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The real problem for us casuals.

  • ShedsHisTail
    ShedsHisTail
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    There's a Catch 22 involved when playing just the solo content of a game and that's the fact that even if there were more of it, eventually (and probably quickly) you're going to complete it all again and be right back where you were.

    Adding more solo content just delays the inevitable.

    If Zeni were to tack a set of solo quests into the Craglorn story, you'd consume them in in a weekend and be right back in this same boat. Dailies are a similar conundrum, sure, they're great for a while, but at a certain point you realize that all you're doing is paying a subscription fee to run on a tread mill for X-hours a day.

    What makes group content more desirable for end game (from a design perspective) is that the grouping experience adds a level of dynamism and challenge to it which keeps people coming back to do it over and over without it feeling redundant so quickly. That's why, as someone else stated, when a game is dying the last folks to go are the socialites... The raiders, the RPers and the PvPers; the people who play the game in a group setting. Not just because they've made social connections, but because those social connections keep the content entertaining for a longer period of time.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • eliisra
    eliisra
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    So people that dislikes grouping (or cant find groups), should just go and play 3-4 year old console game, they most likely experienced to death already lol?

    What do you think would happen to ESO if all the solo'ers left to play single player games? Pretty sure that group pays more subscriptions than all the PvP'ers and Trial-spammers but together.

    I'm not a solo'er myself. I think instanced PvE and PvP is way more fun than solo'ing quests. But I'm not bloody stupid. Telling solo'ers to shoo or get lost, is not a wise business decision.

    Besides, with the current nerf to exp from both main quests and mobs, there's literally no fulfilling content for them out there once they reach VR11-12.

    There has to be a balance between PvP, PvE, solo and grouping in online games. So far all actual content updates have been pure PvE for groups and raids. This while PvP and solo play haven't gotten a single content update in 7 months. It's a shame really, even if I do understand ZoS development- and financial limitations.
  • mattgbrowneub17_ESO
    Garetth wrote: »

    As a V11.5 I can't tell you how many hours I have spent in Craglorn spamming zone chat and using the grouping tool looking for a groups for delves, quests or anything with no luck at all.

    Easy to say LFG like it's no problem when it's actually extremely hard to find a group.

    I see people agree with you but I can't imagine this being true, especially with grinding groups being nerfed. I haven't quested in Craglorn in a couple weeks but the only quest i had issues with grouping for was missing guardian.

    I'll assume you agree with my other suggestions? There will never be infinite new solo content outside of dailies it just doesn't work that way.

    This is the kind of game where once you're "done", in order to find motivation to keep playing you have to figure out where you stand in the world of this MMO. The best ways to do this are to join guilds and participate in trials arenas and dailies. If you refuse to group, participating in the larger economy of this living game and finding your niche inside it is really all I can suggest.

    I was a six month solo pve casual who is hard core about ESO. I never thought Craglorn or Cyro or Trials would be content I'd be able to participate in because of job, girlfriend and general busy-life-ness that comes with living in NYC. However I bit the bullet cause I really wanted try Dragonstar Arena and asked on Reddit for a PUG. I was invited to join a guild (Vanquishers) and so far I've gotten to round 8 of DSA and the last boss of AA and HRC. No one gets mad at me if RL comes up and I have to go.

    When I finally went to Craglorn because I needed something after getting tired of Cadwells Gold I found a lot of people willing to PUG for the main and side quests/dailies and if we needed a fourth I could usually call out to giildies and round out the group.

    Getting over my fear of " elitist" guilds also opened my eyes to Cyro and have since joined two PvP guilds (NPK & LoM). They're big guilds and if you can only hop on for 30 mins/an hour/two hours they are happy for your contribution.

