IS ESO DYING?

  • NadiusMaximus
    NadiusMaximus
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    Not dead.

    People came thinking it was gonna be almost never ending like Skyrim. But with the change to make everything scale to your level, making revisiting previously cleared dungeons and delves for the fun of it impossible without a group now, it's not like free roaming of Skyrim. That's what killed it for me, the forced grouping for previously soloed material.
    You should be able to pick which type of dungeon you are entering if playing solo. Why not?
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    You should be able to pick which type of dungeon you are entering if playing solo. Why not?
    The 'achievers' complain about 'casuals' getting stuff they [the 'achievers''] want to keep as their own private preserve.
  • Zargorius
    Zargorius
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    Considering that forum users usually amount to something like 5% of a game's population, that puts the Golden Cohort at a healthy 200k users. Add to this all the new people that came on board in the meantime and once TU went live. Not bad I might dare to say. Of course in absence of actual MAU/DAU numbers, I'm just pulling stuff out of my bottom :wink:
    Honor is a dead man's code.
  • Heromofo
    Heromofo
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    Um i may pull the mickey out of eso now and then for laughs but they are far from falling off the map.

    Im going to link my comment from another thread that should shine a light on things for you guys.

    All focus is on the console version bud you see the market for the elder scrolls series is 86 percent console for skyrim so that is where the big money is. They must do what they must to make sure that the release goes well console side and i wouldn't expect dlc for at least a month after as well.

    Skyrim units sold in the first 48 hours 3,500,000
    Skyrim units sold in the first week release 7,000,000
    Skyrim sales in the first week of release $450,000,000
    Total Skyrim units sold 23,270,000
    Total Skyrim sales revenue $1,390,000,000
    Average user review rating 92 / 100
    Highest number of concurrent players on Steam 320,000
    Skryim Sales By Platform
    XBox 360 59 %
    Playstation 3 27 %
    PC 14 %

    So you can see that the console release is really important to them but it should be important to you as well.
    Because the income from the consoles is expected to be much more than the pc version thats alot of money to go towards say more devs to push content and bring the rest up ready for release.

    Hope this helps:)
    Edited by Heromofo on May 1, 2015 9:33AM
  • Tors
    Tors
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    If the OP hates the game so much, then thats up to him.

    But I have to ask myself why he is spending so much time and effort in something he doesent like.

    I have been playing every day since the game was released. This is not a new genre for me, I have played MMORPGS for the last 20 years (at least)

    I thnk this game is one of the best I have played, taking me back to those early rose tinted memorys of my first encounter of the genre (asherons call)

    I love ESO, I can live with the bugs and lag. In fact anyone who has ever played an internet game that is cross platform will know that these exist on EVERY SINGLE GAME EVER RELEASED!. including chess ffs

    I shouldnt get wound up by a troll, in fact im usually the troll, but anyway, the op obviosuly has no idea what he is talking about. He claims the game is dying then crys about lag caused by to many players, *** hum

    Better late Than Pregnant....
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  • kevlarto_ESO
    kevlarto_ESO
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    Might depend on what time of day you play, I see lots of people in the starting areas, I see players all over the place, craglorn has been bit bare but it has been that way for a long time, zone chat is active, not the sign of a dying game to me, and I have played mmo's for many many years, and you can spot when a game is dying, very little zone chat, forum posts slow down to almost nothing, not seeing many players any where in game, so far ESO does not meet the requirements of a dying game. :)
  • Tanaka_Khan
    Tanaka_Khan
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    the vast majority of people that played the game in beta/launch quit and said it sucks, and some people just didn't like the game.

    May I ask what data you've read to back this claim up? The vast majority? I really don't think so.
  • titanofdoom
    titanofdoom
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    It's only 'dead' in VR zones. Low level areas are thronging and bustling with people.

    I guess a lot of people like me, are parking there VR1's because of the grind in VR levels.
    Templar VR2
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  • Dymence
    Dymence
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    Leave dead threads to rest in peace, please.
  • Dre4dwolfb14_ESO
    No PvP
    I wana play but limited time no incentive to continue advancing without pvp and friends play dota in their free time instead.

    Game kept interest of everyone for about 3 weeks until everyone hit vr1 pretty much and they noticed the huge xp bar.

    Everyone is waiting for pvp / open world pvp and the Vr level garbage to go away.

    In mmos, people wana hit 50 unlock all the *** and go pvp and do side stuff like dungeons just to tweak/get gear. . . eso doesn't really let you do that.

    Open world PvP would help this game stand out a bit. . . and some arena stuff also.

    The game feels more like Might and Magic for the Pc lol (single player dungeon crawler) than an mmo.

    Everything in the game seems to be designed to punish people who play together.

    -Mob Denisty
    -Group XP scheme
    -No PvP (so why even group up?)
    -No real raids
    etc.
    And even if there was pvp . . . nothing to fight over to take over.

    The reason VR level areas are empty is because no one wants to level up Vr ranks and there is no reason to. . . better off just making alts so you dont get bored.

