DragonWitch wrote: »Reiterpallasch wrote: »There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.
Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.
You're kind of insulting, you know that?
I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
I would not find it any fun at all to animation cancel, from what I hear of it.
(Either that or I am and just not realizing it)
nukeemstudiosub17_ESO wrote: »People like anonymous-one use animation cancelling macros and auto interrupt macros all the time. they instantly are able to break negates and cc. You cast a negate it hits them and they just keep on casting. Not skill just a program!
1. This is an ELDER SCROLLS GAME
2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.
3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.
4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
5. Anything other than this is lore breaking, and the game should be appropriately re-named.
4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
What a wonderful way to start an argument.[Moderator Note: Edited quote to match moderated version]
Oh really? How insightful.1. This is an ELDER SCROLLS GAME
EVERY previous ELDER SCROLLS GAME was also not an mmo. Balancing was entirely different and there were no such things as latency and a netcode to keep in mind, big difference right here.2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.
This could have been a way to do it, but they didn't go down this route and now it doesn't make any sense whatsoever with the class design and skill layout we have now.3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.
Even blocking while casting is cheating now? It gets really hard not to cheat according to your definitions, which just to say, nobody cares for.4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
Great idea! Maybe it could use a descriptor like "online" after it's name, to express that it somehow diverts from the single player experience and probably will have to make some concessions to different genre standards.5. Anything other than this is lore breaking, and the game should be appropriately re-named.
No actual scrolls have been shown in this game. All we have so far is a blabbering old man who lost his amulet.[Moderator Note: Edited quote to match moderated version]
1. This is an ELDER SCROLLS GAME
There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
Zenimax is the one who said it wasn't cheating.
Obviously they are scared of being nerfed.
/sarcasm
As I said in my original post, this is not cheating.
It is, however, poor game design.
Someone said, "stop complaining and offer some solutions." I agree with that.
So here goes:
The priority order needs to be arranged.
Abilities should cancel light attacks. I get that one. When you are fighting, you always want to be able to cast your abilities. They should feel responsive. I'd personally be very pissed if I tried to cast Bolt Escape to get out of a hairy situation and it failed to go off because I shot a fire ball at someone first.
Block should also cancel light attacks. For the same reason as above: this should feel responsive. A player may want to switch quickly from attacking to defending.
Light attacks should not cancel abilities. They got this one right already.
Here's the kicker. Block should not cancel abilities. When you cast an ability, it has to matter. It should be a decision that has consequences. You should not be able to suddenly break out of your complex spell or wide swing and block.
This would also solve the problem of blocking while casting.
Choosing whether to be on offense or on defense should be an important strategic decision. Currently, it is not. This is the problem with animation canceling currently and it makes the combat less fun and more gimmicky.
nukeemstudiosub17_ESO wrote: »There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
Zenimax is the one who said it wasn't cheating.
Obviously they are scared of being nerfed.
/sarcasm
Does anyone know?
No actual scrolls have been shown in this game. All we have so far is a blabbering old man who lost his amulet.You are all ret***ed.
1. This is an ELDER SCROLLS GAME
In my opinion animation canceling shouldn't be possible. Everyone uses it, including me and it feels wrong, but this is the only way to get enough dps for pve endgame content.
nukeemstudiosub17_ESO wrote: »There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
Zenimax is the one who said it wasn't cheating.
Obviously they are scared of being nerfed.
/sarcasm
Does anyone know?
I don't care what anyone says, casting a spell or blocking, both of which occupy your hands, is extraordinarily dumb. Sure, there is magic in this game, but holding a shield and sword to block and simultaneously using your hands to do magic is physically impossible.
Haha well I guess that Is entirely possible... However, nearly every ability is accompanied by an animation where, if your character is currently blocking, he/she lowers their shield, and either does some hand motion and your shield entirely DISAPPEARS (crystal fragments) or performs some other action that would preclude you from having a shield protecting your head (engulfing flames). In the case of blocking with a staff, the block animation shows the character holding the staff parallel with the ground, but the impulse animation shows that same staff raising into the air, and flames shooting out around your body.
If holding a staff protectively in front of you is a prerequisite to blocking, and raising that same staff into the air a prerequisite for casting impulse, how can a character possibly accomplish both actions simultaneously?
It makes absolutely no sense.
@ZOS_GinaBruno or anyone else care to comment and explain this seemingly physically impossible phenomenon to me?
If holding a staff protectively in front of you is a prerequisite to blocking, and raising that same staff into the air a prerequisite for casting impulse, how can a character possibly accomplish both actions simultaneously?
It makes absolutely no sense.
DragonWitch wrote: »Reiterpallasch wrote: »There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.
Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.
You're kind of insulting, you know that?
I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
I would not find it any fun at all to animation cancel, from what I hear of it.
(Either that or I am and just not realizing it)
I would assume that you are prolly the latter, which is what the person you quoted is trying to get at.
Anybody who has ever used a skill after using a light or heavy attack has animation cancelled, whether they realize it or not.
It's just the way the attack priority system works.
DragonWitch wrote: »DragonWitch wrote: »Reiterpallasch wrote: »There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.
Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.
You're kind of insulting, you know that?
I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
I would not find it any fun at all to animation cancel, from what I hear of it.
(Either that or I am and just not realizing it)
I would assume that you are prolly the latter, which is what the person you quoted is trying to get at.
Anybody who has ever used a skill after using a light or heavy attack has animation cancelled, whether they realize it or not.
It's just the way the attack priority system works.
But just because I didn't realize I was doing it, doesn't really make me a liar. It means I was ignorant.
1. This is an ELDER SCROLLS GAME
2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.
Maybe when spellcrafting comes to the game. Till then, I don't see why solo game rules should apply to an MMO, more over we aren't using spells but class abilities.3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.
And anyone who says it's cheating is just mad because he doesn't know how to do it properly because of a serious lack of skill?4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
5. Anything other than this is lore breaking, and the game should be appropriately re-named.