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Update 5 - First step in an awesome direction

TehMagnus
TehMagnus
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Update 5 is a turning point in this game in my opinion regarding PVE content at least.

There is still horizontal progression being added with the crafting daylies and at some extent the undaunted quests but we finally have some vertical progression: Stuff do do, stuff to grind in order to improve our characters further, loot that makes us rerun instances over and over again in order to get the good traits on the new armors, the loot from Arena HM is stabilized after level 6.

There is still work to be done on the rewards like the fact that no mater our position on weekly trials we still get one item we can't trade when PVP players get 6+ items if they're on top positions. If weekly position had an influence on the loot quantity and quality as well as allowing people to trade/sell the sucky armors like the Heavy or the Medium would be really nice! Some work should also be done to limit the random traits from the new sets so that it doesn't become a real endless grind just to get 5 pieces with the correct traits. At least when I clear content, I no longer have the feeling I've just spent hours working for literally nothing.

Dungeon scaling brings back some challenge into the game forcing people to actually play smart instead of just steamrolling everything on easy mode. The part of the community complaining about this are just solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion. ZOS just needs to make sure that the difficulty doesn't become a wall like VR areas used to be so that people now have a challenge but can still complete the instances they must also make sure that, if they end up nerfing the scalable content, it doesn't become a piece of cake again.

Looks like ZOS really got it right this time and is moving in the right direction, finally catering to the needs of MMO players who might end up returning to the game.

Patch content: 10/10! please keep on it and put more vertical progression to the game!

Edit: Oh and the ornate traits in many of the loot items is also a very nice addition as well as the gold we can loot from most dead NPCs. This should help most decent players not loose money while just playing the game at VR levels.
Edited by TehMagnus on November 6, 2014 11:25AM
  • SteveCampsOut
    SteveCampsOut
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    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
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  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.
    Edited by TehMagnus on November 6, 2014 11:25AM
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    However you "feel" about it doesn't make him wrong.
    Everyone gets better at a game, almost no one can get worse.

    Having high end content that is hard to achieve is something to strive for and create a succession of medium term goals for the playerbase to work on and be proud of.
    Every game that has lowered the bar has also lowered its population because it enabled more players to "finish" the game sooner and grow bored.

    Not to mention that hardcore players are the cement that holds a population together. They are community leaders and content creators, the best advocates for a game. If you satisfy them,then the casuals/newer players will remain as they'll get social hooks and frameworks to remain motivated.
  • SteveCampsOut
    SteveCampsOut
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    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
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    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
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    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o

    So much rage. Please enlighten us as to why dungeon scaling is a bad thing then? :). It's just putting challenge to the game. One week ago all we had to do is run through dungeons with 3 DPS and a healer and just steamroll everything in 10 minutes. Now it actually involves a challenge. Only someone expecting an easy mode game with no challenge to "relax after work" could think that's a bad thing.

    Patch is great.
  • TehMagnus
    TehMagnus
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    Not to mention that hardcore players are the cement that holds a population together. They are community leaders and content creators, the best advocates for a game. If you satisfy them,then the casuals/newer players will remain as they'll get social hooks and frameworks to remain motivated.

    The amount of LOL's youre gonna get for this! :joy: worst part is, you're right.
  • SteveCampsOut
    SteveCampsOut
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    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o

    So much rage. Please enlighten us as to why dungeon scaling is a bad thing then? :). It's just putting challenge to the game. One week ago all we had to do is run through dungeons with 3 DPS and a healer and just steamroll everything in 10 minutes. Now it actually involves a challenge. Only someone expecting an easy mode game with no challenge to "relax after work" could think that's a bad thing.

    Patch is great.

    LOL! There's no enlightening a black hole of ignorance. I've already spelled it out to you and you've missed the point. The universe does not revolve around the l33t, but hey, you just keep watching as the game loses more players because of this. It shouldn't affect you one bit.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
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    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
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    EU Server:
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    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
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    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o

    So much rage. Please enlighten us as to why dungeon scaling is a bad thing then? :). It's just putting challenge to the game. One week ago all we had to do is run through dungeons with 3 DPS and a healer and just steamroll everything in 10 minutes. Now it actually involves a challenge. Only someone expecting an easy mode game with no challenge to "relax after work" could think that's a bad thing.

    Patch is great.

    LOL! There's no enlightening a black hole of ignorance. I've already spelled it out to you and you've missed the point. The universe does not revolve around the l33t, but hey, you just keep watching as the game loses more players because of this. It shouldn't affect you one bit.

