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Animation Canceling, Attack Weaving, is it cheating?

  • Rune_Relic
    Rune_Relic
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    No
    Needs to go. Need to feel the mass and inertia.
    Anything that can be exploited will be exploited
  • Varicite
    Varicite
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    No
    There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.

    Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.

    You're kind of insulting, you know that?
    I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
    I would not find it any fun at all to animation cancel, from what I hear of it.

    (Either that or I am and just not realizing it :stuck_out_tongue: )

    I would assume that you are prolly the latter, which is what the person you quoted is trying to get at.

    Anybody who has ever used a skill after using a light or heavy attack has animation cancelled, whether they realize it or not.

    It's just the way the attack priority system works.
  • temjiu
    temjiu
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    No
    It's not cheating. I don't consider it proper behavior or approach to class function, but it's not cheating. I would prefer it if it didnt' exist...but it's there. the only time id be against it is if people are being turned away in droves from group content because they don't use it for max DPS. im not a fan of the process, so I don't use it.
  • timidobserver
    timidobserver
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    I don't care. Stuff dies, and I look pro.
    It does kind of suck that how much you paid for your mouse determines about 40% of your dps.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • nukeemstudiosub17_ESO
    People like anonymous-one use animation cancelling macros and auto interrupt macros all the time. they instantly are able to break negates and cc. You cast a negate it hits them and they just keep on casting. Not skill just a program!
  • nukeemstudiosub17_ESO
    People like anonymous-one use animation cancelling macros and auto interrupt macros all the time. they instantly are able to break negates and cc. You cast a negate it hits them and they just keep on casting. Not skill just a program!

    In other words CHEATING
  • GreyBrow
    GreyBrow
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    Yes

    1. This is an ELDER SCROLLS GAME

    2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.

    3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.

    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    5. Anything other than this is lore breaking, and the game should be appropriately re-named.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on October 21, 2014 11:43PM
  • Darkeus
    Darkeus
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    Yes
    i never liked animation canceling and stuff like that, sry but if that isnt fixed or removed, then i wont stay here for long...
  • shadowz081
    shadowz081
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    No
    GreyBrow wrote: »

    1. This is an ELDER SCROLLS GAME

    2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.

    3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.

    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    5. Anything other than this is lore breaking, and the game should be appropriately re-named.



    1, Are you going to elaborate on it?

    2 and 3, This should be really apart of point one instead of a separate point altogether. Anyway, why is it so important that previous elder scrolls games required you to have a 'free' hand to cast spells did it but not this one? What is so important about this game mechanics that it is a must have for ESO?

    And arguably most weapons do allow you to have a free hand to cast spells, from staffs to board and sword. The only one that doesn't is DW, as you will need to sheath your weapon or drop it to cast certain spells, but I suppose this bit of 'realism' can be ignored for in the favor of smoother game play and balance.

    4, Cheating in my humble opinion (which I'm sure will not matter to you), is having basically having an unfair advantage over which others do not have. Animation cancelling, attack weaving or attack clipping can be done by ANYBODY with ANY WEAPONS. So no one really has an advantage here, ignoring macro users, as anyone can do it. Just because you are doing sub-par to everyone else, does not mean they are all dishonest cheats out to make your life miserable. And I'm sure you are a cheater as well than as I am confident that you have done it before as well, whether purposely or accidentally, though you might say otherwise I'm sure.

    Also I find your statement about how people claiming other wise is doing it out of self interest very amusing and maybe a bit hypocritical, of course we are, plain and simple. A lot of All people only complain/speak up about things out of self interest, even you.

    Right now you are complaining about the issue because you dislike it, which is something you have an interest. Those who wants this certain aspect changed is because they dislike it, or because this is an 'unintended feature', in ZoS words, and hence an 'exploit', and if ZoS does change it, they get that warm fuzzy feeling inside, where they think that they have somehow changed the world and made it a better place or for whatever other reason. And similarly those who says 'no it is not cheating', may simply enjoy this style of game play or simply think it is not really cheating or for a multitude of other reasons.

