j.murro2ub17_ESO wrote: »More than for my enjoyment - they make things functional
diabeticDemon18 wrote: »I don't understand how someone can play a game, just because they load it with add-ons... it's not even the same game anymore and I don't like it. I use one add-on and that's simply because I want to see my players experience bar and how close I am to leveling up, I don't care if that goes away. It's just more convenient for me. How simply removing add-ons causes people to quit is totally beyond me
j.murro2ub17_ESO wrote: »diabeticDemon18 wrote: »I don't understand how someone can play a game, just because they load it with add-ons... it's not even the same game anymore and I don't like it. I use one add-on and that's simply because I want to see my players experience bar and how close I am to leveling up, I don't care if that goes away. It's just more convenient for me. How simply removing add-ons causes people to quit is totally beyond me
Because an add on can actually make the game work better. Take the quick-slot bar for instance - try and use it on the fly in the middle of any battle whether its pvp or pve - bet you die if you were trying to get to a health pot. This is just ONE example of game improvements add-ons offer. If ZOS was to step in and improve the features themselves, I would opt for that. But they haven done it yet.
This.I sorry, did you say Addon support? What support? ZOS breaks most addons every time they release a major patch.
Just for the record, I'm not in any way suggesting that addon support should be removed, or even that I think ZOS would ever consider it. I'm just using it as a hypothetical scenario in an attempt to determine how dependent ESO is on the availability of addons.stefan.gustavsonb16_ESO wrote: »In short, I don't think disabling add-ons is a good idea. This is a numbers game to some, and they would find a way no matter what, like using hacked clients or snooping on the network traffic. Better have them use approved methods than tempting them to abuse those hacks.
Don't make me go back to the stupid quickslot wheel,I couldn't handle it. And when I see screenshots of people that still have the default health/magicka/stamina bars I honestly wonder how they live like that.
Don't make me go back to the stupid quickslot wheel,I couldn't handle it. And when I see screenshots of people that still have the default health/magicka/stamina bars I honestly wonder how they live like that.
I wonder why everyone uses FTC stat bars. I use selected FTC elements, but this one never made much sense to me. Is it about showing the numbers? Because default bar positions suit me just fine.Don't make me go back to the stupid quickslot wheel,I couldn't handle it. And when I see screenshots of people that still have the default health/magicka/stamina bars I honestly wonder how they live like that.
diabeticDemon18 wrote: »Don't make me go back to the stupid quickslot wheel,I couldn't handle it. And when I see screenshots of people that still have the default health/magicka/stamina bars I honestly wonder how they live like that.
You've lived through other TES games with it, why is this one so different?
Add-ons fill a void for me. If their support is discontinued, I hope zeni is ready to fill the gap.
Sallington wrote: »j.murro2ub17_ESO wrote: »More than for my enjoyment - they make things functional
Yup. I don't know how people get the information they need without addons.
I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
How close am I to the softcap? WHO KNOWS?!?!
Sallington wrote: »j.murro2ub17_ESO wrote: »More than for my enjoyment - they make things functional
Yup. I don't know how people get the information they need without addons.
I mean, how do you even play not knowing how much damage your attacks are doing, or how big your heals are. Did that attack/heal crit? WHO KNOWS!?!?!
How close am I to the softcap? WHO KNOWS?!?!
Way you need to know? Its fun to know but not a need to know.