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The real problem for us casuals.

  • Imryll
    Imryll
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    Certainly an option. Of course, the departure of those who prefer solo content is unlikely to be revenue neutral for ZOS ... It will be interesting to see whether they wish us to continue to feel that the game is "for us" after the initial exploration/leveling period. It's my sense that we're not really outliers in the player base for this game, but I don't have the sort of data they should have about how folks are spending their time in-game.

    I'm a slow enough leveler that I'm unlikely to reach the OP's dilemma for some time, but I'm also unlikely to continue paying a month fee once I've exhausted the content that interests me. If ZOS makes it clear via their choices that they're OK with my departure, I'll find something else to play when the time comes.

    Edited by Imryll on November 11, 2014 9:55AM
  • Circuitous
    Circuitous
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    It's a bummer, but if there's no content for you, your best bet is to take a nice, long break from ESO. Come back when Wrothgar drops and there's a bunch more (likely repeatable) solo content.

    We have a good idea of what the release schedule is like. You know when potential change is coming. If your problem is that you're paying for content you don't want to do, stop paying. There's no switch they can flip to give you solo content, it'll be a while. Keep following the game while you're out and come back when you're properly catered to.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.
  • Jacques Berge
    Jacques Berge
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • hutchinsonhatch
    hutchinsonhatch
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    seanvwolf wrote: »
    I also agree with the first two respondents and I don't usually jump on negative responses.

    I don't consider to be the 2 answers above your post as being negative. They're actually rather helpful.

    Another thought... if you extract the information given in the OP, does it strike you as a form of viral marketing?
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.
  • Jacques Berge
    Jacques Berge
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    What game do you play where dailies are exciting?... Oh and what's a little added danger to spice things up? Especially since you can Rez right next door
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Marthenil
    Marthenil
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    Wait, how did you know whale ass is boring? :0
  • Jitterbug
    Jitterbug
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    Marthenil wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    Wait, how did you know whale ass is boring? :0

    I did not read "ass" out of those three dots... Maybe something is wrong with me
  • Fruitmass
    Fruitmass
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    Nebthet78 wrote: »
    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    Not to be a jerk or to be rude but this is a really poor argument for a few reasons:

    1. Real life takes precedent over a game. If there's an emergency or family/job situation that comes first without question. The thought that it might eat into your game time shouldn't even be going through your mind at all in that department.

    2. Even hardcores get pulled away from their game. Things come up unexpectedly, it can't be helped. However the majority of hardcores general have in game activities planned so they know to organize their RL schedules accordingly.

    3. You knew when you got a job, got married and/or had kids it was going to cut into your game time. That's on you :p .

    4. Nobody is denied content. What your offered you may not like (and nobody guaranteed that you would) but nobody is saying that you absolutely cannot under any circumstances participate. You are not physically (digitally?) blocked from doing anything in this game.

    I can appreciate where your coming from, really I can. I'm stuck in that funny little spot between casual and hardcore. I usually have time to play for a good few hours but I generally can't be bothered with full out raiding or serious pvp. I would love to see content that doesn't require groups or eat up hours of my time. It does suck that I'm likely going to miss out on a lot of content, I likely will never become Emperor, never hit the top 100 on any leader board, I'll likely never own a single piece of uber gear. It blows but it happens. Not just in games but in life as well.

    Consider this scenario:
    Two people work for the same company and do the same task. Difference is
    employee A works full time every day of the week. He makes $20k at the end of every pay period. Employee B works part time five days a week. He makes $12k at the end of every pay period.

    Does employee B deserve the same pay as employee A just because they both do the same job?

    The answer is likely no. Why? Because employee A puts in more time into his job so he gets the better reward.

    The same logic applies to the casual/hardcore debate. Now that's not to say that casuals don't work hard. They do. But hardcore players invest considerably more into their gameplay.