    5, I have heard many ES fans claim many thing about the lore of the series...And have read a lot of articles...But I think the fact that being required to be unarmed to cast spells in the previous ES titles is merely a game mechanic, and I think that might be a very small(big) difference between game mechanics and actual lore...Try to learn the difference, it helps.

    From a personal point of view, I find animation cancelling is a 'fair' 'feature' as it is not restricted to anything, and anyone can do it. It might be unintended, but that doesn't make it an 'exploit', and already pretty much an integral part of game play in ESO, where removing it, will see a giant flood of angry and upset player from the live servers descend upon this forum like petrol catching fire (May be a bit of an exaggeration as I have learned that many will just 'grin it and bear it' and adapt, unlike some people).

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_ShannonM on October 21, 2014 11:44PM
  • Varicite
    Varicite
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    No
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    Zenimax is the one who said it wasn't cheating.

    Obviously they are scared of being nerfed.

    /sarcasm

  • guybrushtb16_ESO
    guybrushtb16_ESO
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    GreyBrow wrote: »
    [Moderator Note: Edited quote to match moderated version]
    What a wonderful way to start an argument.
    GreyBrow wrote: »
    1. This is an ELDER SCROLLS GAME
    Oh really? How insightful.
    GreyBrow wrote: »
    2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.
    EVERY previous ELDER SCROLLS GAME was also not an mmo. Balancing was entirely different and there were no such things as latency and a netcode to keep in mind, big difference right here.
    GreyBrow wrote: »
    3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.
    This could have been a way to do it, but they didn't go down this route and now it doesn't make any sense whatsoever with the class design and skill layout we have now.
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
    Even blocking while casting is cheating now? It gets really hard not to cheat according to your definitions, which just to say, nobody cares for.
    GreyBrow wrote: »
    5. Anything other than this is lore breaking, and the game should be appropriately re-named.
    Great idea! Maybe it could use a descriptor like "online" after it's name, to express that it somehow diverts from the single player experience and probably will have to make some concessions to different genre standards.

    Edited by ZOS_ShannonM on October 21, 2014 11:45PM
  • Gyudan
    Gyudan
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    Yes
    GreyBrow wrote: »
    [Moderator Note: Edited quote to match moderated version]


    1. This is an ELDER SCROLLS GAME
    No actual scrolls have been shown in this game. All we have so far is a blabbering old man who lost his amulet.

    In my opinion animation canceling shouldn't be possible. Everyone uses it, including me and it feels wrong, but this is the only way to get enough dps for pve endgame content.
    Edited by ZOS_ShannonM on October 21, 2014 11:47PM
    Wololo.
  • nukeemstudiosub17_ESO
    Varicite wrote: »
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    Zenimax is the one who said it wasn't cheating.

    Obviously they are scared of being nerfed.

    /sarcasm
    There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!
    Does anyone know?
  • GnatB
    GnatB
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    No
    NordJitsu wrote: »
    As I said in my original post, this is not cheating.

    It is, however, poor game design.

    Someone said, "stop complaining and offer some solutions." I agree with that.

    So here goes:

    The priority order needs to be arranged.

    Abilities should cancel light attacks. I get that one. When you are fighting, you always want to be able to cast your abilities. They should feel responsive. I'd personally be very pissed if I tried to cast Bolt Escape to get out of a hairy situation and it failed to go off because I shot a fire ball at someone first.

    Block should also cancel light attacks. For the same reason as above: this should feel responsive. A player may want to switch quickly from attacking to defending.

    Light attacks should not cancel abilities. They got this one right already.

    Here's the kicker. Block should not cancel abilities. When you cast an ability, it has to matter. It should be a decision that has consequences. You should not be able to suddenly break out of your complex spell or wide swing and block.

    This would also solve the problem of blocking while casting.

    Choosing whether to be on offense or on defense should be an important strategic decision. Currently, it is not. This is the problem with animation canceling currently and it makes the combat less fun and more gimmicky.

    I have to disagree. Light attacks are just another ability. This isn't like EQ or WoW or whatever where your basic attack is automatic, so skills need to override them. Your decision to fire a light attack should matter just as much as your decision to fire off a crystal shards. I don't see any reason why Light attacks should be cancellable by other abilities.

