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Any word on the ridiculous sneak speeds?

  • ItsMeToo
    ItsMeToo
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    twev wrote: »
    ItsMeToo wrote: »
    From my perspective, the sneak mode is not a crouch position when moving. It's more like the running position you see a sprinter make as they are coming out of the sprint blocks in a race about half way from the start position and the full out sprint position.

    From my perspective, the sneak mode is a crouch position when moving because that's exactly HOW the sneaker stealths, by crouching and being unobtrusive...

    Otherwise, the stealther is just using a frame of mind skill and not a physical skill which cost a skill point and has any basis at all other than you just want it to.
    With that point allowed, we might as well make arrow snipe take exactly the same time and motion as regular arrow time and motion if 'snipe' is just a state of mind that you paid a skill point for.

    You might be misunderstanding my use of the word perspective. I'm not using it as a frame of mind, but actually what I see when I move while sneaking. It's not a crouch position. It's a sprint position.

    Maybe ZOS needs to change the animation visual that others see when we move in sneak mode using this armor set and buffs.

    This is only a visual problem for people in the same alliance, because once you're spotted by the other alliances, the armor set buff is no longer a factor and you slow down to a regular sneak speed. You are also crouching.
    Edited by ItsMeToo on August 27, 2014 4:53PM
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  • kitsinni
    kitsinni
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    @ZOS_GinaBruno it would be far better to say nothing then to come in here and leave us even more confused with the most vague possible comment about this. Now people have to wait a month wondering how their entire spec and gear is going to be completely changed. Why on Earth would you add bonuses like this if you didn't want us to take advantage of them?

    Using this combo is the only reason I went back to playing my Nighblade and if you are taking away it will probably be the last time I play him in PvP and will have to regear and respec him for PvE now :( Very frustrating. So I can sit in sneak and never catch anyone ever and have no chance of escape after a single kill .. great sounds like a lot of fun. Well Nightblade was fun again for a very short time I guess it is time to buff DKs and Sorcs again.
  • kitsinni
    kitsinni
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    rophez_ESO wrote: »
    Sharee wrote: »
    I have been playing a NB vamp as my main since release. If you can invis/vanish+crouch+move away without being detected long enough to drop out of combat, then you are already safe, and do not need the set bonus to save you.

    Not really - at that point a detect potion or magelight user might get lucky and move in the right direction, but with super speed, that won't be an issue.

    All it takes is one sorc spamming bolt escape to pull you out.
  • Phinix1
    Phinix1
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    Hey guys! Just want to let you know that this shouldn't actually be happening, and will be fixed once we release Update 4. Hope that clears up any confusion!

    Another example how this company takes away anything cool the moment one person whines and complains about it on the forums.

    I am getting really tired of this...

    EDIT: For the record, I emailed ZOS the day this went live and asked if I could make gear with it, and if it was intended or permanent. At the time they said this was absolutely intended!

    Now someone whines on the forum and they change it.
    Edited by Phinix1 on August 27, 2014 5:53PM
  • Ser Lobo
    Ser Lobo
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    Responses against the change in this thread:

    - The movement speed is what makes vampires useful and balances the negatives. Take it away, and they won't be worth it.

    - A player is spending a five-piece bonus to get this, which is such a significant penalty because the rest of the gear set is completely useless. Any player sacrificing that much isn't able to really compete with others who don't use this gear set.

    - If you take away the stacking ability, you MUST do it with absolutely every other form of stacking in the game, because that is only fair to those few players who supposedly ARE stacking these bonuses.

    - Because it's a vampire, it SHOULD be able to move faster than a horse while also completely invisible to enemy combatants. If you take it away, vampires won't feel special.



    The few responses I've seen for the change in this thread:

    - It doesn't make sense for any character to move faster while stealthed and completely invisible to enemy combatants than while not.

    - The stacking bonuses aren't actually removing the movement penalty, but instead are surpassing standard movement rates due to an obvious error in the math.


    The dev response I've seen so far in this thread:

    - It's not working like it should. We will try to fix it.



