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Please add a Neutral PvE Campaign for Cyrodiil!

bluesodafizz
bluesodafizz
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I know people will laugh at me for asking that and call me stupid, but I really do want a non pvp Cryodiil experience. I just want to go in and explore the area and do the side quests. I HATE pvp in every way, but I don't want to be excluded from the story lines and delves in there. I can't take my time and listen to the NPC's when I'm in constant threat of being killed by other players (and my alliance never seems to have control over very much area).

It's easy to tell me "if you don't like it then just don't go there". Well, that's certainly an option, but it's not the one for me because of all the story I would be missing out on (missing out on because I don't do well in pvp). I also am a huge Elder Scrolls fan and I want a chance to re-explore Cryodiil in this game as I did in Oblivion.

I'm am posting this in the PvE discussion section because the PvE people are the ones I'm trying to reach. If you agree with me please comment and let the devs know how we feel about it.

Thanks everyone, including those of you who are bound to disagree lol.
  • Moonscythe
    Moonscythe
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    I totally agree. This topic has come up before and generally been squashed by trolls then flamed to ash but I, too, think it a reasonable request. The developers send veterans into other alliances because they misunderstood the cries of anguish about not being able to see the other areas but Cyrodiil is just the same. If a player is disinclined to fight other players for any reason then the only option is to try to find an extreme off hour…maybe Christmas morning?…or not go at all.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • siledre
    siledre
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    I tell you what, you can have all cyrodiil campaigns PvE but, everything outside of cyrodiil will become PvP
  • Jankstar
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    You ask for something that you cannot have. If you remove the PvP, you remove part of the experience. This robs you of the true experience leaving you with an imposter pretending at Cyrodiil. The thrill of the area is the chaos of war.
  • Artemiisia
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    find a "pve" campaign and do it there, the one on my faction side called Wabbajack is known as the pvp PVE campaign, its always red and you can go hours there without seeing a pvp player that wanna kill you
  • Cody
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    i kinda agree with this idea. would be nice to have, cause if someone ganks you while talking to an NPC, its a LONG ride back:/
  • Mud_Puppy
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    Completely disagree. The achievement for Hero of Tamriel would be far to easy to get. Everyone will be able to get it.

    If you're the hero of tamriel you should have braved through the PvP zone at least once or you aren't deserving of the achievement. You don't even have to fight anyone to do these quests, every class can stealth.

    You already got easy mode for VR zones.
    /kill
  • Moonscythe
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    Mud_Puppy wrote: »
    Completely disagree. The achievement for Hero of Tamriel would be far to easy to get. Everyone will be able to get it.

    If you're the hero of tamriel you should have braved through the PvP zone at least once or you aren't deserving of the achievement. You don't even have to fight anyone to do these quests, every class can stealth.

    You already got easy mode for VR zones.

    That makes no sense at all. The OP asked for A as in one neutral quest. The ability to walk unmolested through Cyrodiil would obviously not count towards a hero achievement. The question was posed here in hopes of avoiding the hate heaped on anyone who would prefer to not fight or be killed by other players.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Moonscythe
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    Jankstar wrote: »
    You ask for something that you cannot have. If you remove the PvP, you remove part of the experience. This robs you of the true experience leaving you with an imposter pretending at Cyrodiil. The thrill of the area is the chaos of war.

    Don't want it removed for all just an option for those who don't want that experience.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Nox_Aeterna
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    While i also would prefer this option OP , it wont happen , noob PvP players love to hunt down PvE players that dont even want to fight in the first place.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • shiva7663
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    This would be great. I despise PvP.
  • DeLindsay
    DeLindsay
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    I'm going to say no for a very simple reason. There are plenty of times throughout each day/night where several of the Campaigns are utterly deserted. I went in on a level 10 alt and got every single Skyshard (except the 4 behind the gates) in about 6 hours or so and didn't see an enemy player once. We didn't even hold the entire map that particular day/time. I also got most of the Lore books while I was there.

