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Dark stalker + night silence nerf

  • TheMachineKiller
    TheMachineKiller
    ✭✭✭
    Because you're nerfing my streak again, sure, nerf everything else in the game please.
    Vehemence
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  • Halke
    Halke
    ✭✭✭
    One thing that I haven't seen in this thread that I saw in another that may be relevant: Apparently people were going invisible, running up and taking out scroll runners, popping invis again, and being gone before anything could be done. Why the scroll group wasn't running magelight I don't know, but that may be one of the things leading to this decision. That said, I agree that this is pretty absurd, and I don't even take advantage of the speed. If they do this (and this may be childish and petty) they really need to stop all synergistic stacking as has been pointed out before. *shrug* I am not holding my breath though, I am still just waiting on my class skills to work.
  • Vizier
    Vizier
    ✭✭✭✭✭
    no
    kitsinni wrote: »
    Drazhar14 wrote: »
    The way I see it, the Night's Silence set is made for players who aren't vamps, but want competitive sneak speeds. Also, sneaking as fast as a horse can run should not be possible.

    Should it be possible to stack magicka reduction set, with the magicka flood set, with the vampire magicka regen bonus with every other magicka regen bonus and magicka reduction bonus?

    I just don't understand why getting a specific setup to achieve fast speeds is unreasonable yet sets and bonuses can be stacked for magicka to no end.

    I just don't understand why this is being singled out as the one passive that can't stack with a set passive in this game.

    It's being singled out because the SORC fanboys started QQ about being caught after Bolt Escaping which we all know is a blasphemous event. Can't possibly have that in ESO. A Dev was probably actually playing the game and had his party rained on...who knows.

    Interesting that ZOS wasn't remotely consistent with their comments and feedback on this issue.
  • Korinth
    Korinth
    ✭✭✭
    no
    So when are they going to nerf armor set passives stacking with ALL passives?? Selectively saying this armor passive will not stack, but this one will is just confusing.

    Oh well..I was going to give up my NS armor anyways in favor of Ashen Grip and Hundings Rage set (stacking Crit bonuses between the two sets)..... Guess that will be the next Nerf bat that comes out.

    Edited by Korinth on September 5, 2014 3:49PM
    Guild Officer
    Tamriel Transport Co.

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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    no
    Halke wrote: »
    One thing that I haven't seen in this thread that I saw in another that may be relevant: Apparently people were going invisible, running up and taking out scroll runners, popping invis again, and being gone before anything could be done. Why the scroll group wasn't running magelight I don't know, but that may be one of the things leading to this decision. That said, I agree that this is pretty absurd, and I don't even take advantage of the speed. If they do this (and this may be childish and petty) they really need to stop all synergistic stacking as has been pointed out before. *shrug* I am not holding my breath though, I am still just waiting on my class skills to work.

    that's because of invis pots, which work exactly how cloak should work.

    However, it means nothing in a scroll run because unless you have an organized force to take out everyone else around the runner, someone else is just going to pick it up and you wasted your time.

    You can't do that with sneak, at any rate, can't do that with cloak because once they catch on they can just aoe periodically, you can only do that with an invis pot.
    Dear Sister, I do not spread rumors, I create them.
  • eliisra
    eliisra
    ✭✭✭✭✭
    yes
    It's not fair considering all the players running around with upgraded Night's Silence sets, thinking the stacking was intended.

    All the linen, wax and kuta wasted, that's pretty outrageous. ZoS needs to be clear about these things from start, communication is mediocre at best and it's costing us a lot of in-game coins and work. They should get some sort of compensation.

    But no, I dont think any player should be able to outrun a mount while in sneak. Moving that fast and freely all over the map, with little risk of exposure, it's to much of an advantage. I can name a dozen of situations where this leads to unfair game-play.

    For example, DC tried to take a scroll back from us a while back, we had speed sneakers outrunning them and popping camps ahead, all the way to the gate, where they lost it.
  • akray21
    akray21
    ✭✭✭✭✭
    no
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?
  • Varicite
    Varicite
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    akray21 wrote: »
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?

    Heck no, the Night's Silence / Dark Stalker / Concealed Weapon combo was unusable in combat, which made it fine, imo.

    Run speed is active all the time.
  • akray21
    akray21
    ✭✭✭✭✭
    no
    Varicite wrote: »
    akray21 wrote: »
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?

    Heck no, the Night's Silence / Dark Stalker / Concealed Weapon combo was unusable in combat, which made it fine, imo.

    Run speed is active all the time.

