Nox_Aeterna wrote: »Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.
On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.
Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.
If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max
The thing is , we just cant have any ideal at all from a player point of view.
The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.
On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.
Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.
If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max
pecheckler wrote: »I think it is pretty clear there are not more than one instance of nearly every PvE zone. Maybe more than one for zones leading up to level 40. But if i've never seen more than a tiny number of players in a certain area's primary town, it's pretty clear that particular instance isn't near capacity. I might have believed that happens if im in the last overflow instance, but not when it is the case every single time.
The biggest problem is that Zenimax hides this information from players. Other AAA mmo games let that information be freely available, including means to take census.
If we the players knew how many players were in each area at all times, and could see historical information of the data, then we would be able to provide appropriate feedback on changes to make the gameplay more enjoyable.
I will say this though. If Zenimax came out and said that they do indeed have numerous instances of all zones (even VR zones), and they changed code to increase the number of players per-instance by 300% to 800% then I would start playing again the day of the patch. At the same time it would be nice if players were given the option to select a less populated alternate instance. That all assuming there truly are multiple instances of every zone...
Nox_Aeterna wrote: »The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
Roughly 1.2 Million according to revenue figures from Superdata.
http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers/p1
As predictedSomewhere around 1.2 Million. See this post:
http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers
Pure speculation.
One guy makes a forum post claiming there are 1.2 million players with 0 proof based on unreliable unconfirmed data from a company nobody has ever heard of an now we're going to be hearing this for months. On each post about the state of the game there's going to be one guy saying:
"Yeah, huh, I heard the game had 1.2 millions players, it was on forums a couple of months back".
I bet by then the post from the website will have been deleted just as the one that claimed the game had 750k subscribers witthout any proof what so ever.
Nox_Aeterna wrote: »Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.
On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.
Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.
If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max
The thing is , we just cant have any ideal at all from a player point of view.
The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
Nox_Aeterna wrote: »Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.
On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.
Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.
If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max
The thing is , we just cant have any ideal at all from a player point of view.
The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
I'd wager a lot of money that most zones have only one instance. If you're AD, go to rawlka (sp), which should be the highest population zone, and look around. Relog. Look around. Same exact people. If there were more than one instance, you'd see different people... But you don't. Always the same handful of names.
OrangeTheCat wrote: »The perceived attrition in population after the initial post-hype decline may very well be due to the megserver. An increased number of instances relative to players may even be intentional as one of the complaints early on was that so many people running around the zones, bumping into so many in dungeons, toting the same NPC, etc, was so unlike a ES game. If so, too bad they could not increase the player population in cities. I guess that would require instanced cities.
lordrichter wrote: »We are shoppers sitting in a food court trying to determine the size of the city the mall is in by watching the other shoppers in the food court.
When the population in the food court changes, we are assuming that the population of the city is changing.
It is difficult, if not impossible, to take a census of the city by watching the shoppers.
lordrichter wrote: »We are shoppers sitting in a food court trying to determine the size of the city the mall is in by watching the other shoppers in the food court.
When the population in the food court changes, we are assuming that the population of the city is changing.
It is difficult, if not impossible, to take a census of the city by watching the shoppers.
Do the shoppers in the food court get to eat and drink at the same time or do they have to pick one over the other?
The game is dead. The PVP servers are locked at around 2k players per server and the PVE leaderboards are all the same people. Do the math.. The only reason ESO is not free to play is because they made a lot of money up front on hype.
The reason these articles released such high numbers were due to sales and how many people were duped into buying 6 month subscriptions thinking Zenimax could release a quality product. They failed on every level...
lordrichter wrote: »I'd wager a lot of money that most zones have only one instance. If you're AD, go to rawlka (sp), which should be the highest population zone, and look around. Relog. Look around. Same exact people. If there were more than one instance, you'd see different people... But you don't. Always the same handful of names.
Yes, you will see the same people on the same day. What makes you think that you are being randomly assigned to a channel when you relog?
In the leveling zones, random strangers in the game are ships that pass in the night. Tomorrow, they will be gone, replaced by a new crowd of random strangers. This is because the game has many overlapping channels and you are not placed into the same channel with the same random people every day.OrangeTheCat wrote: »The perceived attrition in population after the initial post-hype decline may very well be due to the megserver. An increased number of instances relative to players may even be intentional as one of the complaints early on was that so many people running around the zones, bumping into so many in dungeons, toting the same NPC, etc, was so unlike a ES game. If so, too bad they could not increase the player population in cities. I guess that would require instanced cities.
We are shoppers sitting in a food court trying to determine the size of the city the mall is in by watching the other shoppers in the food court.
When the population in the food court changes, we are assuming that the population of the city is changing.
It is difficult, if not impossible, to take a census of the city by watching the shoppers.
Lord_Kreegan wrote: »The game population is not so low that they have fired ZOS' management staff, yet not so high as to be a roaring success.
The Population of ESO will be quite low. If not, ZOS would use the big numbers for Marketing.
who cares? go play.
Lord_Kreegan wrote: »The game had a very bad launch and earned its deservedly bad reviews as a result. Now it's recovering... slowly. Either play it and enjoy it or don't. The number of active players really doesn't matter.
lordrichter wrote: »Typical ploy to get a company to release numbers.
Once they release the numbers, they have to continue to release the numbers. Eventually the numbers are all that matter.
lordrichter wrote: »Typical ploy to get a company to release numbers.
Once they release the numbers, they have to continue to release the numbers. Eventually the numbers are all that matter.
The reality is that numbers do matter. That's precisely why when games underperform they don't release them. We the public are not idiots. We know this. So when they don't release numbers we know exactly what it means.
Fair enough they haven't released the numbers. I don't care. It's their product and as a business the responsible thing for them to do is protect it. But in that instance I and most others will correctly infer that means the numbers are at least not great.
lordrichter wrote: »What decision are you making where the subscriber and active players numbers are important?
Lord_Draevan wrote: »Even if ZOS released the numbers, the haters wouldn't believe them, so there's not much point in doing so :P
If the game is still getting updated on a weekly basis, it's safe to say it hasn't failed. Might not have set the world on fire, but it's doing well enough.
Look at SW:TOR for a good example, it's still being called a "failure" by haters... yet it's still active, coming up on 4 years, and it's getting a new expansion pack. People just like to call something a "failure" if they dislike it, no idea why, but there it is.
LeoRJBrazil wrote: »Just out of curiosity, anyone knows or have an idea how many active players ESO has up to date?