Yes..
I think its BS...
It never stops to amaze me, what people will do to win...at a game..
Uh, ZOS already flat out said that it isn't cheating.
There doesn't seem to be much point to this poll, or the other threads concerning it.
ZOS has already taken an official stance, and considering they are looking at changing Haste (NB skill) in the future so that it's more valuable w/ the existence of animation cancelling, it doesn't look like it's going away.
I don't even really understand why people are against it. It's really nothing but a priority system that has to exist in some manner for dynamic combat to occur.
Because of internal cooldowns on abilities / skills / basic attacks, it's not as though animation cancelling will ever increase your dps by a substantial amount. It's already kept in check by these cooldowns.
I feel like people who are against this don't actually understand how the game works. : /butterfly442 wrote: »So, gaining more attacks, a lot more attacks, than are intended is the right thing to do.
Like this guy. Clearly has no idea how the mechanics work. Pretty much the norm around here, I guess.
butterfly442 wrote: »Gaining 70% more attacks by using animation canceling is me obviously not knowing how something works.
It's not cheating but it is an exploit. It seems pretty clear that the game wasn't intended to be played that way. That being said I don't see it as being as bad and some have eluded.
I don't even really understand why people are against it. It's really nothing but a priority system that has to exist in some manner for dynamic combat to occur.
I don't even really understand why people are against it. It's really nothing but a priority system that has to exist in some manner for dynamic combat to occur.
I have to disagree with this, actually. There are lots of action games where once you initiate an attack you're locked into finishing it, and can't just abort the attack to defend. I'd argue it tends to make the games more strategic. You have to look for an opening long enough to attack, you can't just initiate an attack whenever and abort it if you guessed wrong.
You have no clue what you are talking about. Light stack is lower in the priority queue, you don't cancel ability animation with light attack. It's impossible to fix animation cancelling because of the mechanics behind it, get over it people. The game would be completely broken if these mechanics would not be there. The only way to fix it is coldowns on everything and it's not going to happen because it's not wow...butterfly442 wrote: »heyguyslol wrote: »Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
I find it really funny what ZOS say's is an exploit/cheating and what is not. Furthermore they are known for saying a specific mechanic in the game is legal and later have turned around and said no that is an exploit. This company is so contradicting that you really can't take anything they say seriously. So with that in mind if u can do it, then do it cuz chances are other players are going to use it against u if u dont.
The reason I voted "Yes" is because there are some players who have a better connection to the server than others and pulling off animation canceling requires very low latency. Under normal conditions I can pull it off but most of the time there is just to much lagg that no matter how good I am at it I can't pull it off but if I'm fighting another player who lives closer to the server and has a better connection can use this and have a big advantage over me. So basically it comes down to two things learning how to properly do animation canceling and having the right internet connection/latency to pull it off.
Good grief. Please stop assuming anyone who supports using light attacks in combat is doing it to exploit them.
Light attacks are a simple means of resource management and a healthy part of a regular given rotation; if all you do is spam class or weapon skills ad nauseum you will not get very far very long. Light attacks are an effective tool and that is why they do not cost resources and are meant to be used, as ZoS has pointed out.
You are right. Light attacks are good.
Using light attacks to cancel the animation, but not the damage of skills, isn't how it is intended.
Otherwise, why use anything else?
I don't even really understand why people are against it. It's really nothing but a priority system that has to exist in some manner for dynamic combat to occur.
I have to disagree with this, actually. There are lots of action games where once you initiate an attack you're locked into finishing it, and can't just abort the attack to defend. I'd argue it tends to make the games more strategic. You have to look for an opening long enough to attack, you can't just initiate an attack whenever and abort it if you guessed wrong.
This is fair enough.
I've played games like this as well, but I personally find them to be a bit less dynamic because of being "stuck" in certain animations and being unable to either capitalize or defend during quickly changing situations.
It is considered cheating by ZOS only when you macro it, otherwise it's just something what happens naturally. I was doing it not even knowing what's it called. When you play long enough your style improves and evolves naturraly and you discover ways to be more and more efficient. What's AC/LW?Apparently whoever posted this poll didnt read the guild summit....it is cheating. they said it(devs). It is why the new combat mechanics will REMOVE AC/LW. Dead horse, lets move
Rune_Relic wrote: »I don't even really understand why people are against it. It's really nothing but a priority system that has to exist in some manner for dynamic combat to occur.
I have to disagree with this, actually. There are lots of action games where once you initiate an attack you're locked into finishing it, and can't just abort the attack to defend. I'd argue it tends to make the games more strategic. You have to look for an opening long enough to attack, you can't just initiate an attack whenever and abort it if you guessed wrong.
This is fair enough.
I've played games like this as well, but I personally find them to be a bit less dynamic because of being "stuck" in certain animations and being unable to either capitalize or defend during quickly changing situations.
If we can consider realism (I know I know....don't hate me)
If you swing a 2 hand sword the momentum means you are committed to following through. Inertia if you will.
You cant just instantly stop midswing and turn it into a block.
So yes....being unable to cancel and attack isn't unreasonable to me.
Provided ...animation time = cooldown time.
Then I know exactly when I can start the next action.
Animation cancelling is meaningless in such a context.
You could argue it will add more feel to combat.
Chaining one attack after another...rather than the disjointed scene cut we get now.
Some attacks should be fast...some powerful ones should be slow....upto you how you sequence them and how much commitement/risk you want to take.
Arizona_Willie wrote: »I don't do PVP, but if you are getting owned by other PVP'ers ... don't they have a finite number of points to throw spells and abilities with? If they use some sort of animation cancelling ( don't know how to do that myself and haven't seen it as far as I know ) won't they run out of magika and stamina points very fast?
Couldn't you just hold a Block until they run out of points and avoid some / much of the damage they throw at you and then proceed to take them apart when they are helpless?
I realize this is probably a stoopid question ... but it will entertain all those guru's who will jump all over me
I'm still trying to figure out what the QQ and CC's I've seen in posts mean
It's not a stupid question at allArizona_Willie wrote: »I don't do PVP, but if you are getting owned by other PVP'ers ... don't they have a finite number of points to throw spells and abilities with? If they use some sort of animation cancelling ( don't know how to do that myself and haven't seen it as far as I know ) won't they run out of magika and stamina points very fast?
Couldn't you just hold a Block until they run out of points and avoid some / much of the damage they throw at you and then proceed to take them apart when they are helpless?
I realize this is probably a stoopid question ... but it will entertain all those guru's who will jump all over me
I'm still trying to figure out what the QQ and CC's I've seen in posts mean
^^This.Apparently discussion on this in the other thread is insufficient? It has been stated by ZoS it is not cheating, unless you are deliberately using a macro to make it happen. Not hard to grasp it seems to me.The role of animation canceling:
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
onlinegamer1 wrote: »I have a favor to ask...
Can everyone who answered "Yes" please queue for PvP? I could really use the free APs.
Thanks in advance!