    As to blocks cancelling abilities? (light attack or otherwise?). I'm not entirely convinced it matters. Throw in a minimum duration for a block, and it won't be a dps advantage to cancel. I'll admit though that preventing blocking from interrupting makes battle more strategic and less reactionary.

    I guess it comes down to how you want combat to work. Do you want it to be won by strategy/planning/outthinking, or do you want it to be won by quick reflexes. Reducing the cancelling, (particularly in regards to blocks) tilts the balance towards strategy/planning, and reduces the reliance on reflexes.

    Achievements Suck
  • Bramir
    Bramir
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    magnusnet wrote: »
    If it was an exploit ZOS would have removed it a long time ago.

    This is just priceless!



  • Nox_Aeterna
    Nox_Aeterna
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    No
    Perfectly fair use to me.

    Nothing is cheating unless outside a code that was made to alter the game itself , which means i dont have anything against using macros for this either.

    If the devs have an issue with this , then it is their job to come foward and change so this cant happen , until then , completely valid.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Varicite
    Varicite
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    No
    Varicite wrote: »
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    Zenimax is the one who said it wasn't cheating.

    Obviously they are scared of being nerfed.

    /sarcasm
    There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!
    Does anyone know?

    Yeah, I tend not to listen to random tin-foil hat rumors circulating around the community.

    This type of rumor circulates in every single game that has PvP enabled, from my experience. It's never actually been true in any of them.
  • Varicite
    Varicite
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    No
    Gyudan wrote: »
    No actual scrolls have been shown in this game. All we have so far is a blabbering old man who lost his amulet.

    I take it you don't get out to Cyrodiil much, hmm?
  • Shunravi
    Shunravi
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    No
    Gyudan wrote: »
    GreyBrow wrote: »
    You are all ret***ed.

    1. This is an ELDER SCROLLS GAME
    No actual scrolls have been shown in this game. All we have so far is a blabbering old man who lost his amulet.

    In my opinion animation canceling shouldn't be possible. Everyone uses it, including me and it feels wrong, but this is the only way to get enough dps for pve endgame content.

    Question: have you done PvP? There are Elder Scrolls there. (Quite a few actually.) And you get to fight over them.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • GreyBrow
    GreyBrow
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    Yes
    Varicite wrote: »
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.

    Zenimax is the one who said it wasn't cheating.

    Obviously they are scared of being nerfed.

    /sarcasm
    There have been a lot of rumors that the ad skellie group are devs. Not sure if its true but would explain why some skills that need to be nerfed or changed do not get changed. And also why they will not go after them for using macros. I dont know just heard it from quite a few people!
    Does anyone know?

    I play AD and I can confirm that they are not Devs, just a bunch of idiots who play pvp like they're stacking up for bosses in AA. The leader is an Aussie.

    I don't care what anyone says, casting a spell or blocking, both of which occupy your hands, is extraordinarily dumb. Sure, there is magic in this game, but holding a shield and sword to block and simultaneously using your hands to do magic is physically impossible. Go try drinking a glass of water and singing a song at the same time. You simply cannot perform two different functions that are at cross purposes using one body part simultaneously.

    Just because there is magic doesn't mean the laws of physics and space-time don't apply. It's Completely immersion breaking.

    Personally, I think animation canceling was NOT intended, but the problem is probably so large and complex and imbedded in so much of the game code that fixing it might require an entire rewrite of the combat system, and they' don't want to admit they f***ed up so badly, or don't want to spend the resources to fix it, so they just say "working as intended"
  • Aesthier
    Aesthier
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    It is no more cheating than multiboxing.
  • GnatB
    GnatB
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    No
    GreyBrow wrote: »
    I don't care what anyone says, casting a spell or blocking, both of which occupy your hands, is extraordinarily dumb. Sure, there is magic in this game, but holding a shield and sword to block and simultaneously using your hands to do magic is physically impossible.

    Going completely devil's advocate... Who says you need to use your hands to do magic? (and, in the case of S&B, who says you need to use both your hands to do magic?)


