The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
heyguyslol wrote: »Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
I find it really funny what ZOS say's is an exploit/cheating and what is not. Furthermore they are known for saying a specific mechanic in the game is legal and later have turned around and said no that is an exploit. This company is so contradicting that you really can't take anything they say seriously. So with that in mind if u can do it, then do it cuz chances are other players are going to use it against u if u dont.
The reason I voted "Yes" is because there are some players who have a better connection to the server than others and pulling off animation canceling requires very low latency. Under normal conditions I can pull it off but most of the time there is just to much lagg that no matter how good I am at it I can't pull it off but if I'm fighting another player who lives closer to the server and has a better connection can use this and have a big advantage over me. So basically it comes down to two things learning how to properly do animation canceling and having the right internet connection/latency to pull it off.
No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
heyguyslol wrote: »Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
I find it really funny what ZOS say's is an exploit/cheating and what is not. Furthermore they are known for saying a specific mechanic in the game is legal and later have turned around and said no that is an exploit. This company is so contradicting that you really can't take anything they say seriously. So with that in mind if u can do it, then do it cuz chances are other players are going to use it against u if u dont.
The reason I voted "Yes" is because there are some players who have a better connection to the server than others and pulling off animation canceling requires very low latency. Under normal conditions I can pull it off but most of the time there is just to much lagg that no matter how good I am at it I can't pull it off but if I'm fighting another player who lives closer to the server and has a better connection can use this and have a big advantage over me. So basically it comes down to two things learning how to properly do animation canceling and having the right internet connection/latency to pull it off.
Good grief. Please stop assuming anyone who supports using light attacks in combat is doing it to exploit them.
Light attacks are a simple means of resource management and a healthy part of a regular given rotation; if all you do is spam class or weapon skills ad nauseum you will not get very far very long. Light attacks are an effective tool and that is why they do not cost resources and are meant to be used, as ZoS has pointed out.
butterfly442 wrote: »No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
So, gaining more attacks, a lot more attacks, than are intended is the right thing to do.
Also, people who use any attack that does not animation cancel are actually hurting themselves.
In fact, it would be considered 'stupid' to actually use anything else.
So the game 'intentionally' has tons of skills that are useless because you are not legally killing things in seconds with uber pro weaving/canceling.
Quoting Zenimax is not the brightest thing to do. If you have been around since beta, you will know they are less than stellar with their decisions.
Example: Banning thousands of people for no reason and forcing them to prove they didn't do whatever it was they were banned for. No reason were given, so there was no way to defend against it. Brilliant marketing scam if you ask me.
heyguyslol wrote: »Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
I find it really funny what ZOS say's is an exploit/cheating and what is not. Furthermore they are known for saying a specific mechanic in the game is legal and later have turned around and said no that is an exploit. This company is so contradicting that you really can't take anything they say seriously. So with that in mind if u can do it, then do it cuz chances are other players are going to use it against u if u dont.
The reason I voted "Yes" is because there are some players who have a better connection to the server than others and pulling off animation canceling requires very low latency. Under normal conditions I can pull it off but most of the time there is just to much lagg that no matter how good I am at it I can't pull it off but if I'm fighting another player who lives closer to the server and has a better connection can use this and have a big advantage over me. So basically it comes down to two things learning how to properly do animation canceling and having the right internet connection/latency to pull it off.
Good grief. Please stop assuming anyone who supports using light attacks in combat is doing it to exploit them.
Light attacks are a simple means of resource management and a healthy part of a regular given rotation; if all you do is spam class or weapon skills ad nauseum you will not get very far very long. Light attacks are an effective tool and that is why they do not cost resources and are meant to be used, as ZoS has pointed out.
Anyone who has played Aion would find this topic quite humorous.. Basically if you could not animation cancel and/or jumpshot/animation cancel, you would not be very competitive in pvp, and in fact the forum has a few threads advising people how to do the action/s..
ferzalrwb17_ESO wrote: »Of course it is to a degree. It's exploiting a flawed mechanic. But you can't blame anyone, at all, for abusing it manually.
It can not be classed, officially, as cheating because it's a basic, flawed mechanic and you can even do it accidentally.
butterfly442 wrote: »ferzalrwb17_ESO wrote: »Of course it is to a degree. It's exploiting a flawed mechanic. But you can't blame anyone, at all, for abusing it manually.
It can not be classed, officially, as cheating because it's a basic, flawed mechanic and you can even do it accidentally.
If a mechanic is flawed it is a bug. If you totally abuse this bug, its cheating.
Yes, I can blame them for cheating.
But the blame rests on the sorry slumped shoulders of Zenimax. Rather have Blizzard at this point running the game. Think about that.
ZOS confirmed that it is working as intended. Did you even read the quote from the earlier post? It said that "the way that attacks currently interact is intended."ferzalrwb17_ESO wrote: »It can not be classed, officially, as cheating because it's a basic, flawed mechanic and you can even do it accidentally. It is NOT working as intended and ZOS want to do something about it but they've been... unable.. to do so to this point.
And we need the devs to know that it is still a problem. Animation canceling is the 'quick scope' of ESO i.e. both are exploits that give advantage over those who don't advocate the use of unnatural methods against other players and somehow the devs have come to support the wrong idea. This cheap *** needs to go.http://forums.elderscrollsonline.com/search?Search=animation+cancelling
Lots of threads and polls on this already.
ZOS confirmed that it is working as intended. Did you even read the quote from the earlier post? It said that "the way that attacks currently interact is intended."ferzalrwb17_ESO wrote: »It can not be classed, officially, as cheating because it's a basic, flawed mechanic and you can even do it accidentally. It is NOT working as intended and ZOS want to do something about it but they've been... unable.. to do so to this point.
No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
My theory is ZOS really did not intend for animation cancelling to work this way, but they have no idea how to fix it without breaking something else or causing forther imbalaces, so now they're just rolling with it.
Circuitous wrote: »No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
My theory is ZOS really did not intend for animation cancelling to work this way, but they have no idea how to fix it without breaking something else or causing forther imbalaces, so now they're just rolling with it.
This theory is ridiculous. The game has animations that you can't cancel, and animations that you can cancel. The difference between them is a matter of programming, and the decisions involved were intentional. If they wanted to make every skill completely uncancelable, they could do so easily.
Circuitous wrote: »No, it's not. End of story.
But since OP apparently isn't familiar with the history behind this issue, here it is:
First, Jessica Folsom wrote months ago that it is "not an exploit," in response to a comment about using animation cancelling to maximize dps.
What confused people was that she also wrote something along the lines of it being "not exactly intended." In context, it was clear to many people that what was "not intended" was the importance of animation cancelling in order to maximize dps, rather than saying that the mechanic itself wasn't intended, but people disagreed on this point.
But to erase all doubt, it's been reported from the guild summit that the mechanic of animation cancelling is "intended"http://tamrielfoundry.com/2014/10/eso-guild-summit/Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
So clearly, a legitimate feature of the game, based on "attack priority" (to use the terminology quoted above.
My theory is ZOS really did not intend for animation cancelling to work this way, but they have no idea how to fix it without breaking something else or causing forther imbalaces, so now they're just rolling with it.
This theory is ridiculous. The game has animations that you can't cancel, and animations that you can cancel. The difference between them is a matter of programming, and the decisions involved were intentional. If they wanted to make every skill completely uncancelable, they could do so easily.
When I say "to work this way", what I mean is not the fact you can cancel animations, but that the effect goes through anyway and allows for much higher dps than fighting "normally". I read Jessica's post on the subject and she didn't just say "not exactly intended". It was more along the lines of "this surprised us".