    Medium Armour 7 pieces sprint speed +21% + ORC sprint speed increased by 9% + Boundless Storm for 30% + King Slayer set 30% for 10 seconds (after killing).


    Thats a 30% standard increase in speed (without ANY abilities. Then you can boost to 60% speed with the tap of a button (Boundless Storm), and another boost to 90% after a kill... Add in hasty retreat and get a max boost of 120% speed, or 2.2 times normal speed...that stacking should not be allowed.
    Edited by akray21 on September 5, 2014 5:26PM
  • Varicite
    Varicite
    ✭✭✭✭✭
    Haven't seen a lot of Sorcs doing this, as Bolt Escape exists, but I agree that you shouldn't be able to reach those speeds in combat.

    /shrug

    However, all of that costs a TON more than stealthing around does, lol.
    Edited by Varicite on September 5, 2014 5:31PM
  • Beldorr
    Beldorr
    ✭✭✭
    no
    akray21 wrote: »
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?

    They don't need to. I have a vr12 Orc Sorc that can out run lvl40 and lower light horses. For max level horses I can pass them if I potion.

    Sprinting (30% speed bonus), 7/7 medium (21%), Lightning form 30%, Steed Mudus (20%), Orc Passive (9%). Stack rapid for another 33% and potion if needed for another 30%. The bow's "roll dodge" speed boost (30%) is also pretty fun for 2 seconds, I pretty much can't control him and run up a tree. I would like to stack enough speed to shield charge a keep door and blow it open.

    You could pick up Fiord's set (lvl20ish range) for 15% movement speed and 15% cost reduction but I go with Darkstrider for 35% cost reduction. It stacks with the 12% cost reduction orc passive and Well-fit traits on the other medium gear/shield. I need a bit more stamina regen but its very close to perma sprint. Haven't messed with it too much after I got him to VR12, but he is my gatherer and doesn't need perma sprint.

    Stealth provides 0 stam regen while sprinting is like -80% regen which opens the doors for perma sprinting. Hitting Lightning from gives a tick of stamina back because you can't sprint and cast. Makes it much easier to continue at about a max level white horse pace. If I geared for stamina recovery cap, I believe keeping myself rapid maneuver is possible using bolt escape to help regen my stamina back.

    Look at all the things that can stack *\o/*. Please don't nerf the only Orc Sorc in eso the only passive I have is being an Orc.

    Here is a clip pre-v12 I found on my PC a few months ago before 1.3 dropped. He's a bit faster now with Steed and goes much further with darkstrider.

    Edit. since it was just uploaded might not like the embed: http://youtu.be/AOgz9_yNxoE
    Edited by Beldorr on September 5, 2014 5:34PM
  • akray21
    akray21
    ✭✭✭✭✭
    no
    akray21 wrote: »
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?

    They don't need to. I have a vr12 Orc Sorc that can out run lvl40 and lower light horses. For max level horses I can pass them if I potion.

    Sprinting (30% speed bonus), 7/7 medium (21%), Lightning form 30%, Steed Mudus (20%), Orc Passive (9%). Stack rapid for another 33% and potion if needed for another 30%. The bow's "roll dodge" speed boost (30%) is also pretty fun for 2 seconds, I pretty much can't control him and run up a tree. I would like to stack enough speed to shield charge a keep door and blow it open.

    You could pick up Fiord's set (lvl20ish range) for 15% movement speed and 15% cost reduction but I go with Darkstrider for 35% cost reduction. It stacks with the 12% cost reduction orc passive and Well-fit traits on the other medium gear/shield. I need a bit more stamina regen but its very close to perma sprint. Haven't messed with it too much after I got him to VR12, but he is my gatherer and doesn't need perma sprint.

    Stealth provides 0 stam regen while sprinting is like -80% regen which opens the doors for perma sprinting. Hitting Lightning from gives a tick of stamina back because you can't sprint and cast. Makes it much easier to continue at about a max level white horse pace. If I geared for stamina recovery cap, I believe keeping myself rapid maneuver is possible using bolt escape to help regen my stamina back.

    Look at all the things that can stack *\o/*. Please don't nerf the only Orc Sorc in eso the only passive I have is being an Orc.

    Here is a clip pre-v12 I found on my PC a few months ago before 1.3 dropped. He's a bit faster now with Steed and goes much further with darkstrider.


    Haha, we did the same thing... Except I didn't even calculate the speed stone... That's even more obsurd than NS/DS combo
  • Beldorr
    Beldorr
    ✭✭✭
    no
    akray21 wrote: »
    akray21 wrote: »
    What if they made a set that increased RUN speed by 60%? Would that be acceptable?

