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Options for Vampire Appearance

MornaBaine
MornaBaine
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Screenshot_20140701_201155_zps098357c0.png

Screenshot_20140701_222452_zps166e8599.png


There has been a lot of argument on these forums about vampires, specifically, how they look and how the various stages of progression make them look. Those who have said that vampires SHOULD be able to look like normal humans or mer are almost invariably shot down by those who say that this "type" of vampirism does not exist in ESO and that vampires CANNOT and SHOULD NOT hide their nature by appearing to look like "normal" folk. Yet the game itself puts the lie to this, as illustrated by the pictures above. The other argument I have seen is that the strain of vampirism that allows a vampire to appear normal does not exist in the era that this particular game is set in. Again, I will point out that the picture above puts the lie to that. When your character first meets Verandis, Count Ravenwatch, he appears as a normal elf. It is only later in the questline that he is revealed as a vampire and he obviously alludes to his ability to willfully hide his condition.

Since the ability to obtain a normal appearance is supported by both lore from earlier games in the ES line AND in the current version of ESO I am requesting the option be given to players as well. To be added to the vampire skill line (yes you'd have to spend a skill point on it) would be the passive called "Glamour." This passive would make your vampire appear as normal UNTIL they reached Stage 4 vampirism. At that point, the glamour drops and the vampire is exposed visually for what they are, with the original Stage 4 appearance. If you as a player LIKE the looks of the other stages, simply don't spend a point on the passive. This is one option, probably the simplest, but not necessarily my favorite.

Another potential option, and one I would truly enjoy, would be an additional questline for vampires, available upon completion of the original vampire questline. This quest would have 2 different objects as rewards, both obtainable, not an either/or situation. These would be 2 magical items that you would have to slot like potions to use and, once clicked on, their effect remains until clicked on again. The first would allow you to maintain the Stage 1 appearance until reaching Stage 4. The second would allow you to appear as a normal human or mer until reaching Stage 4. Again, reaching stage 4 causes the illusion to fall and your vampire will be seen as a Stage 4 vampire until they feed, at which time you may reactivate one of the illusion objects. It would be wonderful if these objects were located in different zones and each had their own questline.

However, if Zenimax cannot see their way clear to creating a new questline for this they could, easily enough, simply be added to the rewards one receives for successfully completing the original vampire quest.

All of the above options would have NO effect on the progression of the stages of vampirism and their mechanics, all of which would remain as is.

To the inevitable flood on naysayers who "just don't like vampires" and will insist that those who play vampires should have to suffer deeply disliking how their characters look, I will simply point out that this request in no way changes how vampires fare in PvP (or PvE for that matter) and that the request is no different than requesting more hairstyles, social clothes or tattoos. Zen wants player feedback on what would make the game more enjoyable for them. Well, this simple COSMETIC ONLY addition would improve the enjoyment of many players who play vampires while not at all affecting those who play vampires but enjoy the way the current system stands. It would have ZERO effect on those who do not play vampires at all. Therefore there is no logical reason for anyone to insist that Zenimax NOT accede to this request.

Devs, I hope you are listening.

9/14/14 Update
Someone actually started another thread with an idea I'd like to add here, though somewhat altered. Another way to achieve a lengthier Stage 1 or a Normal appearance would be by adding a new potion to Alchemy crafting. This potion would require rats for the one that extends Stage 1 for a full hour and rabbits for the potion that would allow a vampire to have a normal, non-vampiric appearance for a full hour. The caveat, of course, is that when the vampire reaches Stage 4 the potion fails no matter what and cannot be used again until they have actually gone out and fed normally. The existence of such potions would add to the economy for crafters and would add some really fun roleplaying elements. This solution would in no way break any existing lore. Indeed, it is logical because it would be unreasonable to think that sorcerers that become vampires would not turn their talents and power towards finding ways to help deal with their affliction. Conversely, if the code precludes adding such an effect via player made alchemy potions then perhaps a quest could be introduced wherein the reward is the potion itself and you can return to the quest giver when you are out to get another one.

