The real problem for us casuals.

Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Theosis
Theosis
✭✭✭✭
First I have to say this.

I loved the game. The graphics, the story, and the adventure were all great. I love the interface and the way I could sprint and fight. Really good stuff. Original for me.

The problem is that the game doesn't feel finished. When I hit Vet 11, I could go no further. I cant do dungeons or raid. I cant do a lot of group stuff. When you run out of solo quests as the casual I am there is nothing left to do.

No dailies, hate PvP, and every nook and cranny of the world has been explored. I have most of the colors for painting my outfits and I have maxed almost every profession in the game.

There is almost nothing left to do. Ive started feeling like Im done, Ive beat this unfinished game and I have nothing of interest to do anymore. I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.

I am going to keep my account active for a couple more months and then I may say good bye. Its not a threat and I'm not rage quitting. I have not logged in to the game for more than 5 minutes in over a month.

It was a nice run Zos but the game just isn't that good yet. Please polish the game and really let us play how we want to. When you advertize that we can play how we want to and then force us to play the way you want us to it only makes your company look like a fool.

Forced solo play while leveling (main quest) and then forced group play (craiglorn) just to hit max level) at end game just isn't wise.
This is were my signature would be if I was allowed one.
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    Doesn't like dailies... Doesn't like pvp... Doesn't like group content... Go play Skyrim for f**k sake.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • itsBishop
    itsBishop
    ✭✭✭
    I'm inclined to agree with Jacques. You admit to not wanting to play a large portion of the content that the developers designed and then complain about there not being enough for you. Does not compute.
    Edited by itsBishop on November 11, 2014 4:06AM
    Purple

    World Record SO - 27m 38s
    NA First SO Speedrun Achievement
  • palidandk
    palidandk
    Soul Shriven
    I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake
  • seanvwolf
    seanvwolf
    ✭✭✭✭
    I also agree with the first two respondents and I don't usually jump on negative responses.

    When it gets like this, it's usually best to take a break from a game (all games have this problem). Some people can experience burnout, or can consume all of the content really quite quickly. That's understandable... But saying the game isn't good because you consumed all the solo content is so ludicrous. I'm guessing you had spent at least 200 hours of game time if you are VR11. That isn't the hallmark of a bad game. If you got to VR11, I'd say you more than received a great game. I would suggest you do take a break and come back to it later when the game has more to offer you.

    This is probably why, in almost all MMO's sunset time, the majority of subscribers are usually hardcore PvPers and RPers. They create their own content, which is what roleplaying is about.
    Edited by seanvwolf on November 11, 2014 4:20AM
  • TehMagnus
    TehMagnus
    ✭✭✭✭✭
    ✭✭
    Heresy @ above posters, he is a paying customer, he deserves to get everything he wants in the fraction of the game he decides to play. Doesn't matter if people are actually experiencing the whole game, he should be able to "Play his way".

    /sarcasm mode off.

    Note: Nothing against you OP, your message was actually quite nice, calm and very respectful, especially if you compare it to 99% of other posts like this one. I'm just anticipating the hell above posters are going to get :) well and @itsBishop‌ also put it quite elegantly.
    Edited by TehMagnus on November 11, 2014 4:28AM
  • Gojak
    Gojak
    ✭✭✭
    He's right though. The majority of the content post v10 is almost all group focused. Is it really to much to ask they cater to more play styles?
  • DigitalHype
    DigitalHype
    ✭✭✭✭
    I can empathize with the OP. I have two VR10 characters. Finished Cadwell's gold twice. Cleared all the zones, and got the achievements (dolmens, locations, explorer, quests, etc). Level50 crafting, on everything. Aside from Nirn, just have a handful of traits left to learn (time sink).

    I don't have the flexibility to schedule playtime with an organized guild, anymore. Many times I might have to leave the game with little notice. So, when I do have a extended period of time when I can commit , I have to hope for a PUG. Which seldom ever works out. And the LFG system seldom ever works.