    The point of this comment is to say that I was in a similar situation as other casual solo pvers who wished wrothgar would drop immediately. Until then however this IS an MMO and they just can't push out that much solo content over and over. Six months worth is a lot and if you really are that much against grouping and also refuse to participate in solo dailies (bounty quests and repeatables in cyrodiil) your enjoyment of the game will probably be finite.
  • Lord_Draevan
    Lord_Draevan
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    I thought I was going to be in the same boat as OP, only playing through the solo content, then I played PvP during the last 2 Betas and was instantly hooked... so much fun! Group dungeons and dailies, meh, not good/not bad, but PvP... very enjoyable.
    I'm a man of few words. Any questions?
    NA/PC server
  • Jitterbug
    Jitterbug
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    Jitterbug wrote: »
    Nebthet78 wrote: »
    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    I am one such player, and I can firmly say that yes, yes we should be denied access to the elite endgame portions of the game. We are not elite endgame players. We are casual scrubs, and that's fine.
    I know I will never get the new cool epix lewt, and that is also fine. I used to get those drops, back in the day, but it's a young man's game, and there is nothing wrong with that.
    I chose to get a job and a family, very well knowing that it would cut into my game time. But that is more than fine. Cause those choices are life, this is a game...

    Just quoting myself here to add something.

    I actually feel like this game has something over many others I've played.
    Even though I am now a truly casual player, I can still get good endgame quality gear through crafting.
    I can have a full set of legendary waiting in the bank for me when I finally get to vr14 some day.
    So I feel ESO caters very much to me as a casual player.
  • sagitter
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    Lol this guy scream for solo content than talks about wow.
  • gurluasb16_ESO
    gurluasb16_ESO
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    Honestly I have the same issue.
    There isn't a good way to get to VR14 after VR10.

    They just raised the cap without providing players with a way to level.

    I play ESO for it's story and it's world.
    I dislike the standard MMO model, and ESO is different from that...Until you get to VR10 that is.

    An MMORPG for me is an RPG with many players and possibilities to interact together. The abomination that WOW is...I.E Grind-fest with little to no RPG elements is not the kind of MMO I want to play, nor is ESO that kind of MMO.
    Edited by gurluasb16_ESO on November 11, 2014 7:04PM
  • cesmode
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    Im still leveling, but I'll consider myself casual as well. I have yet to reach max level let alone veteran ranks but I would prefer some more content or systems that rely less on finding a capable group and more on your own ability. Thats not to say that I do not enjoy the social and group portions of MMOs.

    And some of the original posters are correct..how many times can you play skyrim? Even if you play an MMO as a solo player, its the joy of seeing other people running around doing their own thing...reading zone chat, seeing someone that is in trouble and helping them, etc.

    In any case, I don't mind forced group content as long as there are solid instant grouping features available. Diablo 3, for example, is a great example of this. Instant grouping.

    However, one thing to the OP...eventually you DO run out of things to do in MMOs. Happens in every game, and definitely happens in WoW. Once you clear a raid a few times, got your gear...then what?
  • gurluasb16_ESO
    gurluasb16_ESO
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    cesmode wrote: »
    Im still leveling, but I'll consider myself casual as well. I have yet to reach max level let alone veteran ranks but I would prefer some more content or systems that rely less on finding a capable group and more on your own ability. Thats not to say that I do not enjoy the social and group portions of MMOs.

    And some of the original posters are correct..how many times can you play skyrim? Even if you play an MMO as a solo player, its the joy of seeing other people running around doing their own thing...reading zone chat, seeing someone that is in trouble and helping them, etc.

    In any case, I don't mind forced group content as long as there are solid instant grouping features available. Diablo 3, for example, is a great example of this. Instant grouping.

    However, one thing to the OP...eventually you DO run out of things to do in MMOs. Happens in every game, and definitely happens in WoW. Once you clear a raid a few times, got your gear...then what?

    True, problem is here that you have a gap where you cant even get to the endgame because practically nobody takes a VR10, and besides, most of the gear people wants you to get is unobtainable/unusable as a VR10.
    Edited by gurluasb16_ESO on November 11, 2014 7:58PM
  • Valencer
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    I don't understand why anyone would need to get to VR14 quickly if they're not interested in the VR10-VR14 content at all. Seems a bit useless, apart from bragging rights. :)

    The health/magicka/stamina difference between VR10-VR14 is also relatively tiny, so doesn't help much either.
  • diabeticDemon18
    diabeticDemon18
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    Nebthet78 wrote: »
    Nebthet78 wrote: »
    Nebthet78 wrote: »
    palidandk wrote: »
    Hahaha the benefits of not having a wife and kids and having a super easy job lol

    That explains your attitude about those who are casual/solo players. Especially those who have an actual life out side this game which is their priority.

    Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.

    MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.

    Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?

    Players shouldn't have to re-roll toons to keep playing because there is a whole zone (Craglorn) catering to group only playing, which is the only zone with higher than Vet10 content.

