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If Addon support was discontinued tomorrow...

  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    More than for my enjoyment - they make things functional

    this,
    the game itself provides zero info, wich is needed if u want to make some sense of what your doing
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • kewl
    kewl
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    You've lived through other TES games with it, why is this one so different?

    You do know about the modding community and TES games, right?

    nexusmods.com/skyrim/?
    nexusmods.com/oblivion/?
    nexusmods.com/morrowind/?

    Addons and mods are part of TES legacy. Why should ESO be different?
    Edited by kewl on December 11, 2014 10:44AM
  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Reverb wrote: »
    Don't make me go back to the stupid quickslot wheel,I couldn't handle it. And when I see screenshots of people that still have the default health/magicka/stamina bars I honestly wonder how they live like that.

    You've lived through other TES games with it, why is this one so different?

    lol i just noticed this post
    looks like you played in TES series like few weeks or less. if you dont know about thousands addons for every single TES game
    Edited by QuadroTony on December 11, 2014 10:34AM
  • Leijona
    Leijona
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    I use (or have used) a few addons, but I wouldn't care at all if support went away.
    I would have to start some lists maybe, but that certainly wouldn't drive me away from the game.
  • Rosveen
    Rosveen
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    abigfishy wrote: »
    I shouldn't need a pad and paper to keep track of known traits between the anvil and merchants.

    How do you keep track of known traits without going to a crafting place?

    I am not sure as I am not home but I think it is something like Harvens Crafting Styles or something like that. Any item in your inventory shows its style and whether it is researched, researchable or currently being researched.

    But to know everything including what my alts need I have to reach for my trusty piece of paper.
    Wait, you really do it all on paper? I kept that sheet to be able to check when I'm not logged in... But there are add-ons for it. They all have cross-character support now. AI Research Grid allows you to check learned traits and styles for all characters at once.
  • bellanca6561n
    bellanca6561n
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    dharbert wrote: »
    It wouldn't affect me in the slightest. I've done everything in this game up to and including end game content without a single addon. Those who rely on them are the elitist min/maxers, terribads who can't play otherwise, or players wishing this was the other MMO they used to play.

    An assumption - one of those splendid, sweeping assumptions made by folks whose necessary add-on is thick, unreasoning certainty.

    Also made by someone with perfect eyesight no doubt.
  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    abigfishy wrote: »
    But to know everything including what my alts need I have to reach for my trusty piece of paper.

    its wasting of time. and very unclever, if you have alot of addons for it. just FYI
  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    dharbert wrote: »
    It wouldn't affect me in the slightest. I've done everything in this game up to and including end game content without a single addon. Those who rely on them are the elitist min/maxers, terribads who can't play otherwise, or players wishing this was the other MMO they used to play.
    you reach for work by bicycle, I prefer the car B)
    if I don't want to ride a bicycle - I have to retire? ridiculously
    Edited by QuadroTony on December 11, 2014 5:14PM
  • Divinius
    Divinius
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Well, if this poll is an accurate representation of the playerbase, almost 75% of us use and enjoy addons, and would be annoyed if they went away.

    As others have pointed out, that should be huge wake-up call to ZOS that they need to take their addon community seriously. A small handful of players make up the dev community for the majority of the popular addons, which means the loss of a few of those "developer" players could severely impact the playerbase's overall satisfaction with the game.

    Given that about a third of those polled would actually quit the game if they couldn't use their addons, this is something ZOS really needs to keep in mind. I'm sure that losing a third of their subscription income would be an incredibly painful event for the company.
  • danno8
    danno8
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Now that I am done with most of my crafting research I could probably live without Research Assistant. If I had to start over again without it, I don't know.

    Combat stuff I can live without, but the menu and inventory adjustments, along with crafting timers, horse timers and such add so much ease-of-use I still don't understand how they are not in game 8 months later.