    As for end content being group oriented, franky I think folks are missing a major point with endgame content: To keep the majority of players occupied for as long as possible while the devs work on new content.

    Best way to do that (short of time-gated content) is to throw out group content to slow players down so they don't just blow through available end game and complain about not having end game. True this can backfire. Right now end game is either a hit or miss with players.

    However we've all got to keep in mind that the devs are still pushing content out and nothing is set in stone. Right now groupers are in the spot light, solo players will get their turn too and eventually (gods willing) so will pvpers. We just have to give it time.
    Edited by Fruitmass on November 11, 2014 11:13AM
    Beware all ye who log on for here there be typos...
  • Frenkthevile
    Frenkthevile
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    I really want to know...what do you do in WoW that is not PvP and not group content??? You go around catching pokemons?
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Jitterbug wrote: »
    Marthenil wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    Wait, how did you know whale ass is boring? :0

    I did not read "ass" out of those three dots... Maybe something is wrong with me

    The swear filter on here replaces all swear words with three dots. Don't know why the guy above was thinking of a water mammals butt... strange fetish there
  • SteveCampsOut
    SteveCampsOut
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    Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content...

    Maybe it shouldn't be! Open your mind. Think outside the box! Just because something has "Always been that way" doesn't make it the only way or even the best way. God forbid TESO should come out with something for everyone that's new, different and exciting!

    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
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  • babylon
    babylon
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    Jitterbug wrote: »
    Marthenil wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    Wait, how did you know whale ass is boring? :0

    I did not read "ass" out of those three dots... Maybe something is wrong with me

    The swear filter on here replaces all swear words with three dots. Don't know why the guy above was thinking of a water mammals butt... strange fetish there

    He's a pvper/raider. Those guys spend way too much time with other guys. Hence...***
  • Nihil
    Nihil
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    Theosis wrote: »
    First I have to say this.

    I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.

    The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.

    No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.

    There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.

    I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.

    It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.

    Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.

    While the frustration can be understandable, there will never be an mmo that will cater to every aspect for players. This game has been more solo friendly then a lot of other ones I have played. Due to me working 2 jobs and wanting to spend time with my fiance I get little time to actually group up too, instead I decide to make parts of the game challanging for me. I have been soloing the delves in craglorn (got all the skyshards need to work on killing quite a few of the boss' still tho) with a very unoptimal build as I am working on leveling skills at the same time. Cyrodiil can also be fun soloing, I have entered for the pvp and pve aspect (choose a campaign that one of the alliances have for a buff server, I am in EP and going to AD buff server I still rarely run into them when I am trying to do the pve aspect of Cyrodiil).

    If the game isn't currently fun then it might also be time for a break, they will release new content at some point that you might find interesting. They have already mentioned a couple updates that will work for the solo player, just they really didn't have much for the group players at the start of the game, so it does make sense that their has been a lot more focus on that sense launch.
  • MornaBaine
    MornaBaine
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    Nebthet78 wrote: »
    Nebthet78 wrote: »
    Nebthet78 wrote: »
    palidandk wrote: »
    Hahaha the benefits of not having a wife and kids and having a super easy job lol

    That explains your attitude about those who are casual/solo players. Especially those who have an actual life out side this game which is their priority.

    Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.

    MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.

    Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?

    Players shouldn't have to re-roll toons to keep playing because there is a whole zone (Craglorn) catering to group only playing, which is the only zone with higher than Vet10 content.

    I also feel that the Main, Fighter's Guild and Mage's guild quests should be made to allow you to group up with a friend if you want to. They shouldn't be just solo only. But if you do take someone along, then it should be scaled up a little bit.

    Most casual/solo players don't give a crap about the dailies and another portion of them won't set foot in Cyrodiil because they don't want to deal with the PvP that goes on there. Now if they could turn that option off to not interact with PvPers, so they can go to that zone to do those quests, that would be another story. But it will never happen.

