you. But siege repair equipment. Place a camp in a close by but hidden spot and repair it periodically. If you die from a player, you can respawn there. Check regularly to make sure it is still up. (dying to mobs won't allow respawning there. but dying to faction npcs at an enemy keep or resource will.)
    Dear Sister, I do not spread rumors, I create them.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Elf_Boy wrote: »
    Lumomancer wrote: »
    No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.

    PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.

    Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.

    You mean confrontations with people who dont want to be there, right? People who would not be there if they had a choice and there-for dont want to PVP.

    Am I correct then in saying that your sole reason against the PVE zone idea is that you believe it would impact your personal enjoyment and pleasure with no care or concern for what others find enjoyable and likable? Is that right?

    Thats the message I am getting from this post.

    Those people want to be there, they are not forced to enter in any way.

    I don't care if being handed things makes some people happier. It is not a good way to run a game. There is pvp, and there is pve. and there are achievements and benefits to both. I don't get trial gear unless I do the trials. I don't get public dungeon skillpoints unless I pve in those dungeons.

    This game has multiple avenues for progression. You will not always like what you have to do. There is the option with pvp to just completely ignore it altogether.

    I have put effort in all the progression (except trials, only got a chance at those once.) I have gotten the rewards for participating in the many different avenues of advancement the game has.

    Every pvp player up until this point (probably still after the patch, we'll see) who is in vet ranks, has pve'd their butts off to be competitive in pvp.

    Many of them hate that stuff but they sucked it up and did it because that is part of the game.

    Pve players are not exempt from this. You do not get a special pass where you get all the rewards but only have to do the easier things out there and put minimal effort forth.

    If you want the skyshards and quest achievements and dailies, hop in a pvp campaign and risk dying to other players. Here's some tricks for you.

    Get a horse but don't run along the roads if you can help it. Sneak whenever you are at or near a quest hub. Don't run through enemy owned resources or around their keeps. Pay someone gold for pvp allies to use their ap and buy some forward camps for you. But siege repair equipment. Place a camp in a close by but hidden spot and repair it periodically. If you die from a player, you can respawn there. Check regularly to make sure it is still up. (dying to mobs won't allow respawning there. but dying to faction npcs at an enemy keep or resource will.)


    Smeepocket19, excellent post and good helpful suggestions...

    *Shakes head.

    They don't want suggestions of how to avoid/lessen the potential of conflict in PvP territory. They want what you have without the consequences you face.

    ;o/


  • Anastasia
    Anastasia
    ✭✭✭✭
    *deleted; as it double posted somehow.
    Edited by Anastasia on August 4, 2014 7:06PM
  • nicholaspingasb16_ESO
    nicholaspingasb16_ESO
    ✭✭✭✭
    I agree. If PvP had any meaningful death penalty, I would disagree and say that the stuff in cyrodiil is for those willing to risk getting their corpse looted or losing exp, but as it stands there is literally no point in having it just be a PvP zone. The PvE stuff in cyrodiil has no impact on the alliance war anyway, so why bother having it there? all that does is artificially inflate the population of campaigns with dozens of players just looking to get the skyshards and other stuff there.

    PvE cyrodiil campaign please!
    Sanguine's Beta Tester

  • Rammi
    Rammi
    ✭✭✭
    Elf_Boy wrote: »
    Rammi wrote: »
    Im sorry but I disagree the whole point of the achievements in there are for the risk associated with PVP.

    Turn of achievements if you do it via PVE mode than I'm fine with it

    Please tell me how you know that? PVP Achievements sure. The PVE ones, pls link the quote or other writtings/video/statements of the level designers and achievement creating dev's.

    To be very clear, I am not say they are or arnt. I'd just to know how it is that you are so sure that you would state it as fact not personal thoughts or opinions.

    Really, I have to explain why the achievements in the Open world PVP area even if they focus on PVE related actions were intended to be done with the threat of PVP. I have to explain that to you? I need to find a link to a developer saying that?

    Ridiculous!
    Edited by Rammi on August 5, 2014 6:41PM
    The Champion System should have rewarded Champion Points based off of achievements and feats earned through excelling at end game content not grinding your life away vs mobs in order to stay competitive. This system is uncreative and is a great example of extremely lazy system design. Yes, you should be embarrassed
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