    My first MMO was Eve Online, so I'm usually very unforgiving of players complaining about PvP anything. I do however see the desire to go into a designated PvP area to do PvE, and the fact that there are a bunch of PvE things to be done there reinforces that. But I stick to my original NO because there simply are easy ways around having non-consensual PvP. For those who don't understand that term it's when a player decides for that moment in time that they have zero interest in PvP and just want to go about their merry way PvE'ing.
  • shiva7663
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    Leaving it to chance and just hoping while in Cyrodiil doesn't seem like an effective way around having non-consensual PvP.
  • Gilvoth
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    your request is terrible in my opinion. but, if you realy want a cryodiil without pvp then just go to the least and lowest populated campaign and do the pve quests. if you happen to by some very small chance see an enemy player then just go into sneak and stop moving and the enemy will eventually move on and not kill you.
    OR
    you could ofcourse allways hire some one to escort you through cryodill and help you to be unharmed and unkilled.
  • Mud_Puppy
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    Moonscythe wrote: »
    Mud_Puppy wrote: »
    Completely disagree. The achievement for Hero of Tamriel would be far to easy to get. Everyone will be able to get it.

    If you're the hero of tamriel you should have braved through the PvP zone at least once or you aren't deserving of the achievement. You don't even have to fight anyone to do these quests, every class can stealth.

    You already got easy mode for VR zones.

    That makes no sense at all. The OP asked for A as in one neutral quest. The ability to walk unmolested through Cyrodiil would obviously not count towards a hero achievement. The question was posed here in hopes of avoiding the hate heaped on anyone who would prefer to not fight or be killed by other players.


    What you're saying makes no sense.

    He asked about a neutral campaign. Regardless of what he wants to do with it it would break everything I said. Please look at the big picture before you post nonsense.
    /kill
  • Fuzzylumpkins
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    lolno


    Only if they add world pvp everywhere else.

    You don't get an entire game for carebear play when the initial intent behind Cyrodil was that it would be where most players ended up doing their end game, like in DAoC.

    The delves and skyshards are optional. If you cant handle running around for a few hours, very rarely coming across anyone, then don't do it. Majority of the campaigns are dead. Figure it out.

    pve only in a pvp zone, lolwhat!
  • Neutronium_Dragon
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    the initial intent behind Cyrodil was that it would be where most players ended up doing their end game

    That isn't how it has worked out though, is it? Even if PvP was supposed to be part of the Cyrodiil experience, as someone suggested earlier, the reality of it is that a large swath of the player base isn't having any of that Cyrodiil experience.

    Incorporating a PvE version of the campaign - which can have appropriately-challenging (and scaling) PvE enemies - will not only help to deal with one of the major problems of the PvE game right now (the "endless zone quest grind") that is costing it players (and subscriptions) - but it will also be likely to improve the PvP version in the process. Not only will the people who join the PvP campaigns actually want to PvP (which may help to give them some semblance of a pulse back); having a large chunk of the player base shunning the zone in its entirely simply encourages the developers to turn their attention elsewhere, leaving the zone and any potential future development of it on ice.

    So yes, give people who want a PvE Cyrodiil a PvE Cyrodiil and keep (and improve) the PvP Cyrodiil alongside it. Both aspects of the game will be the better for it.
  • Gilvoth
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    the initial intent behind Cyrodil was that it would be where most players ended up doing their end game

    That isn't how it has worked out though, is it? Even if PvP was supposed to be part of the Cyrodiil experience, as someone suggested earlier, the reality of it is that a large swath of the player base isn't having any of that Cyrodiil experience.

    Incorporating a PvE version of the campaign - which can have appropriately-challenging (and scaling) PvE enemies - will not only help to deal with one of the major problems of the PvE game right now (the "endless zone quest grind") that is costing it players (and subscriptions) - but it will also be likely to improve the PvP version in the process. Not only will the people who join the PvP campaigns actually want to PvP (which may help to give them some semblance of a pulse back); having a large chunk of the player base shunning the zone in its entirely simply encourages the developers to turn their attention elsewhere, leaving the zone and any potential future development of it on ice.