    There is an endgame. But, it isn't for casuals (like the beginning and middle-game are). Unless you are into PvP. And this games PvP aspect leaves much to be desired, even for folks that enjoy it. And, personally it isn't for me. If I want to PvP, I play games like PlanetSide 2.

    I've enjoyed this game. And still do, to some extent. I don't feel cheated, nor upset. Like many, I'd hoped for more. But, with the recent updates, I suspect this game might be heading in a direction that isn't really for players like me and OP. Nothing wrong with that, in general. Just a commentary.
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    palidandk wrote: »
    I hate pvp too,the problem is there should be some solo content added in but after vr10 nothing,and how many times can I play skyrim for f**k sake

    Hahaha... With mods? You could play Skyrim forever... I easily have about 6 months of actual play time invested into Skyrim... Like hours of gameplay stacked end to end. Hahaha the benefits of not having a wife and kids and having a super easy job lol
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    Hahaha the benefits of not having a wife and kids and having a super easy job lol


    That explains your attitude about those who are casual/solo players. Especially those who have an actual life out side this game which is their priority.
    Edited by Nebthet78 on November 11, 2014 6:08AM
    Far too many characters to list any more.
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    Nebthet78 wrote: »

    That explains your attitude about those who are casual/solo players. Especially those who have an actual life out side this game which is their priority.

    Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.
    Edited by Jacques Berge on November 11, 2014 6:09AM
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭

    Hahaha so... An attitude I have every right to have... Just like you have every right to think that a massive **MULTIPLAYER** online game should have an infinite amount solo content.

    MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.
    Far too many characters to list any more.
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    Nebthet78 wrote: »

    MULTIPLAYER does not mean FORCED GROUP content. There should be something for everyone.

    Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Every end game for MMOs require groups to complete.

    I feel like Justice system and Spell crafting will change a lot of that. The justice system would allow you to go steal whenever you wish, or if you want, go on a hunt for a petty theft.

    Spell crafting will allow you to re-explore the world, and be rewarded greatly for it.

    There are also dailies for crafters that you can do, also I don't know if you did all quests in Cyrodiil.

    And as an FYI, there is no such thing as a 'finished MMO', and its not the developers fault for you not wanting to come out of your hermit shell and playing with others. You can't say the game doesn't have anything to do at end game when you refuse to play it.

    I've got a V14 DK, V13 NB and now working on a Temp. I'm in a pretty good guild and We've been trying to do Sanctum every saturday and its still a massive challenge, but it's extremely fun. I'm with 11 other cool people, and we have this amazing group mentality to try and take down that Mantikora and Serpent.

    ESO has an amazing endgame for PvP and PvE players a like, you just refuse to be part of it then say the game is bad, please go back to WoW, for the greater good of ESO's community.
    ~Thallen~
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭

    Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?

    Players shouldn't have to re-roll toons to keep playing because there is a whole zone (Craglorn) catering to group only playing, which is the only zone with higher than Vet10 content.

    I also feel that the Main, Fighter's Guild and Mage's guild quests should be made to allow you to group up with a friend if you want to. They shouldn't be just solo only. But if you do take someone along, then it should be scaled up a little bit.

    Most casual/solo players don't give a crap about the dailies and another portion of them won't set foot in Cyrodiil because they don't want to deal with the PvP that goes on there. Now if they could turn that option off to not interact with PvPers, so they can go to that zone to do those quests, that would be another story. But it will never happen.

    But I feel all play styles need to be catered to, even if that means they need to add additional servers to split group players from Casual/Solo players.

    I have seen over 20 players who are over 60 years of age whom have voiced over the last few months that while they love this game, they love the content etc, they can't play the group stuff in such a manner any more, that allows them to keep up with the new Elitists, and therefore they are cut off from content they are paying to have access too. These are aged players who started out in WOW or earlier and love MMOs, but they have realized they have to change their gaming style because of their age.

    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    I sure in the heck don't agree with that. Not when a mechanic can be put into place that would easily allow them access to that content that would not affect any other players.

