poodlemasterb16_ESO wrote: »A Frost Staff. My usual Fire Staff just makes em' faster and meaner. Softcapped Max Magic, Magic Regen, Weapon Damage which you can get to with Critical Surge which you also need. 50%+ Spell Critical and Hardened Ward. Go stand in em' and spam Elemental Ring.
There's a reason why there are no practice dummies. It's the same reason why they won't implement friendly duels. They don't want you to know your DPS, which skills are working correctly and which aren't, test out your build, and other things like that.
If you've been playing this game for even a little while, you would know that their modus operandi is to keep us in the dark as much as possible.
There's a reason why there are no practice dummies. It's the same reason why they won't implement friendly duels. They don't want you to know your DPS, which skills are working correctly and which aren't, test out your build, and other things like that.
If you've been playing this game for even a little while, you would know that their modus operandi is to keep us in the dark as much as possible.
But this is a FORMAL request.
They have to do it now.
Septimus_Magna wrote: »I would like to have some target dummies, maybe a system where they progress if you go to higher level area's? I believe people can get 1.6k dps on a 6.4k Giant but most of them will be nowhere near that when doing 50k damage for example.
Alphashado wrote: »Even the NPCs mock us. I only wanted to share with this guy.
b92303008rwb17_ESO wrote: »Any news on adding target dummies in update 6? Is there some kind of technical difficulty that keep the devs from doing so?
b92303008rwb17_ESO wrote: »Any news on adding target dummies in update 6? Is there some kind of technical difficulty that keep the devs from doing so?
poodlemasterb16_ESO wrote: »There's a reason why there are no practice dummies. It's the same reason why they won't implement friendly duels. They don't want you to know your DPS, which skills are working correctly and which aren't, test out your build, and other things like that.
If you've been playing this game for even a little while, you would know that their modus operandi is to keep us in the dark as much as possible.
This is just wrong. The game exposes all kinds of stuff through the API, and anyone can write a lua script to get at the data you are interested in.
There are training dummies everywhere. They call em' World Bosses in this game.
Alphashado wrote: »I find it strange that ESO does not have any target dummies. Most of the other high grade MMOs I've played over the years had target dummies in order to check/test your dps and rotation. It's tough to do this in ESO because your typical mob dies too fast.
Even if you are whacking away on an elite mob, you will still generally kill them well before you start to run low on resources, and this is when you really want to test your build. You want to know what your sustained dps is when you start running out of magicka/stamina etc. So in a nutshell, mobs (even elite mobs) are OK for testing burst damage dps, but not any good at all for testing sustained dps/rotations.
I'm no programmer, but it seems like it would be easy enough to install yellow target dummies with a million health that resets after combat ends. I've even seen them in game at certain locations.
You could put them in a few cities in each zone in order to give them the appropriate amount of mitigation and resistances for each level bracket. This is something that successful MMOs do. One of the little things that ESO is missing.
ZoS could we please get some target dummies in major cities at least.
If you support this idea, please post and keep this thread alive. Also, you can suggest this via /feedback in-game if you are interested.
lordrichter wrote: »I thought they added practice dummies in Update 6...
You can use them all day long. Just remember to pay your bounty.
lordrichter wrote: »I thought they added practice dummies in Update 6...
You can use them all day long. Just remember to pay your bounty.
Funkopotamus wrote: »THIS IS NOT RIFT....
Alphashado wrote: »There are hundreds of fundamental features found in many MMOs because they are in demand., not because one is trying to copy the other.