    I'm seeing a lot of lean here. Maybe it's because I see the problem as one, not of vampires moving fast, but of any character moving faster stealthed than not.

    But it's like arguing with sword-and-board characters who leveled to VR12 doing nothing but bash. Or telling vampires that their bat swarm was completely too powerful compared to anything else.

    Not a lot of fairness in the discussion. A LOT of players protecting their toys. Hopefully we can trust that ZOS has the metrics and competence to make a change for the better.

    Considering that this superior speed WAS reported on PTS, not sure why it made it even to live.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • GnatB
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    Korinth wrote: »
    I say working as intended. Think of all the vampire movies you have seen. Vamps move quickly (god like), quietly/stealthy, and just appear out of no where. Think of the Twilight Saga: Breaking Dawn (wife made me watch it..I swear). Remember how fast the vamps were in that movie?

    Unless they allow vamps to do more "mist movement" or change into bat form to fly like other traditional vamp movies...then I like it as is....

    Sure, they move quickly. But they are still faster when they aren't sneaking than when they are. And they do in fact have a mist form active skill that increases *all* movement.

    So, again. Fix the various stealth bonuses to be function as stacking penalty reductions, which is how it should have been implemented from the start. (Seriously, can anybody honestly say they weren't surprised to learn they actually were implemented as straight up speed multipliers?)

    edit: It does sort of remind me of this MMO I used to play where, for some reason, "haste" effects were actually originally implemented (incorrectly) as a straightforward reduction in delay. 30% haste reduced your delay by 30%... eventually as better gear and items came out 100% haste became possible, which completely eliminated the delay. You literally attacked as fast as you could mash that button. Not surprisingly, shortly after that they fixed the math so 100% haste meant you attacked twice as often.

    Edited by GnatB on August 27, 2014 6:18PM
    Achievements Suck
  • SlayerSyrena
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    If the only cool thing about being a vampire is going to be nerfed I'm going to cry. It's bad enough that we whither whenever someone sneezes fire at us.
    Edited by SlayerSyrena on August 27, 2014 6:15PM
    PC/NA, Level 50 * Current Champion Points: 1600+
    Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

    ***Member of the closed early beta group, The Psijic Order***
    Guest on first ESO Live
    My ESO fan art and comics
  • Phinix1
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    Conversation with ESO on 8/6/14:
    Email to ESO support:
    I just wanted to ask for confirmation, before I spend tens of thousands of gold on something that will be useless next week...

    I recently tested out the new Night's Silence set which increases sneak speed, and combined with the vampire passive Dark Stalker, you can achieve some truly impressive stealth sprinting!

    I realize this is lost as soon as you enter combat, but still for scouting and general movement around the world it is excellent.

    However, people have been telling me that you are nerfing this so soon after giving it. That you will prevent the two and others from stacking, or cap sneak speed far below what is currently offered by just these two combined.

    So, rather than speculate I thought I would seek an answer directly from the source.

    Can you offer any comment? I won't bother making this one of my epic or legendary sets if it is slated to be nerfed.

    Thanks!

    Response:
    Greetings!
    And thanks for contacting us concerning the rumors. I love giving some clarity where I can~

    As it stands, I cannot release any information on future additions and adjustments to the game content that hasn't already been released. However, that should be enough to confirm the rumor false. Any plans for readjusting armor would be properly announced and we haven't released any information like that.

    We did make a few adjustments to sets that you may have seen under the Item Sets section of the Patch Notes. And that does include fixing [Night's Silence]'s functionality and clarifying it's bonus percentage, but nothing in terms of adjusting its actual quality of the armor.

    These are the only readjustments we have slated and patched at the moment.
    So hopefully that's helpful information for you!
    Edited by Phinix1 on August 27, 2014 6:17PM
  • Samadhi
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    ...
    I'm seeing a lot of lean here. Maybe it's because I see the problem as one, not of vampires moving fast, but of any character moving faster stealthed than not.
    ...