    They don't need to. I have a vr12 Orc Sorc that can out run lvl40 and lower light horses. For max level horses I can pass them if I potion.

    Sprinting (30% speed bonus), 7/7 medium (21%), Lightning form 30%, Steed Mudus (20%), Orc Passive (9%). Stack rapid for another 33% and potion if needed for another 30%. The bow's "roll dodge" speed boost (30%) is also pretty fun for 2 seconds, I pretty much can't control him and run up a tree. I would like to stack enough speed to shield charge a keep door and blow it open.

    You could pick up Fiord's set (lvl20ish range) for 15% movement speed and 15% cost reduction but I go with Darkstrider for 35% cost reduction. It stacks with the 12% cost reduction orc passive and Well-fit traits on the other medium gear/shield. I need a bit more stamina regen but its very close to perma sprint. Haven't messed with it too much after I got him to VR12, but he is my gatherer and doesn't need perma sprint.

    Stealth provides 0 stam regen while sprinting is like -80% regen which opens the doors for perma sprinting. Hitting Lightning from gives a tick of stamina back because you can't sprint and cast. Makes it much easier to continue at about a max level white horse pace. If I geared for stamina recovery cap, I believe keeping myself rapid maneuver is possible using bolt escape to help regen my stamina back.

    Look at all the things that can stack *\o/*. Please don't nerf the only Orc Sorc in eso the only passive I have is being an Orc.

    Here is a clip pre-v12 I found on my PC a few months ago before 1.3 dropped. He's a bit faster now with Steed and goes much further with darkstrider.


    Haha, we did the same thing... Except I didn't even calculate the speed stone... That's even more obsurd than NS/DS combo

    Dont forget to put away your weapons for another 10-15% speed on sprint :D
  • wllstrt75b14_ESO
    wllstrt75b14_ESO
    ✭✭✭
    no
    Korinth wrote: »
    So when are they going to nerf armor set passives stacking with ALL passives?? Selectively saying this armor passive will not stack, but this one will is just confusing.

    Oh well..I was going to give up my NS armor anyways in favor of Ashen Grip and Hundings Rage set (stacking Crit bonuses between the two sets)..... Guess that will be the next Nerf bat that comes out.
    We'll if you kill a sorc with that set and your weapon damage is deemed to high by the sorc community then yes it will be nerfed.

    Anything against keepin the sorc class OP is going to be nerfed.

  • akray21
    akray21
    ✭✭✭✭✭
    no
    How much extra speed does the stone give?

    EDIT: NM I found it... So 71% base speed increase? Plus abilities?
    Edited by akray21 on September 5, 2014 5:48PM
  • Beldorr
    Beldorr
    ✭✭✭
    no
    akray21 wrote: »
    How much extra speed does the stone give?

    EDIT: NM I found it... So 71% base speed increase? Plus abilities?

    I checked my forum post in my guild forums when I was testing this out and posted this:

    just tested the steed. according to the mod, 115% run speed prior, 135% after. 20% increase wow.
  • akray21
    akray21
    ✭✭✭✭✭
    no
    akray21 wrote: »
    How much extra speed does the stone give?

    EDIT: NM I found it... So 71% base speed increase? Plus abilities?

    I checked my forum post in my guild forums when I was testing this out and posted this:

    just tested the steed. according to the mod, 115% run speed prior, 135% after. 20% increase wow.

    I knew I was going to make a Sorc, but I was thinking Altmer, or Breton... now you have me thinking Orc!
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    no
    Only morons sacrifice their crit/damage to run fast while playing cowardly. Who cares.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
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  • Braddass
    Braddass
    ✭✭✭
    yes
    [
    it comes with a heavy price of being a vamp.

    That is laughable. The pros of being a Vamp still far outweigh the cons. That is why so many emperors have been Vamps.
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    Probably what I have to say has already been said here by multiple others, but this is one of the few situations where I have a strong enough opinion to voice it so...

    seriously, from day one we have been hearing about how Nightblades are underpowered, and they're working on it, taking their time, etc. Then something comes along that actually makes Nightblade pretty viable, and they instantly nerf it.(And for those arguing that this combo isn't useful for combat, you are grossly mistaken. It is not overpowering, but it gives a lot of mobility for lining up sneak from behind crit hits, which is the only damn thing Nightblade has going for it. This combo makes a HUGE difference to my PvP, in that it means I can actually do something that can't be basically replicated by the other classes.)

