Lumomancer wrote: »I would agree if the achievements and/or content in question directly incorporated PvP in some way. They do not. If you are hunting me while I try and get a specific skyshard, for example, I can just come back later and take the shard easily. The most you can possibly be to me is a minor annoyance, and that doesn't improve the game in any way.
Lumomancer wrote: »No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.
In my experience most of those confrontations you love so much are just some ganker killing people who don't want to fight him.smeeprocketnub19_ESO wrote: »Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
Lumomancer wrote: »In my experience most of those confrontations you love so much are just some ganker killing people who don't want to fight him.smeeprocketnub19_ESO wrote: »Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
So make some sort of PvP incentive for running those dailies in a PvP zone. Getting AP for doing X number of them, for example. Something to draw actual PvPers into the fray. Your insistence that people wanting to do PvE MUST be forced to PvP is ridiculous and makes no one happy, except apparently for you.
smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.
Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.
We expect people to earn things like we have. It's that simple.
But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.
Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.
I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.
What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.
You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.
I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.
The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.
Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.
IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.
PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.
There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.
Can PvP players get a monster-free version of the rest of Tamriel, so we can grab those skyshards and do the questlines without having to fight PvE critters?
@Anastasia, there's a slight chance your sarcasm detector is broken.* I was kidding. I don't actually want a monster-free version of PvE Tamriel.
99% of the game is PvE, and PvP'ers are forced to do an enormous amount of PvE to be competitive. PvE players can knock out the basic PvP stuff (skyshards) in one or two evenings by forming a group, or just finding a deserted campaign. In short, I think this is a problem any PvE player can solve themselves with minimal effort.
*or mine is.
Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.
Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.
We expect people to earn things like we have. It's that simple.
But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.
Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.
I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.
What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.
You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.
I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.
The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.
Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.
IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.
PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.
There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.
Yeap , im quite sure if the devs actually intend to make cyrodiil the endgame , it took them one week to notice their playerbase is full of PvE players , if we go to the other thread check it we will see a majority who voted they would quit if the game went down the road of open world PvP.
So it doesnt surprise me they would rush craglorn so they could satisfy those players without making them step one foot into cyro.
Personally , i think adding a PvE cyro would indeed remove a great number of players from cyrodiil , like you said many are inconvenienced with the current ones and only enter them because they lack such option.
But the players that remain would be the playerss like you , the players that like to take this risk and to fight others at any moment and so on. This would probably improve the quality of the fights , because they are players willing to fight to start with.
I prefer this option because i think everyone should have access to this content , even those that dont like PvP.
While true , i can understand what you mean by making achivs have a higher value. Personally im not really into the epeen of comparing rare achivs and all that , but i know many are into that.
smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »smeeprocketnub19_ESO wrote: »Nox_Aeterna wrote: »Like i said before and many of the posts here confirmed , for some reason PvP players always like to atk PvE players who dont want to even fight back , therefore there is no chance they would accept such a thing.
Heh wonder if it is the fear the other cyros would get empty with only the few true PvP players or if it is just the fear they wont be able to defeat anyone without easy marks like the PvE players to hunt.
We expect people to earn things like we have. It's that simple.
But tbh, there's a few people who I'd like to steamroll on these forums if given the chance. It's an unrelated desire, however.
Nobody asked to steamroll , what the OP asked is to not be forced into PvP to do the PvE content of cyrodiil.
I have nothing against PvP players that want to bash one another , which honestly is what i think most of the actual PvP players want, but then again i cant be sure.
What i find funny , is how some want to populate the zone at any cost , even if they have to fill it with PvE players that have no intention of giving a good fight or even fighting back sometimes.
You know those stories about that 1x1 where you had a good fight? Maybe if the zone was not populated by tons of PvE players that didnt want to fight to begin with , you could tell it more often.
I can only assume it is the fear that the zones would become deserted , since to begin with most were there forced and not because they wanted to PvP , that makes so many of the players go against this.
The point is to entice people to take the risks, and yes I am 90% sure that is what the devs are doing because the original intent was pvp to be endgame. The problem was, they ended up with a chunk of people from games like WoW who have to have endgame that is large group pve. It felt like they rushed craglorn out to appease those people.
Though interestingly enough, a lot of the people on top of the trial leaderboard are people that are emperors or in the running for it. Take from that what you will.
IC will be more goal oriented pvp and will be closer to a pvp endgame. This seems to have been their intent from the beginning.
PVP is a core part of the game. Taking the only full pvp zone and adding a challenge-less pve version would be counter-intuitive.
There would be a decrease in people questing and skyshard hunting in the pvp cyrodiil for sure, no one likes to be inconvenienced with unexpected fights (except maybe a few people including me.) But not only do I like taking the risk, I like being the risk. If people want the rewards from cyrodiil, they need to earn it. That involves me or others potentially hunting them.
Yeap , im quite sure if the devs actually intend to make cyrodiil the endgame , it took them one week to notice their playerbase is full of PvE players , if we go to the other thread check it we will see a majority who voted they would quit if the game went down the road of open world PvP.
So it doesnt surprise me they would rush craglorn so they could satisfy those players without making them step one foot into cyro.
Personally , i think adding a PvE cyro would indeed remove a great number of players from cyrodiil , like you said many are inconvenienced with the current ones and only enter them because they lack such option.