    ALl you've done is say: "That's not what I think/want" but haven't given any actual arguments. You then end up calling me an ignorant that isn't worth your time and your explanations.

    Prolly cuz you know I'm right and you got no arguments :).
    Edited by TehMagnus on November 6, 2014 11:36AM
  • SteveCampsOut
    SteveCampsOut
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    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o

    So much rage. Please enlighten us as to why dungeon scaling is a bad thing then? :). It's just putting challenge to the game. One week ago all we had to do is run through dungeons with 3 DPS and a healer and just steamroll everything in 10 minutes. Now it actually involves a challenge. Only someone expecting an easy mode game with no challenge to "relax after work" could think that's a bad thing.

    Patch is great.

    LOL! There's no enlightening a black hole of ignorance. I've already spelled it out to you and you've missed the point. The universe does not revolve around the l33t, but hey, you just keep watching as the game loses more players because of this. It shouldn't affect you one bit.

    ALl you've done is say: "That's not what I think/want" but haven't given any actual arguments. You then end up calling me an ignorant that isn't worth your time and your explanations.

    Prolly cuz you know I'm right and you got no arguments :).

    Grammar much? Let me spell it out for you in words you might understand, but I doubt it! My very first response to you had nothing to do with why dungeon scaling was a bad thing and everything to do with your total disrespect of solo/casual players! PERIOD! Capiche?

    Edited by SteveCampsOut on November 6, 2014 11:48AM
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

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    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
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    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Oh I didn't get you wrong and thanks for clearing it up that all I want is God Mode. Never played God Mode in my life! But you just keep believing that's what casual/solo players want if it helps you sleep good at night. :o

    So much rage. Please enlighten us as to why dungeon scaling is a bad thing then? :). It's just putting challenge to the game. One week ago all we had to do is run through dungeons with 3 DPS and a healer and just steamroll everything in 10 minutes. Now it actually involves a challenge. Only someone expecting an easy mode game with no challenge to "relax after work" could think that's a bad thing.

    Patch is great.

    LOL! There's no enlightening a black hole of ignorance. I've already spelled it out to you and you've missed the point. The universe does not revolve around the l33t, but hey, you just keep watching as the game loses more players because of this. It shouldn't affect you one bit.

    ALl you've done is say: "That's not what I think/want" but haven't given any actual arguments. You then end up calling me an ignorant that isn't worth your time and your explanations.

    Prolly cuz you know I'm right and you got no arguments :).

    Grammar much? Let me spell it out for you in words you might understand, but I doubt it! My very first response to you had nothing to do with why dungeon scaling was a bad thing and everything to do with your total disrespect of solo/casual players! PERIOD! Capeche?

    I don't see why it's disrespectful :). It's just the truth. I'm sorry if I hurt your feelings though <3 truth tends to do that sometimes.
    Edited by TehMagnus on November 6, 2014 11:50AM
  • SteveCampsOut
    SteveCampsOut
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    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.
    @ֆȶɛʋɛƈǟʍքֆօʊȶ⍟
    Sanguine & Psijic Group Beta Tester.

    NA Server:
    Steforax Soulstrong CH782 Sorcerer AD
    Grumpy Kahjiti CH782 Dragonknight AD
    Rheticia Le Drakisius CH782 Nightblade DC
    Razmuzan Thrasmas CH782 Templar EP
    Sheenara Soulstrong CH782 Dragonknight DC
    Erik Ramzey CH782 Nightblade AD
    Growling Kahjiti CH782 Nightblade EP
    One of Many Faces CH782 Sorcerer DC
    Grumpasaurus Rex CH782 Warden DC
    EU Server:
    Guildmaster of Pacrooti's Hirelings AD Based LGBT Friendly Guild.
    Stefrex Souliss CH701 Sorcerer AD
    Grumpy Kahjiti CH701 Dragonknight DC
    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Merlight
    Merlight
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    magnusnet wrote: »
    There is still work to be done on the rewards like the fact that no mater our position on weekly trials we still get one item we can't trade when PVP players get 6+ items if they're on top positions.

    Where, may I ask? I'm playing on Haderus, the weekly campaign, and never got more than 1 (usually purple) item.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Merlight wrote: »
    magnusnet wrote: »
    There is still work to be done on the rewards like the fact that no mater our position on weekly trials we still get one item we can't trade when PVP players get 6+ items if they're on top positions.

    Where, may I ask? I'm playing on Haderus, the weekly campaign, and never got more than 1 (usually purple) item.

