Thechemicals wrote: »Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him.
onlinegamer1 wrote: »Thechemicals wrote: »Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him.
I stopped reading here.
Not being skilled enough to engage a sorc/NB after they open up on you is not the same thing as the game not being designed to allow it.
Nuff said.
KhajitFurTrader wrote: »Make sure to dub the whole 7 hours with the Benny Hill theme. Everything is hilarious with the Benny Hill theme. Even 7 hours of total boredom.
KhajitFurTrader wrote: »Make sure to dub the whole 7 hours with the Benny Hill theme. Everything is hilarious with the Benny Hill theme. Even 7 hours of total boredom.
KhajitFurTrader wrote: »Make sure to dub the whole 7 hours with the Benny Hill theme. Everything is hilarious with the Benny Hill theme. Even 7 hours of total boredom.
Now that's what Im talking about. Someone post the Benny Hills theme. If ZOS just made it the back round sound of the game then they wouldn't have to fix bugs.
When the game freezes up as soon as I attack someone in PvP.. Benny Hills theme. I wouldn't even be mad. I would just be hysterically laughing.
What? Your weapon refuses to swap... Insert Benny Hills theme. *** YA!!! Weapon swap lag is awesome. My wife would come running in. What the hell is going on in here that's so funny. Oh nothing dear. I got the Benny Hills theme because my weapon swap lagged out as I was dying. This game is perfect!
Thechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
Your video would probably interest me more if it was 7 hours of footage highlighting people trying to escape and dying instead, rather than your inability to counter escape skills.
Was half of it @ezareth_ESO ? haha i kid, i kidThechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
http://youtu.be/nQB4nAjZIdE eventide03b14a_ESO wrote: »Are people still complaining about Bolt Escape?
pmn100b16_ESO wrote: »eventide03b14a_ESO wrote: »Are people still complaining about Bolt Escape?
Not sure, I could be wrong, but I think the OP is asking players to stand still so he can kill em?
Was half of it @ezareth_ESO ? haha i kid, i kidThechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
WTB sniper rifle tht goes thru ball lightningezareth_ESO wrote: »Was half of it @ezareth_ESO ? haha i kid, i kidThechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
Nah @Braidas , people chasing me tend to die well before things become less interesting.
The white stag must be chased, they can't resist.
Thechemicals wrote: »I was compiling a pvp video from all my recorded vids and after long hours of reviewing them i noticed something very funny.... i have about 7 total hours of cyrodiil pvp where failed ganking by Sorcs and Nb's end up in them bolts escaping and disapearing. Did you know that in video game design there is a course on counterplay? The rules are simple, if player A. does somethign to player B, then player B should have a reasonable window to return fire to him. This counterplay system prevents someone from trying to kill you, failing, and then leaving without you having any reasonable counterfire.
I believe, and i know this sounds ugly but...the reason we have these kind of problems is because a team of fledging designers attempted to create a system of no-cooldowns without any basis/precedence from other games or experience to make it work. Cooldowns is in the counterplay course and teaches that a player has to commit to the actions he takes and then wait for a cooldown(the time his victim has to respond to his attacks). Im not promoting cooldowns but the lesson is in the course.
Now im not so sure i want to make a pvp video, but instead 7 hours of fleeing.
KhajitFurTrader wrote: »Make sure to dub the whole 7 hours with the Benny Hill theme. Everything is hilarious with the Benny Hill theme. Even 7 hours of total boredom.
https://www.youtube.com/watch?v=IaHoXe0Fs90&list=UUd89kFU-S6mqirRxGe2WOFgNo, you won't run out of Stamina if it is just Invasion vs Streak. Cause Invasion costs 270 Stamina and Streak 270 Magicka on first use and 405 Magicka with every following Streak if cast within 4 seconds of the last one.Youre running out of stamina from invasion before they're running out of magicka from Bolting. You fail. Acting like a know it all. How is that working out for you when thousands of people are looking at you like you don't know what you're talking about.