9/15/14 Update
An additional idea would be using the costume slot for a "costume" that granted the illusion of Stage 1 for a full hour instead of the half hour we currently have. As long as you were no higher than Stage 3 you could continually reapply the costume/illusion. A second costume/illusion could grant the appearance of being a normal human/mer without the affliction of vampirism. These "costumes" would be made available after completing a quest that cannot be undertaken until reaching vampirism level 6 and would then be available for players who had successfully completed the quest. These costumes/illusions would break/disappear during combat just as most costumes do. After all, when fighting for one's life it's not unexpected that one's concentration would be diverted away from maintaining an illusion. Reaching Stage 4 ALSO breaks the costume/illusion as nothing can hide the latter stage ravages of vampirism. Once your costume/illusion is lost you must return to the questgiver who will have another one in the basket at their feet. I'm not entirely certain if the code would allow for this kind of costume in the disguise slot but if it did this would be yet another possibility and one that in no way breaks any lore.

UPDATE 6/1/17
Of course Zeni DID finally make us happy by extending the Stage timers dramatically to 6 hours each for 1, 2, and 3. MUCH APPRECIATED. And yet we STILL need the ability to have our vampires look MORTAL. Pretty please Zeni!
Edited by MornaBaine on June 1, 2017 11:42AM
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  • AshySamurai
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    I dont mind if vampires will look like normal only at stage 1. But be normal at stage 4 - no!
    Make sweetrolls, not nerfs!
  • MornaBaine
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    I dont mind if vampires will look like normal only at stage 1. But be normal at stage 4 - no!

    And if you read the entire original post you would know that is NOT what is being asked for. At Stage 4 all bets are off and the vampire reverts to the Stage 4 appearance until they feed again. If they only feed once and thus just revert to Stage 3 then the glamour can be activated again....but will only last the hour that Stage 3 lasts. To get 2 1/2 hours of "normal" appearance one would actually need to feed until they had once again reached Stage 1.

    When they implement the justice system I hope they will make it so that Stage 4 vampires are KOS to town guards and that feeding on Townie NPCs (if they implement that ability) has a percentage chance of failing and imposing a bounty on the vampire.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Vyle_Byte
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    I totally dig this idea! :D
    Member of the Old Guard
    Mother of the Byte Family
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    Viva la Byte
  • Vyle_Byte
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    Also, since we are on cosmetics of vampires, i really wish they would make it so that when you change into vampire it doesnt affect your face paint or make-up... not the skin, just the cosmetics that make no sense as to why they would change. That really bugs me.
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Teiji
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    As delightfully coherent and concise as ever.

    You have my vote for vampire spokesperson.

    Next thing on the list, crafted / sold / customisable? costumes. :#
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • MornaBaine
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    Teiji wrote: »
    As delightfully coherent and concise as ever.

    You have my vote for vampire spokesperson.

    Next thing on the list, crafted / sold / customisable? costumes. :#

    LOL My thanks! As to the hoped for eventual "social clothes" you KNOW I've given THAT a lot of thought! LOL I like the neat costumes you can get as Vet rewards, which makes me kind of sad actually since I know I'll likely never get most of them. What I would really LIKE to see implemented is a mix of ways to attain social clothing.

    1. A range of outfits, each with at least 3 color options, that are very specifically cultural and can be obtained from vendors (at varying price points dependent upon the level of detail/apparent quality) in different zones that can be used in the costume slot.

    2. A range of craftable clothing pieces that look distinctly different from the ones above and can be mixed and matched just like armor is now. These clothing pieces would be statless so wearing them would essentially make you "naked" but you could customize them with dyes for truly unique looks and they would look nothing like armor. I would like them to have a high amount of detail with patterns, etc. Roleplayers would buy this stuff, believe me. And the bank space to keep it in! LOL

    I know I'd have a huge mix of each!

