Skullemainia wrote: »
This is something i have thought about as well. You can fill 30% of the armor pie with buffs, but the 4 classes have different access to buffs, so the total amount of armor when combining all class buffs will be higher for some classes than other.
To prevent one class being inferior in the armor department due to the above, as i understand the system, every slice of the pie will have it's own hard cap. That means, you can get 30% of your armor mitigation from buffs, but never more, so any buffs that would put you over the 30% will be ignored.
So if a DK who already is getting the maximum possible 30% of total mitigation from buffs by just using spiked armor, and then uses ransack, ransack buff will be ignored/wasted. But the buff will still be useful for a nightblade, who does not have spiked armor, so he can use ransack instead to get to the 30% cap, making the two classes equal when it comes to reaching the maximum potential armor value.
in the guild summit event they said the hard caps are removed from the game, every number you invest in your char. will be given to you. I think that they want to put the roles back into their places (if you know what I mean) so if you want to be a tank, you still can be a good tank with a NB but the best tanks will be DK, same thing with templar healers and sorcerers, NB damagedealers.
Skullemainia wrote: »
This is something i have thought about as well. You can fill 30% of the armor pie with buffs, but the 4 classes have different access to buffs, so the total amount of armor when combining all class buffs will be higher for some classes than other.
To prevent one class being inferior in the armor department due to the above, as i understand the system, every slice of the pie will have it's own hard cap. That means, you can get 30% of your armor mitigation from buffs, but never more, so any buffs that would put you over the 30% will be ignored.
So if a DK who already is getting the maximum possible 30% of total mitigation from buffs by just using spiked armor, and then uses ransack, ransack buff will be ignored/wasted. But the buff will still be useful for a nightblade, who does not have spiked armor, so he can use ransack instead to get to the 30% cap, making the two classes equal when it comes to reaching the maximum potential armor value.
in the guild summit event they said the hard caps are removed from the game, every number you invest in your char. will be given to you.
Dekkameron wrote: »and alts become even more annoying to level :P
Skullemainia wrote: »
This is something i have thought about as well. You can fill 30% of the armor pie with buffs, but the 4 classes have different access to buffs, so the total amount of armor when combining all class buffs will be higher for some classes than other.
To prevent one class being inferior in the armor department due to the above, as i understand the system, every slice of the pie will have it's own hard cap. That means, you can get 30% of your armor mitigation from buffs, but never more, so any buffs that would put you over the 30% will be ignored.
So if a DK who already is getting the maximum possible 30% of total mitigation from buffs by just using spiked armor, and then uses ransack, ransack buff will be ignored/wasted. But the buff will still be useful for a nightblade, who does not have spiked armor, so he can use ransack instead to get to the 30% cap, making the two classes equal when it comes to reaching the maximum potential armor value.
in the guild summit event they said the hard caps are removed from the game, every number you invest in your char. will be given to you.
I believe what is being removed from the game is the soft caps, not hard caps.
There still will be a 50% mitigation hard cap that you won't be able to go over no matter how much armor you stack.
Dekkameron wrote: »
Dekkameron wrote: »
Playing multiple character should not put you at a disadvantage, assuming they are at least vr1, as they all earn champion points towards a common pool.
And even if your alt is not level 50 yet, it should be even easier to get it there fast since it will profit from all the champion points you have collected with the vr character/s and be correspondingly more powerful (in other words, regular sub-50 content will be even more of a cakewalk than it is now)
Dekkameron wrote: »
timidobserver wrote: »Wolfenbelle wrote: »Since most posters on this thread see the CP system as a positive change, can anyone explain the benefits of this system to me? From my perspective, there are several powerful negatives, but the positives escape me despite having read every post on this thread so far. Although I have others, my two main concerns are these:
1. I don't like the sense that something I've worked hard for over more than six months will be taken away from me, and that what replaces it is just some semi-restricted near endless chase for passives. I've already worked for the millions of XP my characters have earned. Why do I need to start working all over again for something basically already achieved?
2. What should I do about my current characters and where they are in Cadwell's Gold and Silver? Is it worth continuing to try to finish those achievements? My main is vr14 working through Gold and my alt is vr5 working through Silver. If the vr system goes away, what happens to Cadwell's G/S, which exists only to provide content for +50 characters? I also have a level 4 Dragon Knight that I haven't progressed precisely because the impact of the CP system is uncertain.
