There's a reason why there are no practice dummies. It's the same reason why they won't implement friendly duels. They don't want you to know your DPS, which skills are working correctly and which aren't, test out your build, and other things like that.
If you've been playing this game for even a little while, you would know that their modus operandi is to keep us in the dark as much as possible.
poodlemasterb16_ESO wrote: »There's a reason why there are no practice dummies. It's the same reason why they won't implement friendly duels. They don't want you to know your DPS, which skills are working correctly and which aren't, test out your build, and other things like that.
If you've been playing this game for even a little while, you would know that their modus operandi is to keep us in the dark as much as possible.
This is just wrong. The game exposes all kinds of stuff through the API, and anyone can write a lau script to get at the data you are interested in.
There are training dummies everywhere. They call em' World Bosses in this game.
I'll give this one away, for Sorcs only. You need:
A Frost Staff. My usual Fire Staff just makes em' faster and meaner. Softcapped Max Magic, Magic Regen, Weapon Damage which you can get to with Critical Surge which you also need. 50%+ Spell Critical and Hardened Ward. Go stand in em' and spam Elemental Ring.
superfluke wrote: »I'll give this one away, for Sorcs only. You need:
A Frost Staff. My usual Fire Staff just makes em' faster and meaner. Softcapped Max Magic, Magic Regen, Weapon Damage which you can get to with Critical Surge which you also need. 50%+ Spell Critical and Hardened Ward. Go stand in em' and spam Elemental Ring.
Be careful giving away secrets, the next thing you know everyone will be using destruction staff and impulse spam.
poodlemasterb16_ESO wrote: »Is the problem people have with say, a World Boss. the fact that you will die a lot?
My best battle ever, and quite revealing, as to mechanics, was a 58,000hp Frost Atronach at the end of some multi person dungeon, I had managed to solo, largely by stealth I must admit. I beat that sucker down to 1/3 with my, at the time, VR8 Vampire Witch. I began to get Streak right and got a better grip on my Ward use, then I got smoked.
I just learned how to deal with wasp swarms in Craglorn. It took a few deaths but I can now reliably kill swarms of em'. The 5000hp ones, not the little guys. I'll give this one away, for Sorcs only. You need:
A Frost Staff. My usual Fire Staff just makes em' faster and meaner. Softcapped Max Magic, Magic Regen, Weapon Damage which you can get to with Critical Surge which you also need. 50%+ Spell Critical and Hardened Ward. Go stand in em' and spam Elemental Ring.
Alphashado wrote: »poodlemasterb16_ESO wrote: »Is the problem people have with say, a World Boss. the fact that you will die a lot?
My best battle ever, and quite revealing, as to mechanics, was a 58,000hp Frost Atronach at the end of some multi person dungeon, I had managed to solo, largely by stealth I must admit. I beat that sucker down to 1/3 with my, at the time, VR8 Vampire Witch. I began to get Streak right and got a better grip on my Ward use, then I got smoked.
I just learned how to deal with wasp swarms in Craglorn. It took a few deaths but I can now reliably kill swarms of em'. The 5000hp ones, not the little guys. I'll give this one away, for Sorcs only. You need:
A Frost Staff. My usual Fire Staff just makes em' faster and meaner. Softcapped Max Magic, Magic Regen, Weapon Damage which you can get to with Critical Surge which you also need. 50%+ Spell Critical and Hardened Ward. Go stand in em' and spam Elemental Ring.
While that is useful and helpful information, I think that you have misunderstood the point of this thread. Which is that practice dummies would offer us a way to work on, practice, and develop different sustained dps builds. Or sustained aoe builds.
Burst damage builds don't work on dungeon bosses. And currently that is the only thing we can test without being in a dungeon.
poodlemasterb16_ESO wrote: »How long it takes to kill that thing with enough health that you can usefully measure, is how you 'rough and ready' DPS measurement.
It's essential that you learn to weave. The ability to usefully weave a weapon or class skill with a light attack is crucial to generating good DPS.
My VR9 Vampire Witch can generate huge damage with a woven Fire Staff doing Light Attack, and say Force Shock. The crits just go nuts, I do run 50% spell critical which makes that really strong.
My level 14 Argonian NB can weave a Bow and Poison Arrow or Dual Wield, 2 precise Daggers, of course, and Blood Craze for much greater effect than any normal use of those weapons.
You just do Light Attack and whatever the other attack is, as fast as you can. The game's internal timer will limit that but it is far more damage over time than any other method will generate. I guess you could practice weaving on a practice dummy but don't you have stuff to do? Practice it there.
Alphashado wrote: »poodlemasterb16_ESO wrote: »How long it takes to kill that thing with enough health that you can usefully measure, is how you 'rough and ready' DPS measurement.
It's essential that you learn to weave. The ability to usefully weave a weapon or class skill with a light attack is crucial to generating good DPS.
My VR9 Vampire Witch can generate huge damage with a woven Fire Staff doing Light Attack, and say Force Shock. The crits just go nuts, I do run 50% spell critical which makes that really strong.
My level 14 Argonian NB can weave a Bow and Poison Arrow or Dual Wield, 2 precise Daggers, of course, and Blood Craze for much greater effect than any normal use of those weapons.
You just do Light Attack and whatever the other attack is, as fast as you can. The game's internal timer will limit that but it is far more damage over time than any other method will generate. I guess you could practice weaving on a practice dummy but don't you have stuff to do? Practice it there.
I am baffled that anyone would actually try to generate an argument against this. My only guess is that it's coming from people that have never played an MMO that had this feature.
Games that include target dummies:
WoW
SWTOR
RIFT
LOTRO
EQ2
GW2
ETC. The list goes on and on. There is no harm in having them. As mentioned before, this is something that smart developers understand as a staple to a solid MMO. And as long as we are revamping the entire game in order to make it more appealing, then why not add them to the list as well?
cote-bmsb16_ESO wrote: »Thats cool for dps but how could other classes benchmark themselves?
cote-bmsb16_ESO wrote: »Thats cool for dps but how could other classes benchmark themselves?
https://www.youtube.com/watch?v=ypXMAIL0p5w Alphashado wrote: »poodlemasterb16_ESO wrote: »How long it takes to kill that thing with enough health that you can usefully measure, is how you 'rough and ready' DPS measurement.
It's essential that you learn to weave. The ability to usefully weave a weapon or class skill with a light attack is crucial to generating good DPS.
My VR9 Vampire Witch can generate huge damage with a woven Fire Staff doing Light Attack, and say Force Shock. The crits just go nuts, I do run 50% spell critical which makes that really strong.
My level 14 Argonian NB can weave a Bow and Poison Arrow or Dual Wield, 2 precise Daggers, of course, and Blood Craze for much greater effect than any normal use of those weapons.
You just do Light Attack and whatever the other attack is, as fast as you can. The game's internal timer will limit that but it is far more damage over time than any other method will generate. I guess you could practice weaving on a practice dummy but don't you have stuff to do? Practice it there.
I am baffled that anyone would actually try to generate an argument against this. My only guess is that it's coming from people that have never played an MMO that had this feature.
Games that include target dummies:
WoW
SWTOR
RIFT
LOTRO
EQ2
GW2
ETC. The list goes on and on. There is no harm in having them. As mentioned before, this is something that smart developers understand as a staple to a solid MMO. And as long as we are revamping the entire game in order to make it more appealing, then why not add them to the list as well?
I personally would like to make the argument that ESO needs them because ESO needs them, not ESO needs them because other MMOs have them.
Guys....we can use the " unkillable " guards as practice dummies !!!!!! Ooooooo mmmyyy gooodddneesssss