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About Snipe...

Lava_Croft
Lava_Croft
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Am I the only one who thinks that even with the health debuff stacking being fixed, it's still pretty silly that you can dish out around 1k damage every 1.1s from an insane distance, without ever really putting yourself at risk of anything? To me it's pretty clear that the debuff stacking wasn't really the problem with Snipe. It's the fact that it's the longest distance attack, among the highest damaging attacks and it comes with a health debuff which just makes no real sense to me.

I guess I'm just a noob? (that should roll, dodge, block, etc?)

[EDIT] Special edit for @Columba.
Edited by Lava_Croft on December 13, 2014 5:02AM
  • Subtomik
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    Doesn't bother me. I would of liked a deadzone and the ability is still strong but in no way broken.
  • ToRelax
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    Well the heal debuff stacking was what really broke the game playing against snipers, but yes it is still very powerful.
    It just was changed from a snipe into some kind of long range machine gun.
    I guess it is to make bow a competitive weapon in PvE but in PvP the long range and no dead zone is making it much stronger than before.
    ZOS seems to be for some reason unwilling to change abilities for PvP / PvE or even disable them.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Thudunblundur
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    ToRelax wrote: »
    Well the heal debuff stacking was what really broke the game playing against snipers, but yes it is still very powerful.
    It just was changed from a snipe into some kind of long range machine gun.
    I guess it is to make bow a competitive weapon in PvE but in PvP the long range and no dead zone is making it much stronger than before.
    ZOS seems to be for some reason unwilling to change abilities for PvP / PvE or even disable them.

    I think I know what you are referring to and I am not sure what's going on with it. I've had a couple of occasions where I've been hit with a Mark Target and 3-5 LethaI Arrows in around a second, without noticeable latency and unless the lag spike hit at that precise second and no-one else commented then there wasn't noticeable lag. I'm a DW/Bow player and I can't replicate anything like this effect.

    edit: from the same name when I look at the death report.
    Edited by Thudunblundur on December 13, 2014 2:21AM
  • Junipus
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    Assuming you have stamina, you can normally cc break the stun from the first few arrows and dodge roll out of any further.

    I've found a lot more success with an opening snipe followed by weaving LA and venom arrow. Having spammed snipe before, it doesn't work against aware players or those with stamina and can't match the DPS from weaving.

    If someone gets hit by 2-3 from different players then unfortunately it's just your turn among everyone else in Cyro.
    The Legendary Nothing
  • KBKB
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    My main issue with snipe is when you are siegeing the inner wall because every scrub and his dog are rolling with a bow its a hail of constant arrows that can tear anyone without reflective scales to shreds.
  • Roechacca
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    It hits hard for sure but it's not OP in my opinion . If you get hit by 2 or 3 snipes at the same time expect to go down . I just wish my sword was more realistic like arrow snipe is .
  • RinaldoGandolphi
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    I have resorted to running Radiant Magelight and impenetrable armor. 56% damage reduction for bow attacks since most of them come from stealth anyway. A 1k snipe becomes a 550-650 snipe, I have 3.2k hp, that's manageable.

    If everyone ran RML in pvp it would result in bow users whining they can't kill anyone because they can't 1-2 shot anyone, guess what? Others classes can't either, welcome to the club.

    Seriously though, RML is the only hard counter to stealth in the game, it costs 2 skill slots, 5% of max magic, and prevents me from using 2 active skills I hope they are smart enough to leave it alone.

    Seriously though put RML on your bar and watch how much less damage you take. 9-10 bow attacks come from steath, cut that damage by 56% at rank 4....totally manageable damage then, you will be much harder to kill for bow users.
    Edited by RinaldoGandolphi on December 13, 2014 3:26AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kaghei
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    Subtomik wrote: »
    Doesn't bother me. I would of liked a deadzone and the ability is still strong but in no way broken.

    it has the furthest range of any ability, has a heal debuff, and is one of the most damaging abilities in the game.
    its 1k dps in pve, stronger than all magicka builds considering its 1 ability.
    sounds broken to me.

    adding a deadzone will make it useless in pve and im pretty sure 2 players snipe still stacks the healing debuff. (not tested)
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • Subtomik
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    Ya good points kaghei. But then again I have been running radiant for ages and have purify, so it probably doesn't seen as bad.
  • Columba
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    learn to block, dodge etc etc etc.
  • Asgari
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    Columba wrote: »
    learn to block, dodge etc etc etc.

    Quoted for [snip].

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on January 16, 2015 6:47PM
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Manoekin
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    The reason for the reduced casting time was to improve it's pve viability. However, Lethal Arrow is a pvp ability, not pve (focused aim it's just that obvious). So why aren't we increasing the cast time of the Lethal Arrow morph? It's such a simple change and fixes an issue caused by just putting out blanket changes to abilities and their morphs without considering an entire aspect of the game.
  • Lava_Croft
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    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.
  • Cody
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    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.
  • Manoekin
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    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.
  • KBKB
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    Manoekin wrote: »
    That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.

    +1
  • Columba
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    Columba wrote: »
    learn to block, dodge etc etc etc.

