The real problem for us casuals.

  • ramasurinenpreub18_ESO
    Instead of just simple and repetitive daily crafting quests, I would really like to see something from WoW's ancient past brought into ESO...

    And that would be a quest line to acquire or assemble a truly epic weapon, one of your choice or one that is particularly well suited to your class/build.

    Back in the bad old very early days of WoW you could pursue a quest to build an epic bow, Rok'delar or somesuch it was called. Each class had their own unique weapon quest, and it was an absolute bloody ordeal to complete, but I recall that the quest was largely a solo endeavour. There were parts where you might need some help from maybe one other player, but it was mostly something the soloist could take on with enough time and determination. I recall it took a very long time to complete all the pieces and assemble the weapon, but it was a really great quest with a heck of a reward. Yes, of course, later expansions eventually rendered it obsolete, such is the nature of power creep in any MMO, but there's no reason you couldn't have replacement quests for better ones in the future. Maybe they did, but I didn't stick around long enough to find out.

    Casual players want good gear too, the best if they can get it, and they're certainly willing to work for it, but they just can't do it on a raiding guild's timetable, with 4-5 hour straight play sessions, and I don't think they should be punished for that. How about an option to progress your character in difficult but solo/duo bite sized chunks? As others in this thread have mentioned, being excellent at playing one's class isn't exclusive to the raiding/trials crowd. Some casual soloists are also very very good at this, playing without any kind of support, and I think it would be fun to give them (myself included) something really epic to chase down or build over time. There are so very many ways this could be tied into the crafting system or weapon skill lines or other achievements that don't require a group.
    Edited by ramasurinenpreub18_ESO on November 12, 2014 11:08PM
  • Sandmanninja
    Sandmanninja
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    palidandk wrote: »
    I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake

    Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol

    Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.
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  • Grim13
    Grim13
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    palidandk wrote: »
    I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake

    Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol

    Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.

    Are you telling us that you have shared cuddles and sunsets with group members from ESO!?
  • Muizer
    Muizer
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    ESO: an on-line game consisting, at release, almost exclusively of solo content and made to appeal to fans of a series of solo games. Whatever arguments there may be for group content (and, btw, just saying other MMO's have it isn't one)......Don't tell solo players they have no business here like they are the anomaly. To those who have: Go play WoW already :P

    Of course ZoS cannot keep up with the demand for solo content. That doesn't mean they should forget who their customer base are.



    Edited by Muizer on November 13, 2014 12:02AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Sublime
    Sublime
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    TL;DR for most comments

    All i can tell you is, that if you watch some of ZOS' streams or podcasts, you should realized that there are currently two new solo conent zones in preparation, both for V10 or higher (rather higher I assume, or as a gap-closer for those who don't like Craglorn).

    The first one is Orsinium and the second one is located somewhere in the EP but I unfortunately forgot its name.

    Note: These zones are still in rather early development so I would'nt expect them this year and probably also not too early in 2015, March/April would sound realistic to me, could also be completely wrong, just my own assumption on the current Information given by ZOS.
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Lord_Kreegan
    Lord_Kreegan
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    For my personal tastes, the best groups are ad hoc temporary assists from people who just happen to be in the same area doing similar things. The nature of formal grouping is decidedly artificial and is largely an elitist construct: "We have a group and you don't! Neener neener boo boo!"

    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.

    Elitism serves only one purpose: it points out the inadequacy of the individuals who want to hide behind the artificialities of a game.

    Freud called it P-e-n-i-s envy. In MMO's we have gear envy. Same thing. I'm willing to bet all the GUYS (not the girls) cryng out that grouping is essential or you're a lesser form of life are the ones who peek over the edge of urinals to check out the other guys...
  • hutchinsonhatch
    hutchinsonhatch
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    Nebthet78 wrote: »
    Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.

    I've worked out criteria for myself to seperate the wheed from the chaff, which are quite simple, yet effective to remain sanity:
    - no involvement with people standing around naked in towns
    - no involvement with anonymous invitations
    - no interaction with people that jump around you to get your attention
    - no involvement with people who strike quest-npcs with their weapons to express whatever they want to express this way
    - I excuse myself and exit groups if people tell me what skills I have to use
    - no involvement with node-ninjas

    That eliminated a huge amount of people I otherwise had to endure.
    If I don't find anyone at a specific moment because of the list of "death-criteria", I do something else, because the NPC most likely will be there when I come back.

    I'm playing MMOs way too long to bother with people I wouldn't invite for a barbecue.

    Edited by hutchinsonhatch on November 13, 2014 1:03AM
  • hutchinsonhatch
    hutchinsonhatch
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    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.

    I agree with the cut out parts, but the quoted paragraph strikes me as odd.
    There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.

    Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
    Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."

    My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.
  • Ysne58
    Ysne58
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    I haven't had that happen to me yet, it's just plain rude.
  • Jacques Berge
    Jacques Berge
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    palidandk wrote: »
    I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake

    Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol

    Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.

