The higher level VR zones has pretty low population.Nox_Aeterna wrote: »The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
Go to any VR2-VR10 region and dare to say "the server is meant to appear always full".
I had to solo everything in there... like most of everybody else.
Even in Craglorn, read zone chat. It's always the same guilds and names, I don't subscribe to the notion some alien technology puts everybody in the same server instance every day so in Craglorn chat every day the same guys end up with the same other guys.
Probably, however they are unlikely to be wrong with an magnitude as some claim in this tread. An good estimate is around 700k who is an number I have seen other places.Roughly 1.2 Million according to revenue figures from Superdata.
http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers/p1
Read their own caveats. Those numbers are garbage.
pecheckler wrote: »If the developers could do something about the lack of players then I would play again. Unfortunately the only way that is going to happen is to remove the subscription requirement.
Justice System overhaul released with Console versions = second chance for an ESO marketing campaign (without an actual expansion pack).
If Zeni wants to get new subs (and maybe get some old ones back) they need to take full advantage of the massive changes coming with the Champion and Justice System, release the console version when those changes have been pulled through, and then use that window to start a fresh and revised marketing campaign for the game.
...If that fails, then yeah, f2p is a likely future if things don't pick up sooner than later.
hutchinsonhatch wrote: »pecheckler wrote: »The biggest problem is that Zenimax hides this information from players. Other AAA mmo games let that information be freely available, including means to take census.
Which ones do that during the first couple of years?
Back in May/June, Rawl'kha definintely did have multiple instances. I know because I would group with people to trade items and they would show up invisible, and I would have to teleport to them. Nowadays, there is never multiple instances in Rawl'kha. The population was that much higher back then.Nox_Aeterna wrote: »Zenimax isn't talking because I suspect that the total number of ACTIVE players is horrendously small.
On the NA server, I would suspect that there are no more than 30,000 active players. I see the same names over and over.
Even if every faction had TEN completely full, active guilds (there aren't) there would be about 5000 per faction.
If I had to guess, 8pm EST to 2 am EST there are probably 9000 people online, max
The thing is , we just cant have any ideal at all from a player point of view.
The mega server keeps filling different instances , so there could be 1000 , probably we would think it is everything fine and dandy as long as they were all on the same place we are.
And that is the trick with this kind of server.
In a game like SWTOR we could see the game population going down because we could see the servers going into low pops and so on , in a game like ESo where we have no way of seeing it AND the server is meant to appear always full to us , we wont notice lols.
I'd wager a lot of money that most zones have only one instance. If you're AD, go to rawlka (sp), which should be the highest population zone, and look around. Relog. Look around. Same exact people. If there were more than one instance, you'd see different people... But you don't. Always the same handful of names.
Go to crag, same thing. Auridon might have multiples, but I doubt it.
Probably, however they are unlikely to be wrong with an magnitude as some claim in this tread. An good estimate is around 700k who is an number I have seen other places.Roughly 1.2 Million according to revenue figures from Superdata.
http://forums.elderscrollsonline.com/discussion/137279/1-2-million-subscribers/p1
Read their own caveats. Those numbers are garbage.
Note that number of subs is not number of active players.
Number of people playing at prime time is just an faction of subs.
Outside of prime time and its an very small faction, as in not many thousands on each server.
If you want to gauge how mightily ESO has fallen since release, simply go to a bank. It used to be standing room only in just about every capital city with stacks of players literally filling the entire room. In Auridon and Glenumbra you couldn't stab a skeever without five guys jumping in to help. Most dungeons looked like a New York subway station at rush hour.
If you want to gauge how mightily ESO has fallen since release, simply go to a bank. It used to be standing room only in just about every capital city with stacks of players literally filling the entire room. In Auridon and Glenumbra you couldn't stab a skeever without five guys jumping in to help. Most dungeons looked like a New York subway station at rush hour.
How many of those were bots/gold sellers, though? I'm sure the population has dropped some, but a lot of the dungeons were crowded with exploiters and bots.
SWTOR didn't fail and go F2P because of haters but because of the horrible marketing strategy and extremely poor quality assurance.
LeoRJBrazil wrote: »I have been reading a lot of bad/critical evaluations about ESO in the specialized games website but I think the game is pretty much fun and entertainment, in a complex game scenario and char developments. Just out of curiosity, anyone knows or have an idea how many active players ESO has up to date?
If they would like some more of my money, I will be happy to give them another sixty bucks or so for Fallout 5 or TES VI. Here it is, ZOS (fans a stack of twenties). Come get it! Please!