    When Vet content was released, they made options for the dungeon to be either Normal or Vet. This allowed casual players to go back and do the content at a later date either on their own or with one or two other people, not for the loot, but for the content and storyline. If they had to stop suddenly, it didn't impact 4 or more other people. It didn't inconvenience other people.

    But now, with the scaling, they might as well throw that out the window.

    With the new scaling going on, more and more people are going to find themselves actually inconvenienced by the casual player who has to suddenly leave in the middle of a dungeon or boss fight leaving the other players hanging. That is not going to make other players want to group.

    ZOS needs to grow a pair, and stop trying to fit ESO into a typical MMO skin. They NEED to do something that will break ESO away from that mold into a position where they can take advantage and please most of their player base. Both the Casual/Solo group and the more hardcore MMO oriented players.

    This means they have got to start implementing PLAYER OPTIONS into this game if it is going to survive.

    TES players are mainly solo and casual players, though there are also MMO players who are TES fans too. BUT ALL are very, very LOYAL players. They will play Morrowind, Oblivion and Skyrim over and over again. (I have 2500+ hrs on just Skyrim alone). They don't just drop a game without good reason. If it's good, they will come back to it. One of those big reasons to drop a game would be making the game and it's future content not very playable or boring for their casual play style.

    Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.

    What ZOS NEEDS to do, is find a way to keep these players IN THE GAME!!! ACTIVELY, playing so that they don't lose their subscription. But they are not going to do that by forcing group play and making things so hard that a casual/solo player can't go back and do things on their own when they cannot or don't want to find a group to do something with.

    It is my opinion, that ZOS did not have the foresight to consider the fact Elite, highly experienced MMO players were going to blow through their zoned content within the first month and a half after release. Most of those players were group players, who then whined and whined for more content because PvP sucked due to lag.
    Craglorn, Group zone was then released a couple months later. All these player ran there and started grinding their levels higher. Then Trials and Arena were added on top of that.

    Suddenly, the Casual/Solo players started catching up. They all finished the zones and Cadwell's Silver and Gold and are now chomping at the bit for new content. They go to Craglorn and what do they find. Group only quests. Groups for Grinding, but a hell of time to try to get in any group to do the quests they want to do because they either don't fit into another Elitist player's mold, or everyone is just grinding instead of doing quests.

    Then on the six month mark, ZOS releases a transition patch where XP is screwed up and Group players are catered to so much, the Casual/Solo player is basically kicked out into the cold and told to suck it up. It's no wonder a large group of the player base is p**sed off.

    Unfortunately, the more ZOS overlooks the casual/solo player, the more Elitists tell the casual/solo player to go away, unsub, you below here, the more will actually leave, and so will their $$'s. Eventually, there will just be a small hard core player base left with ever dwindling subs, which will eventually cause the game to go offline for good.

    Just this month, we have the WoW expansion, Dragon Age: Inquisition, and Assassins Creed Unity. These are 3 HUGE games, two of which mainly cater to the casual/solo player, and one that also caters to casual Multiplayer!

    That's a tough stack for ZOS to compete against, and having other players telling casual/solo players they should go elsewhere is not doing ZOS nor you any favours in the long run.

    The more players you can keep in this game, even if you don't like or agree with their play style, the better for everyone! Casual/Solo players will play this game for years and years, but they have to have content equal to what Group players are receiving. ZOS needs to change the balance of this game, so that casuals/solo and group players can access all the content in the game in the style they prefer to play and I really don't feel it would be that hard for them to implement.

    But the more they cater to one play style, the more they are going to shut potential customers out and the more money they will lose. I would hate to see it happen, but when it does, I will be there to say, "I told you so".
    Far too many characters to list any more.
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭

    Like 15 zones worth of quests? Dailies in Cyrodiil? Rerolling a different toon?

    19 zones.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭

    19 zones.

