MornaBaine wrote: »ZOS_GinaBruno wrote: »Hey guys! Just want to let you know that this shouldn't actually be happening, and will be fixed once we release Update 4. Hope that clears up any confusion!
Um WHAT exactly should not be happening? ...
LOL. Whoever runs the testing department is a complete imbecile. We made mention of these speeds stacking on the PTS and I even asked to get help testing them but was told that wouldn't be fair to help me get items that other players didn't get. So now you are going to nerf it because some people are complaining. We still cant catch a sorc. We dont get to stun people as we run through them, we are slowed to a crawl because we are being seen. Our speed is defense only whereas a sorc can use theirs offensively as well on a whole zerg of people.ZOS_GinaBruno wrote: »Hey guys! Just want to let you know that this shouldn't actually be happening, and will be fixed once we release Update 4. Hope that clears up any confusion!
... We still cant catch a sorc. We dont get to stun people as we run through them, we are slowed to a crawl because we are being seen. Our speed is defense only whereas a sorc can use theirs offensively as well on a whole zerg of people.
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How is Sorcerers having to wear a particular gear set in order to gain mobility from BE any different from Nightblades having to go vampire, wear a certain (inferior for combat) set and slot a particular (inferior for combat) skill morph to gain mobility though?
... We still cant catch a sorc. We dont get to stun people as we run through them, we are slowed to a crawl because we are being seen. Our speed is defense only whereas a sorc can use theirs offensively as well on a whole zerg of people.
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Technically, the speed bonus is for out of combat travel only.
The Night's Silence speed bonus is completely lost when a player enters into combat, and cannot be reactivated until the player is completely out of combat.
Nothing about this speed bonus can actually be used for defense. A player must use other defensive tactics to get far enough out of combat for this set to activate again; and at that point it is, once again, only a non-combat mobility bonus.
Technically, the speed bonus is for out of combat travel only.
The Night's Silence speed bonus is completely lost when a player enters into combat, and cannot be reactivated until the player is completely out of combat.
Nothing about this speed bonus can actually be used for defense. A player must use other defensive tactics to get far enough out of combat for this set to activate again; and at that point it is, once again, only a non-combat mobility bonus.
dodgehopper_ESO wrote: »This set isn't the best thing in the world for combat. If you're already in combat, you're stuck at slow speed. If you're not in combat, who cares? All it means is that night silence 5 piece vampire nightblade concealed can sneak at run speed. What is so offensive about that? This is not something easy to use. If you're going to cry nerf for this, I want to see nerfs on all the infinite magicka reduction/recharge combinations out there that make it possible to spam your strongest abilities forever. What do you think is more gamebreaking? Additionally, your sneak drops if you're spotted, and how many mages have inner light? Hmmmm ALL OF THEM? Seriously, this is a pretty ridiculous thing to cry about. If someone is willing to risk their neck to fighters guild, fire, and have crappy regen and crappy bonuses, I say more power to them. The only thing I don't like about this set, is that I think a Berserker Orc Running should have a set that lets him run significantly faster than your sneaking nightblade vampire. Beyond that I really don't care.
AlienDiplomat wrote: »Nerf nerfing.
dodgehopper_ESO wrote: »I do have a level 18 Orcimer alt. He's a vampire. How fast should he run?
I think at the core here maybe perhaps a need to create soft/hardcaps on the stacking of all manner of passives, whether they come from gear or skills. In fact, I think this would go well with the upcoming Champion system. Balancing it would be trouble, but I'm glad that's not my job.
I also think Robes are just significantly better than everything out there. They improved heavy armor, and its certainly a start, but I think they really need to consider putting damage reduction (like the nord passive) on Heavy Armor. Medium Armor wearers should get something/anything that gives them greater punch versus light armor as well. (That or bows, swords, greatswords, etc). At any regard I think that is the arena where balance is needed, more than fast moving stealthers. Stealth is after all so much more situational.
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I think there should be a trade off for stealth. I'm all for speed increases but near horse speed is a bit much. I think it speaks to a larger issue: the additive nature of bonuses in this game when I think they'd work better as multiplicative bonuses.
Personally, I think the set bonus itself would be fine if it didn't stack additively with concealed, vamp, maneuver and other bonuses.
smeeprocketnub19_ESO wrote: »dodgehopper_ESO wrote: »I do have a level 18 Orcimer alt. He's a vampire. How fast should he run?
I think at the core here maybe perhaps a need to create soft/hardcaps on the stacking of all manner of passives, whether they come from gear or skills. In fact, I think this would go well with the upcoming Champion system. Balancing it would be trouble, but I'm glad that's not my job.
I also think Robes are just significantly better than everything out there. They improved heavy armor, and its certainly a start, but I think they really need to consider putting damage reduction (like the nord passive) on Heavy Armor. Medium Armor wearers should get something/anything that gives them greater punch versus light armor as well. (That or bows, swords, greatswords, etc). At any regard I think that is the arena where balance is needed, more than fast moving stealthers. Stealth is after all so much more situational.