    But I feel all play styles need to be catered to, even if that means they need to add additional servers to split group players from Casual/Solo players.

    I have seen over 20 players who are over 60 years of age whom have voiced over the last few months that while they love this game, they love the content etc, they can't play the group stuff in such a manner any more, that allows them to keep up with the new Elitists, and therefore they are cut off from content they are paying to have access too. These are aged players who started out in WOW or earlier and love MMOs, but they have realized they have to change their gaming style because of their age.

    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    I sure in the heck don't agree with that. Not when a mechanic can be put into place that would easily allow them access to that content that would not affect any other players.

    When Vet content was released, they made options for the dungeon to be either Normal or Vet. This allowed casual players to go back and do the content at a later date either on their own or with one or two other people, not for the loot, but for the content and storyline. If they had to stop suddenly, it didn't impact 4 or more other people. It didn't inconvenience other people.

    But now, with the scaling, they might as well throw that out the window.

    With the new scaling going on, more and more people are going to find themselves actually inconvenienced by the casual player who has to suddenly leave in the middle of a dungeon or boss fight leaving the other players hanging. That is not going to make other players want to group.

    ZOS needs to grow a pair, and stop trying to fit ESO into a typical MMO skin. They NEED to do something that will break ESO away from that mold into a position where they can take advantage and please most of their player base. Both the Casual/Solo group and the more hardcore MMO oriented players.

    This means they have got to start implementing PLAYER OPTIONS into this game if it is going to survive.

    TES players are mainly solo and casual players, though there are also MMO players who are TES fans too. BUT ALL are very, very LOYAL players. They will play Morrowind, Oblivion and Skyrim over and over again. (I have 2500+ hrs on just Skyrim alone). They don't just drop a game without good reason. If it's good, they will come back to it. One of those big reasons to drop a game would be making the game and it's future content not very playable or boring for their casual play style.

    Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.

    What ZOS NEEDS to do, is find a way to keep these players IN THE GAME!!! ACTIVELY, playing so that they don't lose their subscription. But they are not going to do that by forcing group play and making things so hard that a casual/solo player can't go back and do things on their own when they cannot or don't want to find a group to do something with.

    It is my opinion, that ZOS did not have the foresight to consider the fact Elite, highly experienced MMO players were going to blow through their zoned content within the first month and a half after release. Most of those players were group players, who then whined and whined for more content because PvP sucked due to lag.
    Craglorn, Group zone was then released a couple months later. All these player ran there and started grinding their levels higher. Then Trials and Arena were added on top of that.

    Suddenly, the Casual/Solo players started catching up. They all finished the zones and Cadwell's Silver and Gold and are now chomping at the bit for new content. They go to Craglorn and what do they find. Group only quests. Groups for Grinding, but a hell of time to try to get in any group to do the quests they want to do because they either don't fit into another Elitist player's mold, or everyone is just grinding instead of doing quests.

    Then on the six month mark, ZOS releases a transition patch where XP is screwed up and Group players are catered to so much, the Casual/Solo player is basically kicked out into the cold and told to suck it up. It's no wonder a large group of the player base is p**sed off.

    Unfortunately, the more ZOS overlooks the casual/solo player, the more Elitists tell the casual/solo player to go away, unsub, you below here, the more will actually leave, and so will their $$'s. Eventually, there will just be a small hard core player base left with ever dwindling subs, which will eventually cause the game to go offline for good.

    Just this month, we have the WoW expansion, Dragon Age: Inquisition, and Assassins Creed Unity. These are 3 HUGE games, two of which mainly cater to the casual/solo player, and one that also caters to casual Multiplayer!

    That's a tough stack for ZOS to compete against, and having other players telling casual/solo players they should go elsewhere is not doing ZOS nor you any favours in the long run.