    Quoted for [snip].
    lol so you don't know how to avoid snipe?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 16, 2015 6:47PM
  • Asgari
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    Columba wrote: »
    Columba wrote: »
    learn to block, dodge etc etc etc.

    Quoted for [snip].
    lol so you don't know how to avoid snipe?

    Sure i do. Flappity Flap.

    But bow is so prevelant for a reason. The absurd 1.1 second cast time in PvP has made it so all bads just sit back and snipe. That cast time would be awesome for PvE, but in PvP it needs to be adjusted to 1.5 and have a minimum range.

    Do you also expect players in keep fights to just roll around and hold block as they walk from breach to breach? That expectation of bow users is a joke, I feel sorry for those without a reflect because you know in a matter of seconds many snipes are coming your way.

    But come on guys, dont forget you have unlimited stam to roll across the map and block at the same time.




    p.s. IDC about bow users against me, i only feel sorry for the other classes.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 16, 2015 6:48PM
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Cody
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    Manoekin wrote: »
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.

    then move your siege, or just leave it. Unless you decided to be a distraction for the enemy and have set up 3 balistae, its only one siege weapon... it won't be that much of a loss.

    if you stand near an enemy group on your siege and you know you are in their range, then of course you will be attacked.

    and why should snipe not do a lot of damage? Can you give a solid, backed-up reason why it should not?

    its not that hard to counter..... if you have 3+ players that hit you with it at once, then thats just bad luck; it happens. but if its just one or 2 people, then all you have to do is shield stack, block, or roll dodge.

    Destro stave users have block and casting of crushing shock, therefore i see a powerful snipe as a good counterpart. Venom arrow spam wont get you far; trust me, i'v been down that road.

    However, i do think snipe needs a deadzone. does not feel right that an ability called "snipe" has point blank capability.

    and enough about the dang heal-debuff..... i use it constantly and players still get all the damage healed at a quick rate. The time to complain about the heal de-buff passed when ZOS fixed the stacking of it.
    Edited by Cody on December 13, 2014 6:49AM
  • Dazin93
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    Funny how there are so many other skills that have been OP for far longer, yet few complain because the majority is using them. Then when suddenly another skill/build is possibly more or equally viable, the calls for nerfs go out. This is why Zos doesn't listen much, or respond to, many of the posts here as they are obviously biased and in that person's own self-interests.
    Why should they quickly "fix" anything when people are unhappy no matter what unless their class/build is the equivalent of a "I win" button. If the champion system brings half of what Zos promises I can only imagine all the whining that will come after more balancing lol.
  • NadiusMaximus
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    This is how to counter the zergball now though, right? So far it works.
  • Columba
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    Columba wrote: »
    Columba wrote: »
    learn to block, dodge etc etc etc.

    Quoted for stupidity.
    lol so you don't know how to avoid snipe?

    Sure i do. Flappity Flap.

    But bow is so prevelant for a reason. The absurd 1.1 second cast time in PvP has made it so all bads just sit back and snipe. That cast time would be awesome for PvE, but in PvP it needs to be adjusted to 1.5 and have a minimum range.

    Do you also expect players in keep fights to just roll around and hold block as they walk from breach to breach? That expectation of bow users is a joke, I feel sorry for those without a reflect because you know in a matter of seconds many snipes are coming your way.

    But come on guys, dont forget you have unlimited stam to roll across the map and block at the same time.




    p.s. IDC about bow users against me, i only feel sorry for the other classes.

    Sure, give it a minimum range and boost the cast time. I care little. However, I rarely die to snipe. It's laughably easy to block and dodge. If players ignore stamina and run out, it's their problem not mine. I seem to manage just fine without reflect. people should learn how to block and dodge and perhaps not go full magicka, lol.
  • Lava_Croft
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    Dying a lot to Snipe is only brought up time and again by the same broken record that says block, dodge, roll time and again, in every single thread related to Snipe and/or Bow skills. The issue is not if you die a lot to Snipe or not. The issue is why should the skill that has the longest range in the game also be among the highest damage skills and on top of that have a healing debuff, all of that in 1.1 seconds.

    Anyone else wanting to dish out damage even remotely like this has to put himself at serious risk. Why don't snipers have to?

    So far, no real insights are offered.
    Edited by Lava_Croft on December 13, 2014 7:35AM
  • Columba
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    well, it's much more easily mitigated than are other skills.
    Edited by Columba on December 13, 2014 7:36AM
  • Kaghei
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    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    ^^ this exactly
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    really?
    you obviously run bow and stand back.

