The way I see it, the Night's Silence set is made for players who aren't vamps, but want competitive sneak speeds. Also, sneaking as fast as a horse can run should not be possible.
Should it be possible to stack magicka reduction set, with the magicka flood set, with the vampire magicka regen bonus with every other magicka regen bonus and magicka reduction bonus?
I just don't understand why getting a specific setup to achieve fast speeds is unreasonable yet sets and bonuses can be stacked for magicka to no end.
I just don't understand why this is being singled out as the one passive that can't stack with a set passive in this game.
One thing that I haven't seen in this thread that I saw in another that may be relevant: Apparently people were going invisible, running up and taking out scroll runners, popping invis again, and being gone before anything could be done. Why the scroll group wasn't running magelight I don't know, but that may be one of the things leading to this decision. That said, I agree that this is pretty absurd, and I don't even take advantage of the speed. If they do this (and this may be childish and petty) they really need to stop all synergistic stacking as has been pointed out before. *shrug* I am not holding my breath though, I am still just waiting on my class skills to work.
What if they made a set that increased RUN speed by 60%? Would that be acceptable?
Beldorrub17_ESO wrote: »What if they made a set that increased RUN speed by 60%? Would that be acceptable?
They don't need to. I have a vr12 Orc Sorc that can out run lvl40 and lower light horses. For max level horses I can pass them if I potion.
Sprinting (30% speed bonus), 7/7 medium (21%), Lightning form 30%, Steed Mudus (20%), Orc Passive (9%). Stack rapid for another 33% and potion if needed for another 30%. The bow's "roll dodge" speed boost (30%) is also pretty fun for 2 seconds, I pretty much can't control him and run up a tree. I would like to stack enough speed to shield charge a keep door and blow it open.
You could pick up Fiord's set (lvl20ish range) for 15% movement speed and 15% cost reduction but I go with Darkstrider for 35% cost reduction. It stacks with the 12% cost reduction orc passive and Well-fit traits on the other medium gear/shield. I need a bit more stamina regen but its very close to perma sprint. Haven't messed with it too much after I got him to VR12, but he is my gatherer and doesn't need perma sprint.
Stealth provides 0 stam regen while sprinting is like -80% regen which opens the doors for perma sprinting. Hitting Lightning from gives a tick of stamina back because you can't sprint and cast. Makes it much easier to continue at about a max level white horse pace. If I geared for stamina recovery cap, I believe keeping myself rapid maneuver is possible using bolt escape to help regen my stamina back.
Look at all the things that can stack *\o/*. Please don't nerf the only Orc Sorc in eso the only passive I have is being an Orc.
Here is a clip pre-v12 I found on my PC a few months ago before 1.3 dropped. He's a bit faster now with Steed and goes much further with darkstrider.
Beldorrub17_ESO wrote: »What if they made a set that increased RUN speed by 60%? Would that be acceptable?
They don't need to. I have a vr12 Orc Sorc that can out run lvl40 and lower light horses. For max level horses I can pass them if I potion.
Sprinting (30% speed bonus), 7/7 medium (21%), Lightning form 30%, Steed Mudus (20%), Orc Passive (9%). Stack rapid for another 33% and potion if needed for another 30%. The bow's "roll dodge" speed boost (30%) is also pretty fun for 2 seconds, I pretty much can't control him and run up a tree. I would like to stack enough speed to shield charge a keep door and blow it open.
You could pick up Fiord's set (lvl20ish range) for 15% movement speed and 15% cost reduction but I go with Darkstrider for 35% cost reduction. It stacks with the 12% cost reduction orc passive and Well-fit traits on the other medium gear/shield. I need a bit more stamina regen but its very close to perma sprint. Haven't messed with it too much after I got him to VR12, but he is my gatherer and doesn't need perma sprint.
Stealth provides 0 stam regen while sprinting is like -80% regen which opens the doors for perma sprinting. Hitting Lightning from gives a tick of stamina back because you can't sprint and cast. Makes it much easier to continue at about a max level white horse pace. If I geared for stamina recovery cap, I believe keeping myself rapid maneuver is possible using bolt escape to help regen my stamina back.
