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Projectiles still breaking NB Cloak - 1.4.4

  • Illuvatarr
    Illuvatarr
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    Tamanous wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    Crouch = stealth.

    Invisibility isn't stealth ... it is invisibility.

    I fully agree that is shouldn't stop everything in game from hurting you. I am ok with standing in aoe puddles that it should break but what invisibility is suppose to do is stop direct attacks from coming at you. As it stands it fails to do this on many occasions and is still does not work as intended. It never has worked as intended.

    Semantics, you know what I was referring to. It's current implementation is silly.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    lol right.

    That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.

    Actually it does...

    Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.

    You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.

    hilarious.

    It's a form of invisibility. It's not stealth. It is a magical effect.

    You know nothing about the game's guts or why it is breaking so often, but I think we can all hazard a guess it has nothing to do with spamming. Otherwise everything in the game would be broken.

    Just because you want everyone to be the exact same class with the same mechanics and abilities doesn't mean the rest of us want that.
    Dear Sister, I do not spread rumors, I create them.
  • Garion
    Garion
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    Lionxoft wrote: »
    You're wrong. It is still happening. I've been testing it all morning since the server has been up.

    And honestly, after seeing how well this last patch was "Tested" on PTS or in-house I don't believe it one bit. Once it's fixed on the live server then I will be convinced.

    Are you EU or NA? The EU patch hasn't been rolled out yet.

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  • Lionxoft
    Lionxoft
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    Garion wrote: »
    Lionxoft wrote: »
    You're wrong. It is still happening. I've been testing it all morning since the server has been up.

    And honestly, after seeing how well this last patch was "Tested" on PTS or in-house I don't believe it one bit. Once it's fixed on the live server then I will be convinced.

    Are you EU or NA? The EU patch hasn't been rolled out yet.

    NA.
  • kitsinni
    kitsinni
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    Everyone just get it through your heads NB doesn't stand for Nightblade it stands for no bueno.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Lionxoft wrote: »
    Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.

    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.

    It is still happening. I've been testing it all morning since the server has been up.
    Which monsters are you fighting to test this, @Lionxoft?
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  • Gilvoth
    Gilvoth
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    Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.

    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.

    i saw the notes that were previously there and added mentioning the fix you were going to do with this patch, and i now see for a fact those notes specificly have been removed and placed with a new set of notes.

  • Elsonso
    Elsonso
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    This is what was originally posted. I still have this window open from when I first opened it:
    Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
    Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.

    This is what it current says when I open a new window for this thread:

    Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
    Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
    XBox EU/NA:@ElsonsoJannus
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  • Tamanous
    Tamanous
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    Illuvatarr wrote: »
    Tamanous wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    Crouch = stealth.

    Invisibility isn't stealth ... it is invisibility.

    I fully agree that is shouldn't stop everything in game from hurting you. I am ok with standing in aoe puddles that it should break but what invisibility is suppose to do is stop direct attacks from coming at you. As it stands it fails to do this on many occasions and is still does not work as intended. It never has worked as intended.

    Semantics, you know what I was referring to. It's current implementation is silly.

    It isn't semantics. You were saying invisibility and stealth is the same thing when the community accepts them as 2 different things.

    It being silly is your own opinion and not based on game mechanic function in any way. Fact is that NB has a primary tool for defense that continues not to work as intended and their offense and survival is balanced around that tool working as intended.

    In the current state of the game cloak still often simply does not work. I just killed a ton of mobs minutes ago and many times I would cast cloak, the sounds went off, the magicka cost was paid yet I did not go invisible, mobs still attacked me in both melee and range. It failed at times when both ranged and melee mobs were using an attack and when they weren't. I'd think I figured out what was failing and the next fight cloak would fail in completely different circumstances.

    Now that the patch notes seem to be changing retroactively in intent I can see now that the devs do not want to admit to any fix to cloak. Perhaps some day. I only want it fixed and working as intended. Like any balanced power though I expect counters to exist but let's get a baseline for function happening for once.
    Edited by Tamanous on September 22, 2014 4:26PM
  • Greatfellow
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    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    heheh. Oh, man. Yeah, that is just the epitome of a nonsensical post on Night Blades ability to night-blade.

    It's like saying it's ridiculous for sorcerors to be able to cast 5 times the spells as other builds. I mean, come on.

    And that's your snack for this morning, troll. :)
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    This is what was originally posted. I still have this window open from when I first opened it:
    Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
    Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.

    This is what it current says when I open a new window for this thread:

    Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
    Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.

    you are saying those are the same and it wasn't edited right? Because those look the same.
    Dear Sister, I do not spread rumors, I create them.
  • Arsenic_Touch
    Arsenic_Touch
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    Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.

