pmn100b16_ESO wrote: »So someone that plays for hours on end everyday is going to be way OP than someone who plays more part time (in regards pvp)? At the moment, if you're v14 and you go 1 on 1 with another v14, you know you're equal, the only thing setting you apart is the class and skills. There's nothing your opponent has at v14 that you can't also have.
At the moment there's a level cap and once people reach it, classes aside, its an even playing field. It sounds like this champion system has no end, so those that can put in the hours to grind are going to have a huge advantage in Cryodiil. Am I seeing this right?
Also launched with the champin system will be "the constellations crate", buyable in the ESO store for £8.99. Contains 40 champion points and a chance at a rare mount.
That may be overly cynical, but it could happen.
I am not sure whether or not anyone is actually listening to the Guild Summit recordings but from listening to them I can tell that many of the comments here are from people who have not. There are many things I could try to clarify but I believe that many people have tried just that and from reading them I understand what they are trying to say. What I will say is that from what I have heard, the Veteran system will still be here while the Champion system is being implemented. To strip away the Veteran system in one update would have a drastic effect on gameplay that they have decided to replace it over time as the Champion system is solidifying itself among the players. They also commented that they could put many things in place of the Veteran system but as of yet have not come to a decision on what that may be. I think that if any one has any doubts as to how this system is gonna to play out they might want to listen to the records of the Guild Summit and get a little understanding as to what they are unclear of.
Wolfenbelle wrote: »Just my impression...
Seems like a way overly complicated system.
Also seems to take away achievements that many players have worked hard for and doesn't appear to give anything back of equal or better value from what was taken away. Seems like a bait-and-switch scheme to me.
For example, I've been playing the game daily since pre-release at end Mar/begin Apr. During the workweek, I play maybe 1 hr mornings, then about 2-3 hrs evenings. More hrs on weekends. Don't know what it all boils down to in total hrs, but the time spans six months and counting.
There were 4320 hours between Mar 30 and Oct 1 (180 days). If I arbitrarily use 4 as the average number of hours played per day, that should give an example 45 hours (if my math is correct).
During this time, I've managed to get my 1st character to vr14. Currently she's started Rivenspire zone of Cadwell's Gold. My 2nd is a new vr5 doing Cadwell's Silver. I've worked hard on these two characters and feel that if ZoS knocks them back to level 50, all of my veteran rank effort will be for nothing. Near as I understand it, my estimated 45 hrs played will translate to 45 CP, but I can't spend them all at once in any way I choose due to the restrictive rotation scheme that will take a couple of YEARS to complete.
Seems like the CP scheme will force people to go backwards to 50 and start the vet ranks all over again by a different name with the passive thing supposedly being the sweetener.
I've already completed vr14 and vr5 on two characters. Why would I want to go backwards to level 50 again? Especially since the CP system seems like a never ending chase for passives.
So this game is going to become like EVE? Is that how i'm reading it?
Great game but unless you have been here since the get go you will always be fodder for the vets with no way to equal them?
Like EVE is set up now where new players can join the game but they will NEVER be at the same level as those Vets. Thus there is 2 games in EVE, one for vets and one for everyone else.
We need ACTUAL facts from Devs about stuff like this not just 3rd party replies, good post but it should not be a players job to report stuff being implemented into the game.
That's just a cheap ass shot from Zeni to see how it will be received then if its bad they step in and say 'actually that's not how its going to happen, we never said that'.
School yard stuff Zeni. Do you think we are all 15 years old and have never seen this sort of stuff before??
Wolfenbelle wrote: »Since most posters on this thread see the CP system as a positive change, can anyone explain the benefits of this system to me? From my perspective, there are several powerful negatives, but the positives escape me despite having read every post on this thread so far. Although I have others, my two main concerns are these:
1. I don't like the sense that something I've worked hard for over more than six months will be taken away from me, and that what replaces it is just some semi-restricted near endless chase for passives. I've already worked for the millions of XP my characters have earned. Why do I need to start working all over again for something basically already achieved?