    The more players you can keep in this game, even if you don't like or agree with their play style, the better for everyone! Casual/Solo players will play this game for years and years, but they have to have content equal to what Group players are receiving. ZOS needs to change the balance of this game, so that casuals/solo and group players can access all the content in the game in the style they prefer to play and I really don't feel it would be that hard for them to implement.

    But the more they cater to one play style, the more they are going to shut potential customers out and the more money they will lose. I would hate to see it happen, but when it does, I will be there to say, "I told you so".

    That, Sir, is a wall o text worthy of...well...me. :) And I agree with pretty much all of it. What I feel MMOs makers fail to realize is that these "hardcore" and "elite" players (youngsters without a lot of responsibilities for the most part) are going to blow through content and then scream for more....but no matter how frantically ZoS scrambles to make them happy they are STILL going to leave in droves when they have A) "beaten" your game and, even more importantly, B ) the next shiny new games comes out. This demographic is not only incredibly demanding but they have absolutely no loyalty to your title and never will, no matter what you give them. I'm not saying that's bad of them, it's their playstyle and they are welcome to it. But it IS foolish of gaming companies to keep scrambling in a completely vain attempt to keep them instead of focusing on their potential long term customers. Because in the end, they lose both.
    Edited by MornaBaine on November 11, 2014 11:32AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Marthenil
    Marthenil
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    Jitterbug wrote: »
    Marthenil wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    He said "what dailies?" not that he doesn't like
    to do some. The only daily quests beyond VR10 in this game are for tight 4 man groups which imo are more a pain than the queue-able vet dungeons and not as rewarding.

    There are daily quests in the 5 questing hubs around Cyrodiil. If you go to your alliances buff zone, you are unlikely to even see the enemy, let alone get jumped.

    There's no guarentee you will be safe in a pvp area. Plus those quests are as boring as whale ***, weren't as much effort put in to them.

    Wait, how did you know whale ass is boring? :0

    I did not read "ass" out of those three dots... Maybe something is wrong with me

    The swear filter on here replaces all swear words with three dots. Don't know why the guy above was thinking of a water mammals butt... strange fetish there

    Oh I didn't know that, thanks for clarifying. I thought it replaced each character with a star, and the only word that could fit in my mind was that :expressionless:
  • infraction2008b16_ESO
    infraction2008b16_ESO
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    Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content...

    Maybe it shouldn't be! Open your mind. Think outside the box! Just because something has "Always been that way" doesn't make it the only way or even the best way. God forbid TESO should come out with something for everyone that's new, different and exciting!

    One problem is not necessarily grouping is the fact you need a full trinity tank/heal/dd for everything. I can understand that for trials and vets but for dailies?

    Imo it wouldn't be so bad to group for dailies if you didn't need specific roles for them.
  • Winnower
    Winnower
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    Solo is not equal to casual.

    I'm a casual gamer, retired from being hardcore, and I enjoy grouping all the time. I have career, spouse, garden, and other hobbies. I meet my responsibilities and pay the bills and do yoga and cook from scratch at home.

    I know hardcore solo players. This game is not for hardcore solo players unless you enjoy having many characters.

    Unless you are doing grouping at endgame, whether 4-man or 12-man, there is no reason in this game to be over VR10.

    And if the OP has truly done everything available on his main at VR11, then that character has progressed as far as it can so it wins. Now go make a new one.
    VR14 Templar, VR14 DK, VR8 DK, VR7 NB, VR1 Sorcerer;
    All 3 Alliances;
    2 Pre-order Imperial Accounts, yes that means 16 characters on NA alone
  • Blo0dstorm
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    Gillysan wrote: »
    Nebthet: your ignorance of Cyrodiil is incredible. You can go to a map campaign dominated by your Alliance and will probably never run into an "enemy" player. Quest in 99.9% safety.
    Try completing the Vastarus quests when you are from EP.
    Not my idea of the fun.
    Just got killed in Vastarus and will have to walk/sneak the whole way back there.
    Hopefully I will find a more EP dominated campaign.