    It's not like they affect the "clean UI" look in any way.
  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Divinius wrote: »
    As others have pointed out, that should be huge wake-up call to ZOS that they need to take their addon community seriously.
    and, they did
    there is some guys marked as ZOS staff on the ESOUI forum, and they still active
  • WhiskyBob
    WhiskyBob
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    I hate the entire concept of Addons, and I'd actually be HAPPY to see Addon support dropped!
    Only addon I use is FTC and I could totally live without it and still be able to tank from vet. arena to Sanctum.
  • danno8
    danno8
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    abigfishy wrote: »
    I'm asking, how to do it without add ons.

    A big sheet of paper with a grid. Really quite easy. For me top row is wood. Second metal weapons. Third light armour. Fourth medium and last heavy. Eight colums under each row for each trait. Then when I research something I just add a shorthand letter for the character.

    So when Odette Skullcrusher learns precice bow I go to row one, colum one and put an O in the box. When she learns divines heavy girdly I go to row five colum eight and put an O there.

    Not sure if this is what you were asking but that is how I do it to track FIVE (I am mad never do this!) crafting characters.

    Or use AI research :)

    Screenshot_20141212_105605.png
  • ZeroInspiration
    ZeroInspiration
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    I use (or have used) a few addons, but I wouldn't care at all if support went away.
    I don't really use addons, but mostly because they stop working after every major update and minion doesn't want to work for me for some reason so updating them is a hassle. I'd also hate to get used to playing with an add-on that is no longer supported and the n have to do without it after Zeni breaks it. But I do not mind UI/Functionality addons.

    I am against some of the combat add-ons though.
  • Cuyler
    Cuyler
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • ers101284b14_ESO
    ers101284b14_ESO
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    I use (or have used) a few addons, but I wouldn't care at all if support went away.
    Cuyler wrote: »
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^

    Do you know how much damage I did in Morrowind, Oblivion, and Skyrim? Yeah me either.

    Do you know what my softcaps where in in Morrowind, Oblivion, and Skyrim? Yeah I don't either

    Played all those just fine.
    Edited by ers101284b14_ESO on December 12, 2014 5:44PM
  • Rook_Master
    Rook_Master
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    If addon support was discontinued...

    This game would die, immediately.


    There are a whole host of addons that are quite simply improvements to the Base UI, and cut down the time you spend interacting with menus, or otherwise tracking down pieces of information that are available to you as a player, yet veiled by the current UI.

    Arguably, some of the more advanced addons like FTC, Greymind, Recount etc, are absolutely necessary for the more difficult Trials and Vet Dungeons, but I digress...


    I simply don't understand the people arguing that addons are 'bad' or for 'elitists', like they're proud of the fact that they want to waste time in the menus.


    Zenimax has put themselves in the position of having several addons become extremely integral to people's playing experience. This is not a good thing.

    For example, what would happen if Wykkyyd left and took all his addons with him?

    It happened with Alpha Tools.
  • Rumba1
    Rumba1
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    I use (or have used) a few addons, but I wouldn't care at all if support went away.
    I used 1 add on, minimap. Used it maybe two weeks, it broke with update 5. Uninstalled it, when it didn't get updated in a week.

    That is why I don't use them, they break, and you are left stranded.

    How many are going to break with Champion system early next year?

    I track 6 toons. Provisioning on all 6, one enchanter, one blacksmith, one light/med armor, one alchemist. All their known traits, all their known motifs. All their builds. All without add-ons. When Champ system comes I'll still be able to track all that stuff without interruption.

  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Cuyler wrote: »
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^

    Do you know how much damage I did in Morrowind, Oblivion, and Skyrim? Yeah me either.

    Do you know what my softcaps where in in Morrowind, Oblivion, and Skyrim? Yeah I don't either

    Played all those just fine.
    actually, there is a thousands addons for Morrowind, Skyrim and Oblivion
    and with this info too

    DO YOU KNOW?
    kewl wrote: »
    You've lived through other TES games with it, why is this one so different?

    You do know about the modding community and TES games, right?

    nexusmods.com/skyrim/?
    nexusmods.com/oblivion/?
    nexusmods.com/morrowind/?

    Addons and mods are part of TES legacy. Why should ESO be different?



    Edited by QuadroTony on December 12, 2014 6:05PM
  • Reverb
    Reverb
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Cuyler wrote: »
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^

    Do you know how much damage I did in Morrowind, Oblivion, and Skyrim? Yeah me either.