Look at all the things that can stack *\o/*. Please don't nerf the only Orc Sorc in eso the only passive I have is being an Orc.
Here is a clip pre-v12 I found on my PC a few months ago before 1.3 dropped. He's a bit faster now with Steed and goes much further with darkstrider.
Haha, we did the same thing... Except I didn't even calculate the speed stone... That's even more obsurd than NS/DS combo
We'll if you kill a sorc with that set and your weapon damage is deemed to high by the sorc community then yes it will be nerfed.So when are they going to nerf armor set passives stacking with ALL passives?? Selectively saying this armor passive will not stack, but this one will is just confusing.
Oh well..I was going to give up my NS armor anyways in favor of Ashen Grip and Hundings Rage set (stacking Crit bonuses between the two sets)..... Guess that will be the next Nerf bat that comes out.
How much extra speed does the stone give?
EDIT: NM I found it... So 71% base speed increase? Plus abilities?
Beldorrub17_ESO wrote: »How much extra speed does the stone give?
EDIT: NM I found it... So 71% base speed increase? Plus abilities?
I checked my forum post in my guild forums when I was testing this out and posted this:
just tested the steed. according to the mod, 115% run speed prior, 135% after. 20% increase wow.
Tootall2186 wrote: »[
it comes with a heavy price of being a vamp.
GreyPilgrim wrote: »Probably what I have to say has already been said here by multiple others, but this is one of the few situations where I have a strong enough opinion to voice it so...
seriously, from day one we have been hearing about how Nightblades are underpowered, and they're working on it, taking their time, etc. Then something comes along that actually makes Nightblade pretty viable, and they instantly nerf it.(And for those arguing that this combo isn't useful for combat, you are grossly mistaken. It is not overpowering, but it gives a lot of mobility for lining up sneak from behind crit hits, which is the only damn thing Nightblade has going for it. This combo makes a HUGE difference to my PvP, in that it means I can actually do something that can't be basically replicated by the other classes.)
What happened to slow and steady with the adjustments? Does anyone except Nightblades really benefit from the Night's Silence set?Seriously, I have been having a blast the last month with this Dark Stalker/Night's Silence/Concealed Weapon build, it's the first time since launch that I've felt like Nightblade wasn't a waste of time.
How about fixing the fact that DragonKnight is OP, as is freaking obvious from the AP leaderboards? How about dealing with Impulse and Bat Swarm spam? How about dealing with real problems in gameplay balance?
Like many others, I will probably now just change builds, pick up a destro staff, and run around spamming impulse like everyone else. Great times...
smeeprocketnub19_ESO wrote: »It's great that they didn't bother to actually test the passives and just assumed that you could sneak faster than a horse.
But hey, why actually test the validity of things when you can just listen to the loudest people on the forums.
Arsenic_Touch wrote: »
I am pretty sure its because a game mechanic that allows people to SNEAK around faster than a mounted horse is pretty stupid. Name ONE other mmo/rpg where a rogue/ranger/assassin (w/e you want to call it) sneaks around at lightning speed? I've been playing them for a long, long time and cannot name one. Must be a reason for that....
Arsenic_Touch wrote: »
I am pretty sure its because a game mechanic that allows people to SNEAK around faster than a mounted horse is pretty stupid. Name ONE other mmo/rpg where a rogue/ranger/assassin (w/e you want to call it) sneaks around at lightning speed? I've been playing them for a long, long time and cannot name one. Must be a reason for that....
What other games allow every single class in the game to have unlimited stealth and buff stealth speed regardless of class? Name another that lets you become a vampire to gain extra stealth speed. Or another that has set bonuses that grant other stealth speed. Or another that lets you endlessly bolt around faster than mounted horses while damaging, unstealthing and stunning everything in your path.
Or even another where horses can sprint and have a stamina bar but can continue to sprint after the stamina is gone. Or one that allows you to hold block and block a huge amount of damage from 360 degrees. Or one that allows you to attack while holding block.
If you are going to start comparing this to other games there is a lot of stuff that is not similar to other games.
