Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
As a V11.5 I can't tell you how many hours I have spent in Craglorn spamming zone chat and using the grouping tool looking for a groups for delves, quests or anything with no luck at all.
Easy to say LFG like it's no problem when it's actually extremely hard to find a group.
Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.
Should all these players be denied access to content they are paying for?
I am one such player, and I can firmly say that yes, yes we should be denied access to the elite endgame portions of the game. We are not elite endgame players. We are casual scrubs, and that's fine.
I know I will never get the new cool epix lewt, and that is also fine. I used to get those drops, back in the day, but it's a young man's game, and there is nothing wrong with that.
I chose to get a job and a family, very well knowing that it would cut into my game time. But that is more than fine. Cause those choices are life, this is a game...
Im still leveling, but I'll consider myself casual as well. I have yet to reach max level let alone veteran ranks but I would prefer some more content or systems that rely less on finding a capable group and more on your own ability. Thats not to say that I do not enjoy the social and group portions of MMOs.
And some of the original posters are correct..how many times can you play skyrim? Even if you play an MMO as a solo player, its the joy of seeing other people running around doing their own thing...reading zone chat, seeing someone that is in trouble and helping them, etc.
In any case, I don't mind forced group content as long as there are solid instant grouping features available. Diablo 3, for example, is a great example of this. Instant grouping.
However, one thing to the OP...eventually you DO run out of things to do in MMOs. Happens in every game, and definitely happens in WoW. Once you clear a raid a few times, got your gear...then what?
Jacques Berge wrote: »Jacques Berge wrote: »
Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.
MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.
Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?
Players shouldn't have to re-roll toons to keep playing because there is a whole zone (Craglorn) catering to group only playing, which is the only zone with higher than Vet10 content.
I also feel that the Main, Fighter's Guild and Mage's guild quests should be made to allow you to group up with a friend if you want to. They shouldn't be just solo only. But if you do take someone along, then it should be scaled up a little bit.
Most casual/solo players don't give a crap about the dailies and another portion of them won't set foot in Cyrodiil because they don't want to deal with the PvP that goes on there. Now if they could turn that option off to not interact with PvPers, so they can go to that zone to do those quests, that would be another story. But it will never happen.
But I feel all play styles need to be catered to, even if that means they need to add additional servers to split group players from Casual/Solo players.
I have seen over 20 players who are over 60 years of age whom have voiced over the last few months that while they love this game, they love the content etc, they can't play the group stuff in such a manner any more, that allows them to keep up with the new Elitists, and therefore they are cut off from content they are paying to have access too. These are aged players who started out in WOW or earlier and love MMOs, but they have realized they have to change their gaming style because of their age.
Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.
Should all these players be denied access to content they are paying for?
I sure in the heck don't agree with that. Not when a mechanic can be put into place that would easily allow them access to that content that would not affect any other players.
When Vet content was released, they made options for the dungeon to be either Normal or Vet. This allowed casual players to go back and do the content at a later date either on their own or with one or two other people, not for the loot, but for the content and storyline. If they had to stop suddenly, it didn't impact 4 or more other people. It didn't inconvenience other people.
But now, with the scaling, they might as well throw that out the window.
With the new scaling going on, more and more people are going to find themselves actually inconvenienced by the casual player who has to suddenly leave in the middle of a dungeon or boss fight leaving the other players hanging. That is not going to make other players want to group.
ZOS needs to grow a pair, and stop trying to fit ESO into a typical MMO skin. They NEED to do something that will break ESO away from that mold into a position where they can take advantage and please most of their player base. Both the Casual/Solo group and the more hardcore MMO oriented players.
This means they have got to start implementing PLAYER OPTIONS into this game if it is going to survive.
TES players are mainly solo and casual players, though there are also MMO players who are TES fans too. BUT ALL are very, very LOYAL players. They will play Morrowind, Oblivion and Skyrim over and over again. (I have 2500+ hrs on just Skyrim alone). They don't just drop a game without good reason. If it's good, they will come back to it. One of those big reasons to drop a game would be making the game and it's future content not very playable or boring for their casual play style.
Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.
What ZOS NEEDS to do, is find a way to keep these players IN THE GAME!!! ACTIVELY, playing so that they don't lose their subscription. But they are not going to do that by forcing group play and making things so hard that a casual/solo player can't go back and do things on their own when they cannot or don't want to find a group to do something with.
It is my opinion, that ZOS did not have the foresight to consider the fact Elite, highly experienced MMO players were going to blow through their zoned content within the first month and a half after release. Most of those players were group players, who then whined and whined for more content because PvP sucked due to lag.
Craglorn, Group zone was then released a couple months later. All these player ran there and started grinding their levels higher. Then Trials and Arena were added on top of that.
Suddenly, the Casual/Solo players started catching up. They all finished the zones and Cadwell's Silver and Gold and are now chomping at the bit for new content. They go to Craglorn and what do they find. Group only quests. Groups for Grinding, but a hell of time to try to get in any group to do the quests they want to do because they either don't fit into another Elitist player's mold, or everyone is just grinding instead of doing quests.