    That's propably because it's the weekly one.
    Campaign duration also factor in the rewards.
  • pppontus
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    100% Agree.

    It seems like they may have missed a few bugs here and there with the scaling (haven't tried it myself though, so this is all hearsay) like Imirils attacks being unable to be blocked.. and I guess that the scaling of HP might cause "unintended" difficulties with fights that get progressively harder over time (such as, again, Imiril), by the sound of the discussions.

    I think that people may have unfortunately gotten too used to the vet dungeons being a faceroll, I went solo in VR BC before the patch just for the lulz and was surprised that I could just speedrun the whole thing with like 2 deaths (that were seriously big mistakes). Now the "easier" VR group content is supposed to be the scaled-up normal dungeons, and the scaled VR ones should by intention be seriously difficult.

    Not saying they shouldn't tweak it a little bit if necessary, but it sounds like it's just a matter of changing a few bosses that have time-dependent mechanics.

    Either way, this will provide me with fun stuff to do on the nights I don't want or have time to go and "raid" SO, as well as something to do with friends of different skill levels.

    We can now choose from normal dungeons, AA, VR dungeons, Hel Ra, Arena, Vet Arena, SO.. depending on what difficulty we can manage with the people we group with. :smile:
  • OtarTheMad
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    I love this update so far despite a few set backs (VR experience gain being close to zero, lag). The quest and dungeon scaling is just awesome. My main character did not do the Fighters Guild so now he is and everything is VR 12... even the rewards... can't wait to get my Prismatic Weapon as a VR 12.
  • abigfishy
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    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    "I don't see why it's disrespectful :). It's just the truth. I'm sorry if I hurt your feelings though <3 truth tends to do that sometimes. "

    Steve! Funny seeing you here on the forums. He isn't being disrespectful just telling the truth. Like I bet when he sees someone on the street he goes right up to them and tells them they are fat, or ugly, or stupid. It is just the truth.

    It is not like he is saying a big chunk of the community is worthless either. He is only saying all solo players are worthless. Also all casual players are worthless. Basically only people that are in hardcore pro guilds who spend 6 hours a day on teamspeak playing their V14 Cloth and staff Vampires count, the rest are scum.

    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • Tavore1138
    Tavore1138
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    magnusnet wrote: »
    magnusnet wrote: »
    The part of the community complaining about this are just??? solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion.

    The l33tnezz of this statement is just dripping with joy juice! Makes me all warm and fuzzy inside! Really! I LOVE being told what I want! HONEST! It just makes my day! The whole "just solo/casual players" comment is just ooozing with respect for a healthy segment of the people in this game. I feel so moved! o:)

    Don't get me wrong, many solo/casual players like challenges and prolly welcome these changes as I do. But the only people who are complaining are mostly the people who should be playing solo games where you can just pop up console and enable God mode. Those people will never be satisfied and will end up leaving anyways :). It's a good thing ZOS is moving forward and accepting that thus finally turning this game into a great one as it should have been since the beginning.

    Sincerity is the mark of an epic troll like this, bravo sir.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    agree with OP, seems like its going in the right direction
    Finally scaling (although I suggested character scaling, so you can also return to lower lvl maps, but hey) that lets us replay stuf like dungeons without steamrolling it, keeps the challange
    and with the justice system comming I hope it adds more replayable-sandbox content that keeps players playing
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • TehMagnus
    TehMagnus
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    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    I'm not saying they are irrelevant, I'm saying all they want is an easy game that involves no challenge and it's proven that those games fail big time. Thus I'm saying they are wrong and we shouldn't listen to them if we want the game to succeed which is why this patch is awesome.

    It's quite a different thing.
  • TehMagnus
    TehMagnus
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    Merlight wrote: »
    magnusnet wrote: »
    There is still work to be done on the rewards like the fact that no mater our position on weekly trials we still get one item we can't trade when PVP players get 6+ items if they're on top positions.

    Where, may I ask? I'm playing on Haderus, the weekly campaign, and never got more than 1 (usually purple) item.

    I've seen people in top 5 of the PVP leaderboard selling legendary items and getting like 5 of them at the end of campaign. If you're #1 weekly on PVE you get the same chances at loot as everybody else, it's bound on pickup and 80% is utterly useless.
    Edited by TehMagnus on November 6, 2014 1:16PM
  • TehMagnus
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    pppontus wrote: »
    100% Agree.