We are not talking about "other stuff". We are talking about stealth. And for as long as games have been games, stealth players do not stealth at the ridiculously high rates of movement that ESO has been allowing them too. This is traditional DnD stuff here we are talking about. You know...its the whole reason why rogue/ranger/assasins (w/e you want to call them) have *** AoE and amazing single target burst.
There are sets of rules that just go along with this genre. If you dont understand that then I am not sure what to say except, "deal with it".
I am really shocked at how many players are defending this broken mechanic. It is painfully obvious moving in STEALTH as fast as a mounted player was never intended.
Hell, moving the same speed as a non-stealthed player shouldn't even be possible unless you specialize greatly in a stealth build(concealed weapon morph +vampire for example).
It was incredibly stupid seeing players zipping around in stealth so fast, and yes, it is imbalanced in PvP.
Clearly you don't realize how much of an investment it took to move that fast. Moving as fast as a non-stealthed player should always be POSSIBLE if you "spec right".
Moving this fast did not imbalance PvP -- only vamps can do it. In order to do it, they have to waste 5 pieces on a crap-set of stamina-build armor. 99% of these players are horrible because they're vulnerable as all hell. A 5-piece set with one fire-resist jewelry piece only leaves room for 3 pieces and two jewelry or 4 pieces and jewelry if you're weird enough to go DW for the bonus.
So basically, these players are limited to that set and 3x 2-piece sets, 2x 3-piece sets, one 4-piece, or maybe another 5-piece if the player went DW AND found a matching set that allows jewelry.
All of that for some stealth speed against your ability to stack a couple of 5-piece sets?
... seriously ... if you don't stomp that sneaker 5 seconds after they appear, you haven't specced yourself right.
Too many people hate on stuff here just cuz they didn't like it themselves.
I don't care if they had to stack poor stats in every slot. That's not the point. Moving that fast in stealth is just imbalanced, immersion breaking, and silly.
If you support moving as fast as a horse while crouched, I can only assume you would be okay with being able to fly(as long as you needed to be a vampire and wear a set of armor of course, sacrifices right?).
Or a skateboard, why not? You can move twice as fast as a horse if you use a set bonus that gives you a skateboard. It doesn't make you powerful in combat, so its cool right?
You guys keep dodging my question.
Since it gives no combat advantage, players zipping around on skateboards would be okay right? Or flying? Or rollerskates maybe?
The more I read your responses, the more it is obvious you don't care about objectivity, you just are upset your precious set bonus got nerfed. Well I am sorry, I know it sucks when something you invested in gets fixed or changed. But at least from my point of view, it was obvious that such speeds while STEALTHED were never intended, and would never be intended in any MMO. Sprinting? Maybe, but stealthed... never.
Luckily, ZOS did the right thing.
mike.gaziotisb16_ESO wrote: »Gankers haven't had much love from ZOS have they?
First of all before I get flamed by all you vampire nightblades out there for my yes vote, a few things:
a) I have done some serious testing of speeds achieved by light horses and your combo and posted results, so I'm acutely aware of how this works (thread link)
b) I would have voted for a 3rd option that applied some caps rather than breaking passive+set synergy if it existed.
As much as I hate getting ganked (don't we all) it's a reasonable style of play and since a whole class seems to be built around it (NBs) there must be ways to make this style of play useful, viable, balanced and fun.
However, I believe that having combos that allow players to travel stealthed at near horse speeds, over long distances is not the way forward. It's a fantasy game, it's nothing to do with realism of course, it just has to do with how we want our PvP to be played.
I'd like to see changes in PvP that will prevent stealth sieges and suicides that allow you to teleport to FCs. I want to see people having to travel (rather than teleport) more from A to B. I want to see some more choke-points on the map like bridges, gates etc where I would have to travel though but fear for my life as I would know there's probably at least 10 gankers nearby watching my movements. A type of PvP where cutting supply lines by ganking is a good and viable tactic.
The above things are currently not in place, hence this nerf leaves some players feeling further marginalised. This I fully I understand, I would probably feel as strong. I didn't agree with the night silence form the start and I don't agree with it now, but something must change to bolster the role gankers/scouts/assassins in the game