    You, and a few others misinterpret the finite amount of free time I enjoyed as a United States Marine as some sort indication that I am determined to live some sort of sheltered life. I simply choose to focus on working full time and attending class over trying to start some budding romance to consume whats left of my limited free time and distract me from my goals. I fill the time void with video games at the current juncture of my life because it frees up the mental real-estate that allows me to focus on providing for my future.

    Also, who are you to question how I live my life? If a person wishes to live their life in solidarity and enjoys it, who are you to say otherwise. Maybe you should stay on topic with the forum...

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on November 13, 2014 1:35PM
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Jacques Berge
    Jacques Berge
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    Also, I need like 8 more insightfuls... hahahahahaa
    Edited by Jacques Berge on November 13, 2014 2:25AM
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • kijima
    kijima
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    Wow - enjoy your solitary, lonely life. Hard to cuddle a computer at night, or share a sunset with a keyboard.

    Wrong on both accounts.

    Z5XzLp4ETESHphk2FUdc

    stock-footage-the-man-sit-and-work-on-the-laptop-by-sunset-sunrise-background-on-the-top-of-the-hill-time.jpg
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • SteveCampsOut
    SteveCampsOut
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    ✭✭
    Nebthet78 wrote: »
    Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.

    I've worked out criteria for myself to seperate the wheed from the chaff, which are quite simple, yet effective to remain sanity:
    - no involvement with people standing around naked in towns
    - no involvement with anonymous invitations
    - no interaction with people that jump around you to get your attention
    - no involvement with people who strike quest-npcs with their weapons to express whatever they want to express this way
    - I excuse myself and exit groups if people tell me what skills I have to use
    - no involvement with node-ninjas

    That eliminated a huge amount of people I otherwise had to endure.
    If I don't find anyone at a specific moment because of the list of "death-criteria", I do something else, because the NPC most likely will be there when I come back.

    I'm playing MMOs way too long to bother with people I wouldn't invite for a barbecue.

    Quoted for absolute agreement!
    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.

    I agree with the cut out parts, but the quoted paragraph strikes me as odd.
    There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.

    Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
    Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."

    My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.

    And those are precisely the sort of players I would hunt down just to add to my ignore list! That's seriously dysfunctional! Sorry you had to run into that sort.
    Edited by SteveCampsOut on November 13, 2014 4:24AM
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  • NotSo
    NotSo
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    "... cater to more playstyles" "too much group content" "not enough solo content"

    OK wait
    We all just got catered to levels 1 through 50 and then veteran rank 1 through 10

    Anyways I'm not usually one to suggest other games but if it's solo content you want, there's this neat mmo still in the works over at robertsspaceindustries.com, expected release is sometime late 2015. Just something to look forward to.

    Probably a rule that says I'm not allowed to do that.
    Edited by NotSo on November 13, 2014 4:40AM
    Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade
  • seanvwolf
    seanvwolf
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    that would PsVE ie. Players Vs Enviroment.

    I would agree that half the fun at end game is grouping up to do these things, but in this game currently you have to group up to reach end game!

    Considering that originally the endgame started when you finished off Coldharbor, everything beyond that was endgame stuff... I remember when VR1 was THE threshhold you had to meet. You couldn't even level from 50 to VR1 until you beat the main questline.
  • kijima
    kijima
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    Yes you could level past 50 before finishing the main questline, I was VR2 before I killed Molag.

    I was busy in PvP from late 40's till VR2 as I was progressing for a while there, however I needed more skill points and shards etc so I needed to get to other PvE zones and had to defeat Molag to do so.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Dreizopf
    Dreizopf
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    ...
    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.
    ...
    This!

    Zenimax should make grouping as easy as in SWTOR: Every solo or group dungeon (instance) may be entered by a single char (perhaps with a pet) or by a group (again perhaps with pets filling up the group to 4 members). No forced solo, no forced group. On the other side the loot, gold and items (and perhaps achievements or titles) should be calculated properly and fair, high risc high price, low risc low price.
    We casuals will be enjoyed, the pros cant complain, if the loot is fair.

    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
    You should say what you are meaning. If you don't say what you are meaning, you don't mean what you are saying.
    (Wittgenstein, "Lycidas", Christoph Marzi)
  • SteveCampsOut
    SteveCampsOut
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    ✭✭
    kijima wrote: »
    Yes you could level past 50 before finishing the main questline, I was VR2 before I killed Molag.

    I was busy in PvP from late 40's till VR2 as I was progressing for a while there, however I needed more skill points and shards etc so I needed to get to other PvE zones and had to defeat Molag to do so.

    What most people mean by can't get past 50 to the VR levels is they couldn't access the VR zones til they kill old Moldy Baldguy..... just sayin'....
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
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    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
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    Stefrex Souliss CH701 Sorcerer AD
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    Slithisi Ksissi CH701 Nightblade EP
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  • Jacques Berge
    Jacques Berge
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    kijima wrote: »
    Yes you could level past 50 before finishing the main questline, I was VR2 before I killed Molag.

    I was busy in PvP from late 40's till VR2 as I was progressing for a while there, however I needed more skill points and shards etc so I needed to get to other PvE zones and had to defeat Molag to do so.