But the players that remain would be the playerss like you , the players that like to take this risk and to fight others at any moment and so on. This would probably improve the quality of the fights , because they are players willing to fight to start with.
I prefer this option because i think everyone should have access to this content , even those that dont like PvP.
While true , i can understand what you mean by making achivs have a higher value. Personally im not really into the epeen of comparing rare achivs and all that , but i know many are into that.
funny the bulk of posters who voted are happy at the proposed justice system. I think you overestimate your numbers.
The point is, you have to be "inconvenienced" if you want the reward. People will always take the easier route if it is offered, it doesn't mean it should be given.
What irks me the most is that the OP put this post in the pve section, which obviously skews the discussion a majority of the pve side. It should be in general discussion, or heck, in alliance war since cyrodiil is currently pvp.
arkansas_ESO wrote: »Honestly, a PVE only campaign would be insanely boring. PVE content in Cyrodiil is designed around PVP.
Im sorry but I disagree the whole point of the achievements in there are for the risk associated with PVP.
Turn of achievements if you do it via PVE mode than I'm fine with it
smeeprocketnub19_ESO wrote: »Lumomancer wrote: »No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.
PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.
Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
Have you... actually ever been to Cyrodiil? When killed by any player or NPC from an opposing alliance, you don't lose any durability and can choose to respawn at ANY keep your alliance holds (not only at the wayshines). If you do most of your stuff in a campaign that your alliance fully dominates (every alliance has at least one), it's a very minor inconvenience at worst. You also don't need to group up to survive. I've gotten almost all of the skyshards, most of the lorebooks, and done several quests, all solo. I'm only level 30. Also, in that whole time, I only ever encountered one enemy player.Completely agree with the OP! I would love the ability to experience Cyrodill and the quest offered there without dealing with the PvP aspect of it! I can't stand the PvP part of any game and was really disappointed with the fact that you HAVE to group for any of the quest in Cyrodill and even if you do, most of the time you get ganked by a dozen enemy players and have to start ALL the way back at your wayshire which always ends up being half a map away!
smeeprocketnub19_ESO wrote: »Lumomancer wrote: »No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.
PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.
Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
You mean confrontations with people who dont want to be there, right? People who would not be there if they had a choice and there-for dont want to PVP.
Am I correct then in saying that your sole reason against the PVE zone idea is that you believe it would impact your personal enjoyment and pleasure with no care or concern for what others find enjoyable and likable? Is that right?
Thats the message I am getting from this post.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Lumomancer wrote: »No, I don't. I'm just saying that it seems to be a win-win to add a PvE-only campaign. Gets the PvPers into the same campaign so they can PvP and lets the PvEers do their own thing.
PvPers are already in the same campaigns. It's a lose-win because anyone doing anything other than straight up seiging (which is the least fun of the pvp activities) would be using the pve server for convenience. So while people might go to cyrodiil to roam and find other people to kill, the hubs that often have people that create these confrontations won't see use.
Like I said, all the pvp'rs and plenty of pve'rs worked in the pvp campaigns to achieve this stuff, it's not hard at all. Just take the risk, you lose nothing. There is zero reason to have a non-pvp cyrodiil other than to spit in the face of dedicated pvp'rs while we watch ZOS castrate our only dedicated pvp zone.
You mean confrontations with people who dont want to be there, right? People who would not be there if they had a choice and there-for dont want to PVP.
Am I correct then in saying that your sole reason against the PVE zone idea is that you believe it would impact your personal enjoyment and pleasure with no care or concern for what others find enjoyable and likable? Is that right?
Thats the message I am getting from this post.
Those people want to be there, they are not forced to enter in any way.
I don't care if being handed things makes some people happier. It is not a good way to run a game. There is pvp, and there is pve. and there are achievements and benefits to both. I don't get trial gear unless I do the trials. I don't get public dungeon skillpoints unless I pve in those dungeons.
This game has multiple avenues for progression. You will not always like what you have to do. There is the option with pvp to just completely ignore it altogether.
I have put effort in all the progression (except trials, only got a chance at those once.) I have gotten the rewards for participating in the many different avenues of advancement the game has.
Every pvp player up until this point (probably still after the patch, we'll see) who is in vet ranks, has pve'd their butts off to be competitive in pvp.
Many of them hate that stuff but they sucked it up and did it because that is part of the game.
Pve players are not exempt from this. You do not get a special pass where you get all the rewards but only have to do the easier things out there and put minimal effort forth.
If you want the skyshards and quest achievements and dailies, hop in a pvp campaign and risk dying to other players. Here's some tricks for you.
Get a horse but don't run along the roads if you can help it. Sneak whenever you are at or near a quest hub. Don't run through enemy owned resources or around their keeps. Pay someone gold for pvp allies to use their ap and buy some forward camps for you. But siege repair equipment. Place a camp in a close by but hidden spot and repair it periodically. If you die from a player, you can respawn there. Check regularly to make sure it is still up. (dying to mobs won't allow respawning there. but dying to faction npcs at an enemy keep or resource will.)
Im sorry but I disagree the whole point of the achievements in there are for the risk associated with PVP.
Turn of achievements if you do it via PVE mode than I'm fine with it
Please tell me how you know that? PVP Achievements sure. The PVE ones, pls link the quote or other writtings/video/statements of the level designers and achievement creating dev's.
To be very clear, I am not say they are or arnt. I'd just to know how it is that you are so sure that you would state it as fact not personal thoughts or opinions.