    Only vampire characters are moving faster stealthed than not.
    Humans (even Nightblade humans) are not.
    GnatB wrote: »
    ...
    So, again. Fix the various stealth bonuses to be function as stacking penalty reductions, which is how it should have been implemented from the start. (Seriously, can anybody honestly say they weren't surprised to learn they actually were implemented as straight up speed multipliers?)

    Vampire passive alone completely negates the sneak speed penalty.
    The reason why vampires specifically are moving faster in Sneak is because all the other bonuses are factoring in at 100% of regular running speed (which is the speed a vampire travels in Sneak with no other bonuses active).
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    If they jack up the nights silence set and how it works with any combination of speed increasing abilities or traits i'm going to be one of the people demanding my materials and upgrade mats back for these sets. Its only good for getting from point A to point B or soloing quests. I switch out for a combat related set after reaching point B. Theres no issue here.

    You can't go making things appear to be fine by flat out ignoring everything people said during PTS, then everything people said on live for a month, then "oh, this isn't working right after all". WTF?

    No, this is not a real "this is not working right after all" case, this is a "we're tired of the complaining so incoming nerf" case. There is no sudden "not working as intended" with this. You guys had over a month of talking about how fast people can move with nights silence + vampire + concealed weapon yet you ignore all talks on PTS and pushed it live and left it alone, letting people to believe the sets work and let them end up wasting upgrade mats on these things. No, theres nothing bugged about anything with this. There are actual bugs out there for you to tackle, so go tackle those ZoS.
    Edited by demonlkojipub19_ESO on August 27, 2014 6:24PM
  • Phinix1
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    You can't go making things appear to be fine by flat out ignoring everything people said during PTS, then everything people said on live for a month, then "oh, this isn't working right after all". WTF?

    As you can see in my above post, I actually emailed them to confirm the changes were correct before crafting a set! Everything was fine for weeks, but then someone comes and whines on the forum and they waste our crafting mats yet again.

    I think that, after the complete change to set bonuses that obsoleted many sets (which I was fine with BTW), AND the recently announced upcoming increase of the soft cap to 14, this is just getting a little ridiculous and more than a little frustrating.

    EDIT:

    At LEAST make it a happy medium thing, where the set bonus still improves sneak speed beyond what vampire alone offers, but maybe not as much. Or better, cap sneak speed bonus to vampire plus the set bonus, so you can't add on additional things like Concealed Weapon.

    Or you could, you know, just take away vampire sneak speed altogether, and change the Night's Silence set to drop rose petals instead or something.
    Edited by Phinix1 on August 27, 2014 6:29PM
  • demonlkojipub19_ESO
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    Yea taking away vampire sneak speed would be the stake to the heart. I don't even see a problem with vamp + set + concealed being super fast and i'm not a nightblade. Each and every one of those things is optional. Vamp is optional, set is optional, concealed weapon is optional morph. One person takes all those options, stealth speed for them. No issues detected.
  • Samadhi
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    ...
    At LEAST make it a happy medium thing, where the set bonus still improves sneak speed beyond what vampire alone offers, but maybe not as much. Or better, cap sneak speed bonus to vampire plus the set bonus, so you can't add on additional things like Concealed Weapon.
    ...

    Realistically, all they need to do is make the Night's Silence bonus and Concealed Weapon bonus run their calculations before being applied to the Vampire sneak speed.
    If the calculations were run at the regular sneak speed, then added to Vampire's sneak speed penalty negation effect, they would still provide reason to use the bonuses without being as fast as they are currently.

    Night's Silence is presently taking a 60% of the 100% Sneak speed of Vampire and making it into a 160% total speed.

    Meanwhile, a regular human sneaks at 60% regular running speed and Night's Silence raises it up to 96% (it adds on 60% of the 60% speed for an addition of 36%)

    If the 36% speed increase was calculated first, it would decrease vampire's overall speed to 136% with set equipped, without making the set useless to those that crafted it.
    Edited by Samadhi on August 27, 2014 7:01PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • WraithAzraiel
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    yiasemi wrote: »
    (I admit I hate Star Wars) Anyone got a bite?