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Pseudonym
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    They just need to add another stage before stage one, with a subtle hint at vampirism.
  • BBSooner
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    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.
    Edited by BBSooner on September 8, 2014 2:55PM
  • Teiji
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    BBSooner wrote: »
    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with...
    Noxiphilic Sanguivoria - sourced from elderscrollsonline.com/en-gb/news/post/2014/05/09/loremasters-archive-undead-in-tamriel

    An Introduction By Cinna Scholasticus

    The disease vampirism is not one disease, but many. Throughout the centuries, and for unknown reasons, the afflictions collectively known as vampirism have been transmitted in different ways and taken on different qualities. Herein, I shall try to delineate, to the best of my ability, the qualities of the form of vampirism common to our era, known as Noxiphilic Sanguivoria, so as to better equip the reader to identify this type of vampire.

    First, however, I believe a word of warning is in order. This work is in no way intended as a guide to hunting or otherwise confronting a vampire. In all cases, it is advised that you avoid anyone you suspect of vampirism and certainly that you do not try to fight them. Vampires of all varieties possess supernatural strength and will quickly overpower all but the most experienced hunter.

    The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.

    Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.

    By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.

    Sufferers of Noxiphilic Sanguivoria, interviewed under heavy sedation, of course, have described a dreamlike passage from when they were first bitten and afflicted with the disease. Some of them have described entering a ritual chamber where they were bathed in a pool of black blood. Whether the transformation actually involves such a terrifying ritual, or whether it was merely a hallucination is impossible to discern without firsthand experience.

    If you are bitten, or believe to have been bitten, by a carrier of Noxiphilic Sanguivoria, do not panic. If you are able to get away from your attacker, see a priest of Arkay immediately. You will not contract full Noxiphilic Sanguivoria without first being exsanguinated by a vampire and then receiving the gift of his or her blood in return.
    What you've said though, the ability to be a vampire, but of a different strain of vampirism? Would be so incredible. We'd definitely need Werebears, Wereboars and Weresharks as well as this, just coz.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • MornaBaine
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    BBSooner wrote: »
    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.

    Oh I completely agree with you on the desire to see ALL the different strains implemented. Though if they were to do that I think all currently existing vamps ought to get a one time option to choose the strain of their choice to change to. Sadly, I really don't see Zenimax going to the trouble to add this level of complexity to a skill line that seems to have been added as something of an after thought. So I'm trying to stick to stuff that seems as if it woudl actually be in the realm of possibility.

    I'm kind of on the fence about the Stage 3 stuff. Making the illusions fall at Stage 3 only gives you an hour and a half of looking normal. I tend to Rp for much longer than that at a shot! So I tend to feel that if you like the look of the various stages then you should just use them as is and skip the glamour completely. "If you like your 4 stages of vampirism, you can keep 'em!" ;)

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AshySamurai
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    @MornaBaine‌ Oh, yeah. My bad. Look as normal at stage 1-3. Anyway, if you want to look as human, be human. If you want to be a vampire, look like vampire. It's pretty fair
    BBSooner wrote: »
    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.

    Sounds interesting, but I'm afraid it would be too complicated because of count of vampire houses in ES lore.
    Make sweetrolls, not nerfs!
  • BBSooner
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    Teiji wrote: »
    BBSooner wrote: »
    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with...
    Noxiphilic Sanguivoria - sourced from elderscrollsonline.com/en-gb/news/post/2014/05/09/loremasters-archive-undead-in-tamriel

    An Introduction By Cinna Scholasticus

    The disease vampirism is not one disease, but many. Throughout the centuries, and for unknown reasons, the afflictions collectively known as vampirism have been transmitted in different ways and taken on different qualities. Herein, I shall try to delineate, to the best of my ability, the qualities of the form of vampirism common to our era, known as Noxiphilic Sanguivoria, so as to better equip the reader to identify this type of vampire.

    First, however, I believe a word of warning is in order. This work is in no way intended as a guide to hunting or otherwise confronting a vampire. In all cases, it is advised that you avoid anyone you suspect of vampirism and certainly that you do not try to fight them. Vampires of all varieties possess supernatural strength and will quickly overpower all but the most experienced hunter.

