Yeah, stop whining. The problem with this game in general is that leveling was too easy. The result is they have to scramble to keep people interested in the game. The other result is threads like this, where some people feel left out or short changed because of some change to the leveling experience in this game.
They made a fundamental error when releasing this game. People will *** & whine, but they will grind. They *** more when they don't have something to grind.
Good, then they won't be around to water down this easy peazy game anymore.Yeah, stop whining. The problem with this game in general is that leveling was too easy. The result is they have to scramble to keep people interested in the game. The other result is threads like this, where some people feel left out or short changed because of some change to the leveling experience in this game.
They made a fundamental error when releasing this game. People will *** & whine, but they will grind. They *** more when they don't have something to grind.
Umm a majority left because vr rank leveling sucked, this patch was supposed to alleviate that until champ system came out. Instead ATM it is worse. No one wants to spend 15-20 playtime leveling so they can run endgame stuff with their friends
Good, then they won't be around to water down this easy peazy game anymore.Yeah, stop whining. The problem with this game in general is that leveling was too easy. The result is they have to scramble to keep people interested in the game. The other result is threads like this, where some people feel left out or short changed because of some change to the leveling experience in this game.
They made a fundamental error when releasing this game. People will *** & whine, but they will grind. They *** more when they don't have something to grind.
Umm a majority left because vr rank leveling sucked, this patch was supposed to alleviate that until champ system came out. Instead ATM it is worse. No one wants to spend 15-20 playtime leveling so they can run endgame stuff with their friends
Unlikely_Ghostbuster wrote: »Repeating dungeon content was *the intent* of the new Undaunted additions, was it not? That's why the loot drops are so provocative -- to make you go back for the chance of awesome one and two-piece bonus sets that give you a special proc based on the boss monster from which the head and shoulder pieces came. Same with the new passives, which are also an incentive for players who already had the Undaunted line maxed out.
Besides... You're going to have to repeat the same dungeon a lot of times to get the sets you want, as you have no control over which two dungeons are going to be today's pledges.
Of course, that's assuming you *want* that gear, which is probably at the heart of this discussion -- what we each want out of this game, individually, may not generalize to everyone else. One person might see those nifty new passives and want the path of least resistance to acquire them (or in this case, make an argument that they've already been earned), while others casually notice the passives and figure that they'll get them eventually during the course of fulfilling daily pledges as they chase the sweet new gear.
Basically, you can't generalize a subjectively perceived punishment from yourself to other players as you cannot know whether or not their goals/perceptions and yours are identical.
In my case, I want the gear, and I lament the fact that I'll most likely run a lot of dungeons (over & over) and acquire a lot of useless bind-on-pickup gear before I finally get a matching head/shoulder set that I *can* use. While I acknowledge how cool those new passives look, they're not at the top of my priority list, so I don't feel the least bit "punished" for not being awarded those passives, retroactively, to reflect the time I spent farming dungeon achievements after reaching level five in the Undaunted skill line.
It may not even be possible to retroactively grant the skill line XP, depending on how that number used to be changed/maintained on the backend. It might not be an issue of fairness -- it could be they simply didn't keep incrementing the XP variable for the Undaunted skill line once it reached level five, making it nearly impossible (or at least prohibitively difficult) to determine who should be credited what for past efforts. For example, when new crafting achievements dropped with armor dyes in Update 3, a lot of crafters were upset they weren't credited for the materials they'd farmed/deconstructed up to that point, but there simply wasn't anything to be done about it because those things weren't being counted before the achievement existed -- why would they?
I could be persuaded that having all dungeon achievements fulfilled on a single toon could (maybe should) warrant retroactively granting the XP necessary to unlock those passives, but the practical issue then becomes how to treat the players who had all of the dungeon achievements fulfilled *but one or two* -- did they do enough to warrant retroactively granting the XP? And how about the folks who did most of them, but are only missing three or four achievements? And so on...
The perceived gradient of a theoretical "fairness" curve will always be a vague, subjective nightmare that nobody can interpolate objectively, especially when you are a point on that curve, yourself.
Yeah, stop whining. The problem with this game in general is that leveling was too easy. The result is they have to scramble to keep people interested in the game. The other result is threads like this, where some people feel left out or short changed because of some change to the leveling experience in this game.
They made a fundamental error when releasing this game. People will *** & whine, but they will grind. They *** more when they don't have something to grind.
Hortator Mopa wrote: »
So because you don't care about the passives no one can? The large majority here do want a even and fair playing field when it comes to getting those achievements.
Just because you are not losing the ability to play the way you feel is right does not mean others are not.
Hortator Mopa wrote: »
"Basically, you can't generalize a subjectively perceived punishment from yourself to other players as you cannot know whether or not their goals/perceptions and yours are identical." - you
Its not about what I feel or a goal tbh, Behind all this its about being fair..
