Then let us mod the *** out of this game pls
FreedomDude wrote: »To be honest Vampires don't look 'that' ugly in stages 1 -2:
Mortal:
Immortal (Stage 2 vampire):
Why do people have a problem with feeding?
Look on the bright side though, at least you don't look like this:
sure i want the above options for werewolf too. (just kidding xD) sorry bro but this is not twilight. so either get used to your character look or get a cure and be a human. xD
OrangeTheCat wrote: »I think the horrid look of vampirism on our characters is one of the prices we pay to be a vampire. There should be downsides to going vampire and not all of them should be stats based. So I say keep the look as-is and deal with it.
I'd like to point out the obvious, as I do oh so often:
The Elder Scrolls Online is a massively-multiplayer-online-ROLE-PLAYING-game
Many role-players will role-play young, weak, strong and old characters, sometimes hundreds of years of age, sometimes even ancient, such is the power of imagination and the creativity of, but-not-limited-to, our illustrious role-players.
Cosmetic changes which have zero impact in player-versus-player scenarios as well as combat, aid but-not-limited-to, roleplayers and roleplaying.
Worrying about what others are doing and desiring to spite them, is vulgar to say the least.
New features which grant players the CHOICE to do and X and Y, which has no impact whatsoever on combat, should be subject of constructive, coherent and rational discussion. If you have nothing but hate and negativity for the subjects involved with these discussion, I'm sorry for your irrationality and general bad feelings, It is your right to do what you wish.
Very well then, since most of those vampires were quite powerful iirc; in ESO you are not. You are not an ancient powerful vampire who has had decades, even centuries to perfect his or her appearance and deceptive abilities. You are little more than a slightly less feral blood fiend. You are just some pleb low level vamp riding the coattails of greater beings.
I'd like to point out to many that this is not fact, but personal opinion. You should never feel that you have to role-play nor write your characters back-story, stories and so on in order to accommodate everyone else but yourself. If people will say to you that your character is not a Dunmer, priestess of Arkay, but in fact a Khajiit moon-sugar addict that lives in a troll cave in a barrel, you should not feel obliged to interact with them, nor accept their opinion as fact.
Whether your character is written as a 56 year old Mer or a 500 year old undead Nord, you have the right to role-play how you enjoy, not how others say you absolutely must do, naturally, going without saying, respecting the boundaries of the universe you role-play in.
AshySamurai wrote: »Good news, everyone! I have a solution for all of you who want to change their appearance!BTW, if you dont like how you look, toggle your healm on in settings. SolvedSpoilerSorry. I really couldn't resist and not post it. I hope I did not offend anyone.(lol)
@Runefell Fur color is in DNA. And some diseases can change hair color. So, if vampirism still a disease, all logical.
@BBSooner Under spoiler a quote from other topic. So who are this three clans? Which one rule others? And why?SpoilerDiseases causing vampirism
http://elderscrolls.wikia.com/wiki/Sanguinare_Vampiris (Skyrim)
http://elderscrolls.wikia.com/wiki/Porphyric_Hemophilia_(Oblivion) (Obvlivion and Morrowind)
Bloodlines and clans (This is long, but a good read)
Lore:Vampire WikiThe vampires of Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and regularly feed off captured "cattle": prisoners, or thralls, who they feed off of regularly without turning them into vampires.[20]
Black Marsh
The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure. The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.[21]
Cyrodiil
Only one known tribe exists in Cyrodiil; they are experts of concealment, and their true name has been lost to history. Much like the Imperials, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware.[4] Calling themselves the Order, these vampires follow the Daedric Prince "Kin-father" Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order, and to procure power, stature, and wealth whenever possible.[21]
Iliac Bay
The Iliac Bay region hosts nine bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth.[1] The clans inhabit their own regions, and a strong sense of rivalry is present. At least some vampires, however, became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253.[22]
The Glenmoril Wyrd vampires live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of the tribes considered more intelligent (and threatening) by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.[21]
Morrowind
The Dunmer are strongly opposed to any form of necromancy, thus vampires are largely unknown in their land of Morrowind.[2][23][24] The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction.[24] Thus, the hunting orders that exist in the western Tamriel are unknown.[2]
The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance to their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and Dwemer strongholds.[23] Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur,[25] and thus partook of his supernatural vitality, but they were not related to true vampires - in fact, they are not even undead.[2][24] Near the end of the Third Era, the number of vampires began to rise in Morrowind, leading to renewed calls to exterminate them.[23][24]
