MornaBaine wrote: »Once the justice system is in I hope that feeding on Townie NPCs DOES incur a bounty...if you are caught.
MornaBaine wrote: »
MornaBaine wrote: »
I hope so as well! That would make the system feel more organic. I'm also partial to having guards aggro stage 4 vamps - and I'm ok with that being an unpopular opinion lol.
MornaBaine wrote: »Once the justice system is in I hope that feeding on Townie NPCs DOES incur a bounty...if you are caught.Can you imagine the possibilities!?
A character lurks around town, murdering people indiscriminately, beggars, the homeless and so on, character being role-played, then there's someone pro-justice system, they investigate, do their CSI Tamriel thing, find them in a alley gorging on a corpse of a beggar only to make pursuit corner them and then yeah... Out comes the dice rolls, wait no, there will be no need. But yeah, you know what I'm getting at.
Would be equally great if you were chilling in a building in-town, you had a bounty but the guards hadn't seen you yet or whatever, you had no NPC aggro, you're there sat in a tavern drinking with friends [IC and OC], your friend sees your bounty but as your vampire appearance is 'hidden', they could "see" blood on you and remember you fit the description of someone they're investigating via CSI Tamriel, stuff happens, tables are flipped and boom. Justice system.
Emergent.
Organic.
Glorious dynamic role-play interactions.
Made even more organic through the ability to blend in like our friend Count Verandis.
such is the power of imagination and the creativity
MornaBaine wrote: »
Would you also like to stomp your feet while you're at it? Perhaps hurl yourself to the floor and wail a bit?
MercyKilling wrote: »such is the power of imagination and the creativity
If you are going to tout the power of imagination...I have to point out that cosmetic changes are completely unnecessary if people really ARE using their imaginations.
I know the character creator does not add enough muscle definition to the female model to make any ingame character I have look the way I see them in my mind's eye.....and I'm not pushing for a total rework of the character creation and models used. Why is it that a few people simply can't PRETEND their vamps aren't pale and ugly?
Sorry cupcake, but no.
I'd like to point out to many that this is not fact, but personal opinion.
Heh, one of my chars is a vampire. I know exactly how powerful they are. And they are more powerful than a standard char of the same rank, class and race. So yes there should be drawbacks, including the fact they are as ugly as heck. Thanks for the personal insults, princess. And I got a reward from all those Lols, so cheers again. Please note that my original post contained no insults whatsoever. Don't insult people by calling them 'spiteful' and 'petty' just because someone does not agree with you. That makes you come across as someone who wants their cake and eats it as well.MornaBaine wrote: »First of all, playing a Vamp is NOT "the easy route to power" by any means. Vamps die and die quick in PvP and I'm not the only one to experience that so I don't know where this constant whining about vampires being OP comes from. I suspect it is simply hogwash. Secondly, the fact that you have a total misconception about vampires as a skill line has caused you to be bitter to the point where you don't want anyone to enjoy playing them so you'll spitefully weigh in on a conversation that has nothing to do with you and does not affect you in any way. That's pretty petty.No. You take the easy route to power, you take the consequences as well.
tordr86b16_ESO wrote: »MornaBaine wrote: »Now take your juice box and run along before Mom suspends your YouTube privileges.
No.
Sorry cupcake, but no.
I'd like to point out to many that this is not fact, but personal opinion.
In ESO you were infected by a feral vampire known as a Bloodfiend; alternatively, you were infected by a vampire that was infected by a feral vampire.
Period.
You can pretend all you want... but you are young plebeian trash as far as vampires are concerned.
WraithAzraiel wrote: »Sooooooo, where's your point now?
MercyKilling wrote:I have to point out that cosmetic changes are completely unnecessary...
theStrict9 wrote: »I don't mind the visuals of vampirism, the first stage is a pretty minor change, and I feel like the decision carries more weight because of it. I designed my character from the beginning to eventually become a vampire.