    Who says, to use D&D terminology, that elder scrolls magic even *has* somatic components? Maybe mages are pointing fingers/raising hands/whatever simply because they think it looks cooler, and it isn't really needed?
    Achievements Suck
  • GreyBrow
    GreyBrow
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    Yes
    Haha well I guess that Is entirely possible... However, nearly every ability is accompanied by an animation where, if your character is currently blocking, he/she lowers their shield, and either does some hand motion and your shield entirely DISAPPEARS (crystal fragments) or performs some other action that would preclude you from having a shield protecting your head (engulfing flames). In the case of blocking with a staff, the block animation shows the character holding the staff parallel with the ground, but the impulse animation shows that same staff raising into the air, and flames shooting out around your body.

    If holding a staff protectively in front of you is a prerequisite to blocking, and raising that same staff into the air a prerequisite for casting impulse, how can a character possibly accomplish both actions simultaneously?

    It makes absolutely no sense.

    @ZOS_GinaBruno‌ or anyone else care to comment and explain this seemingly physically impossible phenomenon to me? Are characters in the ESO world not bound by the laws of physics, and if not, why can't my character fly around like an eagle? Flying around like a bird seems to be a small feat compared to manipulating the space-time continuum so that a staff to be in two places at the same time performing two completely different actions.
  • Merlin13KAGL
    Merlin13KAGL
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    GreyBrow wrote: »
    Haha well I guess that Is entirely possible... However, nearly every ability is accompanied by an animation where, if your character is currently blocking, he/she lowers their shield, and either does some hand motion and your shield entirely DISAPPEARS (crystal fragments) or performs some other action that would preclude you from having a shield protecting your head (engulfing flames). In the case of blocking with a staff, the block animation shows the character holding the staff parallel with the ground, but the impulse animation shows that same staff raising into the air, and flames shooting out around your body.

    If holding a staff protectively in front of you is a prerequisite to blocking, and raising that same staff into the air a prerequisite for casting impulse, how can a character possibly accomplish both actions simultaneously?

    It makes absolutely no sense.

    @ZOS_GinaBruno‌ or anyone else care to comment and explain this seemingly physically impossible phenomenon to me?

    @Greybrow , in the case of fragments, as you indicate above, the character is not blocking during that time - it's why they can be disrupted.

    In the case of most of the other spells, an instant cast is an instant cast.

    In regard to shields disappearing, etc, it's much the way Silver Shards suddenly produces a crossbow, complete with finger spin and then resumes the previous gear. How about when you consume a potion?

    The motions are not there because they are necessarily needed to cast the spell. The motions are there to give others visual indicators as to what spell is being cast.

    At present, even the instant casts do not equate to instant animations. It simply means there is no built in cooldown.

    It's right up there with the ability to break stuns - how can you break a stun if you are presently stunned? Why does Inner Fire give a PvP player the option to choose a different target? Why does fear not fear?

    Edited by Merlin13KAGL on October 21, 2014 12:28PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tuttebel
    Tuttebel
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    No
    GreyBrow wrote: »
    If holding a staff protectively in front of you is a prerequisite to blocking, and raising that same staff into the air a prerequisite for casting impulse, how can a character possibly accomplish both actions simultaneously?

    It makes absolutely no sense.

    Wiggling your eyebrows and farting silently is the prerequisite for casting impulse, not raising the staff. Thought everybody knew that.
    Anyway a very short explanation seems in order because a lot of naysayers don't seem to grasp it.

    1. Light weapon attack - instant cast, as in takes 0 secs to go off ( refresh timer of 1.3 secs without haste) but the animation of it lasts like about 1 sec.
    2. Class/weapon skill is used AFTER the light attack but BEFORE the animation of it is completed.
    3. NO second light attack can occur before the refresh timer has run it's course.

    Everybody who has bashed some buttons or blocked right after doing a light attack has cancelled the animation.

    Everyone can do it by accident, to do it well on a consistent level requires practice. (poor mammoths).

    Also, why would anyone use it in PvP? This is only useful in PvE and even then only for bosses with a dps race mechanic or speedruns.