    The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that, as the name implies, they are not weakened by daylight as in other strains of vampirism, but are, instead, strengthened during the nighttime hours.

    Why this is the case is poorly understood. One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf-like love of moonlight.

    By night, these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds.

    Sufferers of Noxiphilic Sanguivoria, interviewed under heavy sedation, of course, have described a dreamlike passage from when they were first bitten and afflicted with the disease. Some of them have described entering a ritual chamber where they were bathed in a pool of black blood. Whether the transformation actually involves such a terrifying ritual, or whether it was merely a hallucination is impossible to discern without firsthand experience.

    If you are bitten, or believe to have been bitten, by a carrier of Noxiphilic Sanguivoria, do not panic. If you are able to get away from your attacker, see a priest of Arkay immediately. You will not contract full Noxiphilic Sanguivoria without first being exsanguinated by a vampire and then receiving the gift of his or her blood in return.
    What you've said though, the ability to be a vampire, but of a different strain of vampirism? Would be so incredible. We'd definitely need Werebears, Wereboars and Weresharks as well as this, just coz.

    Interesting! I missed where our strain was named, thank you! So since there is precedent for a specific disease maybe they will consider the other strains in the future to give some diversity, and address some of the specific desires of players (the ability to hide vampirism nearly completely for example).
  • MornaBaine
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    @MornaBaine‌ Oh, yeah. My bad. Look as normal at stage 1-3. Anyway, if you want to look as human, be human. If you want to be a vampire, look like vampire. It's pretty fair
    .

    The problem is that it's actually not. Hating how your character looks is NOT a "fair" price to pay for playing the class of your choice. Say you really like to play Mages. However, every half hour, your mage's face melts and they look completely repulsive. This face melting has ZERO effect on game mechanics and the things your character can do. You just freaking HATE looking at your character that way. Trust me, players would be freaking out and rightly so. Nor would they appreciate the players of tanks smugly saying, "Well you knew your mage's face was gonna melt when you rolled it so stop complaining. It's completely fair that mages have melty faces."

    Do you see my point?

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • BBSooner
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    @MornaBaine‌ Oh, yeah. My bad. Look as normal at stage 1-3. Anyway, if you want to look as human, be human. If you want to be a vampire, look like vampire. It's pretty fair
    BBSooner wrote: »
    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.

    Sounds interesting, but I'm afraid it would be too complicated because of count of vampire houses in ES lore.

    Shrug, pick 1 house per alliance, I don't think 'too many options ' is a reason not to explore the possibility. Just pick the dominant strain for the region.
    Edited by BBSooner on September 8, 2014 3:31PM
  • MornaBaine
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    BBSooner wrote: »
    @MornaBaine‌ Oh, yeah. My bad. Look as normal at stage 1-3. Anyway, if you want to look as human, be human. If you want to be a vampire, look like vampire. It's pretty fair
    BBSooner wrote: »
    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.

    Sounds interesting, but I'm afraid it would be too complicated because of count of vampire houses in ES lore.

    Shrug, pick 1 house pet alliance, I don't think 'too many options ' is a reason not to explore the possibility. Just pick the dominant strain for the region.

    I agree that would be wonderful. I just don't see Zenimax doing it. If they prove me wrong, I'll be forever grateful! :)

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • BBSooner
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    MornaBaine wrote: »
    BBSooner wrote: »
    @MornaBaine‌ Oh, yeah. My bad. Look as normal at stage 1-3. Anyway, if you want to look as human, be human. If you want to be a vampire, look like vampire. It's pretty fair
    BBSooner wrote: »
    I like the suggestion, if it's implemented im hoping for stage 3 to be unaffected by the cosmetic change as well though.

    It would be interesting if ZOS would go in to detail about the strain of vampirism we are afflicted with and give different characteristics/skills based on what 'house' turns us. There's already a decent foundation of lore for different bloodlines from Skyrim, Valenwood, and the Illiac Bay, and the "indistinguishable from regular humans" could be a trait associated with a specific bloodline. I'd be a lot more receptive to this level of detail than blanket adjustments to vampire.