    Edited by Dre4dwolfb14_ESO on May 1, 2015 11:17AM
  • Calluna
    Calluna
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    @Dre4dwolfb14, where do you get the idea there is no pvp? Perhaps you should take a trip to Cyrodiil. It has its flaws but there is definitely PVP to be had in a huge zone with multiple objectives to fight over.
  • Sacadon
    Sacadon
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    NA continues to shed and/or attract non-casuals.
  • uso245
    uso245
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    I saw someone mentioning that the last two zones of Cadwell's Silver and Gold are scarce, reason behind that is cause MOST people aoe grind to v14 then usually hang out in either Craglorn, Cyrodiil, or Wayrest, Stormhaven areas which are always crowded no matter the time of day or night I am on. I have been on various different days doing "24 hour marathons" leveling alts and I always see a ton of people in these zones.
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  • Molagent
    Molagent
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    Dying no settling into it's market customers yes, you don't need millions of subs to be profitable, and when I run around on my lowbie toon and still see a good amount of people in Auridon on lowbies, group up with them I ask is this an alt, all most all of them said they were new players just bought the game, a lot of them from steam.

    With the content locusts of today's all mmo's get hit with the ebb and flow, of players going between games until the next update comes out and then they are back for a little while.

    I guess time will tell, and it would be shame in my opinion, as a long time mmo player and fan of elder scrolls, ESO is a breath of fresh air, compared to the cookie cutter mmo's offered over the last few years.

    If the game does fail there is no one to blame but ZOS for not getting the bugs and issues with the game corrected that was important to the player base and to the game play it's self.

    Lowbies mean a variety of things... From alts, to "better restarts" just because there's a lot of them doesn't mean anything. I personally use alts for trait safes. Lowbies don't mean anything in the end. The question is how long are you invested in the game. Getting level 20 isn't hard or long. Getting VR14 however is time consuming and rather difficult. Definitely not as hard as it used to be, but still not much different.
    "Happiness is foolishness I don't care for. When a scientist discovers something new that person would be willing to die to uncover the result of it. In that moment there is no happiness but an obsessiveness with interest. And it is with great pleasure I say I am not, nor ever desire to be happy, but take luxury and with sense of halcyon that I am interesting."
  • Vaerth
    Vaerth
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    I wanted to bring this topic up. I started a thread like this on tamrielfoundry but it reached the post cap ( http://tamrielfoundry.com/topic/is-eso-dying-how-can-we-save-it/ ) Several months ago and wanted to know if people think the game is dying or not.

    I mean, it's pretty obvious that ESO had poor reviews, the vast majority of people that played the game in beta/launch quit and said it sucks, and some people just didn't like the game. I can't help but notice on the NA servers that zones feel less populated, PvP is slower, etc. I feel like people are getting upset and starting wishlists, "I want threads", and nerf this buff that/fix this fix that threads non stop. While I agree on fixing/buffing/nerfing(meh) things some of these come out rude and threaten to unsubscribe. I think people have not judged the game properly or are trying to take ZOS as a new company for advantage almost. The population has been decreasing I feel like (Not sure on exact #s).

    I think ESO will eventaully have to change buissness models and make it buy to play and buy expansions. I'm PRO sub fees but I think another business model would appeal to a wider range of players and have some sort of Free 5 day trial thing to make it more appealing on console. I DO NOT think it is dying right now, I see more and more people saying they will unsub but also people coming back or taking interest to the game. But I think a different buisness model would appeal to a wider range of people. I just think we should discuss this and if people think it is or not. I don't think ESO is dying but I don't think it is in the safe zone either. What do you think?

    Lack of content = dying game
    Pact Bloodwraith
  • Heromofo
    Heromofo
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    ZOS this would be one of those threads that should be locked.


    Let it die guys
  • Jeremy
    Jeremy
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    I hit veteran ranks the other day and I don't see what all the fuss is about. I like that it takes awhile to level. If you ask me it's the pre-vet levels that are flawed because they progress far too quickly.

    I can actually take the time to craft high quality armor now for myself without it being a wasted investment because I out-level the gear in the next day or two.
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Vatter wrote: »
    9963 to be exact.

    I would not put too much stock in forum badge counters as a way to measure how the game is doing. The counters are unreliable as a tool for measuring and the forum itself counts for only a fraction of the total player population. There is no requirement to log into the forum to play the game, or even read the forum. No matter how much someone plays the game, without logging into the forum, the badges will not update.







    this is something so many people, devs and players included, dont seem to understand.

    The forums only contain the most infinitesimal amount of players on them, and they are almost never the ones devs should be listening to, as forum go'ers are some of the most hateful, angry, malcontents ever conceived by the human uterus, if infact these people are human at all.

    in truth, when concerning balance issues, the best thing for the devs to do is to play their own game, and arrive at their own conclusions entirely outside of the opinion of the gamer-base.

