CapuchinSeven wrote: »
I (and some others) on the other hand say this is simply a matter of a compromise between delivering a patch as bugless as possible, and delivering it as fast as possible.
If every single large patch hadn't been released with a game breaking bug you'd be on stronger ground, to the point where health bars no longer move and guilds have to be disabled is past the point of a common or garden bug.
The issue that is annoying a number of players is not simply bugs. It's game breaking bugs that should have been spotted before it went live and even sometimes are reported on the test server.
If those bugs were game breaking then people would not be able to play the game.
I don't know about you, but none of the listed bugs made it impossible for me to play. They were annoying, sure, sometimes even infuriating (nothing like going from full health to dead because bow damage didnt update my health bar).
Yet, i was still playing. I suspect we simply have a different definition of what is 'game breaking'.CapuchinSeven wrote: »More strawmen.
It's not a straw man. When you make claims of expertise, don't be surprised when people call you out on that.
KhajitFurTrader wrote: »In binary notation, 10 ("one-zero", not "ten") means 1 x 2^1 (= 2) + 0 x 2^0 (= 0). This plays on the saying: "There are two kinds of people in the world...". In this case, there are those who understand binary (and by extension, programming), and those who don't.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
I (and some others) on the other hand say this is simply a matter of a compromise between delivering a patch as bugless as possible, and delivering it as fast as possible.
CapuchinSeven wrote: »I wasn't referring to being called out.
Well, you claimed to be an expert, when i asked for a reference(what flawless MMO you worked on) you claimed straw man.
Thats not a straw man btw. A straw man is when person A makes a claim, person B alters that claim to something else, then attacks that altered claim.
If a bug endangers that balance, they fix it. If not, they don't. They may get to the other things eventually, if they have the resources for it, but they only make extra effort if the balance is endangered. It saves money that way. You may or may not like my theory, that's fine, but it does appear to account for observed behavior.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
So you compound the problem by putting words into his mouth. Tsk tsk.
Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
So you compound the problem by putting words into his mouth. Tsk tsk.
Not really. here is the exact quote:Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I guess you could accuse me of shortening his answer, but i certainly did not put any words in his mouth.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
So you compound the problem by putting words into his mouth. Tsk tsk.
Not really. here is the exact quote:Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I guess you could accuse me of shortening his answer, but i certainly did not put any words in his mouth.
You've strained at a gnat and swallowed a camel here, @Sharee. Selective quoting is intellectually dishonest, and that is what you did. Thanks for correcting that, but you still are ignoring the point. Have a nice day.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
So you compound the problem by putting words into his mouth. Tsk tsk.
Not really. here is the exact quote:Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I guess you could accuse me of shortening his answer, but i certainly did not put any words in his mouth.
You've strained at a gnat and swallowed a camel here, @Sharee. Selective quoting is intellectually dishonest, and that is what you did. Thanks for correcting that, but you still are ignoring the point. Have a nice day.
I used a selective quote because i found that part i quoted especially ridiculous. What expertise on the field of quality control does 'knowing many developers' give one? None. (that's like me trying to get a job at a bank, and as a reference saying 'i know many bankers')
CapuchinSeven wrote: »[
No, again that wasn't the point I was referring to. I did not state as an only reason for being an expert was because I still had friends who were game developers. I stated I'd worked as a tester and as a developer and currently worked on embedded systems using fuzzy logic controllers
CapuchinSeven wrote: »[
No, again that wasn't the point I was referring to. I did not state as an only reason for being an expert was because I still had friends who were game developers. I stated I'd worked as a tester and as a developer and currently worked on embedded systems using fuzzy logic controllers
Which has absolutely nothing to do with MMO's, and has completely different QA priorities. Your software must be flawless first and foremost, because your customers demand it. A MMO update on the other hand must follow an expected schedule.
@CapuchinSeven claims that ZOS is choosing, for whatever reason, to push out patches that it knows are broken.
I don't think anyone here is disputing that. We only differ in the interpretation of that fact.