    Sounds interesting, but I'm afraid it would be too complicated because of count of vampire houses in ES lore.

    Shrug, pick 1 house pet alliance, I don't think 'too many options ' is a reason not to explore the possibility. Just pick the dominant strain for the region.

    I agree that would be wonderful. I just don't see Zenimax doing it. If they prove me wrong, I'll be forever grateful! :)

    Agreed, it would actually be my preferred adjustment for the desire in your OP. It would be nice to see that extend of lore be added to this subset of the game - it's the little things etc etc.
  • MornaBaine
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    I don't suppose there are any Devs that might be able to tell me why the appearances for vampires were chosen to be what they are... despite it flying in the face of the NPC vampires in this game?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Super_Sonico
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    I don't care how your vampire looks.

    I just want custom appearances like his coin purse on his belt. Having jewelry actually appear as being worn, with different looks would also be cool.

    Just thought I'd throw this in here since it's in the pictures :)
  • Soloeus
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    I want to be able to visually identify that you are a vampire without you being able to hide it.

    I oppose looking "normal" - heck, make you sparkle.

    Within; Without.
  • MornaBaine
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    Soloeus wrote: »
    I want to be able to visually identify that you are a vampire without you being able to hide it.

    I oppose looking "normal" - heck, make you sparkle.

    And exactly why do you feel entitled to decide how characters you don't play get to look?

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    I don't care how your vampire looks.

    I just want custom appearances like his coin purse on his belt. Having jewelry actually appear as being worn, with different looks would also be cool.

    Just thought I'd throw this in here since it's in the pictures :)

    I really wish they did a better job on that sort of thing too. Know what I really hate the look of? Whatever those weird things are that float along in the air at your hips with absolutely no visible connection to your costume at all. Ye gods, GET RID OF THOSE!

    And thank you for not being a busybody and not caring what my character looks like. Much appreciated.
    Edited by MornaBaine on September 8, 2014 6:57PM
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  • Samadhi
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    MornaBaine wrote: »
    ...The other argument I have seen is that the strain of vampirism that allows a vampire to appear normal does not exist in the era that this particular game is set in. Again, I will point out that the picture above puts the lie to that. When your character first meets Verandis, Count Ravenwatch, he appears as a normal elf. It is only later in the questline that he is revealed as a vampire and he obviously alludes to his ability to willfully hide his condition.
    ...

    It's been ages since I ran through that questline, but does it ever specify where Verandis gained his vampirism?
    If he is infected by a different strain that players are, how about having different Guild lines available only to vampires, that extend the vampire skill line by speccing into membership of a certain brood.

    Also, do any of the vampires that Verandis sired also demonstrate this capability, or is it seemingly more likely to be the effect of an Illusion spell?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Soloeus
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    MornaBaine wrote: »
    Soloeus wrote: »
    I want to be able to visually identify that you are a vampire without you being able to hide it.

    I oppose looking "normal" - heck, make you sparkle.

    And exactly why do you feel entitled to decide how characters you don't play get to look?

    That is just how the system works. And why exactly do you feel entitled to decide what the rule is?

    Part of the balance of Vampires is that being able to easily distinguish them makes them easier to target in PVP. So you aren't happy with OP Vamp Bats Talon Swarm, and you want to be able to hide your Vampire status?

    There is already a way to not look like a vampire, get it cured. Otherwise, stay in Phase 1, wear a helmet/mask that covers your face. Solved.

    Within; Without.
  • Vrienda
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    I'd be happy for just the first stage to be the default appearance, looks way better than the other stages.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • eNumbra
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    MornaBaine wrote: »
    And exactly why do you feel entitled to decide how characters you don't play get to look?
    Lore.
    Edited by eNumbra on September 8, 2014 7:15PM
  • Soloeus
    Soloeus
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    Vampires now are fine, they don't like being identified so they are trying the technique where an infant will cry until it gets what it wants by making itself otherwise unbearable.