    Blasphemy...request denied

    Shendell De'Gull - V14 Vampire Nightblade

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  • kitsinni
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    They really need to say how they plan to change it. Even before this set you could do vamp + concealed weapon and get basically sprint speed in sneak. It wouldn't be the end of the world if we couldn't keep up with horses but if we can't sneak fast enough to catch anyone the entire setup is pointless. Also the set is critical for actually getting a kill and getting back in to sneak in a siege situation.

    It really depends how bad they plan to nerf it but the speed is the only saving grace of that horrible set everything else could be way better with a different set. Its the only reason I have vampire so I would cure that instantly, and concealed weapons alone isn't enough sneak speed bonus to matter so there would be no reason to take that morph ever they might as well just erase that morph from the game.
  • kitsinni
    kitsinni
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    Honestly it seems like @ZOS_GinaBruno just kicked a bee hive and ran way with that post. That is totally ZOS style though give you just enough info to get everyone pissed off without enough info to plan anything with.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Samadhi wrote: »
    ...
    At LEAST make it a happy medium thing, where the set bonus still improves sneak speed beyond what vampire alone offers, but maybe not as much. Or better, cap sneak speed bonus to vampire plus the set bonus, so you can't add on additional things like Concealed Weapon.
    ...

    Realistically, all they need to do is make the Night's Silence bonus and Concealed Weapon bonus run their calculations before being applied to the Vampire sneak speed.
    If the calculations were run at the regular sneak speed, then added to Vampire's sneak speed cost negation effect, they would still provide reason to use the bonuses without being as fast as they are currently.

    Night's Silence is presently taking a 60% of the 100% Sneak speed of Vampire and making it into a 160% total speed.

    Meanwhile, a regular human sneaks at 60% regular running speed and Night's Silence raises it up to 96% (it adds on 60% of the 60% speed for an addition of 36%)

    If the 36% speed increase was factored first, it would decrease vampire's overall speed to 136% with set equipped, without making the set useless to those that crafted it.

    Then thats the problem, mortals aren't getting the full benefit.

    Does the same thing happen with mortal + concealed weapon?
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    ...
    At LEAST make it a happy medium thing, where the set bonus still improves sneak speed beyond what vampire alone offers, but maybe not as much. Or better, cap sneak speed bonus to vampire plus the set bonus, so you can't add on additional things like Concealed Weapon.
    ...

    Realistically, all they need to do is make the Night's Silence bonus and Concealed Weapon bonus run their calculations before being applied to the Vampire sneak speed.
    If the calculations were run at the regular sneak speed, then added to Vampire's sneak speed cost negation effect, they would still provide reason to use the bonuses without being as fast as they are currently.

    Night's Silence is presently taking a 60% of the 100% Sneak speed of Vampire and making it into a 160% total speed.

    Meanwhile, a regular human sneaks at 60% regular running speed and Night's Silence raises it up to 96% (it adds on 60% of the 60% speed for an addition of 36%)

    If the 36% speed increase was factored first, it would decrease vampire's overall speed to 136% with set equipped, without making the set useless to those that crafted it.

    Then thats the problem, mortals aren't getting the full benefit.

    Does the same thing happen with mortal + concealed weapon?

    Yes it does.

    It raises a mortal's speed from 60% to 75% while Sneaking. An increase of 15% instead of directly providing the listed 25% increase.
    15% is 25% of 60%; so the calculation is functioning in the same manner as Night's Silence is.

    For a vampire Concealed Weapon raises speed from 100% to 125% while Sneaking.
    Edited by Samadhi on August 27, 2014 9:06PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • smeeprocketnub19_ESO
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    Hey guys! Just want to let you know that this shouldn't actually be happening, and will be fixed once we release Update 4. Hope that clears up any confusion!

    This is very upsetting. Why shouldn't this be happening? I actually get bonuses to being a stealth class, and it gives me zero advantages in combat. and if you are just believing people that it is faster than a horse, test it yourself. It is not.
    Dear Sister, I do not spread rumors, I create them.
  • ItsMeToo
    ItsMeToo
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    Hey guys! Just want to let you know that this shouldn't actually be happening, and will be fixed once we release Update 4. Hope that clears up any confusion!