    What happened to slow and steady with the adjustments? Does anyone except Nightblades really benefit from the Night's Silence set?Seriously, I have been having a blast the last month with this Dark Stalker/Night's Silence/Concealed Weapon build, it's the first time since launch that I've felt like Nightblade wasn't a waste of time.

    How about fixing the fact that DragonKnight is OP, as is freaking obvious from the AP leaderboards? How about dealing with Impulse and Bat Swarm spam? How about dealing with real problems in gameplay balance?

    Like many others, I will probably now just change builds, pick up a destro staff, and run around spamming impulse like everyone else. Great times...
  • akray21
    akray21
    ✭✭✭✭✭
    no
    Probably what I have to say has already been said here by multiple others, but this is one of the few situations where I have a strong enough opinion to voice it so...

    seriously, from day one we have been hearing about how Nightblades are underpowered, and they're working on it, taking their time, etc. Then something comes along that actually makes Nightblade pretty viable, and they instantly nerf it.(And for those arguing that this combo isn't useful for combat, you are grossly mistaken. It is not overpowering, but it gives a lot of mobility for lining up sneak from behind crit hits, which is the only damn thing Nightblade has going for it. This combo makes a HUGE difference to my PvP, in that it means I can actually do something that can't be basically replicated by the other classes.)

    What happened to slow and steady with the adjustments? Does anyone except Nightblades really benefit from the Night's Silence set?Seriously, I have been having a blast the last month with this Dark Stalker/Night's Silence/Concealed Weapon build, it's the first time since launch that I've felt like Nightblade wasn't a waste of time.

    How about fixing the fact that DragonKnight is OP, as is freaking obvious from the AP leaderboards? How about dealing with Impulse and Bat Swarm spam? How about dealing with real problems in gameplay balance?

    Like many others, I will probably now just change builds, pick up a destro staff, and run around spamming impulse like everyone else. Great times...

    Since launch my only character has been a NB... Tonight I'm making a Sorc to join the PvP fun...
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    It's great that they didn't bother to actually test the passives and just assumed that you could sneak faster than a horse.

    But hey, why actually test the validity of things when you can just listen to the loudest people on the forums.

    Ummm, I'm not sure about with just Dark Stalker and the armor sets, but when they are combined with Concealed Weapon you can totally sneak faster than a horse at Gallop. Now, maybe not a horse that has been got its full speed developed, but I outrun a lot of horses with this combo.

    And my point is, whoopdeedoo. I eat up stam potions like mad, I still get ganked because everyone can sneak and yer moving so fast that you run smack into gank squads before you can react (though, I do get ganked LESS often, to be sure) and I'm using a 2 trait armor set to get it, so I'm sacrificing to achieve that.

    It's not overpowered, and it's not any more 'immersion breaking' than horses that magically appear and dissappear as soon as you call them or dismount.

    So yes, I can run faster than a horse, but who cares really other than people who can't stand to see someone who has something they don't?
  • Elf_Boy
    Elf_Boy
    ✭✭✭
    no
    Not only do I not think it is unfair, I do not think it is a nerf. Correcting a bug from a recent patch, that was identified as a bug almost immediately is not a nerf.

    Yes it will now take some, slight, work to sneak up on someone. This is as it should be. This is Elder Scrolls Online not Elder Sneakers Online.

    Anyone can jump off a bridge and anyone can climb a clock tower with a gun. Doesnt make it right just because anyone can do it.
    ** Asus Crosshair VI Hero, Ryzen 1800x, 64GB DDR4 @ 3000, GTX 1080 ti, 4K Samsung 3d Display m.2 Sata 3 Boot Drive, m.2 x4 nvme Game Drive **
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    c0rp wrote: »
    kitsinni wrote: »

    I just don't understand why this is being singled out as the one passive that can't stack with a set passive in this game.

    Because of the temper tantrums. Pretty much every nerf has been because of them and instead of using a scalpel, they decide to use a sledgehammer.

    I am pretty sure its because a game mechanic that allows people to SNEAK around faster than a mounted horse is pretty stupid. Name ONE other mmo/rpg where a rogue/ranger/assassin (w/e you want to call it) sneaks around at lightning speed? I've been playing them for a long, long time and cannot name one. Must be a reason for that....

    That would be because in most games, only a stealth class can truly effectively use stealth, so it actually means something. In ESO, EVERYONE can use stealth equally effectively (race and armor buffs aside), so it makes NB practically pointless because you can stealth gank more effectively with sorc (zap in blast away, zap out, stealth again), or even Dragon knight really, since at least you don't have to run away if you don't get a quick kill.

