Endenium might come off sounding pissed, but I think he has every right to feel that frustrated with someone(like Huntler) who doesn't read his post correctly and is immediately dismissive. Plus, my guild has also personally experienced some of what Endenium mentions so I'll give some input and listen for more talking points.
Huntler just comes off sounding like an uninformed player that "thinks" he knows what's going on(which clearly is not the case). We're talking about teams of players here, not 1 vs 1 - so there are many data points that we can pull from
Dleatherus has a nice start to his list, however there is still more
Adding to the list - I run with a guild that always has Immovable & Retreating Maneuvers on our bars, but since 1.3 it's hit or miss whether they work or not. When Immovable is on, we can still be cc'd and the same for Retreating Maneuvers - we can't tell if it's a specific spell that causes it, but more times than not - we end up having to roll out and burn all our stamina after already firing Immovable, so is it an exploit? I don't know, but it seems curious that something can cc us when we're supposed to be immune to those affects. This was not happening prior to 1.3.
Haven't seen the set bonus exploit, but we have rolled up on a few teams running the stacking shield exploits and it's ridiculous - It's one of those experiences that will change how you feel about this game very quickly - you can't make a dent in the opposing teams HP because they have unlimited Magicka based on dmg taken to burn over and over again on these same stacking shield spells. We know of a few guild leaders that out-right unsubbed after meeting these teams on the field over and over again.
Other than that, what makes exploits even more plausible is ZOS's uncanny ability to introduce issues into their own client builds prior to patches. It's indicative of how poorly they function from a development perspective - it's like they've never heard of QA.
I personally have no confidence in ZOS - Have you heard the latest news? Since wearing goblin outfits made you surf on your horse, they are removing goblin outfits from the game. Seriously? They can't fix a seemingly cosmetic issue like that? Their idea of a fix is just removing the outfit - well what happens if another outfit has the same affect? The problem is still there - just another example of how ZOS does their job.
Tintinabula wrote: »so..this is the first I'm hearing of stacking set bonuses?...wha?
Dan_Fazzyub17_ESO wrote: »Shield stacking has got to go. As far as I'm concerned, it's an exploit. You shouldn't be able to throw Harness Magicka anywhere in your shield rotation (Frag Shield/Hardended Ward/Blazing Shield/Barrier) and get the effects of Harness Magicka for the ENTIRE duration of those shields and get endless magicka as a result. You should only gain those effects for the portion of your damage shield (I believe Harness Magicka IV is a 306 Shield in Cyrodiil?) where Harness Magicka is placed. The effect is also augmented if you're wearing the five-piece Sybrane Set and blocking, which everyone should also be doing because for whatever reason you're allowed to cast abilities and spells and block at the same time.
We're seeing shield stacking being nerfed in the forms of Barrier stacking and soon Bone Shield stacking so I hope Zenimax sees the issue with shield stacking and is going to do something about Harness Magicka.
Right now there is no reason to wear anything else other than Light Armor and stacking Harness Magicka with your class specific shields to regen endless magicka since 90% of incoming damage is spell damage. It's killing the AvA meta-game right now to the point where if you and your group are not doing this...you're dumb. There's no room for any kind of growth or actual strategies with how AvA is right now, and that's disappointing. There's a lot of people who have already left and will leave this game if something doesn't get fixed.
There's also an apparent issue of stacking 5 Piece Bonus Armor sets. I've only heard of this, but apparently under certain conditions you can unequip a five piece set but some how retain the sets effect and equip another 5 piece set on top of that to stack with the other. Which is pretty ridiculous.
You got it man. You're a clever one. Nice job.
If you are at all serious about PVP then you get your damn vamp bite, you put on your best light armor, then you start stacking shields with harness magicka.
* Edited for clarity
pitdemon_ESO wrote: »Going by your avatar you play a DK. Are you honestly saying you've never abused the Invasion/Talons bug? Never stacked Fragmented Shield?
When bugs and exploits are so intrinsic to PvP you can't even separate them from normal gameplay, your game has some serious god damn issues.
At this point we need to define exploit. By strict definition it's using unintended gameplay. For example animation canceling isn't intended but nobody has any qualms about using it. Silver bolts 1 shotting 100% of the time wasn't intended yet 90% (totally made up number) of the population was spamming nothing but bolts for a week. The number of people using bows these days has gone up considerably now that you can insta-kill people with them. Stacking barriers wasn't intended and yet all the cool kids were doing it. CC locking people isn't intended but lots are doing it. It all really depends on where you draw the line at calling something an exploit.
Therefore, in my opinion, using shield stacking with harness magicka in such an overpowered way is equivalent to consciously deciding to exploit or manipulate an error in the game to one's own ends, despite the original intent of the developers. Therefore, in my opinion, it is an exploit and should be fixed immediately.
Hunter up there denied that this was happening and refused to believe it even when I told him what was happening, showed him proof of it, and attempted to raise awareness of it. If they fixed the weapon swap glitch then they should definitely be fixing the armor glitch as well.
Don't be like Hunter, condescending and dismissing these claims without following up with research into them. Go find out for yourselves whether or not it is happening. If you dont realize it yet, when you see it for yourself you will be shocked. No player should be doing this, yet of course some of them will anyway.

Dleatherus wrote: »

Dleatherus wrote: »
Yeah well...we don't ALL look alike.

He is running 2 shields which show up as "0" damage when hit. In addition magicka harness reduces spell damage by 50 percent so spells used on him reduce spell damage quite considerably (and since most abilities used in PvP are spells....)
Pancake-Tragedy wrote: »Also, we need better proof than that video you posted. The player in that even explains what he is doing in that video...
Ifthir_ESO wrote: »So everyone is busy talking trash on the OP does anyone want to comment on the actual things he is talking about?
No one thought it seemed broken that one templar was tanking Alacrity?
quakedawg_ESO wrote: »Step in the right direction. Still have a few more stacking issues to address.
Pancake-Tragedy wrote: »Also, we need better proof than that video you posted. The player in that even explains what he is doing in that video...
Hey pancake. I was right all along. Here is your proof. "Fixed an issue where some buffs were stacking multiple times, and in some situations could become permanently stuck until you log out, causing you to deal drastically more damage than intended."
That comes directly from today's patch notes.
Boom.
Hey Huntler. There's your proof. Buffs (from set armor and other sources) were permanently stuck until you log out. It caused players to become over powered and deal "drastically more damage than intended."Ifthir_ESO wrote: »So everyone is busy talking trash on the OP does anyone want to comment on the actual things he is talking about?
No one thought it seemed broken that one templar was tanking Alacrity?
Its ok. I was right all along and they were wrong. Vindication tastes sweet even after all their bitterness.