If it were implemented, it should probably be implemented as a magically imbued trophy. The effect would come in the form of a magical disguise that fills the disguise slot. When the player is hit or uses any vampiric abilities, the disguise is broken. The user must use the trophy to reapply the disguise.
Personally I think it's a waste of time, but here is my 2 cents.
1.24 hour period to advance to various stages. (Every 1/2 hour is BS in my book.)
2. Only stage 1 offers normal appearance.
3. All other stages get negative reactions from NPC.
4. Stage 4 Vampire considered threat to society and placed on criminal status. (Is fair game for Vampire hunters.)
WraithAzraiel wrote: »Sooooooo, where's your point now?
In and around the word young; vampires grow in power as they "age" and the fact that you still carry inferior vampiric lineage.
I'm curious though. For the purposes of OP, role playing a vampire who can disguise his form, would it not be easier to remain mortal and pretend to be a vampire, or is that too difficult for the imagination?
Mograineb16_ESO wrote: »Yes this is needed, my face looks horrible.
I doubt anyone actually identify people as vamp in pvp by looking at their face.. Would be better to fix expert hunter to make only undead, daedra and werewolfs to glow, thats how you are supposed identify a vamp or by their use of skills.
Can't have it both ways.MornaBaine wrote: »Because there IS also the mechanics side to being a vampire and that skill line is one I enjoy playing. So no, it definitely would NOT be easier to play a vampire that really ISN'T a vampire.
I'm content enough to reject any idea you have based solely on you centering and changing font for your posts. I've already explained why Zenimax won't give you this- balancing PvP and PvE together.So your personal opinion is not personal opinion, but fact? I' m sorry my name is not in my signature
you can wait.
WraithAzraiel wrote: »Sooooooo, where's your point now?
In and around the word young; vampires grow in power as they "age" and the fact that you still carry inferior vampiric lineage.
I'm curious though. For the purposes of OP, role playing a vampire who can disguise his form, would it not be easier to remain mortal and pretend to be a vampire, or is that too difficult for the imagination?
MornaBaine wrote: »... Therefore there is no logical reason for anyone to insist that Zenimax NOT accede to this request.
MornaBaine wrote: »This whole discussion is silly.
It's practically the same as complaining that you think your character in werewolf form is ugly and demand that you be allowed to play a werepanda, wereracoon, or weremylittlepony.
Werewolves do not have to WEAR their werewolf form ALL THE DARN TIME. IF my vampire only LOOKED like stages 2, 3, or 4 DURING COMBAT or whenever I hit my Ult, then I would not have a problem with it at all. You are trying to compare apples to oranges. Doesn't work. But thanks for your logic fail while attempting to be insulting.
MornaBaine wrote: »This whole discussion is silly.
It's practically the same as complaining that you think your character in werewolf form is ugly and demand that you be allowed to play a werepanda, wereracoon, or weremylittlepony.
Werewolves do not have to WEAR their werewolf form ALL THE DARN TIME. IF my vampire only LOOKED like stages 2, 3, or 4 DURING COMBAT or whenever I hit my Ult, then I would not have a problem with it at all. You are trying to compare apples to oranges. Doesn't work. But thanks for your logic fail while attempting to be insulting.
Werewolves are not walking corpses.
MornaBaine wrote: »... Therefore there is no logical reason for anyone to insist that Zenimax NOT accede to this request.
Nice try but the answer is still NO ...
If you wanna be a vamp, fine by me. Just cowgirl up and deal with the consequences of your decision. Own it.MornaBaine wrote: »And my question, which none of you folks ever seem willing to answer, at least not logically or with any support for your position is: Why?
I did my witch at level 22, my DK at level 18. If you are too chicken to venture into areas outside of your level, then perhaps vampirism is beyond you.MornaBaine wrote: »AshySamurai wrote: »Good news, everyone! I have a solution for all of you who want to change their appearance!Sorry. I really couldn't resist and not post it. I hope I did not offend anyone.BTW, if you dont like how you look, toggle your healm on in settings. Solved(lol)
@Runefell Fur color is in DNA. And some diseases can change hair color. So, if vampirism still a disease, all logical.Shrug, pick 1 house per alliance, I don't think 'too many options ' is a reason not to explore the possibility. Just pick the dominant strain for the region.