    It seems like they may have missed a few bugs here and there with the scaling (haven't tried it myself though, so this is all hearsay) like Imirils attacks being unable to be blocked.. and I guess that the scaling of HP might cause "unintended" difficulties with fights that get progressively harder over time (such as, again, Imiril), by the sound of the discussions.

    I think that people may have unfortunately gotten too used to the vet dungeons being a faceroll, I went solo in VR BC before the patch just for the lulz and was surprised that I could just speedrun the whole thing with like 2 deaths (that were seriously big mistakes). Now the "easier" VR group content is supposed to be the scaled-up normal dungeons, and the scaled VR ones should by intention be seriously difficult.

    Not saying they shouldn't tweak it a little bit if necessary, but it sounds like it's just a matter of changing a few bosses that have time-dependent mechanics.

    Either way, this will provide me with fun stuff to do on the nights I don't want or have time to go and "raid" SO, as well as something to do with friends of different skill levels.

    We can now choose from normal dungeons, AA, VR dungeons, Hel Ra, Arena, Vet Arena, SO.. depending on what difficulty we can manage with the people we group with. :smile:

    Oh sure there are quite a few bugs and I experienced the blocking issue first hand with Imiril (we even wiped a few times when people where playing on their Alts ^^).Still was nice for a change to actually die in a VR dungeon :).
  • TehMagnus
    TehMagnus
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    abigfishy wrote: »
    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    "I don't see why it's disrespectful :). It's just the truth. I'm sorry if I hurt your feelings though <3 truth tends to do that sometimes. "

    Steve! Funny seeing you here on the forums. He isn't being disrespectful just telling the truth. Like I bet when he sees someone on the street he goes right up to them and tells them they are fat, or ugly, or stupid. It is just the truth.

    It is not like he is saying a big chunk of the community is worthless either. He is only saying all solo players are worthless. Also all casual players are worthless. Basically only people that are in hardcore pro guilds who spend 6 hours a day on teamspeak playing their V14 Cloth and staff Vampires count, the rest are scum.

    Once again, not saying they are worthless, I'm saying those who don't welcome these changes, especially dungeon scaling, shouldn't be playing MMORPGs. Not the same thing. You're sharing this game. People who play MMOs don't want an easy game. If you want an easy game go play a solo game where you can adjust the difficulty without making it dull & boring for the rest of the players or go for a pay 2 win MMO where you can buy stuff to be op.
    Edited by TehMagnus on November 6, 2014 1:24PM
  • Tavore1138
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    magnusnet wrote: »
    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    I'm not saying they are irrelevant, I'm saying all they want is an easy game that involves no challenge and it's proven that those games fail big time. Thus I'm saying they are wrong and we shouldn't listen to them if we want the game to succeed which is why this patch is awesome.

    It's quite a different thing.

    If you are being serious then I would suggest the best solution is a range of difficulties in content because some, maybe even most, players want hard content when in the mood and easier content when not in that mood, they want to solo at times and group at others. The game will do best if it offers content for all.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    magnusnet wrote: »
    Merlight wrote: »
    magnusnet wrote: »
    There is still work to be done on the rewards like the fact that no mater our position on weekly trials we still get one item we can't trade when PVP players get 6+ items if they're on top positions.

    Where, may I ask? I'm playing on Haderus, the weekly campaign, and never got more than 1 (usually purple) item.

    I've seen people in top 5 of the PVP leaderboard selling legendary items and getting like 5 of them at the end of campaign. If you're #1 weekly on PVE you get the same chances at loot as everybody else, it's bound on pickup and 80% is utterly useless.

    I think thats only with the 30day campains, I think shorter campains get less (correct me if I'm wrong)
    so I think its pretty much balanced
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • oldRagespell
    oldRagespell
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    ` tgm

    Not working :(
  • TehMagnus
    TehMagnus
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    magnusnet wrote: »
    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    I'm not saying they are irrelevant, I'm saying all they want is an easy game that involves no challenge and it's proven that those games fail big time. Thus I'm saying they are wrong and we shouldn't listen to them if we want the game to succeed which is why this patch is awesome.

    It's quite a different thing.

    If you are being serious then I would suggest the best solution is a range of difficulties in content because some, maybe even most, players want hard content when in the mood and easier content when not in that mood, they want to solo at times and group at others. The game will do best if it offers content for all.


    Then again, I've been playing MMORPGs for years and this is the first one where I see so much QQ related to the difficulty of the game and I blame that on solo players. VR pre nerf was a difficulty wall but still doable. VR post nerf was just boring.

    Problem is that the systems such as the one you describe require a lot of coding and planing since you also have to scale the rewards and think about a LOT of stuff to avoid exploits, balance issues, etc etc etc.