    Another also ... if you complete a Trial with subpar gear and lousy dps (300-400 ish) ... it's because dps like me are picking up your slack.
    You're welcome.

    Stay moist,

    "lex parsimoniae"
  • DragonWitch
    DragonWitch
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    I don't care. Stuff dies, and I look pro.
    Varicite wrote: »
    There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.

    Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.

    You're kind of insulting, you know that?
    I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
    I would not find it any fun at all to animation cancel, from what I hear of it.

    (Either that or I am and just not realizing it :stuck_out_tongue: )

    I would assume that you are prolly the latter, which is what the person you quoted is trying to get at.

    Anybody who has ever used a skill after using a light or heavy attack has animation cancelled, whether they realize it or not.

    It's just the way the attack priority system works.

    But just because I didn't realize I was doing it, doesn't really make me a liar. It means I was ignorant.
    And you're Kruppe. You must be - who else in this city tries to eat with his nose when his mouth is filled?
    -Torvlad Nom

    "Now, now. Quarters are cramped and nerves are frayed and Ublala's cramped brain is fraying our nerves without quarter..."
    -Tehol

    Hello, soldiers, look at your mage, now back to me, now back at your mage, now back to me. Sadly, he isn’t me, but if he stopped being an unascended mortal and switched to Sole Spice, he could smell like he’s me. Look down, back up, where are you? You’re in a warren with the High Mage your cadre mage could smell like. What’s in your hand, back at me. I have it, it’s an acorn with two gates to that realm you love. Look again, the acorn is now otataral. Anything is possible when your mage smells like Sole Spice and not a Bole brother. I’m on a quorl.
  • Rune_Relic
    Rune_Relic
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    No
    Varicite wrote: »
    There are two kinds of people when it comes to animation cancelling: Those who do it, and liars who say they don't.

    Nobody actually sits there and waits for a light/heavy attack animation to complete before hitting their next skill. Nobody. At all. Ever.

    You're kind of insulting, you know that?
    I DO NOT cancel my animations. I didn't even know it existed till I read about it on the fourms.
    I would not find it any fun at all to animation cancel, from what I hear of it.

    (Either that or I am and just not realizing it :stuck_out_tongue: )

    I would assume that you are prolly the latter, which is what the person you quoted is trying to get at.

    Anybody who has ever used a skill after using a light or heavy attack has animation cancelled, whether they realize it or not.

    It's just the way the attack priority system works.

    But just because I didn't realize I was doing it, doesn't really make me a liar. It means I was ignorant.

    Ignorance is no defence in a court of law
    Just saying. Dont hate me.
    ;)
    Edited by Rune_Relic on October 22, 2014 10:06AM
    Anything that can be exploited will be exploited
  • TehMagnus
    TehMagnus
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    I don't care. Stuff dies, and I look pro.
    GreyBrow wrote: »
    1. This is an ELDER SCROLLS GAME

    This is an MMORPG using Elder Scrolls Game's lore. Want to play an "ELDER SCROLLS GAME", then go play Skyrim.
    GreyBrow wrote: »
    2. In EVERY previous ELDER SCROLLS GAME, you could not use a weapon attack and cast a spell simultaneously. You could do one or the other.

    So? In Morrowind we had a minimap. Not in Oblivion. Fast travel also evolved from game to game. I fail to see how this is relevant.
    GreyBrow wrote: »
    3. ESO should make being unarmed a pre-requisite to spell casting. You can still use weapon abilities while equipped with the appropriate weapon, but if you want to cast spells, you should have to be unarmed.
    Maybe when spellcrafting comes to the game. Till then, I don't see why solo game rules should apply to an MMO, more over we aren't using spells but class abilities.
    GreyBrow wrote: »
    4. Anyone who says that light attack weaving, blocking while casting, or animation canceling is not cheating is claiming that out of self interest, because they don't want a nerf. Plain and Simple.
    And anyone who says it's cheating is just mad because he doesn't know how to do it properly because of a serious lack of skill? :)
    GreyBrow wrote: »
    5. Anything other than this is lore breaking, and the game should be appropriately re-named.