    I also feel that the Main, Fighter's Guild and Mage's guild quests should be made to allow you to group up with a friend if you want to. They shouldn't be just solo only. But if you do take someone along, then it should be scaled up a little bit.

    Most casual/solo players don't give a crap about the dailies and another portion of them won't set foot in Cyrodiil because they don't want to deal with the PvP that goes on there. Now if they could turn that option off to not interact with PvPers, so they can go to that zone to do those quests, that would be another story. But it will never happen.

    But I feel all play styles need to be catered to, even if that means they need to add additional servers to split group players from Casual/Solo players.

    I have seen over 20 players who are over 60 years of age whom have voiced over the last few months that while they love this game, they love the content etc, they can't play the group stuff in such a manner any more, that allows them to keep up with the new Elitists, and therefore they are cut off from content they are paying to have access too. These are aged players who started out in WOW or earlier and love MMOs, but they have realized they have to change their gaming style because of their age.

    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    I sure in the heck don't agree with that. Not when a mechanic can be put into place that would easily allow them access to that content that would not affect any other players.

    When Vet content was released, they made options for the dungeon to be either Normal or Vet. This allowed casual players to go back and do the content at a later date either on their own or with one or two other people, not for the loot, but for the content and storyline. If they had to stop suddenly, it didn't impact 4 or more other people. It didn't inconvenience other people.

    But now, with the scaling, they might as well throw that out the window.

    With the new scaling going on, more and more people are going to find themselves actually inconvenienced by the casual player who has to suddenly leave in the middle of a dungeon or boss fight leaving the other players hanging. That is not going to make other players want to group.

    ZOS needs to grow a pair, and stop trying to fit ESO into a typical MMO skin. They NEED to do something that will break ESO away from that mold into a position where they can take advantage and please most of their player base. Both the Casual/Solo group and the more hardcore MMO oriented players.

    This means they have got to start implementing PLAYER OPTIONS into this game if it is going to survive.

    TES players are mainly solo and casual players, though there are also MMO players who are TES fans too. BUT ALL are very, very LOYAL players. They will play Morrowind, Oblivion and Skyrim over and over again. (I have 2500+ hrs on just Skyrim alone). They don't just drop a game without good reason. If it's good, they will come back to it. One of those big reasons to drop a game would be making the game and it's future content not very playable or boring for their casual play style.

    Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.

    What ZOS NEEDS to do, is find a way to keep these players IN THE GAME!!! ACTIVELY, playing so that they don't lose their subscription. But they are not going to do that by forcing group play and making things so hard that a casual/solo player can't go back and do things on their own when they cannot or don't want to find a group to do something with.

    It is my opinion, that ZOS did not have the foresight to consider the fact Elite, highly experienced MMO players were going to blow through their zoned content within the first month and a half after release. Most of those players were group players, who then whined and whined for more content because PvP sucked due to lag.
    Craglorn, Group zone was then released a couple months later. All these player ran there and started grinding their levels higher. Then Trials and Arena were added on top of that.

    Suddenly, the Casual/Solo players started catching up. They all finished the zones and Cadwell's Silver and Gold and are now chomping at the bit for new content. They go to Craglorn and what do they find. Group only quests. Groups for Grinding, but a hell of time to try to get in any group to do the quests they want to do because they either don't fit into another Elitist player's mold, or everyone is just grinding instead of doing quests.

    Then on the six month mark, ZOS releases a transition patch where XP is screwed up and Group players are catered to so much, the Casual/Solo player is basically kicked out into the cold and told to suck it up. It's no wonder a large group of the player base is p**sed off.

    Unfortunately, the more ZOS overlooks the casual/solo player, the more Elitists tell the casual/solo player to go away, unsub, you below here, the more will actually leave, and so will their $$'s. Eventually, there will just be a small hard core player base left with ever dwindling subs, which will eventually cause the game to go offline for good.

    Just this month, we have the WoW expansion, Dragon Age: Inquisition, and Assassins Creed Unity. These are 3 HUGE games, two of which mainly cater to the casual/solo player, and one that also caters to casual Multiplayer!

    That's a tough stack for ZOS to compete against, and having other players telling casual/solo players they should go elsewhere is not doing ZOS nor you any favours in the long run.