Then on the six month mark, ZOS releases a transition patch where XP is screwed up and Group players are catered to so much, the Casual/Solo player is basically kicked out into the cold and told to suck it up. It's no wonder a large group of the player base is p**sed off.
Unfortunately, the more ZOS overlooks the casual/solo player, the more Elitists tell the casual/solo player to go away, unsub, you below here, the more will actually leave, and so will their $$'s. Eventually, there will just be a small hard core player base left with ever dwindling subs, which will eventually cause the game to go offline for good.
Just this month, we have the WoW expansion, Dragon Age: Inquisition, and Assassins Creed Unity. These are 3 HUGE games, two of which mainly cater to the casual/solo player, and one that also caters to casual Multiplayer!
That's a tough stack for ZOS to compete against, and having other players telling casual/solo players they should go elsewhere is not doing ZOS nor you any favours in the long run.
The more players you can keep in this game, even if you don't like or agree with their play style, the better for everyone! Casual/Solo players will play this game for years and years, but they have to have content equal to what Group players are receiving. ZOS needs to change the balance of this game, so that casuals/solo and group players can access all the content in the game in the style they prefer to play and I really don't feel it would be that hard for them to implement.
But the more they cater to one play style, the more they are going to shut potential customers out and the more money they will lose. I would hate to see it happen, but when it does, I will be there to say, "I told you so".
Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
So people that dislikes grouping (or cant find groups), should just go and play 3-4 year old console game, they most likely experienced to death already lol?
What do you think would happen to ESO if all the solo'ers left to play single player games? Pretty sure that group pays more subscriptions than all the PvP'ers and Trial-spammers but together.
I'm not a solo'er myself. I think instanced PvE and PvP is way more fun than solo'ing quests. But I'm not bloody stupid. Telling solo'ers to shoo or get lost, is not a wise business decision.
Besides, with the current nerf to exp from both main quests and mobs, there's literally no fulfilling content for them out there once they reach VR11-12.
There has to be a balance between PvP, PvE, solo and grouping in online games. So far all actual content updates have been pure PvE for groups and raids. This while PvP and solo play haven't gotten a single content update in 7 months. It's a shame really, even if I do understand ZoS development- and financial limitations.
Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
I'm inclined to agree with Jacques. You admit to not wanting to play a large portion of the content that the developers designed and then complain about there not being enough for you. Does not compute.
Jacques Berge wrote: »Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
Yup!
As much as Jacques is DC and want his head on a pike outside my castle, he makes a good point. Skyrim sounds more like your thing.
However... PvP can be fun, IF you are with the right people. And that doesn't have to be in your own faction either, using tell in PvP (not just for rubbing it into someone you've pounded into the dirt) is a great way to meet fun and interesting people. It breathes life into the game.
I'm a PvE'er or was a PvE'er rather, and I've got to say that PvP has made this game worth continuing on when you've hit 'end game' content.
Try it, and by try it I mean give it a proper go. You might just like it.
If not, see you later and can I have your stuff.
(still don't know if LOL's are are good or bad)
I'll pretend they are good LOL's till ZOS give us another option that makes sense.
Edited for the sake of LOL's in this post. Really guys, stop already!
He's right though. The majority of the content post v10 is almost all group focused. Is it really to much to ask they cater to more play styles?
Jacques Berge wrote: »@Nebthet78
Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content... They've released essentially one chuck of end game, which was non existent at launch... If you're bored, play another toon (I have toon) or take a break.
Pve is not a solo game. In fact, the moment they stop pushing PvE group content, I'm out. As are most of the people I know in the game.
In fact, PvE is all about grouping up. Or used to be before the casualization that WoW introduced. It's about dungeon delving. Defeating bosses. With your friends and team mates. About cooperation. Working together.
That's what PvE is.
My 2c
I have to say that as a casual MMO player, even one with a greater tolerance of dailies and reputation grinds than it sounds like the OP has, this is just how things generally work as a non-raider; once I've reached max level I usually cancel my subscription until an expansion comes out. The nice thing about being a casual altaholic is that it usually takes so long to get to the 'endgame' that an expansion isn't far behind.
RDMyers65b14_ESO wrote: »The reason why I have a VR14 is that I was told by a guildmate that I was useless unless I was at the top end. I did both gold and silver before finding a grind to reach the top level. And now, it seems as if the fact that I don't have 'trial' experience makes me useless. So what was the point?
First I have to say this.
I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.
The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.
No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.
There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.
I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.
It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.
Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.
hutchinsonhatch wrote: »RDMyers65b14_ESO wrote: »The reason why I have a VR14 is that I was told by a guildmate that I was useless unless I was at the top end. I did both gold and silver before finding a grind to reach the top level. And now, it seems as if the fact that I don't have 'trial' experience makes me useless. So what was the point?
The point was that you fell for an idiot, unfortunately.