    if you actually play in the large scale pvp you will know snipe is a problem.
    I keep uptime on wings as much as i can and i still get hit, so there are players spamming me with lethal arrow even though i have reflect up hoping to get lucky. Players that bad should not have the ability to wipe organised groups with one ability.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on January 16, 2015 6:50PM
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • Kaghei
    Kaghei
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    Columba wrote: »
    well, it's much more easily mitigated than are other skills.
    if you block lava whip is does 100ish damage, thats called easy mitigation. They are point blank, you can see the attack coming.
    not from 35meters away from stealth.
    Edited by Kaghei on December 13, 2014 8:13AM
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • Lava_Croft
    Lava_Croft
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    Kaghei wrote: »
    Columba wrote: »
    well, it's much more easily mitigated than are other skills.
    if you block lava whip is does 100ish damage, thats called easy mitigation. They are point blank, you can see the attack coming.
    not from 35meters away from stealth.
    43 meters at Rank I, without any buffs from gear.
    Edited by Lava_Croft on December 13, 2014 9:04AM
  • NadiusMaximus
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    Kaghei wrote: »
    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    ^^ this exactly
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    really?
    you obviously run bow and stand back.

    if you actually play in the large scale pvp you will know snipe is a problem.
    I keep uptime on wings as much as i can and i still get hit, so there are players spamming me with lethal arrow even though i have reflect up hoping to get lucky. Players that bad should not have the ability to wipe organised groups with one ability.


    Mean while, said organised group is spamming impulse.. . Right?
    Thought so...
    Dodge, Duck, Dip, Dive, Dodge!

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on January 16, 2015 6:54PM
  • ToRelax
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    Dazin93 wrote: »
    Funny how there are so many other skills that have been OP for far longer, yet few complain because the majority is using them. Then when suddenly another skill/build is possibly more or equally viable, the calls for nerfs go out. This is why Zos doesn't listen much, or respond to, many of the posts here as they are obviously biased and in that person's own self-interests.
    Why should they quickly "fix" anything when people are unhappy no matter what unless their class/build is the equivalent of a "I win" button. If the champion system brings half of what Zos promises I can only imagine all the whining that will come after more balancing lol.

    I would be happier if they'd fix unstable familiar, or cloak despite me not playing NB, though I don't see why I shouldn't complain about snipe until everything of higher priority is fixed?
    Cody wrote: »
    Manoekin wrote: »
    Cody wrote: »
    Are you kidding me....

    /sigh. Sorry, I just got done being killed 4 times due to lag, and my patience is absolutly gone.

    Look people, snipe is not that hard to beat. Roll dodge, block, interrupt the snipe, heal through it, stop riding your horse at max speed through the wilderness..... its not OP at all.

    There are much greater issues to be dealt with than a beatable ability.

    You're assuming it's a 1v1 situation. The most likely scenario is you're trying to use your siege but can't because there's 20 archers just standing on the edge waiting for anyone to get in range. Or maybe there's 20 archers just hanging behind a group. That's fine and all, but the only thing people are saying is the ability shouldn't be the longest range, highest damaging, +heal debuff all in a quickly casted ability.

    then move your siege, or just leave it. Unless you decided to be a distraction for the enemy and have set up 3 balistae, its only one siege weapon... it won't be that much of a loss.

    if you stand near an enemy group on your siege and you know you are in their range, then of course you will be attacked.

    and why should snipe not do a lot of damage? Can you give a solid, backed-up reason why it should not?

    its not that hard to counter..... if you have 3+ players that hit you with it at once, then thats just bad luck; it happens. but if its just one or 2 people, then all you have to do is shield stack, block, or roll dodge.

    Destro stave users have block and casting of crushing shock, therefore i see a powerful snipe as a good counterpart. Venom arrow spam wont get you far; trust me, i'v been down that road.

    However, i do think snipe needs a deadzone. does not feel right that an ability called "snipe" has point blank capability.

    and enough about the dang heal-debuff..... i use it constantly and players still get all the damage healed at a quick rate. The time to complain about the heal de-buff passed when ZOS fixed the stacking of it.

    3 players hitting me at once is not really new, they did that before snipe got buffed as well. But back then, I would have a chance to roll dodge the first assault and they couldn't spam it like they do now, instead using venom arrows with light attacks. To wich I am still very vulnerable as sorcerer.

    Also, try to drain an enemy's stamina enough to kill him with crushing shock. I kill snipers with it because they rather run then going on attacking me with venom arrow or any cc and waste stamina for roll dodge rather than blocking.

    Shield stacking will help you to streak away quickly. What will the heal-debuffed templar do? One diseased Lethal arrow and byebye?

    You say, it could have a deadzone to feel like a snipe again. About the heal debuff, it still stacks with other heal debuffs and I a not sure wether it stacks with the same from another player.
    Can we agree that ZOS should just change or disable certain abilities while in Cyrodiil and the other way around?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • martinhpb16_ESO
    martinhpb16_ESO
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    Lava_Croft wrote: »
    Concerning PvE, the few PvE players that I speak all say the same thing: Stand at the back, spam one single skill and come out with the highest DPS. That is Snipe in a nutshell in PvE.

    Nope dw daggers gives far more DPS in pve. I can maintain 1k+ in SO with dw, it drops considerably to 500-600 with bow. It is a useful ranged skill but nowhere near a spam dps skill. My guild is not using lethal arrow as the main dps in trials as it does not give the highest sustained dps.

    It is a useful from stealth burst skill.
    Edited by martinhpb16_ESO on December 13, 2014 5:03PM
    At least the spelling is difficult for you.
    Hew's Bane*
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