Well the heal debuff stacking was what really broke the game playing against snipers, but yes it is still very powerful.
It just was changed from a snipe into some kind of long range machine gun.
I guess it is to make bow a competitive weapon in PvE but in PvP the long range and no dead zone is making it much stronger than before.
ZOS seems to be for some reason unwilling to change abilities for PvP / PvE or even disable them.
Doesn't bother me. I would of liked a deadzone and the ability is still strong but in no way broken.
learn to block, dodge etc etc etc.
Are you kidding me....
/sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.
Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.
There are much greater issues to be dealt with than a beatable ability.
lol so you don't know how to avoid snipe?Princess_Asgari wrote: »
lol so you don't know how to avoid snipe?Princess_Asgari wrote: »
Are you kidding me....
/sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.
Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.
There are much greater issues to be dealt with than a beatable ability.
You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.
Princess_Asgari wrote: »lol so you don't know how to avoid snipe?Princess_Asgari wrote: »
Sure i do. Flappity Flap.
But bow is so prevelant for a reason. The absurd 1.1 second cast time in PvP has made it so all bads just sit back and snipe. That cast time would be awesome for PvE, but in PvP it needs to be adjusted to 1.5 and have a minimum range.
Do you also expect players in keep fights to just roll around and hold block as they walk from breach to breach? That expectation of bow users is a joke, I feel sorry for those without a reflect because you know in a matter of seconds many snipes are coming your way.
But come on guys, dont forget you have unlimited stam to roll across the map and block at the same time.
p.s. IDC about bow users against me, i only feel sorry for the other classes.
Lava_Croft wrote: »Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.
Are you kidding me....
/sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.
Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.
There are much greater issues to be dealt with than a beatable ability.
if you block lava whip is does 100ish damage, thats called easy mitigation. They are point blank, you can see the attack coming.well, it's much more easily mitigated than are other skills.
43 meters at Rank I, without any buffs from gear.
Lava_Croft wrote: »Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.
^^ this exactlyAre you kidding me....
/sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.
Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.
There are much greater issues to be dealt with than a beatable ability.
really?
you obviously run bow and stand back.
if you actually play in the large scale pvp you will know snipe is a problem.
I keep uptime on wings as much as i can and i still get hit, so there are players spamming me with lethal arrow even though i have reflect up hoping to get lucky. Players that bad should not have the ability to wipe organised groups with one ability.
Funny how there are so many other skills that have been OP for far longer, yet few complain because the majority is using them. Then when suddenly another skill/build is possibly more or equally viable, the calls for nerfs go out. This is why Zos doesn't listen much, or respond to, many of the posts here as they are obviously biased and in that person's own self-interests.
Why should they quickly "fix" anything when people are unhappy no matter what unless their class/build is the equivalent of a "I win" button. If the champion system brings half of what Zos promises I can only imagine all the whining that will come after more balancing lol.
Are you kidding me....
/sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.
Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.
There are much greater issues to be dealt with than a beatable ability.
You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.
then move your siege, or just leave it. Unless you decided to be a distraction for the enemy and have set up 3 balistae, its only one siege weapon... it won't be that much of a loss.
if you stand near an enemy group on your siege and you know you are in their range, then of course you will be attacked.
and why should snipe not do a lot of damage? Can you give a solid, backed-up reason why it should not?
its not that hard to counter..... if you have 3+ players that hit you with it at once, then thats just bad luck; it happens. but if its just one or 2 people, then all you have to do is shield stack, block, or roll dodge.
Destro stave users have block and casting of crushing shock, therefore i see a powerful snipe as a good counterpart. Venom arrow spam wont get you far; trust me, i'v been down that road.
However, i do think snipe needs a deadzone. does not feel right that an ability called "snipe" has point blank capability.
and enough about the dang heal-debuff..... i use it constantly and players still get all the damage healed at a quick rate. The time to complain about the heal de-buff passed when ZOS fixed the stacking of it.
Lava_Croft wrote: »Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.