    This is very upsetting. Why shouldn't this be happening? I actually get bonuses to being a stealth class, and it gives me zero advantages in combat. and if you are just believing people that it is faster than a horse, test it yourself. It is not.

    Yes I am, but I like it.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
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    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
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    I say, "Get a smaller glass."
  • curlyqloub14_ESO
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    Leave the set and bonus stacking the way it is.

    Really, a full-on stamina build (which I am...yep, glutton for punishment) can regen stamina so quickly, and already has a reduced cost for sneaking, such that any additional reduction to the cost of the speed sneak would hardly make a difference. I can already sneak/run without stopping at least a full minute before needing to use a potion or stop for a minute to regen. But there aren't many situations where I need to do that. Really, it's good for shard hunting in Cyrodiil, and moving from one keep to another, and that's about it. The minute another player or an enemy npc spots you though, the speed is gone.

    A reduction in the cost of sneaking would be entirely negligible to anyone with a stamina build. So changing these sets to stack as cost reductions instead of speed increase will only hurt what is already the weakest build in the game. Can't ya'll just let us have one little, practically useless perk? FFS, leave us ONE good thing!

    So we can run fast - but only while hidden. Since when is that some huge advantage in this game? Fact: it's not.
    Edited by curlyqloub14_ESO on August 27, 2014 9:27PM
  • smeeprocketnub19_ESO
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    Yea just ZOS caving to a whiney, vocal minority. This really ticks me off. Having just become a vampire, I'll be the first to say that many of their abilities are way over the top, but the sneak speed I get with dark stalker, concealed weapon, and night's silence is in no way over the top at all.

    Furthermore, dropping in to make a flash comment and not following up by telling us wtf is going to change is just *** plain and simple. If it wasn't a ZOS rep, I'd say they were trolling.
    Dear Sister, I do not spread rumors, I create them.
  • ThisOnePosts
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    crislevin wrote: »
    A cap on sneak speed? The fastest horse will outrun you still --- I'VE TESTED IT. A horse that is upgraded to about 20 points in speed (without concealed weapon and with concealed weapon about 25 points in speed added), will be about the same as you... so basically any newbie from the starter zones. You are sacrificing ALL OF THOSE WONDERFUL STATS of other sets, some which are AMAZING, for speed.

    Go home OP, you're drunk.
    This is not true, I saw some nb moving around at minimum the same speed as my level 49 speed horse.


    I have 14 Level 50 horses between all of my characters (my main has horses with different purposes as do other chars I use frequently). Don't tell me about how fast it goes. I have tested this with a group of friends. It doesn't even come close to a full speed horse. It only comes close to horses that have points split between speed and anything else. Just because you have a level 49 horse doesn't mean that you have all points in speed. If you notice, I said points... not Level, but POINTS. How many points you put into that category (not including what it starts with, but how many points are in speed). That is what my comparison is.
  • ThisOnePosts
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    rophez_ESO wrote: »
    A cap on sneak speed? The fastest horse will outrun you still --- I'VE TESTED IT. A horse that is upgraded to about 20 points in speed, will be about the same as you... so basically any noob from the starter zones. You are sacrificing ALL OF THOSE WONDERFUL STATS of other sets, some which are AMAZING, for speed.

    Go home OP, you're drunk.

    So you think it makes sense to sneak faster and cheaper than you can sprint?


