lordrichter wrote: »What decision are you making where the subscriber and active players numbers are important?
The reason numbers get don't get released when games underperform is that these numbers obviously do matter. If a game's performance is perceived to be poor then many potential customers will use that information to inform their decision about whether they buy it or not. And that is smart. Works the other way too, just as obviously.
I still play Morrowind.
I guess I'm older than the players who make their decisions about what they like based on whether or not other people like it too.
Behavioral science, one of my minors at both the undergraduate and graduate level, answers that, reference Chris Argys' work...lordrichter wrote: »
Lord_Kreegan wrote: »Behavioral science, one of my minors at both the undergraduate and graduate level, answers that, reference Chris Argys' work...
In Morrowind, you only swing and miss if you're don't know what you're doing (that's in the first play-through, for most people.)
I mean, perhaps did you chose to start swinging a blade and didn't chose the Blade skill as Major? Or using magic skills without chosing the correct school as major too?
In all my time playing Morrowind, I never had the problem of missing all the time. I just always prepared my char to be good at what they'll be using.
You need to chose a weapon skill at the start (either major or minor) appropriate to the class you want to play... and chose that skill as major, so it starts at ~30-35 skill level.
And after that, you can pretty much be prepared to deal with anything the game throws at you, if you're careful, and stick to the progression... i.e. not raiding tombs with a L3 char
Lord_Draevan wrote: »Even if ZOS released the numbers, the haters wouldn't believe them, so there's not much point in doing so :P
If the game is still getting updated on a weekly basis, it's safe to say it hasn't failed. Might not have set the world on fire, but it's doing well enough.
Look at SW:TOR for a good example, it's still being called a "failure" by haters... yet it's still active, coming up on 4 years, and it's getting a new expansion pack. People just like to call something a "failure" if they dislike it, no idea why, but there it is.
lordrichter wrote: »Like you and @Nerouyn I suspect that it is people trying to flock to the popular places, or away from unpopular places.
In my mind, people who make decisions based on information like that aren't really making decisions. They are letting others make the decisions for them.
lordrichter wrote: »Like you and @Nerouyn I suspect that it is people trying to flock to the popular places, or away from unpopular places.
In my mind, people who make decisions based on information like that aren't really making decisions. They are letting others make the decisions for them.
That's a very cynical view. Try thinking of it as social intelligence.
A single person can't experience and know everything. There's only so many hours in the day and only so much money in our wallets. So we look at others' reactions to their experiences and use that to make inferences about them.
That's not stupid. That's smart.
Yes, it's not 100% foolproof. If nothing else tastes vary. But unless you have very non-standard tastes more often than not using other peoples' reactions will pay off.
I call this a good day, personally. LOL.pecheckler wrote: »Last time I logged in and went to a VR6 area I saw 1 other player in an hour of questing. That is just unacceptable.


pecheckler wrote: »The biggest problem is that Zenimax hides this information from players. Other AAA mmo games let that information be freely available, including means to take census.
Lord_Draevan wrote: »Even if ZOS released the numbers, the haters wouldn't believe them, so there's not much point in doing so :P
If the game is still getting updated on a weekly basis, it's safe to say it hasn't failed. Might not have set the world on fire, but it's doing well enough.
Look at SW:TOR for a good example, it's still being called a "failure" by haters... yet it's still active, coming up on 4 years, and it's getting a new expansion pack. People just like to call something a "failure" if they dislike it, no idea why, but there it is.
Lord_Draevan wrote: »Even if ZOS released the numbers, the haters wouldn't believe them, so there's not much point in doing so :P
If the game is still getting updated on a weekly basis, it's safe to say it hasn't failed. Might not have set the world on fire, but it's doing well enough.
Look at SW:TOR for a good example, it's still being called a "failure" by haters... yet it's still active, coming up on 4 years, and it's getting a new expansion pack. People just like to call something a "failure" if they dislike it, no idea why, but there it is.
SWTOR is a failure and people who realized this are not haters but people with some experience in MMO gaming.
I give you a few things that you might not know yet.
- Thousands of players lost their chars while EA decided to close down all servers than 2-3 selected ones. People with early game access lost their whole progress and were left behind with an empty char that had no name anymore, whole guilds were destroyed in that process.
- EA shipped SWTOR without HD textures, even though those were advertised on screen shots.
- The customer support had no solutions to all the problems players had, instead they were rude in their responses
SWTOR didn't fail and go F2P because of haters but because of the horrible marketing strategy and extremely poor quality assurance.
