

There has been a lot of argument on these forums about vampires, specifically, how they look and how the various stages of progression make them look. Those who have said that vampires SHOULD be able to look like normal humans or mer are almost invariably shot down by those who say that this "type" of vampirism does not exist in ESO and that vampires CANNOT and SHOULD NOT hide their nature by appearing to look like "normal" folk. Yet the game itself puts the lie to this, as illustrated by the pictures above. The other argument I have seen is that the strain of vampirism that allows a vampire to appear normal does not exist in the era that this particular game is set in. Again, I will point out that the picture above puts the lie to that. When your character first meets Verandis, Count Ravenwatch, he appears as a normal elf. It is only later in the questline that he is revealed as a vampire and he obviously alludes to his ability to willfully hide his condition.
Since the ability to obtain a normal appearance is supported by both lore from earlier games in the ES line AND in the current version of ESO I am requesting the option be given to players as well. To be added to the vampire skill line (yes you'd have to spend a skill point on it) would be the passive called "Glamour." This passive would make your vampire appear as normal UNTIL they reached Stage 4 vampirism. At that point, the glamour drops and the vampire is exposed visually for what they are, with the original Stage 4 appearance. If you as a player LIKE the looks of the other stages, simply don't spend a point on the passive. This is one option, probably the simplest, but not necessarily my favorite.
Another potential option, and one I would truly enjoy, would be an additional questline for vampires, available upon completion of the original vampire questline. This quest would have 2 different objects as rewards, both obtainable, not an either/or situation. These would be 2 magical items that you would have to slot like potions to use and, once clicked on, their effect remains until clicked on again. The first would allow you to maintain the Stage 1 appearance until reaching Stage 4. The second would allow you to appear as a normal human or mer until reaching Stage 4. Again, reaching stage 4 causes the illusion to fall and your vampire will be seen as a Stage 4 vampire until they feed, at which time you may reactivate one of the illusion objects. It would be wonderful if these objects were located in different zones and each had their own questline.
However, if Zenimax cannot see their way clear to creating a new questline for this they could, easily enough, simply be added to the rewards one receives for successfully completing the original vampire quest.
All of the above options would have NO effect on the progression of the stages of vampirism and their mechanics, all of which would remain as is.
To the inevitable flood on naysayers who "just don't like vampires" and will insist that those who play vampires should have to suffer deeply disliking how their characters look, I will simply point out that this request in no way changes how vampires fare in PvP (or PvE for that matter) and that the request is no different than requesting more hairstyles, social clothes or tattoos. Zen wants player feedback on what would make the game more enjoyable for them. Well, this simple COSMETIC ONLY addition would improve the enjoyment of many players who play vampires while not at all affecting those who play vampires but enjoy the way the current system stands. It would have ZERO effect on those who do not play vampires at all. Therefore there is no logical reason for anyone to insist that Zenimax NOT accede to this request.
Devs, I hope you are listening.
9/14/14 Update
Someone actually started another thread with an idea I'd like to add here, though somewhat altered. Another way to achieve a lengthier Stage 1 or a Normal appearance would be by adding a new potion to Alchemy crafting. This potion would require rats for the one that extends Stage 1 for a full hour and rabbits for the potion that would allow a vampire to have a normal, non-vampiric appearance for a full hour. The caveat, of course, is that when the vampire reaches Stage 4 the potion fails no matter what and cannot be used again until they have actually gone out and fed normally. The existence of such potions would add to the economy for crafters and would add some really fun roleplaying elements. This solution would in no way break any existing lore. Indeed, it is logical because it would be unreasonable to think that sorcerers that become vampires would not turn their talents and power towards finding ways to help deal with their affliction. Conversely, if the code precludes adding such an effect via player made alchemy potions then perhaps a quest could be introduced wherein the reward is the potion itself and you can return to the quest giver when you are out to get another one.
9/15/14 Update
An additional idea would be using the costume slot for a "costume" that granted the illusion of Stage 1 for a full hour instead of the half hour we currently have. As long as you were no higher than Stage 3 you could continually reapply the costume/illusion. A second costume/illusion could grant the appearance of being a normal human/mer without the affliction of vampirism. These "costumes" would be made available after completing a quest that cannot be undertaken until reaching vampirism level 6 and would then be available for players who had successfully completed the quest. These costumes/illusions would break/disappear during combat just as most costumes do. After all, when fighting for one's life it's not unexpected that one's concentration would be diverted away from maintaining an illusion. Reaching Stage 4 ALSO breaks the costume/illusion as nothing can hide the latter stage ravages of vampirism. Once your costume/illusion is lost you must return to the questgiver who will have another one in the basket at their feet. I'm not entirely certain if the code would allow for this kind of costume in the disguise slot but if it did this would be yet another possibility and one that in no way breaks any lore.
UPDATE 6/1/17
Of course Zeni DID finally make us happy by extending the Stage timers dramatically to 6 hours each for 1, 2, and 3. MUCH APPRECIATED. And yet we STILL need the ability to have our vampires look MORTAL. Pretty please Zeni!