    Do you know what my softcaps where in in Morrowind, Oblivion, and Skyrim? Yeah I don't either

    Played all those just fine.

    It seems like a lot of people played vanilla TES games and expect that everyone else did too, and expect that this game follow suit.

    True that many enjoyed those games with default data and interfaces, but you didn't have to. There were damage meter mods for those games too. I got a kick out of the one that would say where on the enemy I struck.

    And I don't anymore, but I used to know what the armor and weapon caps were, for the pc and for followers. Its a nice tool to prevent overcrafting or overenchanting. Some use these mods because they're curious, some to maximize gameplay, some are born statisticians, whatever their reason - the options were there for them.

    ESO (and other MMOs) have reasons for this info above and beyond the personal reasons listed above. There is a lot of interdependency in dungeon and trial groups. I don't think it's unreasonable to expect that players we're counting on to help take down a 700k hp enemy are able to know their burst and sustained damage and crit output. Since this info isn't available within the vanilla game, addons are very important.

    I fully support any player not using addons, or not accessing advanced combat data if it ever becomes available in the default ui. I expect them to support my decision to do otherwise.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Reverb
    Reverb
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    For example, what would happen if Wykkyyd left and took all his addons with him?

    Please don't even joke about such a thing. You'll have me hyperventilating into a bag ;)

    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • QuadroTony
    QuadroTony
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    all other TES series was a SINGLE game
    so alot of people just brought them, play for awhile, like one or three times with different characters, and uninstall
    and they also havent friends/internet in that time to figure out about addons.
    about how ugly their vanilla Skyrim looks like without texture's addons, etc-etc-etc

    but TES is a MMO
    and they begin to realise about such beautiful things like addons, because they start to communicate with people
    thats why this topic appear! B)
    Edited by QuadroTony on December 12, 2014 7:45PM
  • Rosveen
    Rosveen
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Cuyler wrote: »
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^

    Do you know how much damage I did in Morrowind, Oblivion, and Skyrim? Yeah me either.

    Do you know what my softcaps where in in Morrowind, Oblivion, and Skyrim? Yeah I don't either

    Played all those just fine.
    Did you have a group in Morrowind that could wipe repeatedly because you have no idea how much damage you do and it happens to not be enough?

    Did you play against other people who care about softcaps and can maul you if they catch you?

    Did you try to top the leaderboards in Skyrim and save every last second?

    Yeah, I didn't think so.
  • kewl
    kewl
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Cuyler wrote: »
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    THIS^

    Do you know how much damage I did in Morrowind, Oblivion, and Skyrim? Yeah me either.

    Do you know what my softcaps where in in Morrowind, Oblivion, and Skyrim? Yeah I don't either

    Played all those just fine.

    You can't really compare single player games and MMOs (apples to oranges.) I'm assuming you're new to MMOs, so you get a pass. If not, you're definitely :trollface: ing the thread and should be ignored.
  • katkat42
    katkat42
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Zenimax has put themselves in the position of having several addons become extremely integral to people's playing experience. This is not a good thing.

    For example, what would happen if Wykkyyd left and took all his addons with him?

    It happened with Alpha Tools.

    I would like to take this opportunity to point out that almost half the addons many people cite as "essential" are no longer maintained by their original authors. Wykkyd, Garkin (SkyShards/LoreBooks/Dustman), Atropos (FTC), Fyrakin (MiniMap), Khalbit (Shopkeeper) all still maintain their own addons, but ingeniousclown (Inventory Grid View, Advanced Filters, Research Assistant), Wobin (SousChef, Roomba), Shinni (HarvestMap, SoftcapInfo, PinKiller), CrazyDutchGuy (ATLAS, Lost Treasure) have left, not to mention Seerah (LibAddonMenu, LibStub). Harven has been flitting in and out for awhile; I'm not sure if he's still subscribed or not. Greymind Quickslot Bar, Roomba, AI Research Grid, Multicraft are all on their second maintainers. I can count on two hands the number of people currently keeping the above-mentioned addons afloat.
    Stonehenge ROCKS!
  • Izzban
    Izzban
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    Divinius wrote: »
    Well, if this poll is an accurate representation of the playerbase, almost 75% of us use and enjoy addons, and would be annoyed if they went away.