    Hahaha well it's really 21 zones.... 5 starter zones and coldharbour :smiley:
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Loneshard
    Loneshard
    ✭✭✭
    More solo endcontent would be great!
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    @Nebthet78‌

    Ugh... You are literally complaining about everything that makes this an MMO... End game content is always group content... They've released essentially one chuck of end game, which was non existent at launch... If you're bored, play another toon (I have toon) or take a break.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Gillysan
    Gillysan
    ✭✭✭✭
    Nebthet: your ignorance of Cyrodiil is incredible. You can go to a map campaign dominated by your Alliance and will probably never run into an "enemy" player. Quest in 99.9% safety.

    This isn't updated to the minute but it stays fairly accurate how things play out in Cyrodiil:
    http://esostats.com/

    Regarding the OP, this game is finite, if your done then you are done. Check back in a year.
    Edited by Gillysan on November 11, 2014 8:08AM
  • Muizer
    Muizer
    ✭✭✭✭✭
    OP has a good point. Fact is, if you look at the content ZoS has added since release, there's very little solo-able content. It's as if their whole content development effort has gone into forced group content. Craglorn, undaunted pledges, city of ash revamp.......It's as if ZoS are saying: "well solo players, you've had your fun, but if you want to get in on new content, you'd better go forced group, because that's all you're going to get from here on in".
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Gillysan
    Gillysan
    ✭✭✭✭
    I don't agree, what's happening is that this game was released as 90% solo pve content. They are trying to add content for groups while dickering around with pvp. I'm mainly a solo player as well but I have to say that the people left most out in the cold are the pvpers.
  • Suru
    Suru
    ✭✭✭✭
    It really doesnt seem like you are a casul. Just hardcore in a different perspective lol


    Suru
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Nebthet78 wrote: »
    Then there are the other players with families and full time jobs that are their prime responsibility. Little Jill is sick and Daddy has to go check on her because she's calling for him, or there is another emergency. That, or they have to go to bed because they have to work in the morning.

    Should all these players be denied access to content they are paying for?

    I am one such player, and I can firmly say that yes, yes we should be denied access to the elite endgame portions of the game. We are not elite endgame players. We are casual scrubs, and that's fine.
    I know I will never get the new cool epix lewt, and that is also fine. I used to get those drops, back in the day, but it's a young man's game, and there is nothing wrong with that.
    I chose to get a job and a family, very well knowing that it would cut into my game time. But that is more than fine. Cause those choices are life, this is a game...
  • Audigy
    Audigy
    ✭✭✭✭✭
    ✭✭
    Theosis wrote: »
    First I have to say this.

    . I had to reactivate my WoW account just so I could find something to do on my computer at night when I want to play a game.

    Sadly WOW doesn't offer you much solo content either.

    I give you that, their idea of world boss encounters that all can do, LFR or the small islands are good and helped WOW to get back on its feet a bit, that said the game is far from Casual friendly.

    The best loot is still exclusively to those with hardly any RL, those with guilds and gamer schedules while the moms, dads and working public are trailing by 50 item levels or more and don't have any access to specific titles, mounts or other vanity rewards.

    This is sadly a burden many MMOs have these days. They cater to the nerds, rather than the Casuals and I hope ZO will find a way like with a housing system, long epic craft quests or a solo scale raid system to fix that.
  • seanvwolf
    seanvwolf
    ✭✭✭✭
    @Nebthet78 Good comment, and very well put.

    Unfortunately, when the game went live the massive amounts of people who came from TES single player romps complained that ESO was an MMO... not understanding basic game mechanisms that allow multiple players to adventure in a persistent online world.

    Judging by the vast types of players I've seen in the game, I'm of the opinion that the majority of those subscribed are MMO players first and then TES players second. The forums even more so, where the hardcore and elite players are exponentially more vocal. These players also have core groups and gaming guilds. They group together so they look for group content.

    Can't blame ZOS for listening to the ones who are most vocal and make up a majority of the most active player... Between the hardcore PvErs and the PvPers, both were the only ones making noise. Casuals can't afford to be too casual when it comes to demanding their type of content as a customer. Casuals can be the most loyal (longevity speaking) but don't bring in their gaming guilds with them for lack of one. Two or three subscribers from a gaming guild can bring in a few more from their guild for events, raids and whatnot... for at least a few months.