    The more players you can keep in this game, even if you don't like or agree with their play style, the better for everyone! Casual/Solo players will play this game for years and years, but they have to have content equal to what Group players are receiving. ZOS needs to change the balance of this game, so that casuals/solo and group players can access all the content in the game in the style they prefer to play and I really don't feel it would be that hard for them to implement.

    But the more they cater to one play style, the more they are going to shut potential customers out and the more money they will lose. I would hate to see it happen, but when it does, I will be there to say, "I told you so".

    I agree... there should be some solo content for the players who want to go up to V14... but at the same time, it is an MMO... Massive Multiplayer Online... key word there being multiplayer. I also am a casual player, but you have to understand what the dev's are trying to achieve from this game. It's meant to be a Multiplayer experience, and they have catered very well to those players who DON'T want any part of multiplayer, but at the same time, the point of the game IS multiplayer, so it makes sense that they would largely favor the multiplayer content.

    I play maybe 2-3 times a week, maybe 2-3 hours each time. Obviously, I'm still a noob because of this and I can honestly say, I look forward to PvP... I look forward to daily quests, because the daily just means you can do at maximum one per day, there is no minimum... I still have crafting writs from last week, and lastly I look forward to joining a guild. I only play when I can, but there are guilds out there full of players who do the same thing. So, if you actually care about the game and want to try and organize a small group to get those last few levels, you can, or you can play by yourself but still talk to them and have fun mingling. Doesn't matter, your choice.

    All I'm trying to say is, I see where you are coming from but the game is an MMO, so honestly how can you expect to complain about lack of solo content?
  • Jacques Berge
    Jacques Berge
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    eliisra wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    So people that dislikes grouping (or cant find groups), should just go and play 3-4 year old console game, they most likely experienced to death already lol?

    What do you think would happen to ESO if all the solo'ers left to play single player games? Pretty sure that group pays more subscriptions than all the PvP'ers and Trial-spammers but together.

    I'm not a solo'er myself. I think instanced PvE and PvP is way more fun than solo'ing quests. But I'm not bloody stupid. Telling solo'ers to shoo or get lost, is not a wise business decision.

    Besides, with the current nerf to exp from both main quests and mobs, there's literally no fulfilling content for them out there once they reach VR11-12.

    There has to be a balance between PvP, PvE, solo and grouping in online games. So far all actual content updates have been pure PvE for groups and raids. This while PvP and solo play haven't gotten a single content update in 7 months. It's a shame really, even if I do understand ZoS development- and financial limitations.

    Firstly, Skyrim, IMO, is still the best game out there. Play it on the **PC** with a few immersion mods and there's not a game that comes close without getting its teeth kicked in. I love Skyrim, I play it when j get bored with ESO.

    That said... 80% of this F**KING game is solo content. There are 21 zones worth of quests where you don't ever have to group up if you don't want. The world bosses and dolmens are soloable if not requiring just one friend to tag along. Public dungeons are in that same boat. If you don't have at least one friend in game that's your problem.

    So, let's compare. Pvp is pvp... The AvA stuff is terribly boring to me. I know some people find it fun. I manage to make my own fun in Cyrodiil. But it's impossible to be successful unless your a mid to max level vet. Compared to being able to do solo quest out of the box and be successful and have fun. The only reason pvp is always sustainable is because it's player driven content. The devs pretty much give us sticks to hit each other with, and we just do it mindlessly for hours on end.

    End game, group content is MAYBE a weekends worth of content. You could, if you were so inclined, to do every quest in both lower and upper crag, every scaled and vet dungeon, trials and DSA, all with in a 48 hour window, given you and your 3 friends don't suck eggs. I'm a pretty fast player and it took me 2 months to complete all the quests in every zone. You might say "well, the end game group content is repeatable" right, it is... That is because you have to grind grind grind to get the best gear gear gear so you can grind some more. It's terribly repetitive. The fun isn't in the gameplay itself, it's in playing with friends and working as a team. You know, that MULTIPLAYER aspect of the MMO. You got 2 months of different stories where the group folks get 48 hours of repetitive gameplay... Yeah, you SOOO got the short end there. Cry me a river.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • kijima
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    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    Yup!

    As much as Jacques is DC and want his head on a pike outside my castle, he makes a good point. Skyrim sounds more like your thing.

