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How many active players in ESO?

  • zaria
    zaria
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    Vahrokh wrote: »
    The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.

    And that is the trick with this kind of server.

    In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.

    Go to any VR2-VR10 region and dare to say "the server is meant to appear always full".
    I had to solo everything in there... like most of everybody else.

    Even in Craglorn, read zone chat. It's always the same guilds and names, I don't subscribe to the notion some alien technology puts everybody in the same server instance every day so in Craglorn chat every day the same guys end up with the same other guys.
    The higher level VR zones has pretty low population.
    On the other hand you will not see many players as they are all over, most don't use the VR zone cities except from an quest hub.
    In short if its 100 players you will not see many.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    Robocles wrote: »
    Neizir wrote: »
    Roughly 1.2 Million according to revenue figures from Superdata.
    http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers/p1

    Read their own caveats. Those numbers are garbage.
    Probably, however they are unlikely to be wrong with an magnitude as some claim in this tread. An good estimate is around 700k who is an number I have seen other places.
    Note that number of subs is not number of active players.
    Number of people playing at prime time is just an faction of subs.
    Outside of prime time and its an very small faction, as in not many thousands on each server.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kypho
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    Just sure about one thing. Less and less sub with every failpatch what zos makes. They are a big fail, and its not offense, its truth. Incompetent developers, who tries, tries, but fails badly at the end.
  • Kypho
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    Illumous wrote: »
    pecheckler wrote: »
    If the developers could do something about the lack of players then I would play again. Unfortunately the only way that is going to happen is to remove the subscription requirement.

    Justice System overhaul released with Console versions = second chance for an ESO marketing campaign (without an actual expansion pack).

    If Zeni wants to get new subs (and maybe get some old ones back) they need to take full advantage of the massive changes coming with the Champion and Justice System, release the console version when those changes have been pulled through, and then use that window to start a fresh and revised marketing campaign for the game.

    ...If that fails, then yeah, f2p is a likely future if things don't pick up sooner than later.

    Open your eyes, and see how bad ZoS is with the game. They screwing up and making cheese builds more cheese, and more and more ppl just unsub, because they are so big fail. Some ppl will come back to Champion system, and Justice system, thats sure, but they will screw it up and there will be more Cheese. ZoS god is Sheogorath.
  • pecheckler
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    pecheckler wrote: »
    The biggest problem is that Zenimax hides this information from players. Other AAA mmo games let that information be freely available, including means to take census.

    Which ones do that during the first couple of years?

    WoW, FFXI, Age of Conan, and Rift all did at launch.
    End the tedious inventory management game.
  • Aeratus
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    GreyBrow wrote: »
    GreyBrow wrote: »
    Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.

    On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.

    Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.

    If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max

    The thing is , we just cant have any ideal at all from a player point of view.

    The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.

    And that is the trick with this kind of server.

    In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.

    I'd wager a lot of money that most zones have only one instance. If you're AD, go to rawlka (sp), which should be the highest population zone, and look around. Relog. Look around. Same exact people. If there were more than one instance, you'd see different people... But you don't. Always the same handful of names.

    Go to crag, same thing. Auridon might have multiples, but I doubt it.
    Back in May/June, Rawl'kha definintely did have multiple instances. I know because I would group with people to trade items and they would show up invisible, and I would have to teleport to them. Nowadays, there is never multiple instances in Rawl'kha. The population was that much higher back then.

    By my estimation, the game's active population is less than 50% of that which it had back in May.
  • Nestor
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    VR Instances will always have less people, simply because of what they are.

    I will say that the last two weeks I have seen more and more around during the VR Instances, and getting people to show up for a boss or a dungeon does not take much time at all. I think the reason people see less of the other players in the VR instances is we tend to be more focused on what we are doing. In the leveling zones, at least the first few weeks, we are all kind of stumbling around a bit lost.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • KingRebz
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    Put it like this, if the active numbers were great..they would gladly show it..
    V14 Sorceror [Ebonheart]
  • Elsonso
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    zaria wrote: »
    Robocles wrote: »
    Neizir wrote: »
    Roughly 1.2 Million according to revenue figures from Superdata.
    http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers/p1

    Read their own caveats. Those numbers are garbage.
    Probably, however they are unlikely to be wrong with an magnitude as some claim in this tread. An good estimate is around 700k who is an number I have seen other places.
    Note that number of subs is not number of active players.
    Number of people playing at prime time is just an faction of subs.
    Outside of prime time and its an very small faction, as in not many thousands on each server.

    You can claim there are 1.2 million subscribers. You might be correct. You might not be.

    However, no one can claim 1.2 million subscribers by using the financial numbers presented in the Superdata article. This article was about in-game revenue, not subscription revenue.

    You might as well cite dice rolls as your source.

    Based on my observations, it is pretty clear that more people are around than there were at the end of August. This is just an observation about how many people I see in the "food court", not the rest of the mall or the city round us.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • dan0311
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    If you want to gauge how mightily ESO has fallen since release, simply go to a bank. It used to be standing room only in just about every capital city with stacks of players literally filling the entire room. In Auridon and Glenumbra you couldn't stab a skeever without five guys jumping in to help. Most dungeons looked like a New York subway station at rush hour.

