Jacques Berge wrote: »I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake
Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol
Sandmanninja wrote: »Jacques Berge wrote: »I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake
Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol
Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.
Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.
Lord_Kreegan wrote: »These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
Sandmanninja wrote: »Jacques Berge wrote: »I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake
Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol
Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.
Sandmanninja wrote: »
Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.
hutchinsonhatch wrote: »Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.
I've worked out criteria for myself to seperate the wheed from the chaff, which are quite simple, yet effective to remain sanity:
- no involvement with people standing around naked in towns
- no involvement with anonymous invitations
- no interaction with people that jump around you to get your attention
- no involvement with people who strike quest-npcs with their weapons to express whatever they want to express this way
- I excuse myself and exit groups if people tell me what skills I have to use
- no involvement with node-ninjas
That eliminated a huge amount of people I otherwise had to endure.
If I don't find anyone at a specific moment because of the list of "death-criteria", I do something else, because the NPC most likely will be there when I come back.
I'm playing MMOs way too long to bother with people I wouldn't invite for a barbecue.
hutchinsonhatch wrote: »Lord_Kreegan wrote: »These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
I agree with the cut out parts, but the quoted paragraph strikes me as odd.
There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.
Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."
My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.
Cherryblossom wrote: »that would PsVE ie. Players Vs Enviroment.
I would agree that half the fun at end game is grouping up to do these things, but in this game currently you have to group up to reach end game!
This!Lord_Kreegan wrote: »...
These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
...
Yes you could level past 50 before finishing the main questline, I was VR2 before I killed Molag.
I was busy in PvP from late 40's till VR2 as I was progressing for a while there, however I needed more skill points and shards etc so I needed to get to other PvE zones and had to defeat Molag to do so.
SteveCampsOut wrote: »Yes you could level past 50 before finishing the main questline, I was VR2 before I killed Molag.
I was busy in PvP from late 40's till VR2 as I was progressing for a while there, however I needed more skill points and shards etc so I needed to get to other PvE zones and had to defeat Molag to do so.
What most people mean by can't get past 50 to the VR levels is they couldn't access the VR zones til they kill old Moldy Baldguy..... just sayin'....
First I have to say this.
I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.
The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.
No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.
There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.
I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.
It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.
Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.
So other than Craglorn, PVP and dungeons....there's nothing? Really what you mean is, nothing you can do in a Massively-Multiplayer game-- alone.
You must not like this game. Maybe try another. Skyrim is great.
Very weird, I have never run into people not helping on bosses except the ones who run for chests and heavy sacks.SteveCampsOut wrote: »hutchinsonhatch wrote: »Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.
I've worked out criteria for myself to seperate the wheed from the chaff, which are quite simple, yet effective to remain sanity:
- no involvement with people standing around naked in towns
- no involvement with anonymous invitations
- no interaction with people that jump around you to get your attention
- no involvement with people who strike quest-npcs with their weapons to express whatever they want to express this way
- I excuse myself and exit groups if people tell me what skills I have to use
- no involvement with node-ninjas
That eliminated a huge amount of people I otherwise had to endure.
If I don't find anyone at a specific moment because of the list of "death-criteria", I do something else, because the NPC most likely will be there when I come back.
I'm playing MMOs way too long to bother with people I wouldn't invite for a barbecue.
Quoted for absolute agreement!hutchinsonhatch wrote: »Lord_Kreegan wrote: »These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
I agree with the cut out parts, but the quoted paragraph strikes me as odd.
There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.
Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."
My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.
And those are precisely the sort of players I would hunt down just to add to my ignore list! That's seriously dysfunctional! Sorry you had to run into that sort.
hutchinsonhatch wrote: »Lord_Kreegan wrote: »These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
I agree with the cut out parts, but the quoted paragraph strikes me as odd.
There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.
Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."
My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.
Lord_Kreegan wrote: »You suffered the consequences of not grouping, formally or informally, at that time.