Just a collection of mostly small to smallish things on a wish list for future updates. Feel free critique or share to your own wish list. Normally I like to have individual posts per idea but these are just a bunch of odds and ends.
Exalted Dragonknight Slayer
- Kill 500 enemy Dragonknights
Exalted Sorcerer Slayer
- Kill 500 enemy Sorcerers
Exalted Templar Slayer
- Kill 500 enemy Templars
Exalted Nightblade Slayer
- Kill 500 enemy Nightblades
- Score 50 Revenge kills in the Alliance War
- Score 50 Avenge kills in the Alliance War
- Score 10 enemy kills in a minute
- Score 20 enemy kills in a minute
- Score 30 enemy kills in a minute
- Score 40 enemy kills in a minute)*
- Score 50 enemy kills in a minute
(*Not sure it makes sense to go to 50 kills, in which case Annihilator would be 40 as per my original thoughts and Destroyer would be dropped. I just wanted to show what the preferred order of achievement titles would look like and added a fifth for such purposes. I think 10, 20, 30, and 40 would be more reasonable as even 40 would be very challenging even using meatbag or firepot catapults in a heavy siege. Even 30 might be a stretch, in which case Annihilator would be dropped. I guess it would be best to start with 10, 20, and 30 and add the others if enough players were hitting the top mark.)
** - Once per minute there is an 8% chance that an AoE spell targeting the player will misfire and affect enemy players, with damage increased by 10% and centered on the caster.
(**the official name can sound more lore/setting appropriate, such as Hakkar's Folly or Duzom's Curse or the like)
Alliance Specific Bonuses & Quests
The quest part is optional and make this a lot bigger, but the bonuses are fairly straightforward: Alliance specific bonuses
and tied to Alliance War rank and the completion of a difficult quest/quest series specific to each Alliance. Alternatively these could be set item bonuses for very
rare/expensive Alliance specific armor.
Blood for the Pact
Once per minute an killing an enemy player has a 5% chance of restoring 25% of player's total health.
The Lion's Roar
Once per minute when the player's health drops below 25% there is 10% chance of creating an irresistible fear effect on nearby enemy players for 5 seconds.
The Eagle Banner
Once per minute when either magicka or stamina drops below 25% there is a 10% chance of gaining an 800 point damage shield.