Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
I also agree with the first two respondents and I don't usually jump on negative responses.
Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
Wait, how did you know whale ass is boring? :0
Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.
Should all these players be denied access to content they are paying for?
infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
Wait, how did you know whale ass is boring? :0
I did not read "ass" out of those three dots... Maybe something is wrong with me
Jacques Berge wrote: »Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content...
infraction2008b16_ESO wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
Wait, how did you know whale ass is boring? :0
I did not read "ass" out of those three dots... Maybe something is wrong with me
The swear filter on here replaces all swear words with three dots. Don't know why the guy above was thinking of a water mammals butt... strange fetish there
First I have to say this.
I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.
The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.
No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.
There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.
I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.
It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.
Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.
Jacques Berge wrote: »Jacques Berge wrote: »
Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.
MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.
Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?
Players shouldn't have to re-roll toons to keep playing because there is a whole zone (Craglorn) catering to group only playing, which is the only zone with higher than Vet10 content.
I also feel that the Main, Fighter's Guild and Mage's guild quests should be made to allow you to group up with a friend if you want to. They shouldn't be just solo only. But if you do take someone along, then it should be scaled up a little bit.
Most casual/solo players don't give a crap about the dailies and another portion of them won't set foot in Cyrodiil because they don't want to deal with the PvP that goes on there. Now if they could turn that option off to not interact with PvPers, so they can go to that zone to do those quests, that would be another story. But it will never happen.
But I feel all play styles need to be catered to, even if that means they need to add additional servers to split group players from Casual/Solo players.
I have seen over 20 players who are over 60 years of age whom have voiced over the last few months that while they love this game, they love the content etc, they can't play the group stuff in such a manner any more, that allows them to keep up with the new Elitists, and therefore they are cut off from content they are paying to have access too. These are aged players who started out in WOW or earlier and love MMOs, but they have realized they have to change their gaming style because of their age.
Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.
Should all these players be denied access to content they are paying for?
I sure in the heck don't agree with that. Not when a mechanic can be put into place that would easily allow them access to that content that would not affect any other players.
When Vet content was released, they made options for the dungeon to be either Normal or Vet. This allowed casual players to go back and do the content at a later date either on their own or with one or two other people, not for the loot, but for the content and storyline. If they had to stop suddenly, it didn't impact 4 or more other people. It didn't inconvenience other people.
But now, with the scaling, they might as well throw that out the window.
With the new scaling going on, more and more people are going to find themselves actually inconvenienced by the casual player who has to suddenly leave in the middle of a dungeon or boss fight leaving the other players hanging. That is not going to make other players want to group.
ZOS needs to grow a pair, and stop trying to fit ESO into a typical MMO skin. They NEED to do something that will break ESO away from that mold into a position where they can take advantage and please most of their player base. Both the Casual/Solo group and the more hardcore MMO oriented players.
This means they have got to start implementing PLAYER OPTIONS into this game if it is going to survive.
TES players are mainly solo and casual players, though there are also MMO players who are TES fans too. BUT ALL are very, very LOYAL players. They will play Morrowind, Oblivion and Skyrim over and over again. (I have 2500+ hrs on just Skyrim alone). They don't just drop a game without good reason. If it's good, they will come back to it. One of those big reasons to drop a game would be making the game and it's future content not very playable or boring for their casual play style.
Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.
What ZOS NEEDS to do, is find a way to keep these players IN THE GAME!!! ACTIVELY, playing so that they don't lose their subscription. But they are not going to do that by forcing group play and making things so hard that a casual/solo player can't go back and do things on their own when they cannot or don't want to find a group to do something with.
It is my opinion, that ZOS did not have the foresight to consider the fact Elite, highly experienced MMO players were going to blow through their zoned content within the first month and a half after release. Most of those players were group players, who then whined and whined for more content because PvP sucked due to lag.
Craglorn, Group zone was then released a couple months later. All these player ran there and started grinding their levels higher. Then Trials and Arena were added on top of that.
Suddenly, the Casual/Solo players started catching up. They all finished the zones and Cadwell's Silver and Gold and are now chomping at the bit for new content. They go to Craglorn and what do they find. Group only quests. Groups for Grinding, but a hell of time to try to get in any group to do the quests they want to do because they either don't fit into another Elitist player's mold, or everyone is just grinding instead of doing quests.
Then on the six month mark, ZOS releases a transition patch where XP is screwed up and Group players are catered to so much, the Casual/Solo player is basically kicked out into the cold and told to suck it up. It's no wonder a large group of the player base is p**sed off.
