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Projectiles still breaking NB Cloak - 1.4.4

  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    wow, wtf? just enter the forum and read this thread. i played yesterday and cloak was fine. played pvp all day, cloak is my main skill, projectiles didn break it. cant even understand what u talking about.

    As you can probably tell not everyone is having the same experience. Projectiles are clearly breaking cloak still.

    wow, thank u god they fix it for me. i was missing my nb.
    i'm sry for u guys, hope they fix it for u asap.

    now, how is it possible they fix it for me not to everybody?

    It's quite possible that your test cases or scenarios aren't matching ours. I'm glad that it's working for you though with the way you play. My cloak is constantly being broken by incoming projectiles.
    Edited by Lionxoft on September 23, 2014 2:42PM
  • Saet
    Saet
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    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
    Saet - stam nb
    Hordak - magicka nb
    Demigorgon - stam sorc
  • Gilvoth
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    Saet wrote: »
    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.
    i was waiting untill the "hotfix" went through, it's not ready yet and not yet completed from what i read right here -> http://forums.elderscrollsonline.com/discussion/133247/9-23-14-hotfix-stealth-fixes#latest
  • Lionxoft
    Lionxoft
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    Saet wrote: »
    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.

    Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
    Edited by Lionxoft on September 23, 2014 3:39PM
  • DDuke
    DDuke
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    Lionxoft wrote: »
    Saet wrote: »
    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.

    Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.

    I can confirm getting popped out of stealth by bleed effects while using Rank IV Dark Cloak, just tested it today on low level monsters in Stormhaven.

    Haven't been able to replicate the projectile issue however.
    Edited by DDuke on September 23, 2014 3:47PM
  • TheBull
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    Lionxoft wrote: »
    Saet wrote: »
    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.

    Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
    There were few times during the course of the day yesterday that my cloak was cancelled, 4 or 5 times out of 100+ times using it. I cloaked projectiles at the last minute and watched them whizz by as they missed. I did not experience any DoTs breaking my cloak. This was in a day of Cyrodiil play.

    That being said I'm not sure what caused it to break those few times. They all happened when I was being chased by 5 or more people. I'm thinking that it's latency atm.

    I would love to see a video of the problem some people claim to still be having.
  • Lionxoft
    Lionxoft
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    TheBull wrote: »
    Lionxoft wrote: »
    Saet wrote: »
    For those of you having your cloak broken, which morph are you using? I'm using Shadowy Disguise and still seeing the issue.

    Dark cloak here. Projectiles that miss are still popping me out of the cloak state and also certain bleeds or DoT effects which Dark Cloak is supposed to remove.
    There were few times during the course of the day yesterday that my cloak was cancelled, 4 or 5 times out of 100+ times using it. I cloaked projectiles at the last minute and watched them whizz by as they missed. I did not experience any DoTs breaking my cloak. This was in a day of Cyrodiil play.

    That being said I'm not sure what caused it to break those few times. They all happened when I was being chased by 5 or more people. I'm thinking that it's latency atm.

    I would love to see a video of the problem some people claim to still be having.

    Sorry, I don't record my gameplay due to ridiculously bad fps in Cyrodil. Maybe someone else that's experiencing this can lend a hand.
    Edited by Lionxoft on September 23, 2014 4:59PM
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    One mob that breaks cloak is grey viper butcher that throw daggers. If you see the throwing animation start then you used to be able to hit shadow cloak and the attack would fail. Now it still hits you and throws you out of the cloak.

    I also constantly hit enemy night blades in pvp with my sniper shot now after they tried to avoid it by cloaking during my aim or flight time.