ESO however is none of what SWTOR was.
ESO has a great community team, very helpful customer support, a well performing game client, HD textures like advertised and all chars are still alive and not lost in Nirvana after moving the servers.
ZO has work to do no doubt but the game is in a much better state than any MMO was in the past 5-6 years at release.
A lot of the games involve personal preferences. I can still play Morrowind. It is its own kind of creature. It was, for me, the first ES game I've played, so I will probably always keep it.lordrichter wrote: »I still play Morrowind.
Honestly, I cannot play Morrowind anymore. The same goes for Oblivion. The TES line has advanced, and lost, with each iteration of game. Because each game is only connected by Lore, I find the older versions of the game to be difficult to play.
I always hated the "swing and a miss" combat from Morrowind. Even though I like the other parts of the game, now all I can think of is "swing and a miss" when I play.
I hated the monster scaling in Oblivion, and I really hate the grinding through the main quest to close all the gates. Now when I play I start getting technical about it. I keep my level low to prevent monster scaling and do the main quest at level 3 or 4 just to keep the monsters easy to kill.
Skyrim is still current, but it introduced that horrid constellation menu. I am also required to use UI mods to get away from the TV oriented GUI layout that still does not work well with a mouse.
[sarcasm] I am most excited that ESO gets a version of the constellation menu when the Champion System rolls out. [/sarcasm] I was hoping that guy would stay at BGS and not transfer to ZOS.I guess I'm older than the players who make their decisions about what they like based on whether or not other people like it too.
No one has really answered the question I posed as to what decision people in the forum are making that requires they know subscription and active player numbers. Like you and @Nerouyn I suspect that it is people trying to flock to the popular places, or away from unpopular places.
In my mind, people who make decisions based on information like that aren't really making decisions. They are letting others make the decisions for them.
LeoRJBrazil wrote: »I have been reading a lot of bad/critical evaluations about ESO in the specialized games website but I think the game is pretty much fun and entertainment, in a complex game scenario and char developments. Just out of curiosity, anyone knows or have an idea how many active players ESO has up to date?
LeoRJBrazil wrote: »I have been reading a lot of bad/critical evaluations about ESO in the specialized games website but I think the game is pretty much fun and entertainment, in a complex game scenario and char developments. Just out of curiosity, anyone knows or have an idea how many active players ESO has up to date?
Well, I can say there has not been a lot of players on cuz most of the VR zones are almost empty. Cant even do the group dungeons cuz there is almost no players in the zone. Sucks because there is content I wanna experience but cant do to there not enough people around! >..>
Lord_Draevan wrote: »Even if ZOS released the numbers, the haters wouldn't believe them, so there's not much point in doing so :P
If the game is still getting updated on a weekly basis, it's safe to say it hasn't failed. Might not have set the world on fire, but it's doing well enough.
Look at SW:TOR for a good example, it's still being called a "failure" by haters... yet it's still active, coming up on 4 years, and it's getting a new expansion pack. People just like to call something a "failure" if they dislike it, no idea why, but there it is.
SWTOR is a failure and people who realized this are not haters but people with some experience in MMO gaming.
I give you a few things that you might not know yet.
- Thousands of players lost their chars while EA decided to close down all servers than 2-3 selected ones. People with early game access lost their whole progress and were left behind with an empty char that had no name anymore, whole guilds were destroyed in that process.
- EA shipped SWTOR without HD textures, even though those were advertised on screen shots.
- The customer support had no solutions to all the problems players had, instead they were rude in their responses
SWTOR didn't fail and go F2P because of haters but because of the horrible marketing strategy and extremely poor quality assurance.
ESO however is none of what SWTOR was.
ESO has a great community team, very helpful customer support, a well performing game client, HD textures like advertised and all chars are still alive and not lost in Nirvana after moving the servers.
ZO has work to do no doubt but the game is in a much better state than any MMO was in the past 5-6 years at release.
Oddly, I thought the game was completely dead too while leveling in V5-9 zones. So I started a new Character and noticed the starter 1-20 are crammed back and actually turned off Zone chat because of the non-stop streaming.pecheckler wrote: »Resubscribed and played several times this weekend. Simply not enough players. Couldn't do a single dolmen or world boss. Not once did I see another player in a world dungeon.
In other words, we're human... and we're descended from pack animals, so we want to be members of the pack. The Internet is a "virtual pack" and in games we get to be the wolves bringing down the buffalo instead of nerdy "just your average human beings"...