Skyrim
Main hall of Castle Volkihar (Skyrim)
The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking it.[4] They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses, and they have powers which aren't shared by the vampires of Cyrodiil—they can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). The Volkihar have been known to employ Death Hounds as guardians.[26]
Some of the more ancient Volkihar vampires such as those of the court at Castle Volkihar are pure-blooded and can even transform themselves into a more monstrous form: the large, winged Vampire Lords which were blessed by Molag Bal himself. This gift grants further powers such as the ability to summon gargoyles.[19] It is said that Potema, the Wolf Queen, relied upon vampiric generals in the latter days of the War of the Red Diamond.[27]
Tsaesci
The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land. It is unknown if their reputation as "vampire snakes" is literal or metaphorical, though like conventional vampires, they are purportedly immortal.[28][29]
Valenwood
In northern Valenwood, there are the Bonsamu vampires which are indistinguishable from normal Bosmer unless seen by candlelight, the Keerilth who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.[4]
Id pick the dominant house for the region where the player can be turned, or a house that would offer different skill sets than the others to provide diversity among vampires:
Pact (turned in rift) - Volkihar - stamina based vampire passives, summon a hound or lesser gargoyle, ultimate lets you hulk out and transform in to a vampire lord, etc.
Dominion (turned in reapers) - Keerilth - keep the current vampire mist form ability, could even simply be the current incarnation of the vampire we have in game and make them stamina/magicka hybrid
Covenant (turned in Bangkorai) - Anthotis - lore says gifted with intellect, have them magicka based.
Give different characteristics and facial distortions for the stages, one could even embody the ability toremain looking normal throughout the early stages, while others would have other benefits.
Granted this is a rough outline, I'm not particularly married to these selections (nor did I research them deeply beyond their existence) but I'm mainly looking for diversity and a further sense of character development. None of them have to explicitly rule the others, they would simply be different.
Id pick the dominant house for the region where the player can be turned, or a house that would offer different skill sets than the others to provide diversity among vampires:
Pact (turned in rift) - Volkihar - stamina based vampire passives, summon a hound or lesser gargoyle, ultimate lets you hulk out and transform in to a vampire lord, etc.
Dominion (turned in reapers) - Keerilth - keep the current vampire mist form ability, could even simply be the current incarnation of the vampire we have in game and make them stamina/magicka hybrid
Covenant (turned in Bangkorai) - Anthotis - lore says gifted with intellect, have them magicka based.
Give different characteristics and facial distortions for the stages, one could even embody the ability toremain looking normal throughout the early stages, while others would have other benefits.
Granted this is a rough outline, I'm not particularly married to these selections (nor did I research them deeply beyond their existence) but I'm mainly looking for diversity and a further sense of character development. None of them have to explicitly rule the others, they would simply be different.
Veteran Zone.
So I have to be a vet level before I can be a vampire I want to be? But if I want black fur to not turn white the moment I get vampirism I am somehow being unfair to other players? Maybe I am confused, but limiting people based only on what race they chose seems more than a little messed up. The point of the skill line is that anyone can get it, what you suggest only adds barriers that do not need to be placed. I love the idea of more options, but they need to be implemented in a more fair and more accessible manner.
If ESO adds any faction specific trait lines (bard, daggers, thalmor, companions, eyes of the queen, sword saints, Dragonguard, morag tong, etc) then veteran level requirement to unlock will be a reality. I think it's a small price to have lore appropriate character development that can provide content for the entire player base.
If ESO adds any faction specific trait lines (bard, daggers, thalmor, companions, eyes of the queen, sword saints, Dragonguard, morag tong, etc) then veteran level requirement to unlock will be a reality. I think it's a small price to have lore appropriate character development that can provide content for the entire player base.
May I ask why? A lot of people have spoken up saying that it isn't fair or it is what you get for choosing vampirism, I am just curious as to your reasons.
MornaBaine wrote: »
IF you could still contract the vampirism that exists now and then specc into a specific form at Vet levels I would be okay with that. However, I do not see how that might accord with lore.
MornaBaine wrote: »
All I've seen so far for "reasons" is, "I don't like vampires and I think the players of vampires should be made unhappy" or "I want to know at a glance in PvP if I should be using fire damage on you right away."