    However... PvP can be fun, IF you are with the right people. And that doesn't have to be in your own faction either, using tell in PvP (not just for rubbing it into someone you've pounded into the dirt) is a great way to meet fun and interesting people. It breathes life into the game.

    I'm a PvE'er or was a PvE'er rather, and I've got to say that PvP has made this game worth continuing on when you've hit 'end game' content.

    Try it, and by try it I mean give it a proper go. You might just like it.

    If not, see you later and can I have your stuff. :wink:
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • kijima
    kijima
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    (still don't know if LOL's are are good or bad)

    I'll pretend they are good LOL's till ZOS give us another option that makes sense.

    Edited for the sake of LOL's in this post. Really guys, stop already! :kissing_closed_eyes:
    Edited by kijima on November 12, 2014 12:35AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • bellanca6561n
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    itsBishop wrote: »
    I'm inclined to agree with Jacques. You admit to not wanting to play a large portion of the content that the developers designed and then complain about there not being enough for you. Does not compute.

    There's a problem however even if you want to do the content the developers designed but I'm not sure how to fix it.

    When the dailies first came out they were wonderful. Got into these splendid mixed groups of people of a broad range of levels in the silver Undaunted dailies and a range of VR levels in the gold.

    Then, almost overnight, unless I was the first one in I was S.O.L. I'm VR9 despite having done all the standard content apart from grinds. The folks I'm encountering are picking one sub 14 to lead and only 14s to fill the groups out.

    They are making these determinations based solely on level because the way the rewards for these new scalable dungeons work. This may make sense to many of you. It made perfect sense to a guild I'd been a member of since May who didn't even consider guild membership a factor. It was all numbers.

    Pretty dumb too. Best healer I've encountered in this game was not even Veteran Rank. There's not enough difference between 49 and VR14 that genuine skills and well developed situational awareness can't overcome.

    Casual does not mean bad. It often means balancing a demanding life. And these pick 1 low and 3 high folks can't be great players if they're using the game system to reduce the challenge without reducing the rewards.

    But I'm at a loss here. Without setting the loot to the level of the player you reduce the participation. But doing so hurts the casuals.

    Yes, I know - the best answer is to find a good group of folks and play the game with them. Yet, for me, part of the joy of these games, and with dailies, is meeting new people regularly. Plus the suspense of not knowing if this pick up group is going to work. That's part of so-called casual play too.
  • Jacques Berge
    Jacques Berge
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    kijima wrote: »
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.

    Yup!

    As much as Jacques is DC and want his head on a pike outside my castle, he makes a good point. Skyrim sounds more like your thing.

    However... PvP can be fun, IF you are with the right people. And that doesn't have to be in your own faction either, using tell in PvP (not just for rubbing it into someone you've pounded into the dirt) is a great way to meet fun and interesting people. It breathes life into the game.

    I'm a PvE'er or was a PvE'er rather, and I've got to say that PvP has made this game worth continuing on when you've hit 'end game' content.

    Try it, and by try it I mean give it a proper go. You might just like it.

    If not, see you later and can I have your stuff. :wink:

    Oh you're AD?!? Well then I disagree with you!!!! I'm totally wrong!!! You would never get my head on your wall... I'm far too slippery. Also, I'm not stepping foot in Cyrodiil until they fix that weapon swap... All in all though, I'm pretty sure I won this forum. @ZOS_UlyssesW‌ you can close this post now, I won... Also, let me get like a bunch of like insightfuls... I need like 13 to get a badge... I'm just really close to my 4th star and I'm tired of postings stuff.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Beesting
    Beesting
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    kijima wrote: »
    (still don't know if LOL's are are good or bad)

    I'll pretend they are good LOL's till ZOS give us another option that makes sense.

    Edited for the sake of LOL's in this post. Really guys, stop already! :kissing_closed_eyes:

    I have to click lol if what i read makes me laugh. So i click it.

    If there was a option to click crying out loud i would also use that on a lot of the posts on the forum, but there isn't so i just read another post if the current post drags me down...
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Varicite
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    Gojak wrote: »
    He's right though. The majority of the content post v10 is almost all group focused. Is it really to much to ask they cater to more play styles?

    And the majority of the content pre-V10 is almost all solo-focused.