/sigh, the set affects sneaking, not running.
If you don't even know what it does, why do you have an opinion on it?
I'm somewhat neutral on the topic but the stacking with the set bypasses some of the gameplay in Cyrodiil. Camp jumping aside (which there are great topics on how to fix), you typically have two choices of travel in the open world of Cyrodiil especially in enemy controlled territory. You can sneak to avoid detection but at a slower pace. Or, you can ride a horse to get there faster but be more open to gankers.
With this set, basically you get near horse speed with stealth. As a result, you can travel or intercept at the fastest speeds without being seen. Then all it takes is a click before engaging to change sets. It takes the risk outta of Cyrodiil travel without downsides.
I think there should be a trade off for stealth. I'm all for speed increases but near horse speed is a bit much. I think it speaks to a larger issue: the additive nature of bonuses in this game when I think they'd work better as multiplicative bonuses.
Personally, I think the set bonus itself would be fine if it didn't stack additively with concealed, vamp, maneuver and other bonuses.
I have to disagree I see the point you are making but a horse will always be faster as they keep their speed when oos. Also there are significant draw backs that I will list.
1) vulnerable to fire and fighters guild.
2)lose two slots on bar and have to take an inferior morph.
3) requires crafting and carrying 2 sets of gear so mats space costs.
4) if you have any sense you stop short of a contested keep as you would if you were mounted and equip your combat gear.
I completely agree. Nightblades have really terrible defensive buffs (I would say almost non existent) compared to every other class. The only advantage we have is surprise and this set really complimented that build. People complain about Nightblades doing so much damage but in reality if we don't kill an opponent right away we are screwed. Our invisibility spell barely works and we have only one AoE CC (Aspect of Terror) that effect a whole 2 targets for a whopping 3.2 seconds and Blur is a complete joke. I honestly really liked how this set evened the playing field for my character. I had a lot of fun being able to quickly position myself even if it meant that I had to sacrifice a bonus set that gives more DPS. I am really disappointed that ZOS is taking this away from us just because people are moaning that it doesn't make sense. Despite that it's being used by vampires. It's like saying it doesn't make sense that dragons breathe fire. It's a fantasy guys and yes it actually does make sense in the context.@ZOS_GinaBruno it would be far better to say nothing then to come in here and leave us even more confused with the most vague possible comment about this. Now people have to wait a month wondering how their entire spec and gear is going to be completely changed. Why on Earth would you add bonuses like this if you didn't want us to take advantage of them?
Using this combo is the only reason I went back to playing my Nighblade and if you are taking away it will probably be the last time I play him in PvP and will have to regear and respec him for PvE nowVery frustrating. So I can sit in sneak and never catch anyone ever and have no chance of escape after a single kill .. great sounds like a lot of fun. Well Nightblade was fun again for a very short time I guess it is time to buff DKs and Sorcs again.
yelloweyedemon wrote: »The people defending the sneak speed stacking are vampire nightblades who are defending their playstyle.
None should be allowed to run that fast while sneaking, no matter what armour bonuses you give or what else you lose. Especially when sneaking is 70% of your playstyle on a solo/ganking/small group build.
You're full of it. First off all you would just use a horse if you didn't care whether you were visible. Second you lose all bonus if you are in combat just like if you were on a horse. The whole point is being able to move fast while in stealth. It's a specific build. You honestly cannot see that you are losing out on the benefits from bonuses of other sets?ruze84b14_ESO wrote: »Decimus_Rex wrote: »eventide03b14a_ESO wrote: »Okay well, there is nothing wrong with it. You need 5 items, which means you are giving up a different set bonus for the speed and it still costs stamina. I'm sorry that it bothers you, but this is not something that needs correcting.rophez_ESO wrote: »eventide03b14a_ESO wrote: »Are you serious?
Super seriously.
If you can't see an over powered advantage to this sets buff speed in PvP
Then your drunk and need to go home.....
Sir
Explain the advantages then, and what makes them "overpowered"
Part of the tactical nature of PvP is movement between objectives. If you are lucky enough never to have been jumped or attacked between objectives, especially after an awkward respawn or just entering the map, then I can understand if you don't see how this would be so powerful.
On a standard scale, a player much choose to move slowly between objectives, but carefully, hidden and immune to almost any ambush ... or quickly, sprinting or ideally on the back of a horse, subject to ambush and supply-line strategies.
In the event of the current line, a rather significant portion of the playerbase (if my own experiences are shared with others, I'd say more than 10% of the players I've traveled near or with, which is significant) are capable of doing both.
If this is the nature of being a vampire, and one of their advantages, then so be it. But a gear swap isn't nearly as much an issue as many make it (current user and abuser of AlphaTools, and never have any issues swapping my gear for the fight ahead, only when ambushed).
I wouldn't see anything wrong with that same player running super fast if they were visible. That, to me, would be a fair dynamic and would make me take one of my nightblades full vamp again.