Black and white no mater what people want or think the game is about.. there are people who are now at a disadvantage. Not because of lack of effort, not because of something they can change. They are at a disadvantage and CANT do anything to change that disadvantage.
This is a simple black and white topic with no grey area...
There's something inherently odd about the idea of playing an MMO as a completionist. Achievements change and are updated as content changes.
Running vet dungeons without concentrating on just the achievement completion points is still doable and much less taxing on time than what you are suggesting. More like a few days rather than a few months.
qiyamatawilrwb17_ESO wrote: »as a self confessed completist let me get this right...
you are upset there are new achievements???
im an altaholic ive still gotta do it 4 times min.
also... theres gonna be more content.
look at it this way, you have something to work towards to satisfy your OCD.
And now anyone who didn't get vr14,or close to it at least is being told "screw you, you don't matter. No endgame for you! Wait till champion system in 2-6 months. Change the way you play, k thanks, goodbye."
What?
Really?
Where?
Can you quote it?
Can you link me to it?
Because I'll bet you can't.
Yeah, stop whining. The problem with this game in general is that leveling was too easy. The result is they have to scramble to keep people interested in the game. The other result is threads like this, where some people feel left out or short changed because of some change to the leveling experience in this game.
They made a fundamental error when releasing this game. People will *** & whine, but they will grind. They *** more when they don't have something to grind.
Black_Wolf88 wrote: »patch notes for 1.5.3 is out and still no back credit for vr dungeon achievements.
they did add more points for silver and gold key, though not stating how much more. so only after completing tomorrows pledges ( eu ) I can see by how much. US will know later today.
Hortator Mopa wrote: »I am upset that people like myself and others have a disadvantage in any way to any other player even though we have done more. Not only that but (I feel like I am repeating myself) there is no way to work harder, put more time in or anything to even the playing field.
Hortator Mopa wrote: »Circuitous wrote: »Undaunted achievements should back credit your Undaunted XP. There's zero reason for it not to. There's no argument against it. The achievements are tracked, the points are there, just recount them.
I do agree, however the old post I made had soooo much hate for that idea.
People don't want us to get credit for things we have done BUT they also dont want to have a even playing field and for all of us to only be able to level 5-7 doing the same achievements.
To a lot of people its not a problem unless it stops them from leveling as freely.
Cherryblossom wrote: »Hortator Mopa wrote: »Circuitous wrote: »Undaunted achievements should back credit your Undaunted XP. There's zero reason for it not to. There's no argument against it. The achievements are tracked, the points are there, just recount them.
I do agree, however the old post I made had soooo much hate for that idea.
People don't want us to get credit for things we have done BUT they also dont want to have a even playing field and for all of us to only be able to level 5-7 doing the same achievements.
To a lot of people its not a problem unless it stops them from leveling as freely.
I don't agree with you getting the levels Automatically, purely on the basis if new level are added, it's important that people should earn them based on what they do after they are added.
However, I agree with the fact that you should not be at a disadvantage because you have already got all the achievements, this is a Development issue caused by ZOS not understanding how leveling works in their own game. This should be addressed.
I think you should of created your thread based on the Development team not understanding the leveling process, rather than in a way where many people think you are asking for something for nothing because you have already done some stuff in the game prior to a patch.
Cherryblossom wrote: »Hortator Mopa wrote: »Circuitous wrote: »Undaunted achievements should back credit your Undaunted XP. There's zero reason for it not to. There's no argument against it. The achievements are tracked, the points are there, just recount them.
I do agree, however the old post I made had soooo much hate for that idea.
People don't want us to get credit for things we have done BUT they also dont want to have a even playing field and for all of us to only be able to level 5-7 doing the same achievements.
To a lot of people its not a problem unless it stops them from leveling as freely.
I don't agree with you getting the levels Automatically, purely on the basis if new level are added, it's important that people should earn them based on what they do after they are added.
However, I agree with the fact that you should not be at a disadvantage because you have already got all the achievements, this is a Development issue caused by ZOS not understanding how leveling works in their own game. This should be addressed.
I think you should of created your thread based on the Development team not understanding the leveling process, rather than in a way where many people think you are asking for something for nothing because you have already done some stuff in the game prior to a patch.
vladimilianoub17_ESO1 wrote: »holy ***!! ah common!! didnt thought about that.I was looking at those passives and i have to say i want them very bad!But yeah,i did most achievements prior to update 5.And today i did my 1st pledge and dude!! they really give crap undaunted xp.Yeah i gess im in with those who got punished for being completionistsway to go ZOS,please do something.Im with OP here.
Hortator Mopa wrote: »vladimilianoub17_ESO1 wrote: »holy ***!! ah common!! didnt thought about that.I was looking at those passives and i have to say i want them very bad!But yeah,i did most achievements prior to update 5.And today i did my 1st pledge and dude!! they really give crap undaunted xp.Yeah i gess im in with those who got punished for being completionistsway to go ZOS,please do something.Im with OP here.
how many will it take ZoS, fix your dud design please.