@BBSooner Under spoiler a quote from other topic. So who are this three clans? Which one rule others? And why?Diseases causing vampirism
http://elderscrolls.wikia.com/wiki/Sanguinare_Vampiris (Skyrim)
http://elderscrolls.wikia.com/wiki/Porphyric_Hemophilia_(Oblivion) (Obvlivion and Morrowind)
Bloodlines and clans (This is long, but a good read)
Lore:Vampire WikiThe vampires of Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and regularly feed off captured "cattle": prisoners, or thralls, who they feed off of regularly without turning them into vampires.[20]
Black Marsh
The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure. The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.[21]
Cyrodiil
Only one known tribe exists in Cyrodiil; they are experts of concealment, and their true name has been lost to history. Much like the Imperials, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware.[4] Calling themselves the Order, these vampires follow the Daedric Prince "Kin-father" Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order, and to procure power, stature, and wealth whenever possible.[21]
Iliac Bay
The Iliac Bay region hosts nine bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth.[1] The clans inhabit their own regions, and a strong sense of rivalry is present. At least some vampires, however, became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253.[22]
The Glenmoril Wyrd vampires live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of the tribes considered more intelligent (and threatening) by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.[21]
Morrowind
The Dunmer are strongly opposed to any form of necromancy, thus vampires are largely unknown in their land of Morrowind.[2][23][24] The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction.[24] Thus, the hunting orders that exist in the western Tamriel are unknown.[2]
The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance to their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and Dwemer strongholds.[23] Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur,[25] and thus partook of his supernatural vitality, but they were not related to true vampires - in fact, they are not even undead.[2][24] Near the end of the Third Era, the number of vampires began to rise in Morrowind, leading to renewed calls to exterminate them.[23][24]
Skyrim
Main hall of Castle Volkihar (Skyrim)
The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking it.[4] They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses, and they have powers which aren't shared by the vampires of Cyrodiil—they can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). The Volkihar have been known to employ Death Hounds as guardians.[26]
Some of the more ancient Volkihar vampires such as those of the court at Castle Volkihar are pure-blooded and can even transform themselves into a more monstrous form: the large, winged Vampire Lords which were blessed by Molag Bal himself. This gift grants further powers such as the ability to summon gargoyles.[19] It is said that Potema, the Wolf Queen, relied upon vampiric generals in the latter days of the War of the Red Diamond.[27]
Tsaesci
The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land. It is unknown if their reputation as "vampire snakes" is literal or metaphorical, though like conventional vampires, they are purportedly immortal.[28][29]
Valenwood
In northern Valenwood, there are the Bonsamu vampires which are indistinguishable from normal Bosmer unless seen by candlelight, the Keerilth who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.[4]
Id pick the dominant house for the region where the player can be turned, or a house that would offer different skill sets than the others to provide diversity among vampires:
Pact (turned in rift) - Volkihar - stamina based vampire passives, summon a hound or lesser gargoyle, ultimate lets you hulk out and transform in to a vampire lord, etc.
Dominion (turned in reapers) - Keerilth - keep the current vampire mist form ability, could even simply be the current incarnation of the vampire we have in game and make them stamina/magicka hybrid
Covenant (turned in Bangkorai) - Anthotis - lore says gifted with intellect, have them magicka based.
Give different characteristics and facial distortions for the stages, one could even embody the ability toremain looking normal throughout the early stages, while others would have other benefits.
Granted this is a rough outline, I'm not particularly married to these selections (nor did I research them deeply beyond their existence) but I'm mainly looking for diversity and a further sense of character development. None of them have to explicitly rule the others, they would simply be different.
It's an interesting idea but I would not like to limit players as to what type of vampire they can choose to be based on Pact nor do I think they should have to wait til 50 in order to visit the zone they would need to get the type of vampire they want.