  • Sallington
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    What I find hilarious is that ESO has more solo content, at much higher quality, than most if not all MMOs out there today.
    Edited by Sallington on November 11, 2014 4:21PM
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  • AlexDougherty
    AlexDougherty
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    Winnower wrote: »
    Solo is not equal to casual.

    I'm a casual gamer, retired from being hardcore, and I enjoy grouping all the time.

    Agreed, also a casual gamer, and while I haven't grouped much in ESO, I grouped all the time in SWTOR (SWTOR had a better system for group missions IMHO).

    Not looking forward to when I finish cadwells gold (only just started silver so quite a while), but when I do I will group and do PVP.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Garetth
    Garetth
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    I can empathize with the OP. I have two VR10 characters. Finished Cadwell's gold twice. Cleared all the zones, and got the achievements (dolmens, locations, explorer, quests, etc). Level50 crafting, on everything. Aside from Nirn, just have a handful of traits left to learn (time sink).

    I don't have the flexibility to schedule playtime with an organized guild, anymore. Many times I might have to leave the game with little notice. So, when I do have a extended period of time when I can commit , I have to hope for a PUG. Which seldom ever works out. And the LFG system seldom ever works.

    There is an endgame. But, it isn't for casuals (like the beginning and middle-game are). Unless you are into PvP. And this games PvP aspect leaves much to be desired, even for folks that enjoy it. And, personally it isn't for me. If I want to PvP, I play games like PlanetSide 2.

    I've enjoyed this game. And still do, to some extent. I don't feel cheated, nor upset. Like many, I'd hoped for more. But, with the recent updates, I suspect this game might be heading in a direction that isn't really for players like me and OP. Nothing wrong with that, in general. Just a commentary.


    ^ Exactly this. Excellent post!
  • Dreizopf
    Dreizopf
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    Theosis wrote: »
    .....
    Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.

    This!
    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
    You should say what you are meaning. If you don't say what you are meaning, you don't mean what you are saying.
    (Wittgenstein, "Lycidas", Christoph Marzi)
  • mattgbrowneub17_ESO
    If you refuse to join a pve guild and group up when you know you have an hour or two to focus on ESO I understand but you're missing out there's a lot of friendly and patient people who won't hold it against you if you're in a group and have to bail because usually they can grab a replacement in guild chat.

    But if you really won't group the honus is on you to find solo casual content to take part in.

    One suggestion would be to take part in the economy of this MMO. Craft purple sets and sell them in zone or guild chat/store and become the go to guy in your faction for crafted goods. If you're a lvl 50 enchanted you can make monumental glyphs and sell them for a nice profit.

    I highly recommend joining your buff campaign in cyrodiil, as have others. Skyshard hunting and completing the different quest hubs is great fun.
    The delves in cyrodiil as well are very fun to run solo.

    Lastly I'd say start small. Go to Craglorn and LFG for delve achievements and I think you'll see how unimposing grouping can be. Just be upfront with your group that your RL is hectic and you might have to let them know you'll be logging off unexpectedly. But never just log off without saying anything cause thats Richard.
  • Garetth
    Garetth
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    If you refuse to join a pve guild and group up when you know you have an hour or two to focus on ESO I understand but you're missing out there's a lot of friendly and patient people who won't hold it against you if you're in a group and have to bail because usually they can grab a replacement in guild chat.

    But if you really won't group the honus is on you to find solo casual content to take part in.

    One suggestion would be to take part in the economy of this MMO. Craft purple sets and sell them in zone or guild chat/store and become the go to guy in your faction for crafted goods. If you're a lvl 50 enchanted you can make monumental glyphs and sell them for a nice profit.

    I highly recommend joining your buff campaign in cyrodiil, as have others. Skyshard hunting and completing the different quest hubs is great fun.
    The delves in cyrodiil as well are very fun to run solo.

