Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
Crouch = stealth.
Invisibility isn't stealth ... it is invisibility.
I fully agree that is shouldn't stop everything in game from hurting you. I am ok with standing in aoe puddles that it should break but what invisibility is suppose to do is stop direct attacks from coming at you. As it stands it fails to do this on many occasions and is still does not work as intended. It never has worked as intended.
Illuvatarr wrote: »smeeprocketnub19_ESO wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lol right.
That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.
Actually it does...
Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.
You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.
You're wrong. It is still happening. I've been testing it all morning since the server has been up.
And honestly, after seeing how well this last patch was "Tested" on PTS or in-house I don't believe it one bit. Once it's fixed on the live server then I will be convinced.
You're wrong. It is still happening. I've been testing it all morning since the server has been up.
And honestly, after seeing how well this last patch was "Tested" on PTS or in-house I don't believe it one bit. Once it's fixed on the live server then I will be convinced.
Are you EU or NA? The EU patch hasn't been rolled out yet.
Which monsters are you fighting to test this, @Lionxoft?ZOS_GinaBruno wrote: »Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.
We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
It is still happening. I've been testing it all morning since the server has been up.
ZOS_GinaBruno wrote: »Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.
We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
Illuvatarr wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
Crouch = stealth.
Invisibility isn't stealth ... it is invisibility.
I fully agree that is shouldn't stop everything in game from hurting you. I am ok with standing in aoe puddles that it should break but what invisibility is suppose to do is stop direct attacks from coming at you. As it stands it fails to do this on many occasions and is still does not work as intended. It never has worked as intended.
Semantics, you know what I was referring to. It's current implementation is silly.
Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lordrichter wrote: »This is what was originally posted. I still have this window open from when I first opened it:Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
This is what it current says when I open a new window for this thread:
Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
ZOS_GinaBruno wrote: »Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.
smeeprocketnub19_ESO wrote: »So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.
It's still on the patch notes.
Nightblade
Shadow
Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
Shadow Cloak: Fixed an issue where this ability was removed when an enemy’s projectile missed you.
http://forums.elderscrollsonline.com/discussion/132976/
nono it was different its gone now i should have screen shotted it
Illuvatarr wrote: »smeeprocketnub19_ESO wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lol right.
That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.
Actually it does...
Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.
You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.
ZOS_GinaBruno wrote: »Which monsters are you fighting to test this, @Lionxoft?ZOS_GinaBruno wrote: »Everyone, to be clear, the only edits we've made to the patch notes today is to add in the German and French links to their respective patch notes. We have not edited the content in any way.
We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
It is still happening. I've been testing it all morning since the server has been up.
khele23eb17_ESO wrote: »Illuvatarr wrote: »smeeprocketnub19_ESO wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lol right.
That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.
Actually it does...
Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.
You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.
And what would you suggest the name of this new class to be? Bubbleblade?
Its not stealth its an invisibility spell. Spells can be recast at will in this game.
It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.
khele23eb17_ESO wrote: »Illuvatarr wrote: »smeeprocketnub19_ESO wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lol right.
That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.
Actually it does...
Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.
You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.
And what would you suggest the name of this new class to be? Bubbleblade?
Its not stealth its an invisibility spell. Spells can be recast at will in this game.
It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.
Other than Wow not being able to fix vanish in their game for over 10 years (pets still track you and often other bugs causing issues at times).
ZOS_GinaBruno wrote: »We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
Cloak was breaking with a miss or a hit. Usually when a NB cloaked enemy would lose target and so not be able to cast (was broken people still cast anyway after losing sight of NB for some spells like Charge) or a projectile in transit would miss the NB giving no damage. This projectile miss was breaking stealth despite the NB taking no damage. I think this is what they "fixed." Nothing said about being able to hit a NB after they cloaked. Perhaps that will be on the next Hotfix.
This ^
I don't see that you should stay in stealth after being hit by a projectile. That makes no sense. Immediately after the projectile hits? Sure.
khele23eb17_ESO wrote: »khele23eb17_ESO wrote: »Illuvatarr wrote: »smeeprocketnub19_ESO wrote: »Illuvatarr wrote: »NB's being able to stealth spam 5 feet away from someone else is probably the silliest survivability fix I have ever seen in an mmo. Stealth should not work that way. You should be forced to fight just like everyone else (ie pick your risk appropriately). In return, nb's should have a damage shield added and be more survivable like the other classes.
lol right.
That makes perfect sense and is not at all a ridiculous comment that would have been better locked up in your brain.
Actually it does...
Stealth should not be able to be spammed. It's silly. One of the dumbest implementations of the stealth ability I have seen in an mmo. Not only does it harm the NB using it since its implementation just begs for continual bugs (see how it works now, I know you can grasp that), it also makes fighting an NB silly.
You should pop out of stealth and not be able to use it again while in combat. In return, your survivability should be enhanced through other means.
And what would you suggest the name of this new class to be? Bubbleblade?
Its not stealth its an invisibility spell. Spells can be recast at will in this game.
It only begs for continual bugs with continual crap coding. Stealth is not universally hard to implement (balancing can be an issue) - Ive never seen an MMO have so many problems with a vanish-type mechanic.
Other than Wow not being able to fix vanish in their game for over 10 years (pets still track you and often other bugs causing issues at times).
Thats more of a pet AI issue.ZOS_GinaBruno wrote: »We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.
*sigh*
So is cloak meant not to interrupt attacks being cast at the NB now? That makes it borderline useless. You might want to reconsider that seeing what survivability abilities other classes have.
Any attack made at Nightblades using Cloak should miss, no matter what. It is our ONLY defense unlike all the other classes with their massive Selfheals, Dmg-Shields, Reflective Skills and so on...ZOS_GinaBruno wrote: »We just tested the fix to Shadow Cloak and it appears to be working properly. There was an issue where projectiles that missed you were breaking you out of stealth, but this is no longer happening.