Unfortunately, the more ZOS overlooks the casual/solo player, the more Elitists tell the casual/solo player to go away, unsub, you below here, the more will actually leave, and so will their $$'s. Eventually, there will just be a small hard core player base left with ever dwindling subs, which will eventually cause the game to go offline for good.
Just this month, we have the WoW expansion, Dragon Age: Inquisition, and Assassins Creed Unity. These are 3 HUGE games, two of which mainly cater to the casual/solo player, and one that also caters to casual Multiplayer!
That's a tough stack for ZOS to compete against, and having other players telling casual/solo players they should go elsewhere is not doing ZOS nor you any favours in the long run.
The more players you can keep in this game, even if you don't like or agree with their play style, the better for everyone! Casual/Solo players will play this game for years and years, but they have to have content equal to what Group players are receiving. ZOS needs to change the balance of this game, so that casuals/solo and group players can access all the content in the game in the style they prefer to play and I really don't feel it would be that hard for them to implement.
But the more they cater to one play style, the more they are going to shut potential customers out and the more money they will lose. I would hate to see it happen, but when it does, I will be there to say, "I told you so".
infraction2008b16_ESO wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »infraction2008b16_ESO wrote: »Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
He said "what dailies?" not that he doesn't like
to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
Wait, how did you know whale ass is boring? :0
I did not read "ass" out of those three dots... Maybe something is wrong with me
The swear filter on here replaces all swear words with three dots. Don't know why the guy above was thinking of a water mammals butt... strange fetish there
SteveCampsOut wrote: »Jacques Berge wrote: »Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content...
Maybe it shouldn't be! Open your mind. Think outside the box! Just because something has "Always been that way" doesn't make it the only way or even the best way. God forbid TESO should come out with something for everyone that's new, different and exciting!
Try completing the Vastarus quests when you are from EP.Nebthet: your ignorance of Cyrodiil is incredible. You can go to a map campaign dominated by your Alliance and will probably never run into an "enemy" player. Quest in 99.9% safety.
Solo is not equal to casual.
I'm a casual gamer, retired from being hardcore, and I enjoy grouping all the time.
DigitalHype wrote: »I can empathize with the OP. I have two VR10 characters. Finished Cadwell's gold twice. Cleared all the zones, and got the achievements (dolmens, locations, explorer, quests, etc). Level50 crafting, on everything. Aside from Nirn, just have a handful of traits left to learn (time sink).
I don't have the flexibility to schedule playtime with an organized guild, anymore. Many times I might have to leave the game with little notice. So, when I do have a extended period of time when I can commit , I have to hope for a PUG. Which seldom ever works out. And the LFG system seldom ever works.
There is an endgame. But, it isn't for casuals (like the beginning and middle-game are). Unless you are into PvP. And this games PvP aspect leaves much to be desired, even for folks that enjoy it. And, personally it isn't for me. If I want to PvP, I play games like PlanetSide 2.
I've enjoyed this game. And still do, to some extent. I don't feel cheated, nor upset. Like many, I'd hoped for more. But, with the recent updates, I suspect this game might be heading in a direction that isn't really for players like me and OP. Nothing wrong with that, in general. Just a commentary.
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Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.
mattgbrowneub17_ESO wrote: »If you refuse to join a pve guild and group up when you know you have an hour or two to focus on ESO I understand but you're missing out there's a lot of friendly and patient people who won't hold it against you if you're in a group and have to bail because usually they can grab a replacement in guild chat.
But if you really won't group the honus is on you to find solo casual content to take part in.
One suggestion would be to take part in the economy of this MMO. Craft purple sets and sell them in zone or guild chat/store and become the go to guy in your faction for crafted goods. If you're a lvl 50 enchanted you can make monumental glyphs and sell them for a nice profit.
I highly recommend joining your buff campaign in cyrodiil, as have others. Skyshard hunting and completing the different quest hubs is great fun.
The delves in cyrodiil as well are very fun to run solo.
Lastly I'd say start small. Go to Craglorn and LFG for delve achievements and I think you'll see how unimposing grouping can be. Just be upfront with your group that your RL is hectic and you might have to let them know you'll be logging off unexpectedly. But never just log off without saying anything cause thats Richard.
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Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.
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Actually there are a lot of people that do that, this is exactly the type of players maintain MMOs alive and that is the type of content MMO devs must provide in order to stay in business. ESO at the moment still hasn't enough of that type of repeatable content.It needs more and more varied repeatable content.
I know that some people would like a new solo zone per faction every 6 weeks but that is impossible.No MMO can put enough solo story content as fast enough as player can devour it. Especially at the quality of ESO. MMOs survive by the quality and variety of their repeatable end game content and the replay value of their solo content.
I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.