    Please show me the lore supporting what seems to be nothing more than a major QQ.
  • GreyBrow
    GreyBrow
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    Yes
    Everything you said sounds like the real QQ, not me. I never complained about anyone having an unfair advantage over me or not liking my super high deeps. I just argued that it doesn't make any sense, and has no precedent as far as the other TES games go. IRL precedent matters a great deal.

    And LMAO at "this isn't an elder scrolls game, just an MMO using elder scrolls lore" that's hillarious. Bethesda has their logo on the load screen, and the name of the game is...

    You guessed it

    ELDER SCROLLS ONLINE!

    Wow imagine that.

    Just because it's an MMO, as you claim, doesn't mean it shouldn't make sense. Calm down and don't get so defensive buddy, it just makes you look insecure :wink:

    Want me to link you a screenshot of my name on the number 1 hel ra time? (Currently 4th I believe, need to get out of serpent and back in there :smile: )

    I can also link screenshots of pulling 2.2k single target dps on a sorc and dk if you want. Believe me, I can cancel animations flawlessly. It still doesn't make it right.

    Again, stop trying to turn this into a d*** measuring contest and skirting the real discussion by attacking other people, or diverting the thread Into a different topic because you fail to understand the issue.

    The question is: "how can you explain the fact that you are BLOCKING a sword or projectile attack by holding a staff in front of your face, and SIMULTANEOUSLY raising that same staff into the air, pointing it at something, or otherwise using it any other manner, and still able to perform both actions?"

    Magic explains magic, it doesn't explain how, when holding a staff or shield is a prerequisite to blocking, you can also use that staff to perform a different action, yet remain blocking.

    It is lore breaking simply because it makes absolutely no metaphysical sense. If the item is a discrete item (it is) and exists (it does), it is either here OR there; it can not be here AND there. If a discrete item exists at point A at time Y, it cannot possibly exist at point B at time Y.

    This is an extention of the law of identity (http://en.m.wikipedia.org/wiki/Law_of_identity).

    This is a fundamental law of the universe... Of any universe. If you can't wrap your head around this simple concept go back to college instead of playing videogames.
  • GreyBrow
    GreyBrow
    ✭✭✭✭
    Yes
    Everything you said sounds like the real QQ, not me. I never complained about anyone having an unfair advantage over me or not liking my super high deeps. I just argued that it doesn't make any sense, and has no precedent as far as the other TES games go. IRL precedent matters a great deal.

    And LMAO at "this isn't an elder scrolls game, just an MMO using elder scrolls lore" that's hillarious. Bethesda has their logo on the load screen, and the name of the game is...

    You guessed it

    ELDER SCROLLS ONLINE!

    Wow imagine that.

    Just because it's an MMO, as you claim, doesn't mean it shouldn't make sense. Calm down and don't get so defensive buddy, it just makes you look insecure :wink:

    Want me to link you a screenshot of my name on the number 1 hel ra time? (Currently 4th I believe, need to get out of serpent and back in there :smile: )

    I can also link screenshots of pulling 2.2k single target dps on a sorc and dk if you want. Believe me, I can cancel animations flawlessly. It still doesn't make it right.

    Again, stop trying to turn this into a d*** measuring contest and skirting the real discussion by attacking other people, or diverting the thread Into a different topic because you fail to understand the issue.

    The question is: "how can you explain the fact that you are BLOCKING a sword or projectile attack by holding a staff in front of your face, and SIMULTANEOUSLY raising that same staff into the air, pointing it at something, or otherwise using it any other manner, and still able to perform both actions?"

    Magic explains magic, it doesn't explain how, when holding a staff or shield is a prerequisite to blocking, you can also use that staff to perform a different action, yet remain blocking.

    It is lore breaking simply because it makes absolutely no metaphysical sense. If the item is a discrete item (it is) and exists (it does), it is either here OR there; it can not be here AND there. If a discrete item exists at point A at time Y, it cannot possibly exist at point B at time Y.

    This is an extention of the law of identity (http://en.m.wikipedia.org/wiki/Law_of_identity).

    This is a fundamental law of the universe... Of any universe. If you can't wrap your head around this simple concept go back to college instead of playing videogames.
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