    So I can see why people think this is 'mersion ruining, but what's stupid is people expecting a 'fantasy' game to be realistic. This ability was one of the few things that allowed me to get into position to use NB stealth attacks effectively in a roiling battlefield, and now its going away. So maybe if they fix NB in general I'll be coll with it, but until they actually fix the acknowledged weakness of the NB class, they could have left us the bone they'd thrown, instead of yanking it back.
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    c0rp wrote: »
    kitsinni wrote: »
    c0rp wrote: »
    kitsinni wrote: »

    I just don't understand why this is being singled out as the one passive that can't stack with a set passive in this game.

    Because of the temper tantrums. Pretty much every nerf has been because of them and instead of using a scalpel, they decide to use a sledgehammer.

    I am pretty sure its because a game mechanic that allows people to SNEAK around faster than a mounted horse is pretty stupid. Name ONE other mmo/rpg where a rogue/ranger/assassin (w/e you want to call it) sneaks around at lightning speed? I've been playing them for a long, long time and cannot name one. Must be a reason for that....

    What other games allow every single class in the game to have unlimited stealth and buff stealth speed regardless of class? Name another that lets you become a vampire to gain extra stealth speed. Or another that has set bonuses that grant other stealth speed. Or another that lets you endlessly bolt around faster than mounted horses while damaging, unstealthing and stunning everything in your path.

    Or even another where horses can sprint and have a stamina bar but can continue to sprint after the stamina is gone. Or one that allows you to hold block and block a huge amount of damage from 360 degrees. Or one that allows you to attack while holding block.

    If you are going to start comparing this to other games there is a lot of stuff that is not similar to other games.

    We are not talking about "other stuff". We are talking about stealth. And for as long as games have been games, stealth players do not stealth at the ridiculously high rates of movement that ESO has been allowing them too. This is traditional DnD stuff here we are talking about. You know...its the whole reason why rogue/ranger/assasins (w/e you want to call them) have *** AoE and amazing single target burst.

    There are sets of rules that just go along with this genre. If you dont understand that then I am not sure what to say except, "deal with it".

    uhh, so first, this isn't traditional DnD

    "Deal with it."

    Honestly, it's ridiculous that you can 'crouch' in the middle of a field in broad daylight and stealth at all, if this were a table top game the GM would laugh his a** off. It obviously has to be regarded as a form of magic (though since everyone can do it, it's a stretch) and the realism of magical stealth is a ridiculous notion.

    Second, in my experience, the 'single target burst' of NB isn't that amazing, and you have to actually manage to get behind someone to get it, which is where mobility comes in.

    Third, in this game, anybody with a destro staff can have amazing AoE's, so I don't even know what point yer after there.

    This game in no way, shape, or form conforms to the 'rules' of this genre, if there is such a thing.

    Maybe you should deal with that.
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    Stx wrote: »
    Kungfu wrote: »
    Stx wrote: »
    I am really shocked at how many players are defending this broken mechanic. It is painfully obvious moving in STEALTH as fast as a mounted player was never intended.

    Hell, moving the same speed as a non-stealthed player shouldn't even be possible unless you specialize greatly in a stealth build(concealed weapon morph +vampire for example).

    It was incredibly stupid seeing players zipping around in stealth so fast, and yes, it is imbalanced in PvP.

    Clearly you don't realize how much of an investment it took to move that fast. Moving as fast as a non-stealthed player should always be POSSIBLE if you "spec right".

    Moving this fast did not imbalance PvP -- only vamps can do it. In order to do it, they have to waste 5 pieces on a crap-set of stamina-build armor. 99% of these players are horrible because they're vulnerable as all hell. A 5-piece set with one fire-resist jewelry piece only leaves room for 3 pieces and two jewelry or 4 pieces and jewelry if you're weird enough to go DW for the bonus.
    So basically, these players are limited to that set and 3x 2-piece sets, 2x 3-piece sets, one 4-piece, or maybe another 5-piece if the player went DW AND found a matching set that allows jewelry.

    All of that for some stealth speed against your ability to stack a couple of 5-piece sets?

    ... seriously ... if you don't stomp that sneaker 5 seconds after they appear, you haven't specced yourself right.

    Too many people hate on stuff here just cuz they didn't like it themselves.

    I don't care if they had to stack poor stats in every slot. That's not the point. Moving that fast in stealth is just imbalanced, immersion breaking, and silly.