    So yes, give people who want a PvE Cyrodiil a PvE Cyrodiil and keep (and improve) the PvP Cyrodiil alongside it. Both aspects of the game will be the better for it.

    ok, then, what will the pve people do with the keeps, castles, farms, and resources? (just curious)

  • Mud_Puppy
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    Topic should be dead by now. It's build for pvp. There's plenty of ways to avoid other players already.

    We don't need Cyrodiil to become another ridiculously easy quest zone.

    Either buck up and adventure regardless or keep wishing for everything to cater to you.
    /kill
  • Neutronium_Dragon
    Neutronium_Dragon
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    ok, then, what will the pve people do with the keeps, castles, farms, and resources? (just curious)

    The existing PvE quest mechanics can be extended to these (where they aren't already covered). Given that this would probably involve separate instances of the zone for each alliance, the players would be set to capturing or defending those targets from PvE enemies (again, where they don't already exist) as part of the PvE campaigns to conquer Cyrodiil for the glory of their respective alliances. Challenge modes (for the more hardcore PvE players) could easily be incorporated into this as well.

    The advantage of Cyrodiil over the existing zones is that Cyrodiil's quests and objectives are fairly dynamic and repeatable, whereas the current zones are pretty much on rails (especially once you get to veteran levels) and can only be done once.
  • Neutronium_Dragon
    Neutronium_Dragon
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    Mud_Puppy wrote: »
    Either buck up and adventure regardless or keep wishing for everything to cater to you.

    What people actually are doing is leaving for other games that deliver what they want. Ask yourself: is "purity" worth losing masses of players and the subscription revenue that goes with them? Even if you think so, is it reasonable for the developers (who have to pay the bills) to think so?
  • Gilvoth
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    .
    your saying that people are unsubscribing from eso because there is just ONE zone that has pvp in it that they want removed?
    Edited by Gilvoth on July 12, 2014 5:21AM
  • Voodoo
    Voodoo
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    its real REAL simple! ...PVP has to happen somewhere! ZOS has chosen to not offer PVP servers, sooo... we have Cyrodil.

    I do not pvp either BUT when I played WOW for 7 years I played on a pvp server!

    Why?

    Because I found it more realistic, and it heightened the "realistic" feeling of anything can happen anywhere. ..Kinda like what a horror movie does to you. It keeps you on the edge of your seat ..instead of in your comfort zone.
  • shiva7663
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    The griefer segment of the PvP population is worried that a PvE Cyrodiil will deprive them of gank victims to corpse-hump.
  • Neutronium_Dragon
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    your saying that people are unsubscribing from eso because there is just ONE zone that has pvp in it that they want removed?

    There's a large chunk of desirable PvE content (of the dynamic/repeatable sort that is currently missing from the PvE game) in Cyrodiil, but it's currently locked away (in the eyes of those players) behind a PvP-wall. Whether you or I or the developers like it, that means that it may as well not exist to a large part of the PvE player base, and it won't hurt the PvP-Cyrodiil side of the game to make it available on a purely PvE basis to PvE players (and as I outlined above, it is likely to benefit the PvP version of Cyrodiil into the bargain).
  • Gilvoth
    Gilvoth
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    There's a large chunk of desirable PvE content (of the dynamic/repeatable sort that is currently missing from the PvP side of the game) in elderscrolls online PVE section, but it's currently locked away (in the eyes of those players) behind a PvE-wall. Whether you or I or the developers like it, that means that it may as well not exist to a large part of the PvP player base, and it won't hurt the PvE-elderscrolls online side of the game to make it available on a purely PvP basis to PvP players. it is likely to benefit the PvE version of elderscrolls online into the bargain, because having elderscrolls online Open World PvP system in the PvE side would infact bring in many many subscribers that normaly would not play elderscrolls online due to the fact that there isnt PvP in elderscrolls online accept for just one zone.
  • Neutronium_Dragon
    Neutronium_Dragon
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    Hlaren, that wasn't even "fixed" coherently. You *could* argue that there's a desire for PvP content outside of Cyrodiil, but the PvE content is already there. (It isn't dynamic/repeatable, though - which is one of the problems that PvE Cyrodiil would address).