    Edit: After today's hotfix butchers no longer break shadow cloak with their cast time attack, this is different from yesterday.
    Edited by nikolaj.lemcheb16_ESO on September 23, 2014 5:37PM
  • synnerman
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    So , DKs have scales to mitigate range(can spam it), Templars have sun/blazing shield(can spam it), sorcerers have ward and blink(can spam it.....and NB had cloak in its former form but now we are led to believe because not a single Dev will confirm it , that the only thing we could spam to mitigate damage shouldn't actually work like that we are just not seen but still get hit...GG
  • Gilvoth
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    synnerman wrote: »
    So , DKs have scales to mitigate range(can spam it), Templars have sun/blazing shield(can spam it), sorcerers have ward and blink(can spam it.....and NB had cloak in its former form but now we are led to believe because not a single Dev will confirm it , that the only thing we could spam to mitigate damage shouldn't actually work like that we are just not seen but still get hit...GG
    that is exactly now begining to just barely show how unfair and prejudice elderscrolls online is when it comes to the nighblade class and the stamina based skill line. totaly unfair!

    @ZOS_GinaBruno please can take a look at this and help us?
    Edited by Gilvoth on September 23, 2014 6:31PM
  • Vizier
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    GnatB wrote: »
    So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.

    I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.

    I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.

    Personally, I'd be inclined to argue:
    1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
    2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
    3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
    4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.


    I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.

    (And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))

    1. Agreed
    2. NO- If projectiles only followed their standard Arc from the caster I would agree, If your still standing there you should get hit. But considering there is a Auto target feature that tracks like a heat seeking missile, once cloak is cast the NB should vanish and projectiles should miss because there should be No "tracking" feature at that point. I see where you are going with this and it would be "logical" except for that....so NO.
    3. Agreed- Appears ZoS pretty much took that route with there proposed fixes for 1.44. It's just at this point I'm not sure it was actually fixed. Will be a good change for NB though.
    4. ABOLUTELY AGREE 100%. Blindly holding "Block" should offer no protection from a cloaked NB.


    I understand where your coming from with regard to mitigation. I would tend to disagree considering being unseen is a logical means to not be directly attacked and acquire positional advantage or escape. Considering NB general lack of self heals, their innate "squishiness," and no means of extracting themselves from combat it's pretty clear to me the intent of the "cloak" ability was to increase survivability of the class.
    Edited by Vizier on September 23, 2014 9:33PM
  • Vizier
    Vizier
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    GnatB wrote: »
    Thats just laughable. Do other classes need to 'pick a weapon mitigation skill of choice'? No, they have far superior skills than '15% chance to dodge' in their class lines.

    Again,
    1. Who says they have to have one?


    Guess I confused people by pointing out that they do have some, and they somehow missing the point: Just because 1 class, or even 3 classes, can do something. Doesn't mean they all should.

    We are saying they have to have one. This is an MMO.

    Granted, all classes do not "need" to be cookie cutter and I'd agree they shouldn't be. I think it could be argued that 1 of the 4 classes should be brought on par with the others regarding damage mitigation so as to allow the class to be playable using any armor set with any weapon set. That requires class skills to be on par with the others. Likewise you can say "Doesn't mean they should." All you want. Your arguing a general point about something specific..shrug and so your really have no point. It makes sense to most of the community that NB's should AND It could be argued it makes good business sense to strive for relative balance among the classes.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
    • Which cloak ability are you using, and which rank
    • Where are you in the world when it's happening
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
    • How often would you estimate this happening
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Vizier
    Vizier
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    Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
    • Which cloak ability are you using, and which rank
    • Where are you in the world when it's happening
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
    • How often would you estimate this happening

    Gina

    Thanks you guys for getting on this and apparently making it a priority over the last week.

    I think a helpful place to start regarding cloak would be to have an absolutely clear understanding as to how it's intended and supposed to work. There seems to be some confusion on the matter. This way there are no assumptions made on our part and we can clearly report the errors.
  • DuelWieldingCheesyPoofs
    This seems to be fixed, i noticed 1 or 2 breaks but i dnt know what it was, its definitely working great now, ive had a blast in pvp today although many crashes but over all very happy with this update/fixes better late than never !

    also loving the weapon regen and medium passives.
  • GnatB
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    DDuke wrote: »
    As stamina Nightblade, the only thing keeping me alive (due to lack of self heals & dmg shields) is the cloak & roll dodging, and I'm fine with that (although our sustained damage could be better).

    Now, if cloak can no longer be used to avoid damage after this patch, you may as well throw the whole thing away.