    What most people mean by can't get past 50 to the VR levels is they couldn't access the VR zones til they kill old Moldy Baldguy..... just sayin'....

    Hahaha you can access craglorn once you reach v1... My alt toon is a v10 sorc and I haven't killed the big bad boss yet... Probably won't ever hahaha I dislike the class lol.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Cherryblossom
    Cherryblossom
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    apostate9 wrote: »
    Theosis wrote: »
    First I have to say this.

    I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.

    The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.

    No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.

    There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.

    I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.

    It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.

    Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.

    So other than Craglorn, PVP and dungeons....there's nothing? Really what you mean is, nothing you can do in a Massively-Multiplayer game-- alone.

    You must not like this game. Maybe try another. Skyrim is great.

    Most MMO have end game content that is soloable, when you hit end game you don't always want to group up to do something every day.
    Most have daily area's where you can do solo things.
    I don't think they are asking for a solo raid, just something to do where you don't have to group.
    Have you tried the grouping tool, it's not always possible to find a group. If you can't find a group, what should an end game toon do, just stand around!
    Your comment is without thought for the big picture.
  • zaria
    zaria
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    Nebthet78 wrote: »
    Unfortunately, it is more common to come across these "idiots" in the game than a lot of people realize. Once you have come across three or more of them, you don't bother trying any more. They have worked to ruin the fun for other people.

    I've worked out criteria for myself to seperate the wheed from the chaff, which are quite simple, yet effective to remain sanity:
    - no involvement with people standing around naked in towns
    - no involvement with anonymous invitations
    - no interaction with people that jump around you to get your attention
    - no involvement with people who strike quest-npcs with their weapons to express whatever they want to express this way
    - I excuse myself and exit groups if people tell me what skills I have to use
    - no involvement with node-ninjas

    That eliminated a huge amount of people I otherwise had to endure.
    If I don't find anyone at a specific moment because of the list of "death-criteria", I do something else, because the NPC most likely will be there when I come back.

    I'm playing MMOs way too long to bother with people I wouldn't invite for a barbecue.

    Quoted for absolute agreement!
    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.

    I agree with the cut out parts, but the quoted paragraph strikes me as odd.
    There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.

    Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
    Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."

    My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.

    And those are precisely the sort of players I would hunt down just to add to my ignore list! That's seriously dysfunctional! Sorry you had to run into that sort.
    Very weird, I have never run into people not helping on bosses except the ones who run for chests and heavy sacks.
    Just hitting it a few times to get boss loot.

    Generally people are nice, common courtesy is to delay killing an world boss if you see someone come running.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Lord_Kreegan
    Lord_Kreegan
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    These are MMO's, not MGO's. Forced grouping is as stupid as forced solo content. Let players cooperate or not as they wish, suffering the consequences if they don't when they should, and having the freedom to choose when they want to.

    I agree with the cut out parts, but the quoted paragraph strikes me as odd.
    There are no consequences for not assisting as far as I have played. I stepped into the public dungeon in Greenshade today and thought I could try for the "group-challenge"-achievement as well. There is a huge Daedroth that provides the achievement.

    Around were two other players who at least struck the other bosses when I fought them, so I took it for a no-brainer that there is a kind of mutual interest to kill the Daedroth as well.
    Oh, how wrong I was. I engaged, had the beast to around 50% and begged for those two to step out of the shadows to assist, because I was out of magicka and could neither heal or dodge any more. There stood my two heroes, watching. I got killed, no resurrection whatsoever, they engaged again, killed him and I got a tell, saying "See, noob, that's how it's done."

    My take is that just about nobody would even care to "assist", if a succesful strike didn't guarantee EP and/or loot, so even the assistance is bought at a steep price already.

    You will always run into jerks in any game. However, you've proven my point. In that situation, you should have received at least tacit agreement beforehand that the other players would assist, not just assume that they would. You suffered the consequences of not grouping, formally or informally, at that time.

    Note that the same dilemma could have occurred even if you were in a formal group. I have had group-members stand back and watch my character get demolished while they ran off to get a chest or went around a fight to get to the next objective.

    A jerk is a jerk...

    Personally, I'd like to see games do away with any formal implementation of grouping. In a true skills-based game (ala real Elder Scrolls games where skills are leveled through use), there is no need for formal grouping. There is no special reward for formal grouping and leveling results from improving skills, not the other way around. So, people encountering a major monster like your Daedroth benefit from using their skills, not from killing the mob.

    But, in that situation, they'd still need to communicate in advance to establish a cooperative effort.
  • Theosis
    Theosis
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    Holy wow some people sure have a different opinion here about solo play.

    Just so that you all know, WoW is very good at catering to solo play. Old raids and dungeons are great for soloing when farming old achieves and mounts. Even pets these days.

    Naturally Zos screwed that up by scaling dungeons.

    Ill be waiting for more solo play.
    This is were my signature would be if I was allowed one.
  • hutchinsonhatch
    hutchinsonhatch
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    You suffered the consequences of not grouping, formally or informally, at that time.

    On a second thought, I indeed agree with you.
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