ers101284b14_ESO wrote: »If after console release they have less than 300,000 players than yes they will have to change the business model. I don't see that happening.
Leveling an alt and its plenty of new players around.I regularly (from spamming /z in Daggerfall trying to recruit for my guild) talk to new players. This is not of any statistical value, but there are new players coming, is all I'm saying.
5 guilds is the best idea ever, it lets you join multiple guilds for various purposes.There're lots of guilds, but guilds that actually do something are either elitist or have cliques of elitists that have their own SO group, few vet dsa groups and they only play with each other.
This happens in every game. It's just human nature and player psychology type. It won't change. Some people play to explore and some to be better than others, etc.
Made worse in this game as you can join 5 guilds, thus making the connection to the guild that thin that its meaningless.
Just have to do it to sell junk on the crappy guild stores because apparently no solo player is clever enough to have a vendor to sell there wares...
Lesson to Zenimax....you join ONE guild and if it suits you it becomes almost family and ties are made that bring you back each day.
You join FIVE guilds and its, 'meh which one today...oh I cant be bothered'. No loyalty.
It's not rocket scienceI really think most of the bosses there have never even seen an MMO let alone played one.
EvE Online forums see "game's dying" threads like this since 2003. 12 years later...
But yes, ESO has suffered plenty due to being released 1 year before it was ready. How do I say "1 year"? Because most of what they now sell as "patches" and "content update" in reality are just the final 6 months worth of coding being actually being done. The other 6 months would be for the real content (aka playable content) we are missing: true raids, more zones, maybe more PvP "kinds" and so on.
In fact, when I read:ers101284b14_ESO wrote: »If after console release they have less than 300,000 players than yes they will have to change the business model. I don't see that happening.
I can't avoid pointing out that even changing business model does not magically implement playable content. SWTOR did not rise up from the ashes because it went F2P but because they actually introduced a lot of new content and changes on top of it.
You can label "put talent points with a different button icons" and "steal some tomatoes and agro some NPCs" as content if you feel easily pleased, of course.
Many aren't, and like me are seeing their last days of playing.
Also the consol[e] versi[o]n will soon come out and get even more players.
Nazon_Katts wrote: »Spottswoode wrote: »Somehow these threads remind me of Plato's Parable of the Cave.
Troglodytes....
We all are.
Knootewoot wrote: »I am dying too. It started the moment i was given birth. Might take 80-100 years but could be less. I dunno. And i don't have one sub
AlexDougherty wrote: »Nazon_Katts wrote: »Spottswoode wrote: »Somehow these threads remind me of Plato's Parable of the Cave.
Troglodytes....
We all are.
What?? we all live in caves (literal meaning of Troglodyte).
Lord_Kreegan wrote: »One of these threads comes up every month. I think the marketing guys start them on a schedule just so the fanbois and fangurls will rise up and defend the game with irrational statements like, "I see millions of people in the starter zones! The game is growing!!!!!"
Yeah, right...
If you enjoy the game, then play it. If you don't enjoy the game, then don't play it.
Facts:
-- the game had a bad launch because it very obviously wasn't ready for launch, and that left a bad impression on the gaming community and garnered really bad reviews.
-- patches and updates have been filled with bugs, continuing that bad impression.
-- the original selling point of great three-way PvP ala DAoC has been compromised because of the severe lag-inducing netcode changes, class balance, and game responsiveness issues; that has chased away a lot of PvPers and probably lost the DAoC crowd.
-- the original selling point of "It's Elder Scrolls!" has been compromised by the three-faction scheme for AvAvA and -- especially at release -- mechanics and functionality that wasn't very Elder Scrolls-like (e.g., containers you couldn't click on; lore that was only a shell; etc.); and that chased away a lot of Elder Scrolls affficionados.
-- the original selling point of "Play how you want!" has been disproven time and again because of all the class and skill imbalances; that really shouldn't have surprised anyone, but if you're going to sell a game on that point, you'd best have a reasonable facsimile of truth in the statement.
So, of course the game has lost players. And people aren't blind to what they see; no shils, no marketing reps posing as forum goers, and no fanbois/fangurls can change what you see and actually experience, and on a good day I see less than 1/20th of the people I saw at release; so, automatically, when some numbnuts claims the game is growing I ignore his/her forum post.
That doesn't mean it's dying. It means ZOS has a very stupid marketing department that created false expectations and a very poor management team that didn't deliver its product on schedule and within budget and thus had to release early.
What does it mean?
It means ZOS has an uphill climb to get the game to the financial state they probably hoped to originally reach. They earned their bad reputation; it's up to them to overcome it. It's not up to us.
If you enjoy the game, then play it. If you don't enjoy the game, then don't play it.
There're lots of guilds, but guilds that actually do something are either elitist or have cliques of elitists that have their own SO group, few vet dsa groups and they only play with each other.
This happens in every game. It's just human nature and player psychology type. It won't change. Some people play to explore and some to be better than others, etc.
Made worse in this game as you can join 5 guilds, thus making the connection to the guild that thin that its meaningless.
Just have to do it to sell junk on the crappy guild stores because apparently no solo player is clever enough to have a vendor to sell there wares...
Lesson to Zenimax....you join ONE guild and if it suits you it becomes almost family and ties are made that bring you back each day.
You join FIVE guilds and its, 'meh which one today...oh I cant be bothered'. No loyalty.
It's not rocket scienceI really think most of the bosses there have never even seen an MMO let alone played one.
AlexDougherty wrote: »Knootewoot wrote: »I am dying too. It started the moment i was given birth. Might take 80-100 years but could be less. I dunno. And i don't have one sub
I had a sub once, a meatball marina sub, it was delicious.
But I agree, everything ends eventually, and there is no way of knowing when, until it actually ends.
I personally think ESO is hanging on, it has it's loyal fan base, people come back every so often and are surprised that it has improved (what else was it going to do) and they stay too.
In short we aren't in the danger zone at the minute, but we aren't in the safe zone yet either, sort of half way betwixt the two.
AsweetRoll wrote: »I wanted to bring this topic up. I started a thread like this on tamrielfoundry but it reached the post cap ( http://tamrielfoundry.com/topic/is-eso-dying-how-can-we-save-it/ ) Several months ago and wanted to know if people think the game is dying or not.
I mean, it's pretty obvious that ESO had poor reviews, the vast majority of people that played the game in beta/launch quit and said it sucks, and some people just didn't like the game. I can't help but notice on the NA servers that zones feel less populated, PvP is slower, etc. I feel like people are getting upset and starting wishlists, "I want threads", and nerf this buff that/fix this fix that threads non stop. While I agree on fixing/buffing/nerfing(meh) things some of these come out rude and threaten to unsubscribe. I think people have not judged the game properly or are trying to take ZOS as a new company for advantage almost. The population has been decreasing I feel like (Not sure on exact #s).
What do you guys think? I think ESO will eventaully have to change buissness models and make it buy to play and buy expansions. I'm PRO sub fees but I think another business model would appeal to a wider range of players and have some sort of Free 5 day trial thing to make it more appealing on console.
Random forum members claimed WOW was dying bank before mist of pandora.Oh, I don't know... If you looked at a person, and you had to ask the question "Is he dying?", common sense would dictate that whatever led you to that path of questioning should indicate that yes, he is indeed dying. You certainly wouldn't look at a person that is thriving and feel the need to ask "Is he dying?"
tl;dr:
If you have to ask if something is dying, it is.
/thread