    Just to be clear, we saw the change. It was removed and then put back.
    Which struck people as funny with reports that it's still not working right. Hence the comments.
    Is it better to out-monster the monster or to be quietly devoured?

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  • Gilvoth
    Gilvoth
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    this is what it says at the bottom of the patch notes, showing the notes were infact altered and changed.
    Post edited by ZOS_MichaelServotte at 9:57AM
    Edited by Gilvoth on September 22, 2014 4:32PM
  • DuelWieldingCheesyPoofs
    http://forums.elderscrollsonline.com/discussion/131866/known-issues-for-update-4/p1


    Combat & Gameplay
    All projectiles are breaking Nightblades out of stealth, even if they miss.
    STATUS: Fixed in patch 1.4.4
  • DuelWieldingCheesyPoofs
    confused!
  • ers101284b14_ESO
    ers101284b14_ESO
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    It's not suppose to break you out if it misses only if it hits. That's what i'm getting from it.
    Edited by ers101284b14_ESO on September 22, 2014 4:25PM
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.
    Dear Sister, I do not spread rumors, I create them.
  • CapuchinSeven
    CapuchinSeven
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    It's clear both sides are misunderstanding each other. What it seems ZOS think we meant was that an attack that would miss you normally (ie if you were out of stealth and stood on the spot an attack that would have missed anyway by rolling on your dodge chance, or whatever) was knocking us out of stealth/cloak.

    What's actually happening is that in the past, if an attack was fired at us and we then hit our cloak it would miss us. What happens now is that it hits us and knocks us out of cloak (yet another thing to add to the list that makes our cloak borderline useless), this is everything from a single light attack from a bow, all the way up to Soul Assault (which in the past we could break).

    Honestly ZOS if this is intended then I may as well give up, in a game where Sun Shield withTemplar heals or Green Dragon Blood with Reflective Scales is considered to be just fine, but a working Nightblade cloak isn't, then what's the point....?

    The message is becoming clear, roll DK, hold block and bunny hop on bodies like everyone else.
  • Gilvoth
    Gilvoth
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    So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.

    there are NPC daedric nightblade stealth assassin types in cryodiil, that will be in the middle of fighting you and immediatly disapier, right in the middle of your atack they will disapier and cast invisibility, there are also bosses who do this as well, so while we are in the middle of casting an atack wether its thrown or cast or swung at them it does not break thier stealth but it Does break the atack, which is the way it should be.
  • starkerealm
    starkerealm
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    inspiral1 wrote: »
    Lionxoft wrote: »
    It's still on the patch notes.

    Nightblade
    Shadow
    Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
    Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.

    http://forums.elderscrollsonline.com/discussion/132976/


    nono it was different its gone now i should have screen shotted it

    That looks like exactly what it said when the notes went live originally...

    Also "shot" is already past tense. "Shoot" is current. "Shotted" will just summon creepy guys with heavy stone balls to throw.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    lol right.

    That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.

    Actually it does...

    Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.

    You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.

    And what would you suggest the name of this new class to be? Bubbleblade?

    Its not stealth its an invisibility spell. Spells can be recast at will in this game.

    It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.

    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.

    It is still happening. I've been testing it all morning since the server has been up.
    Which monsters are you fighting to test this, @Lionxoft?

    Players casting crystal shards. I suppose you can call them monsters.

    In addition, something I noticed that is still not working is when an NPC causes you to bleed it is not removing the DoT and it's even breaking your stealth.

    Also sorc overload light attack.

    Another update, the ability Structured Entropy is being reflected by cloak causing DoT on the enemy and healing me although I was the target of the attack. I don't use structured entropy and I don't use any spell reflects as a nightblade.

    @ZOS_GinaBruno‌ I will update the original post with this info or anything else I find that isn't working.
    Edited by Lionxoft on September 22, 2014 5:07PM
  • Tamanous
    Tamanous
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    Illuvatarr wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    lol right.

    That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.

    Actually it does...

    Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.

    You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.

    And what would you suggest the name of this new class to be? Bubbleblade?

    Its not stealth its an invisibility spell. Spells can be recast at will in this game.

    It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.

    Other than Wow not being able to fix vanish in their game for over 10 years (pets still track you and often other bugs causing issues at times). :)
  • khele23eb17_ESO
    khele23eb17_ESO
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    Tamanous wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    lol right.

    That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.

    Actually it does...

    Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.

    You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.

    And what would you suggest the name of this new class to be? Bubbleblade?

    Its not stealth its an invisibility spell. Spells can be recast at will in this game.