    Currently, solo content difficulty is suposed to lower when the game detects you're having problems completing it. I'd rather ZOS expand on this idea and make mobs easier if you die to them a couple of times than implement complex systems that will just fail and take up a lot of dev ressources.

    And there is also the fact that I suspect many of the people complaining don't know anything about their classes and the game and that's how you end up getting groups for hard content where you see stamina builds using utterly useless skills to do damage and wondering why it doesn't work when it allows them to complete VR content easily.

    Edit: The fact the VR content is easy never pushed them to experiment try new stuff or just go to Tamriel Foundry to find good working builds where people actually thought about what they where doing. Slightly harder content pushes people to try & get better.


    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_AlvinM on November 7, 2014 1:23AM
  • Paske
    Paske
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    magnusnet wrote: »
    Update 5 is a turning point in this game in my opinion regarding PVE content at least.



    Dungeon scaling brings back some challenge into the game forcing people to actually play smart instead of just steamrolling everything on easy mode. The part of the community complaining about this are just solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion. ZOS just needs to make sure that the difficulty doesn't become a wall like VR areas used to be so that people now have a challenge but can still complete the instances they must also make sure that, if they end up nerfing the scalable content, it doesn't become a piece of cake again.

    Looks like ZOS really got it right this time and is moving in the right direction, finally catering to the needs of MMO players who might end up returning to the game.

    Patch content: 10/10! please keep on it and put more vertical progression to the game!

    Edit: Oh and the ornate traits in many of the loot items is also a very nice addition as well as the gold we can loot from most dead NPCs. This should help most decent players not loose money while just playing the game at VR levels.

    Hard PVE and irritatingly long leveling curve worked so well for Wildstar.

    I see no reason why ESO should not benefit from Wildstar experience and cater to those 1337-er players. Because they form a significant player base.

    Too soon ?

  • Rudyard
    Rudyard
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    magnusnet wrote: »
    And there it is. Ignorance. Can't see how brushing off an entire segment of players as irrelevant is disrespectful.

    I'm not saying they are irrelevant, I'm saying all they want is an easy game that involves no challenge and it's proven that those games fail big time. Thus I'm saying they are wrong and we shouldn't listen to them if we want the game to succeed which is why this patch is awesome.

    It's quite a different thing.

    How do you know what they want? Have you actually surveyed multiple players who didn't want the new dungeon scaling? Or are you some type of psychic? Just how did you gather the information for your opinion in your original post "The part of the community complaining about this are just solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard.""
    Deacon Grim
  • TehMagnus
    TehMagnus
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    Paske wrote: »
    magnusnet wrote: »
    Update 5 is a turning point in this game in my opinion regarding PVE content at least.



    Dungeon scaling brings back some challenge into the game forcing people to actually play smart instead of just steamrolling everything on easy mode. The part of the community complaining about this are just solo/casual players who want an easy mode game that doesn't involve any challenge because in their minds "games are supposed to be for fun and not hard", yet, any study will prove that easy games don't hold the players attention for long so this is a very good change in my opinion. ZOS just needs to make sure that the difficulty doesn't become a wall like VR areas used to be so that people now have a challenge but can still complete the instances they must also make sure that, if they end up nerfing the scalable content, it doesn't become a piece of cake again.

    Looks like ZOS really got it right this time and is moving in the right direction, finally catering to the needs of MMO players who might end up returning to the game.

    Patch content: 10/10! please keep on it and put more vertical progression to the game!

    Edit: Oh and the ornate traits in many of the loot items is also a very nice addition as well as the gold we can loot from most dead NPCs. This should help most decent players not loose money while just playing the game at VR levels.

    Hard PVE and irritatingly long leveling curve worked so well for Wildstar.

    I see no reason why ESO should not benefit from Wildstar experience and cater to those 1337-er players. Because they form a significant player base.

    Too soon ?

    Wildstar was going to be a failure since the beginning as I always predicted.

    I mean, It's made by NCsoft, thus it's a Korean grindfest MMO and all their games go F2P eventually.

    Also it's far from ESO where leveling is EXTREMELY fast compared to most KR MMORPGS and you can actually level to max (dunno after Update 5 for VR levels and if it's not the case it should be fixed IMO) by just doing quests which is not the case for most MMOs where you have to go kill mobs in grind spots to level up or to be strong enough to take on the next quests.
  • AngryNord
    AngryNord
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    @Rudyard Please don't feed the trolls
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