    If you support moving as fast as a horse while crouched, I can only assume you would be okay with being able to fly(as long as you needed to be a vampire and wear a set of armor of course, sacrifices right?).

    Or a skateboard, why not? You can move twice as fast as a horse if you use a set bonus that gives you a skateboard. It doesn't make you powerful in combat, so its cool right?

    Yes, realism. In a game with magically appearing and disappearing horses.

    And people that sprout dragon wings to leap from outer keeps to inner keeps.

    And siege weapons that only burn your enemies, and you can fit ten of in your backpack.

    Seriously, it was NOT unbalanced, at least not any more than all the other unbalanced stuff in this game, and mostly helped the weakest class in the game.

  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    Stx wrote: »
    You guys keep dodging my question.

    Since it gives no combat advantage, players zipping around on skateboards would be okay right? Or flying? Or rollerskates maybe?

    The more I read your responses, the more it is obvious you don't care about objectivity, you just are upset your precious set bonus got nerfed. Well I am sorry, I know it sucks when something you invested in gets fixed or changed. But at least from my point of view, it was obvious that such speeds while STEALTHED were never intended, and would never be intended in any MMO. Sprinting? Maybe, but stealthed... never.

    Luckily, ZOS did the right thing.

    Ok, so, first I think you missed the point that actually it does improve NB combat. 'Improving' it is not the same as 'imbalancing' it, because NB is already weak, as the devs have repeatedly stated. So, yes, this gives some advantages in combat if you play it right. But they are not 'unbalanced' advantages, given the overall build of the game.

    You also continue to miss the point that THIS IS A FANTASY VIDEO GAME. It has all kinds of mechanics that aren't logical, realistic, physically possible, etc, etc, etc.

    People running fast while invisible is no more unrealistic than all the other magic and game-mechanics-sleights-of-hand that make games like this work. And it's not just like flying pigs or skateboards, that's pretty ridiculous hyperbole.
  • GreyPilgrim
    GreyPilgrim
    ✭✭✭
    no
    Gankers haven't had much love from ZOS have they?

    First of all before I get flamed by all you vampire nightblades out there for my yes vote, a few things:
    a) I have done some serious testing of speeds achieved by light horses and your combo and posted results, so I'm acutely aware of how this works (thread link)
    b) I would have voted for a 3rd option that applied some caps rather than breaking passive+set synergy if it existed.

    As much as I hate getting ganked (don't we all) it's a reasonable style of play and since a whole class seems to be built around it (NBs) there must be ways to make this style of play useful, viable, balanced and fun.

    However, I believe that having combos that allow players to travel stealthed at near horse speeds, over long distances is not the way forward. It's a fantasy game, it's nothing to do with realism of course, it just has to do with how we want our PvP to be played.

    I'd like to see changes in PvP that will prevent stealth sieges and suicides that allow you to teleport to FCs. I want to see people having to travel (rather than teleport) more from A to B. I want to see some more choke-points on the map like bridges, gates etc where I would have to travel though but fear for my life as I would know there's probably at least 10 gankers nearby watching my movements. A type of PvP where cutting supply lines by ganking is a good and viable tactic.

    The above things are currently not in place, hence this nerf leaves some players feeling further marginalised. This I fully I understand, I would probably feel as strong. I didn't agree with the night silence form the start and I don't agree with it now, but something must change to bolster the role gankers/scouts/assassins in the game

    Ok, so, this is the best of the yes answers so far, thank you for recognizing some of the real issues in overall gameplay. personally, I think the whole stealth system of this game is broken, and hence NB's like me end up crutching on a mechanic like this.

    As much fun as it is, I would be ok with them changing this if they find some other way to make NB function as an actually useful class, like, maybe making stealth itself more effective for NB's (could I please not be spotted from freaking a mile away by keep NPC's, who can then 'see' me for at least thirty seconds no matter how far away I run? Could NB's be immune to that, please? Or could teleport strike work more like BE so that I can actually get out after my sneak attack fails?)

    Seriously, I think the rage here comes from dealing with NB issues in general, more than this particular ability.
  • Pseudonym
    Pseudonym
    ✭✭✭
    yes
    One thread complaining about bugs, another complaining about them fixing bugs.

    They really can't win, can they...
  • Iorail
    Iorail
    ✭✭✭✭
    no
    What's good for the goose is good for the gander....

    Today is this, tomorrow is every single passive/stacking/combo, let's open the can of worms, shall we?
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