    I sincerely hope this gets corrected.

    If you're a stamina nightblade, you shouldn't be using cloak. It's magica. And if you are, then you're already hybrid, so you may as well toss in blur, siphon, strife (morphs), and/or some resto heals/shields.


    I'll admit, neither of my NB's use cloak. I had assumed (based on tooltip/logic) that it's only real use was as an aggro dump/setup for another sneak attack, neither of which I particularly have a use for in either build.
    Vizier wrote: »
    GnatB wrote: »
    So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.

    I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.

    I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.

    Personally, I'd be inclined to argue:
    1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
    2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
    3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
    4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.


    I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.

    (And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))
    2. NO- If projectiles only followed their standard Arc from the caster I would agree, If your still standing there you should get hit. But considering there is a Auto target feature that tracks like a heat seeking missile, once cloak is cast the NB should vanish and projectiles should miss because there should be No "tracking" feature at that point. I see where you are going with this and it would be "logical" except for that....so NO.

    To be fair, I think they messed up in that projectiles should travel near instantaneously so the heat seeking projectile thing doesn't feel so obvious, but that probably doesn't look fancy/shiny enough for them. Again, though, I'd argue it's an abstract. The hit was made (or missed) at the time the shot was fired. I'd also expect that if you activated blur *after* the shot was fired, you'd still have 100% chance to be hit.
    Achievements Suck
  • Lionxoft
    Lionxoft
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    Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
    • Which cloak ability are you using, and which rank
    • Where are you in the world when it's happening
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
    • How often would you estimate this happening

    As of today.
    • Which cloak ability are you using, and which rank -Dark Cloak Rank IV
    • Where are you in the world when it's happening - Cyrodil
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
    • How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.

    Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.

    In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.
    Edited by Lionxoft on September 23, 2014 11:26PM
  • eNumbra
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    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.
  • Vizier
    Vizier
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    GnatB wrote: »
    DDuke wrote: »
    As stamina Nightblade, the only thing keeping me alive (due to lack of self heals & dmg shields) is the cloak & roll dodging, and I'm fine with that (although our sustained damage could be better).

    Now, if cloak can no longer be used to avoid damage after this patch, you may as well throw the whole thing away.

    I sincerely hope this gets corrected.

    If you're a stamina nightblade, you shouldn't be using cloak. It's magica. And if you are, then you're already hybrid, so you may as well toss in blur, siphon, strife (morphs), and/or some resto heals/shields.


    I'll admit, neither of my NB's use cloak. I had assumed (based on tooltip/logic) that it's only real use was as an aggro dump/setup for another sneak attack, neither of which I particularly have a use for in either build.
    Vizier wrote: »
    GnatB wrote: »
    So are they saying that cloak shouldn't break the projectiles path and you should be stuck getting hit with anything coming at you mid-cast anyway? assuming it doesn't miss on some other level, of course.

    I'd be inclined to argue that's how it *should* work. Though apparently there is disagreement.

    I think the first question, is what *is* invis supposed to do. A lot of people are saying "Here's how it used to work, let's make it like that", which could easily have not been how it's intended to work.

    Personally, I'd be inclined to argue:
    1. When you stealth/invis, all "cast time" abilities targetting you are interrupted.
    2. Any already en route abilities, whether charges or projectiles, (or heck, melee swings) hit you as normal. You're "still there", you just aren't visible. So where you go *next* is unknown.
    3. Damage of any sort doesn't break invis. (possibly not even stealth?) This includes the aforementioned en route abilities, but also includes damage of the AoE variety. (possibly some particular morphs or specially indicated abilities are exceptions?) Definitely includes all DoT's. Non-targetted healing also shouldn't break it (i.e. spells that affect "allies in an area" wouldn't break it, heals that affect an ally, or 2 allies, etc. would)
    4. I have no problem with 360° blocking. This is an RPG, combat is an abstract. However, you should NOT be able to block attacks from stealth/invis. At all. Regardless of the direction the attacks come from. Similarly, it shouldn't actually matter from which direction the stealth attack is launched. Back/Front, shouldn't matter. If you're stealthed/invis and undetected, it should get full benefit regardless.