    It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.

    Other than Wow not being able to fix vanish in their game for over 10 years (pets still track you and often other bugs causing issues at times). :)

    Thats more of a pet AI issue.
    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.

    *sigh*

    So is cloak meant not to interrupt attacks being cast at the NB now? That makes it borderline useless. You might want to reconsider that seeing what survivability abilities other classes have.

    Edited by khele23eb17_ESO on September 22, 2014 4:49PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Vizier
    Vizier
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    Garion wrote: »
    Vizier wrote: »

    Cloak was breaking with a miss or a hit. Usually when a NB cloaked enemy would lose target and so not be able to cast (was broken people still cast anyway after losing sight of NB for some spells like Charge) or a projectile in transit would miss the NB giving no damage. This projectile miss was breaking stealth despite the NB taking no damage. I think this is what they "fixed." Nothing said about being able to hit a NB after they cloaked. Perhaps that will be on the next Hotfix. :fearful:

    This ^

    I don't see that you should stay in stealth after being hit by a projectile. That makes no sense. Immediately after the projectile hits? Sure.

    I think the point is after a NB cloaks he shouldn't be hit at all by any projectiles. You can't "target" a NB in cloak that is not Marked. Secondly, the standard for NB until recently was that if they "cloaked" projectiles already loosed would miss. If that has changed it would be a serious nerf to NB damage mitigation and pretty much (render) any cloaky build useless in a PvP environment.

    edited: added an omitted word for better clarity. See ( ).
    Edited by Vizier on September 23, 2014 9:07PM
  • ThisOnePosts
    ThisOnePosts
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    Really, so it's not fixed? I have yet to test it, but I'm hoping the OP is wrong.

    This is a bit overboard now we are almost to October and cloak is still having issues (according to this thread, I will get to test it myself fairly soon).
    Edited by ThisOnePosts on September 22, 2014 5:00PM
  • Tamanous
    Tamanous
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    Tamanous wrote: »
    Illuvatarr wrote: »
    Illuvatarr wrote: »
    NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.

    lol right.

    That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.

    Actually it does...

    Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.

    You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.

    And what would you suggest the name of this new class to be? Bubbleblade?

    Its not stealth its an invisibility spell. Spells can be recast at will in this game.

    It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.

    Other than Wow not being able to fix vanish in their game for over 10 years (pets still track you and often other bugs causing issues at times). :)

    Thats more of a pet AI issue.
    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.

    *sigh*

    So is cloak meant not to interrupt attacks being cast at the NB now? That makes it borderline useless. You might want to reconsider that seeing what survivability abilities other classes have.

    It is still a vanish issue. That is like saying the dots breaking cloak is a dots issue ... it still affects cloak and therefore is a cloak issue (which end of the issue is corrected through code is irrelevant). My comment was a light hearted joke btw.

    Anyway ...

    How cloak works is the issue. Before this patch Zenimax clearly stated that BOTH melee and ranged single target attacks (even in progress) were supposed to not break cloak and now the definition is trying to be changed? I agree that this is the issue ... being told one thing and suddenly told another.
    Edited by Tamanous on September 22, 2014 5:01PM
  • Rune_Relic
    Rune_Relic
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    1. AoE should not break you out of stealth ...just do damage ?
    2. If you are stealthed.. no dot should be able to lock on....so should never hit ?

    @ZOS_GinaBruno
    Can you confirm.....bestest favourite employee :)
    As it seems everyone needs absolutely crystal clear explanation of how the ability is intended to work in ZOS eyes. As they dont appear to match the customers view.
    Anything that can be exploited will be exploited
  • Kego
    Kego
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    We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
    Any attack made at Nightblades using Cloak should miss, no matter what. It is our ONLY defense unlike all the other classes with their massive Selfheals, Dmg-Shields, Reflective Skills and so on...
  • khele23eb17_ESO
    khele23eb17_ESO
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    This is how cloak should currently work:
    - you push the button and if you have enough magicka to cast the spell (enough, not double) you vanish
    - enemy attacks are interrupted, incoming projectiles miss
    - lesser enemies are stunned if you are the only target
    - dots which you placed on enemies do not break your invisibility
    - dark cloak removes dots placed on you so these do not break invisibility
    - shadowy disguise grants you the proper crit rating buff
    - other passives granting you buffs in stealth/invisibility are applied
    - friendly players casting abilities near you does not break the cloak effect
    - upon leaving cloak you receive the remaining passive effects

    The part in bold seems to be broken atm.
    Edited by khele23eb17_ESO on September 22, 2014 5:25PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
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