    That said, I wouldn't object to a world-PvP 'campaign' option also being implemented outside of Cyrodiil for those who want that. I suspect that it would be more problematic on a technical level because of the way those zones work - for one thing, people would end up phasing apart in mid-combat because of the way the game handles quest stages in non-Cyrodiil zones. Implementing purely PvP activities/areas outside of Cyrodiil is probably technically easier (and quicker) to do.

    (Really, this could have all been avoided in the first place if not for the questionable decision to throw a big wad of PvE content into what was supposed to be the designated PvP zone. They should have been kept separate, because those two play styles really do not mix.)
  • Gilvoth
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    oh but that is incorrect (the part about it not being repeatable) because as we all know that once you reach engame, you may then turn around and continue on in the repeatable area of the next alliance. (which to us pvp lovers is almost unacceptable because there in No pvp in that area(s).
    the implimentation of an open world pvp server would fit perfectly for those of us who want to live in that type of enviroment.
  • Gilvoth
    Gilvoth
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    this could have all been avoided in the first place if not for the questionable decision to throw a big wad of PvE content into what was supposed to be the designated PvP zone. They should have been kept separate, because those two play styles really do not mix.)

    so, let me get this straight, just so i understand correctly.
    your saying here in this quote that you do not like it that we pvp lovers have an area that contains things to keep us from the boredom of constant pvp by adding in a small portion of pve content?

    we are happy with our area, we just wish it was global. since we cannot come to your world due to your protests then we have a small world of our own. can we not keep our world in that small area? or must you insist that our world be devoid of pvp and placed within your hands?

  • Neutronium_Dragon
    Neutronium_Dragon
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    oh but that is incorrect (the part about it not being repeatable) because as we all know that once you reach engame, you may then turn around and continue on in the repeatable area of the next alliance. (which to us pvp lovers is almost unacceptable because there in No pvp in that area(s).
    the implimentation of an open world pvp server would fit perfectly for those of us who want to live in that type of enviroment.

    Veteran PvE is actually one of the problems for the PvE game right now - yes, the devs are trying to improve it, but the PvE Vet stuff is part of the "on rails" problem and it actually cuts into replayability. (Why start a character in another alliance when you've already seen what it has to offer on your first one?)

    An open-world PvP alternative would be nice. Again, I think that it would be a technical nightmare to pull off because of phasing issues, among other things about the design of those zones, and reworking all of them accordingly would probably take them years, so in the meantime I'd rather see the issues with Cyrodiil solved and/or other areas/activities that were designed for PvP from the get-go implemented into the game.
  • Neutronium_Dragon
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    so, let me get this straight, just so i understand correctly.
    your saying here in this quote that you do not like it that we pvp lovers have an area that contains things to keep us from the boredom of constant pvp by adding in a small portion of pve content?

    we are happy with our area, we just wish it was global. since we cannot come to your world due to your protests then we have a small world of our own. can we not keep our world in that small area? or must you insist that our world be devoid of pvp and placed within your hands?

    No. I *am* saying that the current design of Cyrodiil, which tries to force PvE and PvP players into a mushy mix, isn't working for either part of the player base. In short, PvE players are put off and run out of things to do, and PvP players get stuck with dead (or nearly dead) campaigns and a higher likelihood that the zone will be passed over for future development focus. Separate campaigns that allow both play styles to have their way would improve the place for everyone.

    I don't like seeing abandoned PvP campaigns, which is what usually faces me when I look at the list. In fact, it seems that the "PvP" campaigns are often (mis)used to deliberately (and completely un-PvPishly) hand off the Former Emperor title and associated talents for the advantages they give when running PvE content, rather than playing to win, which hurts the PvP aspect of the game (and I'm pretty sure is NOT what the developers had in mind when they designed it).

    Even those PvE players who do venture into Cyrodiil do it with the express intent of not engaging in PvP, and that certainly doesn't help the PvP side of the game. All too often, Alliance versus Alliance often looks more like Alliance avoiding Alliance, which is just bizarre.
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