2. What should I do about my current characters and where they are in Cadwell's Gold and Silver? Is it worth continuing to try to finish those achievements? My main is vr14 working through Gold and my alt is vr5 working through Silver. If the vr system goes away, what happens to Cadwell's G/S, which exists only to provide content for +50 characters? I also have a level 4 Dragon Knight that I haven't progressed precisely because the impact of the CP system is uncertain.
The CP system will fundamentally change the nature of this game. Maybe it will work out great, but right now I just don't see the positives, so this is the first time I'm thoroughly discouraged to continue playing.
Merlin13KAGL wrote: »In addition to the below, I understand the 'multiply everything by 10' factor to make things more visible, but, aside from rounding down, % increases/decreases with mathematically have the exact same effect.
Instead of the boss w/8000 hp, he'll now how 80k hp. But you'll also hit 10 times harder - so will he.
The only thing that will truly go up by a factor of 10 is the complaining.
People ***** about 1000 pt shields now, just wait until they see a 10,000 pt shield. Though mathematically the same, the perception will not be.
Expect 10x more trolls, 10x more nerf requests. (And 10x more polls...Yeah!)
If this does happen then PVPers will suddenly be complaining about low population because all of the people that PVP solely to maintain their buffs will have no incentive to PVP.Aoife32001 wrote: »Is it confirmed PvP campaign buffs won't pass into PvE in the future? That would be amazing, if so!
Not confirmed, but read the guild summit. It's very likely.
thelordoffelines wrote: »I didn't read through all five pages so idk if this had been answered but..
As someone who doesn't like to leave cyrodiil that much, does anyone know if it will be viable to earn champion points in pvp or I'll have to go grind in pve to make any progress?
When will it sink in that no Vet player "looses" any levels?
You are level 50, with X ranks. Your rank gets replaced with equal champion points AND a skill point per rank. Those not at rank 14, will get 14 skill points as well.
Patch 1.5 removes Veteran points with Exp, which Vet rank 14 players will keep earning.
Can people not read?
Stop getting your info from players! Including myself. Get info from what Zenimax saying.
Wolfenbelle wrote: »@timidobserver - You responded to me by saying, "My attitude is because it seems like you want them to put rank immersion into Cadwell's gold as a higher concern than fixing a system that the majority of players dislike. You come off as the sort of person that doesn't like change for the sake of disliking change."
Wrong on both counts. I hate the Cadwell's Gold thing. I don't enjoy questing because it's so repetitive, but if a player wants the skill points and wants to level up their character without constantly grinding, then what other choice is there? Hmmm? As for disliking change, that old over-used strawman doesn't work as a means to bully people into silence anymore. It's just silly to claim that because a person sees potential problems with a proposed change it means they don't like change.
The fact is that ZoS is taking away something players have worked for and are planning to replace what's being removed with a different points scheme. The new scheme might turn out to be wonderful, or it might not. Time will tell. In the meantime, seems to me it's smart for players to raise questions and concerns now rather than whine later if the change turns out to be a mess.
When will it sink in that no Vet player "looses" any levels?
You are level 50, with X ranks. Your rank gets replaced with equal champion points AND a skill point per rank. Those not at rank 14, will get 14 skill points as well.
Patch 1.5 removes Veteran points with Exp, which Vet rank 14 players will keep earning.
Can people not read?
Stop getting your info from players! Including myself. Get info from what Zenimax saying.
Wonder what'll happen to the mobs and bosses, though? Given that non-VR players in non-VR campaigns in Cyrodiil still face VR5 mobs...
trimsic_ESO wrote: »@Dominoid
I think you made a misinterpretation of what was said, and as far as I remember we can spend 700 champion points in each group of constellations, possibly all these 700 points in the same star of the same constellation.
So the total number of points shall be 3 * 700 = 2100, which is already large enough: 1 hour for each point, 20 hours per week => more than 100 weeks are required to reach this limit.
If ZOS expects it to take an hour to earn a champion point, I assume that the grinders will be getting one every 10 minutes.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"