    Yes, I can already do so without the set bonus on my non-main NB with concealed weapon which is a Vamp atm. Should people get all of that magicka flood bonus from Warlock and be able to combine multiple set bonuses for ridiculous amounts of magicka and magicka regen when they already get it from all of the passives from Light armor? Everything is working fine, and you want to complain about something that doesn't have any overuse? There will be a major s**t storm when they start to remove stacking from a lot of different things and then the game will be dumbed down to a maximum at that point. It's fine how it is. I use the set on my NON-VAMP, however I have tested it on Vamp and yes it is fast.. but the type of bonuses you are sacrificing which are beneficial to combat just to sneak around quick is ridiculous. You sacrifice A LOT.
    Edited by ThisOnePosts on August 27, 2014 10:52PM
  • ThisOnePosts
    ThisOnePosts
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    As of two days ago, I no longer have a Vampire character that is VR12 (however I do have one that's low level but does not use this set). However, if they are to make that passive, which a skill point was put into.. NOT stack with the Set bonus of which people are giving up other set bonuses to get, they need to take a look at all sets and all passives and make sure they don't stack for some overpowered, high spell damage, high crit, high armor, etc.... You don't just single out one which has no efficiency in combat whatsoever. You remove all from stacking with passives. Oh... that magicka regen is nice... so it won't stack with your light armor passive.

    Do one, then do them all. Otherwise, leave it be. @ZOS_GinaBruno‌ @ZOS_JessicaFolsom‌ I entirely believe all the sets are fine, however if you are going to nerf one when people can endlessly now spam healing springs like never before due to sets and passives, etc... then nothing should stack if you are going to take this away from the LEAST LETHAL set/passive combination in the game.

    I'm quoting myself, just to reiterate my point. No sense in re-typing it all.
  • stewie_801
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    crislevin wrote: »
    A cap on sneak speed? The fastest horse will outrun you still --- I'VE TESTED IT. A horse that is upgraded to about 20 points in speed (without concealed weapon and with concealed weapon about 25 points in speed added), will be about the same as you... so basically any newbie from the starter zones. You are sacrificing ALL OF THOSE WONDERFUL STATS of other sets, some which are AMAZING, for speed.

    Go home OP, you're drunk.
    This is not true, I saw some nb moving around at minimum the same speed as my level 49 speed horse.


    I have 14 Level 50 horses between all of my characters (my main has horses with different purposes as do other chars I use frequently). Don't tell me about how fast it goes. I have tested this with a group of friends. It doesn't even come close to a full speed horse. It only comes close to horses that have points split between speed and anything else. Just because you have a level 49 horse doesn't mean that you have all points in speed. If you notice, I said points... not Level, but POINTS. How many points you put into that category (not including what it starts with, but how many points are in speed). That is what my comparison is.

    And I've tested it against my friends 75% speed horse. His horse is faster than me unless I either pop a speed potion for 39% speed boost, or have rapid maneuvers on. I've heard using The Steed mundus stone with divines is also stacking with it, but I've never tried this. But even if this works with it who cares? They have to not only give up a mundus stone effect for it, but a 5piece gear set, and become a vamp. Yes you can negate the fire damage with a fire resist enchant, at the expense of a magicka recovery or spell damage enchant or whatever you use. Just vamp + nights silence + concealed weapon is not faster than pure speed horses.
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • ThisOnePosts
    ThisOnePosts
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    stewie_801 wrote: »
    crislevin wrote: »
    A cap on sneak speed? The fastest horse will outrun you still --- I'VE TESTED IT. A horse that is upgraded to about 20 points in speed (without concealed weapon and with concealed weapon about 25 points in speed added), will be about the same as you... so basically any newbie from the starter zones. You are sacrificing ALL OF THOSE WONDERFUL STATS of other sets, some which are AMAZING, for speed.

    Go home OP, you're drunk.
    This is not true, I saw some nb moving around at minimum the same speed as my level 49 speed horse.


    I have 14 Level 50 horses between all of my characters (my main has horses with different purposes as do other chars I use frequently). Don't tell me about how fast it goes. I have tested this with a group of friends. It doesn't even come close to a full speed horse. It only comes close to horses that have points split between speed and anything else. Just because you have a level 49 horse doesn't mean that you have all points in speed. If you notice, I said points... not Level, but POINTS. How many points you put into that category (not including what it starts with, but how many points are in speed). That is what my comparison is.