    As others have pointed out, that should be huge wake-up call to ZOS that they need to take their addon community seriously. A small handful of players make up the dev community for the majority of the popular addons, which means the loss of a few of those "developer" players could severely impact the playerbase's overall satisfaction with the game.

    Given that about a third of those polled would actually quit the game if they couldn't use their addons, this is something ZOS really needs to keep in mind. I'm sure that losing a third of their subscription income would be an incredibly painful event for the company.

    I think many of those "I quit" votes are lying. Much the same way players come here to rant about a game change and threaten to unsub. Many don't really unsub, they just feel that the threat is the most powerful argument they can make and many people have a hard time accepting that they have no control over events.

    Swearing you are going to unsub if your favorite game company does X is very different from actually unsubbing if X happens.

    All that said, I doubt ZoS has any plans to remove add-ons.

  • Surfinginhawaii
    Surfinginhawaii
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    It would certainly be disappointing, I love my addons.
  • Zorrashi
    Zorrashi
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    I would be upset if we couldn't use Addons anymore, but I'd still be able to enjoy playing the game.
    Sallington wrote: »
    More than for my enjoyment - they make things functional

    Yup. I don't know how people get the information they need without addons.

    I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
    How close am I to the softcap? WHO KNOWS?!?!

    All the information I need is rather simple:

    I check if its HP meter goes down if I want to know I landed any attack.
    If I chance upon a critical attack/heal, then that's fine but I don't really need to know how much. It's just a lucky hit that makes the HP go down faster. Same goes for healing; I know it heals because the HP meter goes up.

    I can check my character sheet if I need numbers on the basics.

    And of course, I always want my damage to be higher, my armor to be better and my weapon(s) to do more damage. Ergo I try to find/make armor/weapons with higher stats to help make that happen. It is a basic affair.

    I don't need floating numbers to tell me how well I'm doing because I always strive to be better and that's all that's needed to improve.

    Make no mistake, numbers may be exceedingly helpful and useful to some, but it is far from essential. You don't see the game breaking because of a lack of them. In other words, numbers are not a necessity, but they are a preference (a popular one at that).

    If you want to play with numbers, fine, more power to you. But don't go around with that condescending tone simply because you don't agree with anyone that doesn't hold similar preferences.
  • Rook_Master
    Rook_Master
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Zorrashi wrote: »

    I always want my damage to be higher, my armor to be better and my weapon(s) to do more damage. Ergo I try to find/make armor/weapons with higher stats to help make that happen. It is a basic affair.

    ...

    I don't need floating numbers to tell me how well I'm doing because I always strive to be better and that's all that's needed to improve.

    So I guess you somehow intuitively knew that staves use spell crit instead of weapon crit? And also, that some class abilities use weapon crit?

    No, there's absolutely no way to know that without seeing the numbers.
    Edited by Rook_Master on December 12, 2014 8:58PM
  • Reverb
    Reverb
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    I totally rely on addons for my enjoyment of the game, and would likely cancel my sub if I couldn't use them.
    Zorrashi wrote: »

    I always want my damage to be higher, my armor to be better and my weapon(s) to do more damage. Ergo I try to find/make armor/weapons with higher stats to help make that happen. It is a basic affair.

    ...

    I don't need floating numbers to tell me how well I'm doing because I always strive to be better and that's all that's needed to improve.

    So I guess you somehow intuitively knew that staves use spell crit instead of weapon crit? And also, that some class abilities use weapon crit?

    No, there's absolutely no way to know that without seeing the numbers.

    I think that many, or even most, players really don't care about details like that. And that's ok. What's not ok is them telling the rest of us that we shouldn't care either.

    And it's not ok for us to tell casual players, or people that dont want to get bogged down in the details, that they need that type of data to be successful in the game. There are many reasons and ways to play, it's not cool for any of us to say "I do things _____ way so you should too"
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
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