    Is it really too much to ask that people understand that they already catered to their playstyle for the vast majority of the game and let the real unfinished portions (group content, PvP content) actually be fleshed out a bit before adding yet more solo content that players will just blow through in a day (because it's easy solo content) and be right back here on the forums saying ZOS hates them and never gives them anything?

    After all, it's not like the content will be challenging at all. We all saw what happened when there was actually challenging solo content in the game.

    Just be patient and let other people have a turn for a while. Hrothgar is coming.
    Edited by Varicite on November 12, 2014 2:49PM
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I consider myself to be a casual player. I spend about 8 hours a day on the game. I started playing online back in the middle of the 80s. I am not a PvPer, although I have tried it. The elitist attitude that I see makes me not want to participate. Most of the players who giving the attitude are younger than my own children. The reason why I have a VR14 is that I was told by a guildmate that I was useless unless I was at the top end. I did both gold and silver before finding a grind to reach the top level. And now, it seems as if the fact that I don't have 'trial' experience makes me useless. So what was the point?

    Fortunately, this game has something that Oblivion and Skyrim don't have to keep me entertained... the reason to ever play with other people... Role play.

    What the game needs is an instance where you can play either solo or group, RP or not and lore matters especially with the names. A living breathing TES game with a population of other people to interact. No more Twilight wannabes in the Dregs. No more players named'Pink Bunnies' running around. (I have not seen that name on a character yet but I have seen worse).
  • LarsS
    LarsS
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    I am a casul player to and rather new to MMO. ESO was the reason for me to try out MMO so I got some experience before ESO. What I found out contrary to my expectation, was that is was fun to play with other players. I suggest you find a guild which accepts casual players, I have made a number of friends who accept my limited time for the game. Recently I even became GM, so contact me if you are playing DC in EU.
    GM for The Daggerfall Authority EU PC
  • Cherryblossom
    Cherryblossom
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    @Nebthet78‌

    Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content... They've released essentially one chuck of end game, which was non existent at launch... If you're bored, play another toon (I have toon) or take a break.

    I disagree, I can play any of my end game toons on SWTOR and do solo end game content.

    I have to agree with many who have posted through the forums with regard to Craglorn;
    Not all people can firstly find a group
    Once in a group they have to commit a certain amount of time to do Quests!
    it's not a raid it's not a dungeon, it's area quests which you have to group for.
    You need to do this to level!

    There does need to be more solo content, not everyone wants to come on every night and have to commit to doing things with other people to progress.

    There needs to be a balance, currently there is not a balance.
    Marthenil wrote: »
    Pve is not a solo game. In fact, the moment they stop pushing PvE group content, I'm out. As are most of the people I know in the game.

    In fact, PvE is all about grouping up. Or used to be before the casualization that WoW introduced. It's about dungeon delving. Defeating bosses. With your friends and team mates. About cooperation. Working together.
    That's what PvE is.

    My 2c

    that would PsVE ie. Players Vs Enviroment.

    I would agree that half the fun at end game is grouping up to do these things, but in this game currently you have to group up to reach end game! A game would become very casual if that is all you could do, this is why games like WOW have a wide appeal because the cater for everyone.
    Without the wide appeal you will not have the people to group with for the dungeons, or the population in the game to sustain continual updates.
    Edited by Cherryblossom on November 12, 2014 4:03PM
  • Grim13
    Grim13
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    I tried to group in Craglorn once... we were run off by a horde of grinders who scoffed at our interfering in their repeated murdering of our quest objectives...


    Oh, and OP... here you are:

    A new total overhaul for Skyrim... looks awesome.
    Edited by Grim13 on November 12, 2014 4:31PM
  • Exarch
    Exarch
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    I have to say that as a casual MMO player, even one with a greater tolerance of dailies and reputation grinds than it sounds like the OP has, this is just how things generally work as a non-raider; once I've reached max level I usually cancel my subscription until an expansion comes out. The nice thing about being a casual altaholic is that it usually takes so long to get to the 'endgame' that an expansion isn't far behind.
  • MornaBaine
    MornaBaine
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    Exarch wrote: »
    I have to say that as a casual MMO player, even one with a greater tolerance of dailies and reputation grinds than it sounds like the OP has, this is just how things generally work as a non-raider; once I've reached max level I usually cancel my subscription until an expansion comes out. The nice thing about being a casual altaholic is that it usually takes so long to get to the 'endgame' that an expansion isn't far behind.