    I don't particularly agree that invis should be/needs to be a form of mitigation. It should be a component to a powerful 1-2 attack. It should be a DPS ability, not a mitigation ability.

    (And P.S. I do have a stealth based rogue character (who happens to be a NightBlade))
    2. NO- If projectiles only followed their standard Arc from the caster I would agree, If your still standing there you should get hit. But considering there is a Auto target feature that tracks like a heat seeking missile, once cloak is cast the NB should vanish and projectiles should miss because there should be No "tracking" feature at that point. I see where you are going with this and it would be "logical" except for that....so NO.

    To be fair, I think they messed up in that projectiles should travel near instantaneously so the heat seeking projectile thing doesn't feel so obvious, but that probably doesn't look fancy/shiny enough for them. Again, though, I'd argue it's an abstract. The hit was made (or missed) at the time the shot was fired. I'd also expect that if you activated blur *after* the shot was fired, you'd still have 100% chance to be hit.


    Edited because I didn't like my tone-

    It may be they should have. But they didn't. There are tons of things in this game that do not follow the real world. Here we have heat seeking elemental fireballs and missiles, reflecting spells, magick shields, invisibility potions, teleporting mages, vampires, werewolves and ..did I say heat seeking missiles?

    The game mechanics assume many things like lead and elevation. It's assuming the player character is adept at figuring wind direction etc. That being the mechanics and there actually being a balance incentive I'm thinking it's not such a stretch to assume a shadow magic using assassin might not be where you think he is...just sayin.

    Guess we'll have to disagree on this one. :wink:


    Edited by Vizier on September 24, 2014 9:18AM
  • DuelWieldingCheesyPoofs
    "If you're a stamina nightblade, you shouldn't be using cloak."

    just LOL

    i am a stam/bow with cloak, no im no hybrid i just use what magika i have to vanish in sticky situations! i even use haste! with is a magika buff to regen stam, thats not a hybrid i dnt spend points in magika...you can use what little you have for things like this, you dnt need 2800 magika lol

    get back in your box!
  • GnatB
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    Vizier wrote: »
    There's a ton of things being simulated with projectiles, such as elevation and lead and a presumed "expertise" of the caster/shooter to aim well, lead the target etc.

    Are you arguing with me or against me? That's my point. The "homing" ability is just an abstracted way of showing all that. Faster projectiles would simply mean less abstraction is needed so it doesn't look as goofy. Anyways, the lead/skill/etc. doesn't change if the target goes invis after you've let go of the arrow. If he didn't have the skill to dodge without going invis, he wouldn't be able to dodge going invis. The target going invisible after the arrow leaves the bow has no effect on the arrow missing. However going invis before hand may have.

    Now sure, you can make the claim that invis is *also* a super dodge. But the ability in no way indicates that.
    Achievements Suck
  • Lionxoft
    Lionxoft
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    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    The Centurions are having that result because they are immune to cc effects.
  • Maulkin
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    Lionxoft wrote: »
    As of today.
    • Which cloak ability are you using, and which rank -Dark Cloak Rank IV
    • Where are you in the world when it's happening - Cyrodil
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
    • How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.

    Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.

    In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.

    Obviously Velocious Curse should be "purged" when you use Dark Cloak, but I'm pretty sure the NPC guards are supposed to hit you regardless.I know I can get hit during Clouding Swarm by single target spells though I'm invisible and also invis pots don't work on them.

    I think it's intended behaviour so people don't take flags or burn camps by just keeping themselves invis all the time.
    EU | PC | AD
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    As of today.
    • Which cloak ability are you using, and which rank -Dark Cloak Rank IV
    • Where are you in the world when it's happening - Cyrodil
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil- Mender sunfire thing, guard fire balls. Sorc crystal frag and velocious curse (Unable to cloak after affected).
    • How often would you estimate this happening - Other than the crystal fragments they are all pretty frequent. Crystal frags is pretty hit or miss... NO pun intended.

    Some bleed effects are also causing dark cloak to be removed and it is not removing the DoT.

