I've said it before. Why do gaming companies get a pass from customers that are paying for a service?
Because people like what they are getting for their money.
That does not mean they like the bugs, that just means that the stuff that works is worth their money. And there is a lot more stuff in this game that works than stuff that doesn't.
By people, you mean you? The OP isn't satisfied.
No. By people, i mean the hundreds of thousands of people who did not vote with their wallets and leave the game despite all the bugs the OP mentions.
So you have irrefutable evidence that hundreds of thousands didn't vote with their wallets and leave the game? Besides, that's not the argument here (nice try). The argument is why do folks pile on paying customers voicing their frustration with product that isn't performing to their standard?
If you feel that i 'pile' on you, sorry, that is not my intention.
I am just answering your question "why do people pay for someting they are not satisfied with". The answer is "They do not. They either are satisfied enough to pay, or they do not pay".
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
Yeah, you're right. No one has left this game, because people still play the game.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Please don't. ;-) This argument isn't getting anywhere.
As long as the (true) assertion that there are serious problems is met with "you can't demand perfection" (when no such demand was made) and "you don't appreciate the difficulty" when it's about an incompetent test process, no real dialog is going to take place.
One can talk about the problems of perfection and large scale development (assuming you have experience with these things), and you can talk about software quality assurance processes (again, assuming you have experience in these fields), but it doesn't really require settlement of these issues to recognize that, yes, there are a lot of big problems and yes, there seems to be no relief in sight and, no, it's not what we should be paying for.
It is true that some people don't mind the problems. That is, unfortunately, irrelevant. It doesn't make them any less urgent.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
Yeah, you're right. No one has left this game, because people still play the game.
There are 10b kinds of people:HOW are you this bad at creating and maintaining a video game?
[...]
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Those that understand how hard a job is and thus won't complain about acceptable/expected mistakes like those.
Those who do not and thus shouldn't run thier mouths about stuff they could not comprehend in a decade of study.
You are obviously the later.
Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
Explain me how you can even ask there to be no problem with a project that scale?
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
Yeah, you're right. No one has left this game, because people still play the game.
Nice try, but your original claim was 'people are no longer playing', and not 'no one has left the game'.
CapuchinSeven wrote: »
Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Again, pushing out broken patches is a choice and every single patch does not have to be pushed out in a broken state.
Your logic, it's broken, like this software.
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
Yeah, you're right. No one has left this game, because people still play the game.
What is clearly proved by one full campaign at prime time
sfradenb14_ESO wrote: »There are 10b kinds of people:HOW are you this bad at creating and maintaining a video game?
[...]
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Those that understand how hard a job is and thus won't complain about acceptable/expected mistakes like those.
Those who do not and thus shouldn't run thier mouths about stuff they could not comprehend in a decade of study.
You are obviously the later.
Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
Explain me how you can even ask there to be no problem with a project that scale?
Assuming you consider yourself the first kind, I challenge you to why your so apathetic that you will sit back and say nothing. Wont complain, just a passive monkey In the corner. oh, whats '10b' kinds of people anyway? I bet when you go to a restaurant and the food is undercooked, you just sit back, and say 'Oh, its so hard to cook over a hot stove, i'll say nothing' then you pay the bill and come back for more undercooked food the next day....
You are exactly the customer ZOS wants...
KhajitFurTrader wrote: »
CapuchinSeven wrote: »
Rubbish, if we pushed our software and patches out with the same software breaking bugs that ZOS keeps pushing out we'd be out of business,"
You're in the MMO business? No?
Well then.CapuchinSeven wrote: »We are not talking about simple bugs here, we're talking about broken code that literally breaks a large aspect of the game, and no, those are not acceptable to be constantly making it into live.
Obviously, they are acceptable, since people are still playing.
Obviously, they are not acceptable, since people are no longer playing. We can do this all day.
Actually, no, we can't. Because to disprove the claim that people are no longer playing, you only need to log into the game and have a look around.
And, even better - since the majority of the complaints in the OP reffers to cyrodiil - you just have to try to enter thornblade at primetime. If people were no longer playing, you wouldn't be stuck in a queue.
Yeah, you're right. No one has left this game, because people still play the game.
Nice try, but your original claim was 'people are no longer playing', and not 'no one has left the game'.
The people in my statement did not refer to all people; it referred to the people that have left. You know this.
Ah. And which MMO that has released flawless patches with no bugs in them have you worked on?
CapuchinSeven wrote: »
I simply do not believe your claims. Every pathetic person makes the same type of self-boosting BS and almost never are the people that write here what they claim to be. Its all just a tactic to boost your opinion on the forums and attempt to make people believe what you say.
... the way some are defending this type of service is amazing, i dnt mind a few bugs but id have to be dumb to sit back and deal with the mess that is the game at the moment without saying anything ...
sfradenb14_ESO wrote: »CapuchinSeven wrote: »
Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Again, pushing out broken patches is a choice and every single patch does not have to be pushed out in a broken state.
Your logic, it's broken, like this software.
Please stop right there. I simply do not believe your claims. Every pathetic person makes the same type of self-boosting BS and almost never are the people that write here what they claim to be. Its all just a tactic to boost your opinion on the forums and attempt to make people believe what you say.
Funny thing is that I actually agree with your points, however self-proclaiming yourself to be a worker in the game industry is 99.9999999% of the time a load of BS. so I say prove it or go away.
No. I am challenging your claim to be an expert in the field of MMO quality control and thus have the authority to evaluate ZOS performance.
As one poster above eloquently put it:
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I (and some others) on the other hand say this is simply a matter of a compromise between delivering a patch as bugless as possible, and delivering it as fast as possible.
("knows many game developers". Ugh.)
CapuchinSeven wrote: »
I (and some others) on the other hand say this is simply a matter of a compromise between delivering a patch as bugless as possible, and delivering it as fast as possible.
If every single large patch hadn't been released with a game breaking bug you'd be on stronger ground, to the point where health bars no longer move and guilds have to be disabled is past the point of a common or garden bug.
The issue that is annoying a number of players is not simply bugs. It's game breaking bugs that should have been spotted before it went live and even sometimes are reported on the test server.
CapuchinSeven wrote: »More strawmen.
Yet, i was still playing. I suspect we simply have a different definition of what is 'game breaking'.
It's not a straw man. When you make claims of expertise, don't be surprised when people call you out on that.