Neither reason is credible.
That is if they do that, but I have not heard any plans to do so. I have run as a vamp since level 13, and I can not imagine being forced to not learn how to play with my skills until I was already the level where competency really started to matter.
I find it interesting that you bring up lore for this, yet lore is the basis for us asking for a way to hide what we are for a small time and it was met with such an uproar.
Heh, one of my chars is a vampire. I know exactly how powerful they are. And they are more powerful than a standard char of the same rank, class and race. So yes there should be drawbacks, including the fact they are as ugly as heck. Thanks for the personal insults, princess. And I got a reward from all those Lols, so cheers again. Please note that my original post contained no insults whatsoever. Don't insult people by calling them 'spiteful' and 'petty' just because someone does not agree with you. That makes you come across as someone who wants their cake and eats it as well.MornaBaine wrote: »First of all, playing a Vamp is NOT "the easy route to power" by any means. Vamps die and die quick in PvP and I'm not the only one to experience that so I don't know where this constant whining about vampires being OP comes from. I suspect it is simply hogwash. Secondly, the fact that you have a total misconception about vampires as a skill line has caused you to be bitter to the point where you don't want anyone to enjoy playing them so you'll spitefully weigh in on a conversation that has nothing to do with you and does not affect you in any way. That's pretty petty.
SpoilerI just want to know why, as a khajiit, my fur turned all white with the change. As far as I know, the paleness comes from blood loss, it shouldn't affect my fur! For that matter, why does it affect my fur, but not my mane. And, as others have pointed out, my face paint seems to fade eventually as well. Finally, I'd also like to know why it turns my khajiit a little derpy in the eyes.
I can't wait until the day when we can change our appearance. If I'd known this was what a vampire looked like, I'd definitely have made her a little different. Scrap the flowers, not do spots, and all that.
Though I would definitely adore an option to some somewhat closer to my original looks that I spent so long on. I can understand the eyes changing permanently, and the nose and lips being paler, and I wouldn't mind a little fang showing. But, for a game that allows so much customization, if you're a vampire, you're left with just a playdoh white look. I'm supposed to be a sneaky vampire khajiit, at one with the night and shadows, but, as it is, the only place I'll blend in to the background is Skyrim.
I was going to add my screenshots to this, and in time I may, but you covered my point PERFECTLY about this issue. The beast races got hit hard with this, and putting on a helm does not in any way hide what we are when we have a giant tail sticking out. I dropped vamp to go up the WW skill line for the achievement and I still feel odd looking at a pitch black Khajiit on my screen again. For us, stage one is not actually anywhere close to normal. I have been told I am easier to tell in stage one because at least in four I look like I just chose white fur. Then you see the pale skinned human races and elves running around with vampirism and you can't tell until you are close enough to see their face. Someone at one point said there was a lore basis for our fur bleaching, but they failed to expand upon that and I don't recall one *shrug* I just want to RP without people trying to kill me everyday because they think they can see what I am. I hope we get to redo our looks at some point soon just so I can make the vampirism not hit me so hard. Maybe all the Khajiit and Argonian vamps should just move to Skyrim together! We would be unstoppable!
As for the derpy eyes, go to stage four, use /eat2 with friends around, laugh a lot at your skooma bread ^,..,^
Heh, one of my chars is a vampire. I know exactly how powerful they are. And they are more powerful than a standard char of the same rank, class and race. So yes there should be drawbacks, including the fact they are as ugly as heck. Thanks for the personal insults, princess. And I got a reward from all those Lols, so cheers again. Please note that my original post contained no insults whatsoever. Don't insult people by calling them 'spiteful' and 'petty' just because someone does not agree with you. That makes you come across as someone who wants their cake and eats it as well.
Interesting, but sadly the root of the problem actually stems from the fact that the days and nights in this game last like 30 minutes. Honestly, I really hope they extend it and the timers dependent on it, even a to say have a day pass every twelve hours. But I would certainly love it if the game had real time to it allowing those who want to play as vampire choose to play actively at night.
ExiledKhallisi wrote: »real vampires arent pretty
This whole discussion is silly.
It's practically the same as complaining that you think your character in werewolf form is ugly and demand that you be allowed to play a werepanda, wereracoon, or weremylittlepony.
Vampires and werewolves were also hunted in lore... are you going to let us hunt you in all zones to hold true to"lore"?