fredthementenrb18_ESO wrote: »fredthementenrb18_ESO wrote: »wow, wtf? just enter the forum and read this thread. i played yesterday and cloak was fine. played pvp all day, cloak is my main skill, projectiles didn break it. cant even understand what u talking about.
As you can probably tell not everyone is having the same experience. Projectiles are clearly breaking cloak still.
wow, thank u god they fix it for me. i was missing my nb.
i'm sry for u guys, hope they fix it for u asap.
now, how is it possible they fix it for me not to everybody?
i was waiting untill the "hotfix" went through, it's not ready yet and not yet completed from what i read right here -> http://forums.elderscrollsonline.com/discussion/133247/9-23-14-hotfix-stealth-fixes#latestFor those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
There were few times during the course of the day yesterday that my cloak was cancelled, 4 or 5 times out of 100+ times using it. I cloaked projectiles at the last minute and watched them whizz by as they missed. I did not experience any DoTs breaking my cloak. This was in a day of Cyrodiil play.For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
There were few times during the course of the day yesterday that my cloak was cancelled, 4 or 5 times out of 100+ times using it. I cloaked projectiles at the last minute and watched them whizz by as they missed. I did not experience any DoTs breaking my cloak. This was in a day of Cyrodiil play.For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
That being said I'm not sure what caused it to break those few times. They all happened when I was being chased by 5 or more people. I'm thinking that it's latency atm.
I would love to see a video of the problem some people claim to still be having.
that is exactly now begining to just barely show how unfair and prejudice elderscrolls online is when it comes to the nighblade class and the stamina based skill line. totaly unfair!So , DKs have scales to mitigate range(can spam it), Templars have sun/blazing shield(can spam it), sorcerers have ward and blink(can spam it.....and NB had cloak in its former form but now we are led to believe because not a single Dev will confirm it , that the only thing we could spam to mitigate damage shouldn't actually work like that we are just not seen but still get hit...GG
smeeprocketnub19_ESO wrote: »So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.
I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.
I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.
Personally, I'd be inclined to argue:
1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.
I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.
(And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))
khele23eb17_ESO wrote: »Thats just laughable. Do other classes need to 'pick a weapon mitigation skill of choice'? No, they have far superior skills than '15% chance to dodge' in their class lines.
Again,
1. Who says they have to have one?
Guess I confused people by pointing out that they do have some, and they somehow missing the point: Just because 1 class, or even 3 classes, can do something. Doesn't mean they all should.
ZOS_GinaBruno wrote: »Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
- Which cloak ability are you using, and which rank
- Where are you in the world when it's happening
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
- How often would you estimate this happening
As stamina Nightblade, the only thing keeping me alive (due to lack of self heals & dmg shields) is the cloak & roll dodging, and I'm fine with that (although our sustained damage could be better).
Now, if cloak can no longer be used to avoid damage after this patch, you may as well throw the whole thing away.
I sincerely hope this gets corrected.
2. NO- If projectiles only followed their standard Arc from the caster I would agree, If your still standing there you should get hit. But considering there is a Auto target feature that tracks like a heat seeking missile, once cloak is cast the NB should vanish and projectiles should miss because there should be No "tracking" feature at that point. I see where you are going with this and it would be "logical" except for that....so NO.smeeprocketnub19_ESO wrote: »So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.
I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.
I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.
Personally, I'd be inclined to argue:
1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.
I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.
(And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))
ZOS_GinaBruno wrote: »Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
- Which cloak ability are you using, and which rank
- Where are you in the world when it's happening
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
- How often would you estimate this happening
As stamina Nightblade, the only thing keeping me alive (due to lack of self heals & dmg shields) is the cloak & roll dodging, and I'm fine with that (although our sustained damage could be better).
Now, if cloak can no longer be used to avoid damage after this patch, you may as well throw the whole thing away.
I sincerely hope this gets corrected.
If you're a stamina nightblade, you shouldn't be using cloak. It's magica. And if you are, then you're already hybrid, so you may as well toss in blur, siphon, strife (morphs), and/or some resto heals/shields.
I'll admit, neither of my NB's use cloak. I had assumed (based on tooltip/logic) that it's only real use was as an aggro dump/setup for another sneak attack, neither of which I particularly have a use for in either build.2. NO- If projectiles only followed their standard Arc from the caster I would agree, If your still standing there you should get hit. But considering there is a Auto target feature that tracks like a heat seeking missile, once cloak is cast the NB should vanish and projectiles should miss because there should be No "tracking" feature at that point. I see where you are going with this and it would be "logical" except for that....so NO.smeeprocketnub19_ESO wrote: »So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.
I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.
I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.
Personally, I'd be inclined to argue:
1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.
I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.
(And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))
To be fair, I think they messed up in that projectiles should travel near instantaneously so the heat seeking projectile thing doesn't feel so obvious, but that probably doesn't look fancy/shiny enough for them. Again, though, I'd argue it's an abstract. The hit was made (or missed) at the time the shot was fired. I'd also expect that if you activated blur *after* the shot was fired, you'd still have 100% chance to be hit.
There's a ton of things being simulated with projectiles, such as elevation and lead and a presumed "expertise" of the caster/shooter to aim well, lead the target etc.
Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
As of today.
- Which cloak ability are you using, and which rank -Dark Cloak Rank IV
- Where are you in the world when it's happening - Cyrodil
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
- How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.
Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.
In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.
mike.gaziotisb16_ESO wrote: »As of today.
- Which cloak ability are you using, and which rank -Dark Cloak Rank IV
- Where are you in the world when it's happening - Cyrodil
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
- How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.
Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.
In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.
Obviously Velocious Curse should be "purged" when you use Dark Cloak, but I'm pretty sure the NPC guards are supposed to hit you regardless.I know I can get hit during Clouding Swarm by single target spells though I'm invisible and also invis pots don't work on them.
I think it's intended behaviour so people don't take flags or burn camps by just keeping themselves invis all the time.
I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
The Centurions are having that result because they are immune to cc effects.
I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
The Centurions are having that result because they are immune to cc effects.
ZOS_GinaBruno wrote: »Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
- Which cloak ability are you using, and which rank
- Where are you in the world when it's happening
- Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
- How often would you estimate this happening
I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.Shadowy Disguise 4, various places, seems to primarily be bleed effects.
But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
The Centurions are having that result because they are immune to cc effects.
Well, I use the CC immunity to provide an example that the boss is "Too powerful for that effect" or however it is they word it.