The CP system will fundamentally change the nature of this game. Maybe it will work out great, but right now I just don't see the positives, so this is the first time I'm thoroughly discouraged to continue playing.
I'll explain it to you. You are apparently the sole player that likes Cadwell's gold and cares about where your characters are at in it and likes leveling all of your characters to VR12 separately. Everybody else hates it, so they are changing it.
No, said person isn't. I enjoy playing Cadwell's silver/gold. So you can't say everyone hates it. That is your personal opinion as well as a few others maybe, but not everyone.
I have the same questions and concern as well. I put allot of work into my Vet 10 Nightblade and my Vet 6 Templar. Was all of it for nothing because of this change?
Skullemainia wrote: »
That i dont understand... Didnt you want to say "the best tanks will be those who put all resources and cpoints in defence"?
Well... I am a templar. I have some amazing tank passive too. But i also Need magicka and magickaregen to be effective.
The question is, if there are Cp-constellations supporting this directly or indirectly.
Some builds will not be possible unless you have the points.
I just watched the video again and thought this might be worth noting (17:20), there are exactly two things that go beyond the pie, and those are ultimates and racial passives.
bosmern_ESO wrote: »ExiledKhallisi wrote: »Rune_Relic wrote: »Rewarding time played vs skillExiledKhallisi wrote: »Rewarding time played vs skill is a fatal design flaw that will kill the longevity for the game in regards to newer players.
What will happen with the champion system is only the current players will continue playing a ridiculous grind and all new players the come after will quickly realize there's no point in trying to catch up. This is what happened to WoW and the way they corrected the issue was each expansion dumbs the game down even more. Nov 17th will see the death of wow with the game becoming fully moron proof and accessible by anyone at any age.
ZOS think deeper into this idea....why would a new player want to play your game or take part in PvP with players leagues above them in stats/gear
Actually the whole point of the champion system is to balance that problem.
1. There are the hardcore players that devote all their time to the game and feel they should be rewarded for such. The problem is this creates a bigger and bigger gap between the hardcore player and the casual player (vertical progression if you will).
3. The casual player hates the fact they are penalised because they have a life to lead, cant keep up and simply get dominated by hardcore players that rely on greater power rather than greater skill (horizontal progression if you will).
These two camps are diametrically opposed. The solution is to use a tangent curve instead of linear progression.
Y axes = XP (just scale up or down as required)
X axes = Level (angle really....but you can scale level as you like)
It will take an infiite amount of time to hit level 90 allowing people with less time to get to level 85 quickly. There wont be much of a difference between a level 85 and level 90 player (5%). No one can hit 90 anyway.
As you can see progression is reasonably linear through the lower levels (vertical progression). As you reach higher level the curve gets much steeper and requires much more XP to progress (horizontal progression). This stops the runaway condition of vertical progression. This principle can be applied to anything.
So basically the lower level is when you are training and developing your toon (power). As you approach max level that power stabilises and your skills diversify (skill).
This new system will end this game. I'm sorry but it will. I find it hard to explain what I see. People are blinded by endless progression and current players are excited for more stuff to do but my point goes unanswered....
If the champion system has been out a few months now...and I just joined the game...it wouldn't take long for me to realize I can never compete with the top. This is a huge problem. Of course kids who have no life and play 12 hrs+ per day deserve to have a little edge. But this edge WilL be leaps and bounds.
The advantage that players who have played for longer, and more seriously will be things like +10% to max magicka. 10% really isn't that much of a difference, and a new/casual player should expect to be beaten by a old/hardcore player.
No one would want to play the game seriously if a brand new player who spends 1-2 hours a day can easily kill someone who spends 10+ hours playing.
I doubt your 10% are correct but even if they would, do you know what 10% more DPS mean?
It means that if you don't have it you are out from any type of group content because nobody will accept you in his group.
And that 10% are a world in pvp is I think not even necessary an explanation.
The issue however is that its all going to about XP and this means time. This isn't about playing the game and then getting stronger by doing so, its about exploiting the same 1-2 grind spots at Craglorn and this is horrible for an MMO or any game as big as ESO.
Developers make hundreds of mobs, maps, npcs and in the end players wont see all of this as these 1-2 grind spots will matter and nothing else.