    If you don't like how vamps look, de-vamp. It goes with the rest of it.
    If you just want disguised, there are a few quests for disguises. There are also helmets that cover your face.
    Edited by Soloeus on September 8, 2014 7:30PM

    Within; Without.
  • Teiji
    Teiji
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    Soloeus wrote: »
    If you don't like how vamps look, de-vamp.
    You do realise that myself as well as many others, completely and utterly love vampirism, all It's positives and negatives, even the included aesthetics.

    You do also realise that myself as well as many others would enjoy seeing more cosmetic, with zero-effect-on-combat depth added to vampirism too, right? Would you feel more comfortable if we spoke on potential things that others would enjoy on things you dislike, loathe, hate, whatever somewhere else entirely? You seem very passionate about being negative, I'd love to be able to have a positive influence on that, as I'm sure would others, definitely likely to not be a proper representation of you outside of cyberspace.

    Soloeus wrote: »
    Vampires now are fine, they don't like being identified...

    A rather brash and extremely presumptuous thing to say, I'd like to confirm as well that you speak on your personal preference when you say vampires are fine, not actually saying that vampires are fine for myself, as well as every other member of the community, If I'm wrong and you're correct, I'd gladly, sincerely and humbly bow and apologise.

    Four out of my six creative-writing projects [characters] will forever be vampires, none of them have a problem being identified, both ICLY and OOCLY respectively, I speak for myself, not for every other member of the community too, I'm sure there's some with a dislike.

    Soloeus wrote: »
    If you just want disguised, there are a few quests for disguises. There are also helmets that cover your face.

    I appreciate you presenting this information to us, with so much in the game and so much hidden, useful, considerate reminders are always welcome and refreshing, also helps to spark great ideas.

    That said, It would be wonderful for costumes / disguises and so on to allow for some degree of customisability and so on etc etc, It's something good already, definitely, which could become even more incredible. Something that many of us agree on is great - costumes, but could definitely be better, and likely will be with the current pace of this game and It's development.

    Which reminds me of this great thread on the topic of lootable NPC clothing - forums.elderscrollsonline.com/discussion/122651/making-rp-in-eso-even-better-lootable-npc-clothing/p1

    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • AlienSlof
    AlienSlof
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    Not all vampire players are remotely interested in PvP - I have 4 vamps and working on a 5th. I couldn't give a flying toss about PvP and all the QQing and e-peen waving. Some people play vampires for RP reasons and even just their own preference and pleasure in the game. My main guy has a vast back-story and would use illusion (what he calls putting his 'mortal face' on) in order to fool the mortals around him.

    That's how I like to play. I don't care if PvP'ers cry about bat swarm, for my guys will never be there to bother them. My vampires will never be an issue for PvP. I do however like the OP's idea of using a skillpoint/trinkets to put a 'mortal face' on.

    I made several vampire mods for Morrowind and Oblivion that allowed vampire players to do exactly that, along with several other useful abilities. I use one for my same main guy in Skyrim that gives him the 'mortal face' option as well as many other abilities and weaknesses. Yes, I even love to RP their weaknesses!
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • MornaBaine
    MornaBaine
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    eNumbra wrote: »
    MornaBaine wrote: »
    And exactly why do you feel entitled to decide how characters you don't play get to look?
    Lore.

    Lore? Really? Then your argument is destroyed because ES Lore AND ESO Lore BOTH point to vampires being able to disguise their vampirism, as was pointed out (with pictures even for those who find words too hard) in my original post. MY argument is that it is indeed LORE that makes this request make perfect sense.

    Edited by MornaBaine on September 9, 2014 1:51AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
    MornaBaine
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    Soloeus wrote: »
    Vampires now are fine, they don't like being identified so they are trying the technique where an infant will cry until it gets what it wants by making itself otherwise unbearable.

    If you don't like how vamps look, de-vamp. It goes with the rest of it.
    If you just want disguised, there are a few quests for disguises. There are also helmets that cover your face.

    Your argument is completely nonsensical and deserves no further recognition than that.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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