    In addition, it seems that I somehow reflected Structured Entropy while using dark cloak. I posted the screenshot of my combat log earlier in the thread. I don't use this ability and I don't even have that morph selected. Either Entropy is broken or dark cloak somehow reflected it. I don't have any spell reflects either.

    Obviously Velocious Curse should be "purged" when you use Dark Cloak, but I'm pretty sure the NPC guards are supposed to hit you regardless.I know I can get hit during Clouding Swarm by single target spells though I'm invisible and also invis pots don't work on them.

    I think it's intended behaviour so people don't take flags or burn camps by just keeping themselves invis all the time.

    I was able to utilize dark cloak near resources without it being broken previous to 1.4. It also would cause 100% miss chance with projectiles enroute. It was one of the main methods used to kill the last 2 guards when I solo resources to deny the EP AP farmers capitalizing off of AD laziness. Can't do that anymore because the cloak gets broken.

    Once again, in this scenario at least, AP farmers win.
    Edited by Lionxoft on September 24, 2014 10:03AM
  • eNumbra
    eNumbra
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    Lionxoft wrote: »
    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    The Centurions are having that result because they are immune to cc effects.
    I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.
  • Lionxoft
    Lionxoft
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    eNumbra wrote: »
    Lionxoft wrote: »
    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    The Centurions are having that result because they are immune to cc effects.
    I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.

    Well, I use the CC immunity to provide an example that the boss is "Too powerful for that effect" or however it is they word it.
  • Lorkhan
    Lorkhan
    ✭✭✭✭✭
    Now that we've completed patch 1.4.4 on both megaservers and have pushed the hotfix to address additional issues with stealth, are you all still having problems with the cloak abilities? If so, could you pass along the following information:
    • Which cloak ability are you using, and which rank
    • Where are you in the world when it's happening
    • Which monster are you fighting against if in PvE, or which player-ability if in Cyrodiil
    • How often would you estimate this happening

    thank u for this.
    *dark cloak rank 4
    *cyrodiil thornblade
    *i really notice that some abilities are breaking me out of invisibility sometimes. mage's fury is doing this for sure. some gap closers are doing this too (critical charge for sure). i thought only aoe, mark target and magelight should break shadow cloak. isn't it?
    *i played 3 hours yesterday. and notice this happen quite often. others abilities are doing this, i cant recall all. i'll try to take note today
    Edited by Lorkhan on September 24, 2014 12:28PM
  • eNumbra
    eNumbra
    ✭✭✭✭✭
    Lionxoft wrote: »
    eNumbra wrote: »
    Lionxoft wrote: »
    eNumbra wrote: »
    Shadowy Disguise 4, various places, seems to primarily be bleed effects.

    But something else I noticed, that I'm not sure was always the case: steam centurions and giants all seem to simply ignore the cloak. I can go invisible and as the wind up for a heavy melee attack I can walk around them but they'll continue to face my direction and follow through with the attack. This is happening in V9 Eastmarch.

    The Centurions are having that result because they are immune to cc effects.
    I suppose that makes some sense; I'll just have I accept it because I'm sure if I actually started wondering why invisibility is considered a CC in this case I'd have to also start wondering why Sparks/heated blades/ember explosion is not... and then some dev would get the bright idea to fix it.

    Well, I use the CC immunity to provide an example that the boss is "Too powerful for that effect" or however it is they word it.

    No, that's what being CC immune for a boss is, it just seems inane that it can "see through" invisibility but still be blinded by sparks.

    I believe there's always been varying levels of immunity for bosses, like root immunity but stun vulnerability, ones that seem connected though feel off.

    Again, not complaining, I don't want them to fix the only defense besides dodge rolling for your life.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    As an aside, one of the big problems nightblades have for cc and mitigation is that, in a boss fight, if the boss is immune, we are screwed.

    Classes with a respectable self-heal or other form of mitigation do so much better.

    I just feel like no boss should see through cloak.
    Dear Sister, I do not spread rumors, I create them.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks all. We'll continue to look at this today and will let you know if we need any additional info.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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