    Right there with you. I like to get a couple characters to max level and then goof about with alts because i like making characters. I'm not really all that upset if I don't get to see EVERYTHING a game has to offer as long as what IS available to me is engaging and interesting and I'm having fun.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Yankee
    Yankee
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    It seems like ZOS would want to give solo orientated players something to do in the entire game world and leveling system, not just the first 2/3 of it. That would perhaps result in longer paying subscriptions. Kind of like other successful games (some of which have survived over 10 years) have done.

    There may be more X-hard core dungeon raiders that are pretty casual/solo now than people think. Some people don't care about having the best gear or meeting raid deadlines or min/maxing. They just want to log in for a bit to explore the pretty world, maybe pick some flowers. kill a few undead, and such.

    Of course, having some slower progression available to get max level even for those (of us) low life casuals (looked down upon by the "lol it's an MMO" crowd) would not be a bad idea. That might result in a paid subscription.

    Regardless of a persons opinion on how an MMO should be played, it seems confusing (to me) from a financial aspect why they decided shutting out part of the non-dungeon world/level advancement to a solo player was a good idea.

    However, I find that after creating this awesome looking game that this company seems too often to make decisions designed to limit the numbers playing, and therefore revenue. Perhaps they just actually want a small, niche game.

    /shrug.
    Edited by Yankee on November 12, 2014 5:55PM
  • hutchinsonhatch
    hutchinsonhatch
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    The reason why I have a VR14 is that I was told by a guildmate that I was useless unless I was at the top end. I did both gold and silver before finding a grind to reach the top level. And now, it seems as if the fact that I don't have 'trial' experience makes me useless. So what was the point?

    The point was that you fell for an idiot, unfortunately.
  • apostate9
    apostate9
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    Theosis wrote: »
    First I have to say this.

    I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.

    The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.

    No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.

    There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.

    I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.

    It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.

    Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.

    So other than Craglorn, PVP and dungeons....there's nothing? Really what you mean is, nothing you can do in a Massively-Multiplayer game-- alone.

    You must not like this game. Maybe try another. Skyrim is great.

  • AlnilamE
    AlnilamE
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    I want to chime in and say that Cyrodiil is a fun place to PvE in. Sure, you may run into enemy players, but that is less likely if you go to one of the buff campaigns. (And you get easier travel.)

    There are the quest hub towns, but there are also quests scattered around the map. The dungeons are fun (I've completed all dungeons/skyshards on two toons so far). The dailies are cool the first time, and then it really depends on which kind of player you are, but there are a lot of dailies to go through.

    Yes, you can get killed by another player if you are surprised, but you can also get killed in PvE if you walk into mobs when you weren't paying attention. It's really not that different (well, less armour damage).

    Craglorn is also an interesting animal. It's supposed to be group oriented, but I've spent a lot of time there by myself. It's great for high-end mats gathering, and you can also hone your fighting skills against groups of various sizes. I have a friend who has gotten quite proficient at taking down packs of 5 V13 Welwa with his bow.

    There are always people running around and if you are in a guild that likes questing, you will find people willing to help you with quests even if they've done them already, and then, if you are short a person, it's usually not hard to pick up a 4th.

    I'm almost done with the main lower Craglorn quest line and I've done the two upper ones that precede the final quest, but I'm always willing to help folks in my guild who haven't done them yet (just as I was helped when I was working on them).

    I understand that people feel like they have nothing to do once they have finished solo content (I haven't yet, as I'm taking my time), but I understand there is new solo content coming out. But I also feel that people should be more open minded about both Cyrodiil and Craglorn and spend some time in both to evaluate them on their own merits.
    The Moot Councillor
  • Nebthet78
    Nebthet78
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    The reason why I have a VR14 is that I was told by a guildmate that I was useless unless I was at the top end. I did both gold and silver before finding a grind to reach the top level. And now, it seems as if the fact that I don't have 'trial' experience makes me useless. So what was the point?

    The point was that you fell for an idiot, unfortunately.

    Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.
    Far too many characters to list any more.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I'm confused, the three factions are the bulk of the games content and they are solo... This is an mmo after all which means group content at some point especially endgame. To me all this thread says is: I wish that the release of ESO was actually the release of tes6
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