    When concerning new content, they need to look at the past installments of this series as well as what their competitor mmo's are doing. Currently, in both aspects, they are failing miserably, in content and competition.
  • Jeremy
    Jeremy
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    Vatter wrote: »
    9963 to be exact.

    I would not put too much stock in forum badge counters as a way to measure how the game is doing. The counters are unreliable as a tool for measuring and the forum itself counts for only a fraction of the total player population. There is no requirement to log into the forum to play the game, or even read the forum. No matter how much someone plays the game, without logging into the forum, the badges will not update.







    this is something so many people, devs and players included, dont seem to understand.

    The forums only contain the most infinitesimal amount of players on them, and they are almost never the ones devs should be listening to, as forum go'ers are some of the most hateful, angry, malcontents ever conceived by the human uterus, if infact these people are human at all.

    in truth, when concerning balance issues, the best thing for the devs to do is to play their own game, and arrive at their own conclusions entirely outside of the opinion of the gamer-base.

    When concerning new content, they need to look at the past installments of this series as well as what their competitor mmo's are doing. Currently, in both aspects, they are failing miserably, in content and competition.

    While I disagree with your comments regarding forum-users: I do agree with you that the best way for developers to go about improving their game is to play it. That's hands down the most effective way to find faults and see where improvements should be made. Forum suggestions should never be acted on without first testing the suggestion out on the game to see if it has merit.
    Edited by Jeremy on May 1, 2015 12:09PM
  • RainfeatherUK
    RainfeatherUK
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    necro.png
  • Sausage
    Sausage
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    Relaunch without sub is working very well, would you believe the game is now full priced and before relaunch it was only 20 bucks or so. Theres still pure free to play and ES6 brings a lot of people to the game too.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    Yes, you can dye your armors now. The colors unlock through your Achievements.
  • Grao
    Grao
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    Vatter wrote: »
    Only 9800 are left from beta out of hundreds of thousands..... says alot.

    Let me start saying - Nice necro posting there, @Vatter.

    And since the thread was brought back and is now a zombie, lets add a little bit to it.

    Is the game dead? No, but at the moment it is in a limbo of sorts.

    Originally reviews for ESO were terrible, as stated in OP, but the current reviews are far more positive. Most game breaking bugs have been dealt with, gold farmers are rarer. With the exception of PvP and the delay on removing the veteran ranks, the structure of the game needs very few improvements.

    So why are we still losing, or lost a few older players this last couple of months? We are lacking new content. Still, those players that were invested in ESO and left because there was no new content, are very likely to return when Zenimax is able to add to the game.

    Right now our hopes should be for a strong and stable release for the console version, which will allow ZoS to return their attention to releasing something new for all platforms.
  • Grao
    Grao
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    C0pp3rhead wrote: »
    The end game is dying. Many progession-focused PvE guilds are hemorrhaging members, and some have dissolved completely. NA PvP sometimes seems so dead that you would think we have too many campaigns. Between the bugs, the lag, and the opaque/inconsistent API, there's not much left for those of us who have been playing for over 6 months.

    The new players are enjoying themselves and console will undoubtedly sell alotta copies. The PC side of this game sometimes feels like it's in its death throes.

    What are you talking about?

    As far as PvE, I agree with you. End content is dying because ZoS failed to update their raid gear to the Meta changes that happened since patch 1.6.5.

    I can't agree with you in PvP though. Lately there has been strong competition in NA for all alliances. AD for the first time in months is having issues holding on to their Buff Server when before we had 2-3 servers that were constantly yellow.
  • Jixjax
    Jixjax
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    ESO's problem is and will be the Vet level experience until it's scrapped. People get to 50, play till about vr1-2 then say WTF and quit.

    They need to convert VR's actually levels. Have characters be able to level up to 65, and give people better fields/spaces to level in post-50 (not just rehashing low level content).

    Until then, a large amount of people will jump ship once they hit the VR wall.
  • c.p.garrett1993_ESO
    Is it dying? No.
    It has fluctuated in its amount of players and popularity.
    There is certainly a lot left to do to get this game where it could be.
  • nastuug
    nastuug
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    Sylvyr wrote: »
    I don't think it's dying, it just has pneumonia and needs medicine and time.

    Motrin and water. :)
  • nastuug
    nastuug
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    the vast majority of people that played the game in beta/launch quit and said it sucks, and some people just didn't like the game.

    May I ask what data you've read to back this claim up? The vast majority? I really don't think so.

    I quit in beta. Cuz, ya know, game sucked. Came back on launch of TU and am quite pleased.
  • Dixa
    Dixa
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    the vast majority of people that played the game in beta/launch quit and said it sucks, and some people just didn't like the game.

    May I ask what data you've read to back this claim up? The vast majority? I really don't think so.

    sigh..don't you already know?


    it's internet math.

    vocal minority = obvious majority. duh!!
  • H3Li0S
    H3Li0S
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    PC ESO is dying, everyone is moving to console :D . Console master race ?

    OOOOOOOOHHHH i can hear PC Gamers Raging hahaha.
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