    Lastly I'd say start small. Go to Craglorn and LFG for delve achievements and I think you'll see how unimposing grouping can be. Just be upfront with your group that your RL is hectic and you might have to let them know you'll be logging off unexpectedly. But never just log off without saying anything cause thats Richard.


    As a V11.5 I can't tell you how many hours I have spent in Craglorn spamming zone chat and using the grouping tool looking for a groups for delves, quests or anything with no luck at all.

    Easy to say LFG like it's no problem when it's actually extremely hard to find a group.

  • Audigy
    Audigy
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    PBpsy wrote: »
    Nebthet78 wrote: »
    ....................................
    Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.

    ...............

    Actually there are a lot of people that do that, this is exactly the type of players maintain MMOs alive and that is the type of content MMO devs must provide in order to stay in business. ESO at the moment still hasn't enough of that type of repeatable content.It needs more and more varied repeatable content.

    I know that some people would like a new solo zone per faction every 6 weeks but that is impossible.No MMO can put enough solo story content as fast enough as player can devour it. Especially at the quality of ESO. MMOs survive by the quality and variety of their repeatable end game content and the replay value of their solo content.

    I agree that new content every 6 weeks is an illusion, however I disagree that MMOs can only survive by offering daily & weekly quests for dungeons or raids.

    There is a game called Ultima Online, its the mother of all MMO games and its alive for 17 years without this type of content.

    You are free to do whatever you want to do in that game, crafters make spell casting possible, tamers allow others to ride horses, then again you can build a house, join one of the many events like city raids ...

    That whole repeatable dungeon crawler content is not something an MMO needs, its a special type of player that does but those are in a minority still, even though they play 10 hours a day or more.

    I wish people would realize this and stop asking for the wow feed just because it is so popular. MMOs were there before wow took over and they will still be there when wow closes down.

    Instead of copying a broken record, inventing a new one is key and this ZO must learn. The daily quests are not what players want, they become repetitive and the only reason why they are done is the item reward.

    Its funny to think about it, Ultima never needed that and still has the biggest replay value of all MMOs to date.
  • Armitas
    Armitas
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    Theosis wrote: »

    I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.

    In every MMO there is a point where a stand alone game ends, and the player emergent game begins. Just as Skyrim ends once all the quests and any possible exploration is accomplished this game will have an end point for solo players. This is not the case for those who group because the existence of other players to interact with creates an emergent aspect of the game that is dynamic and growing. While this emergent part of the game does consume content the rate at which it does so is far slower than the solo player consumes content.

    They simply cannot keep up with a solo players appetite for real content. All the alliance maps can be consumed in a day by solo players but for the most part Craglorn still remains active and unconsumed for those that group and play with others.

    Without engaging in the MMO portion of the game you have basically purchased a stand alone Elder Scrolls release. For a perpetual Elder Scrolls game you really have to engage with the player base because that is where the perpetual part of an MMO is derived.

    About the only solo content they can release that won't be immediately consumed is to make daily solo dungeons with a carrot that requires a multitude of runs to aquire. However these types of grinds don't come with any intrinsic interest in them like quests do, only an interest in the carrot at the end.
    Edited by Armitas on November 11, 2014 5:41PM
    Retired.
    Nord mDK
  • yodased
    yodased
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    If I can chime in,

    The point is that you are currently done with the aspect of the game that you enjoy and can play and there isn't anything 'more' for your specific way of playing.

    The developers have made the decision to include more group focused content on these rounds for reasons they know, probably because the majority of players want it or they assume it or maybe it was a coinflip. Whatever the reason is the reason and thats the way it was delivered to us.

    That being said:

    There are new veteran SOLO areas coming, so yes it may not be on the time schedule that is the best for you specifically, but its coming.

    Maybe take a break until that content is released?
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • JustinA7X
    JustinA7X
    Soul Shriven
    So if you don't like group content what are you gonna do at 90 in WoW? raid? pvp? oh wait...
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