    I think that if you came from WoW and other MMO's, there was too much different (or wrong or unbalanced etc) for you and you left. If you came from Skyrim, you were probably very frustrated with many elements of the game and just left. I overcame all that but I have just now finished just about everything I can do solo (Cadwell's Silver and Gold) and took my first steps into Cyrodil last night. I did not catch the name of the truck that hit me, but I spent the rest of the night avoiding anyone who even looked like a non-NPC. No thanks. When every fourteen year old walking around can hit me like a World Boss, forget it.

    Some hardcore PVP guys were even wondering why this game was released as an MMO...it looked more like a typical solo RPG to them. I wondered the same thing...why was I paying $15 a month (after paying sixty to buy in) to play what was basically a "Best Of TES" compilation.

    Answer: I played every TES game and simply wanted to play the new one. I have, and now I'm done with it. What I came for was...mmm...pretty good, not great, and what remains is stuff that I don't care about. Time to go. A lot of people evidently got to that place before me. The banks are pretty empty.

    I can't fault their strategy. I played Skyrim for six months and only paid sixty bucks or whatever. I played this for seven months and they have $160 of my money. Well played, ZOS. But that's it...I'm outta here in six days when my prepayment expires.

    They funny thing is that ZOS has devoted most of their time recently to the PVP and group experience. No new solo areas since launch. So they are catering to the PVP hardcore crowd (who will be gone the next time a major MMO launches) and they have basically ignored their core fan base...the people who came from Skyrim, Oblivion, Morrowind, etc. The quests were fun and the worlds were amazingly beautiful. Put a PVP/PVE switch in Cyrodil and I'll even stick around for another couple of months.

    If they would like some more of my money, I will be happy to give them another sixty bucks or so for Fallout 5 or TES VI. Here it is, ZOS (fans a stack of twenties). Come get it! Please!
  • Runefell
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    dan0311 wrote: »
    If you want to gauge how mightily ESO has fallen since release, simply go to a bank. It used to be standing room only in just about every capital city with stacks of players literally filling the entire room. In Auridon and Glenumbra you couldn't stab a skeever without five guys jumping in to help. Most dungeons looked like a New York subway station at rush hour.

    How many of those were bots/gold sellers, though? I'm sure the population has dropped some, but a lot of the dungeons were crowded with exploiters and bots.
    Rune Fell- Dunmer Mag Sorcerer (DC)~The Adventurer
    Runed Claws- Khajiit Stam Dragonknight (DC) ~The Tank
    Rain Fell- Argonian Mag Templar (EP)~ The Healer
    Dragon Talon- Bosmer Stam Nightblade (AD) ~ The DPS



  • pecheckler
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    Simply providing a UI for browsing players in vicinity, zone, instance, or dungeon would greatly enhance this game for me. For example /who. I am a stickler for this feature ever since using it in the original Everquest, then FFXI, WoW, and so on. Knowing how many players area in the vacinity (and their classes and levels), at minimum, is a very important element to MMO games for me. Being able to query who is in each area or activity to perform a census is just smart for any MMO.
    End the tedious inventory management game.
  • Elsonso
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    Runefell wrote: »
    dan0311 wrote: »
    If you want to gauge how mightily ESO has fallen since release, simply go to a bank. It used to be standing room only in just about every capital city with stacks of players literally filling the entire room. In Auridon and Glenumbra you couldn't stab a skeever without five guys jumping in to help. Most dungeons looked like a New York subway station at rush hour.

    How many of those were bots/gold sellers, though? I'm sure the population has dropped some, but a lot of the dungeons were crowded with exploiters and bots.

    And not only that, the standing bank population has really stabilized and been steady for much of the last couple months.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Nerouyn
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    Audigy wrote: »
    SWTOR didn't fail and go F2P because of haters but because of the horrible marketing strategy and extremely poor quality assurance.

    Personally I think their biggest mis-step was in making it yet another WOW clone in a market completely saturated with them. And given how much time and money existing WOW players have invested in their characters, why go play another game which is fundamentally the same but where you have to start from scratch?

    SWTOR's early gameplay demos had a completely different style of combat - one that I thought was really promising. Then a year later - next time I looked in on it - it was WOW-clone combat.

    I think that's a big part of why GW2 did so well. There are definitely other factors but its combat wasn't just more of the same.
  • majinstef
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    I have been reading a lot of bad/critical evaluations about ESO in the specialized games website but I think the game is pretty much fun and entertainment, in a complex game scenario and char developments. Just out of curiosity, anyone knows or have an idea how many active players ESO has up to date?

    OVER 9000!!!!


  • seanvwolf
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    dan0311 wrote: »
    If they would like some more of my money, I will be happy to give them another sixty bucks or so for Fallout 5 or TES VI. Here it is, ZOS (fans a stack of twenties). Come get it! Please!

    ZOS isn't responsible for Falllout 5 or TES VI. It's the online studio branch of Zenimax.
    That's like saying the ecommerce department of chain of stores is responsible for the establishment of new brick and mortar shops in a town.
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