    And I've tested it against my friends 75% speed horse. His horse is faster than me unless I either pop a speed potion for 39% speed boost, or have rapid maneuvers on. I've heard using The Steed mundus stone with divines is also stacking with it, but I've never tried this. But even if this works with it who cares? They have to not only give up a mundus stone effect for it, but a 5piece gear set, and become a vamp. Yes you can negate the fire damage with a fire resist enchant, at the expense of a magicka recovery or spell damage enchant or whatever you use. Just vamp + nights silence + concealed weapon is not faster than pure speed horses.


    I'm not sure if you read my post and the post I was replying to or not but we are already in agreement. Unless you were just confirming what I wrote with your personal experience as well? LOL

    Either way, yeah there is no way to go faster than a full speed horse without any of that and also you can hit rapid maneuver then use your horse so that cancels that out.

    Also steed plus divines still won't get you there unless it's not working properly --- not from my tests as that's exactly what I used when testing and a speed horse was faster.
    Edited by ThisOnePosts on August 27, 2014 11:01PM
  • Probitas
    Probitas
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    Maybe the vampire passive should not stack, maybe it ought to over-ride instead, since the two buffs are not related in source, one is magical, the other is racial.
  • stewie_801
    stewie_801
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    stewie_801 wrote: »
    crislevin wrote: »
    A cap on sneak speed? The fastest horse will outrun you still --- I'VE TESTED IT. A horse that is upgraded to about 20 points in speed (without concealed weapon and with concealed weapon about 25 points in speed added), will be about the same as you... so basically any newbie from the starter zones. You are sacrificing ALL OF THOSE WONDERFUL STATS of other sets, some which are AMAZING, for speed.

    Go home OP, you're drunk.
    This is not true, I saw some nb moving around at minimum the same speed as my level 49 speed horse.


    I have 14 Level 50 horses between all of my characters (my main has horses with different purposes as do other chars I use frequently). Don't tell me about how fast it goes. I have tested this with a group of friends. It doesn't even come close to a full speed horse. It only comes close to horses that have points split between speed and anything else. Just because you have a level 49 horse doesn't mean that you have all points in speed. If you notice, I said points... not Level, but POINTS. How many points you put into that category (not including what it starts with, but how many points are in speed). That is what my comparison is.

    And I've tested it against my friends 75% speed horse. His horse is faster than me unless I either pop a speed potion for 39% speed boost, or have rapid maneuvers on. I've heard using The Steed mundus stone with divines is also stacking with it, but I've never tried this. But even if this works with it who cares? They have to not only give up a mundus stone effect for it, but a 5piece gear set, and become a vamp. Yes you can negate the fire damage with a fire resist enchant, at the expense of a magicka recovery or spell damage enchant or whatever you use. Just vamp + nights silence + concealed weapon is not faster than pure speed horses.


    I'm not sure if you read my post and the post I was replying to or not but we are already in agreement. Unless you were just confirming what I wrote with your personal experience as well? LOL

    Either way, yeah there is no way to go faster than a full speed horse without any of that and also you can hit rapid maneuver then use your horse so that cancels that out.

    I was agreeing with you and giving my own experience to help corroborate/confirm what you said. Sorry should've made that more plain.
    Edited by stewie_801 on August 27, 2014 11:02PM
    PC/NA Ebonheart Pact
    Invictus , Teut Spindle Your Brindle Officer
    Stewie the Destroyer Imperial Templar Former Emperor of Haderus
    Stewie's Big Ole Johnson Khajiit Nightblade
    Ser Arthur Dayne Dark Elf Dragonknight Former Emperor of Chillrend and Haderus
    Stewie's Bank Slot High Elf Sorcerer

  • ThisOnePosts
    ThisOnePosts
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    Also if you want to bring up an issue with speed, WHY CAN ALL HORSES SPRINT INDEFINITELY???? Sure sure, you can't get knocked off of your horse as easily when putting stamina into the horse but why have a stamina bar at all if it's not going to matter? Go on OP, open a nice can of worms and watch the game take a dive from the complaints rearing back and forth between the community.

    They should leave things be, work on new content, continue to reduce lag and crashes, and that's that.
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