    The only casuals I know that have that kind of pull are RPers, and most graphical MMO's typically don't provide or pursue even the most basic tools for them--I'm not talking houses or paperdolls here...

    I'm talking about:
    Advanced player interactions (haven't seen this pulled off yet but waiting),
    Phonetic name creation,
    Triple tiered story branches (at least) (I believe SWTOR did this quite well),
    Synchronized emotes and scripted responses from nearby characters (if I'm playing a lute and someone starts drumming next to me,... make them drum to the song I'm already playing, please...),
    Dungeon building interface (EQ did this and a few team based games with online options),
    and Quest and NPC creation kits (team RPGs with online options did this too about ten years ago).

    These are the most important things that ESO can bring in to provide for the roleplaying community.

    I mean,... the user created machinima videos alone would catapult the interest for the game.
    Edited by seanvwolf on November 11, 2014 9:17AM
  • Suntzu1414
    my take.

    pvp (groupers) and pve (soloists).
    two groups...they shouldn't be allowed to play together.
    Even at recess...

    2c
    ST
    DC - NB VR15 - Khajit - DW / S+B / Bow
    DC - NB VR 15 - Wood Elf - S+B / Resto
    DC - TP VR 15 - Brenton - Resto / Dual Wield
    DC - SC VR 12 - High Elf - Desto / Dual Wield
    EP - TP VR 5 - Nord - 2hd / 2hd
    EP - DK 20 - Imperial - S+B / Desto / Bow
  • WraithAzraiel
    WraithAzraiel
    ✭✭✭✭✭
    Muizer wrote: »
    OP has a good point. Fact is, if you look at the content ZoS has added since release, there's very little solo-able content. It's as if their whole content development effort has gone into forced group content. Craglorn, undaunted pledges, city of ash revamp.......It's as if ZoS are saying: "well solo players, you've had your fun, but if you want to get in on new content, you'd better go forced group, because that's all you're going to get from here on in".

    Wrothgar is supposed to be a zone full of soloable content as per the QuakeCon video.

    It's also supposed to be cross-faction, if I understand correctly.
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Marthenil
    Marthenil
    ✭✭✭
    Suntzu1414 wrote: »
    my take.

    pvp (groupers) and pve (soloists).
    two groups...they shouldn't be allowed to play together.
    Even at recess...

    2c
    ST

    Pve is not a solo game. In fact, the moment they stop pushing PvE group content, I'm out. As are most of the people I know in the game.

    In fact, PvE is all about grouping up. Or used to be before the casualization that WoW introduced. It's about dungeon delving. Defeating bosses. With your friends and team mates. About cooperation. Working together.
    That's what PvE is.

    My 2c
    Edited by Marthenil on November 11, 2014 9:13AM
  • seanvwolf
    seanvwolf
    ✭✭✭✭
    Gillysan wrote: »
    I don't agree, what's happening is that this game was released as 90% solo pve content. They are trying to add content for groups while dickering around with pvp. I'm mainly a solo player as well but I have to say that the people left most out in the cold are the pvpers.

    90% solo pve content and 90% soloable pve content are two different things.

    You can still group for the vast majority of that soloable content considering everyone in that group is in the right phase of a given quest (if necessary).
    Edited by seanvwolf on November 11, 2014 9:12AM
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Nebthet78 wrote: »
    ....................................
    Not many people are willing to pay $15 a month to do the same quests (dailies) and other content over and over again, not for the long haul. What a good number of these players will do is unsub for several months and come back when a significant amount of content is added to cover their play style.

    ...............

    Actually there are a lot of people that do that, this is exactly the type of players maintain MMOs alive and that is the type of content MMO devs must provide in order to stay in business. ESO at the moment still hasn't enough of that type of repeatable content.It needs more and more varied repeatable content.

    I know that some people would like a new solo zone per faction every 6 weeks but that is impossible.No MMO can put enough solo story content as fast enough as player can devour it. Especially at the quality of ESO. MMOs survive by the quality and variety of their repeatable end game content and the replay value of their solo content.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
Sign In or Register to comment.