He says this proves their incompetence(and is trying to support that by proclaiming himself expert on the field, because he, loose quote, "knows many game developers". Ugh.).
So you compound the problem by putting words into his mouth. Tsk tsk.
Not really. here is the exact quote:Yes actually, I've worked in the game industry as a tester and as a software engineer and know many game developers today.
I guess you could accuse me of shortening his answer, but i certainly did not put any words in his mouth.
You've strained at a gnat and swallowed a camel here, @Sharee. Selective quoting is intellectually dishonest, and that is what you did. Thanks for correcting that, but you still are ignoring the point. Have a nice day.
I used a selective quote because i found that part i quoted especially ridiculous. What expertise on the field of quality control does 'knowing many developers' give one? None. (that's like me trying to get a job at a bank, and as a reference saying 'i know many bankers')
Forgive me, but I'd like to point out one last time that challenging a claim to authority doesn't move the argument anywhere
Utter rubbish, utter utter utter rubbish. I'm a computer scientist and the constant release of game breaking bugs into each and every live patch, which then go unfixed is frankly amateurish.
CapuchinSeven wrote: »CapuchinSeven wrote: »[
No, again that wasn't the point I was referring to. I did not state as an only reason for being an expert was because I still had friends who were game developers. I stated I'd worked as a tester and as a developer and currently worked on embedded systems using fuzzy logic controllers
Which has absolutely nothing to do with MMO's, and has completely different QA priorities. Your software must be flawless first and foremost, because your customers demand it. A MMO update on the other hand must follow an expected schedule.
Jesus Christ.
Forgive me, but I'd like to point out one last time that challenging a claim to authority doesn't move the argument anywhere
I'd like to point out that this whole mess would not have happened if not for certain arrogant claim "I am an expert, therefore i am in the position to judge ZOS". Like this:Utter rubbish, utter utter utter rubbish. I'm a computer scientist and the constant release of game breaking bugs into each and every live patch, which then go unfixed is frankly amateurish.
Someone who has no experience with MMO's making arrogant statements like that really gets my blood boiling. 'I'm a computer scientist' my behind. I am a computer scientist too. In the field of computer networking. I wouldn't dare to claim any authority to be able to evaluate a MMO programmer's work.
Someone who has no experience with MMO's making arrogant statements like that really gets my blood boiling. 'I'm a computer scientist' my behind. I am a computer scientist too. In the field of computer networking. I wouldn't dare to claim any authority to be able to evaluate a MMO programmer's work.
There is really no justification for the appeal to authority, ever, and it injects a lot of irrelevancies into the discussion.
Management types at game studios like to claim they have an "agile process"
sfradenb14_ESO wrote: »How do I know this? Simple, in real life i'm a Social-Engineering Psychologist for a major IVY league college that works with many of the top names in the industry. (I'll point out heavy sarcasm here, because im not sure he would get it and might actually believe me)
sfradenb14_ESO wrote: »Its funny he does not get it. really, I actually agree with his points, and think it was well thought out. However the moment I see someone claiming to be something relevant to the points being made, I want proof. Your a software engineer? a computer programmer? know some Devs? All nice claims but its just words here, words that anyone can throw around. Therefore since anyone can claim to be anything they like, its meaningless. How do I know this? Simple, in real life i'm a Social-Engineering Psychologist for a major IVY league college that works with many of the top names in the industry. (I'll point out heavy sarcasm here, because im not sure he would get it and might actually believe me)
Well, that's a given. But still there's no need to be a [snip] about it. :PSo we agree with my point, then: People have every right to raise their expectations for mmo software, and express their frustration with bug riddled product.
Reiterpallasch wrote: »Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.
Oh, but did I mention we're working on building a shiny new amusement park?
OP: "Hey guys, here are some broken things that really irritate me and I think they should have been fixed by now."
Poster 1: "Hey, give them a break this is a big game and bugs happen, but all in all this is a good game"
Poster 2: "NO!!11!1 GAME IS 100% BROKEN AND IS CRAP AND NO ONE SHOULD PLAY. 100% OF PEOPLE ARE LEAVING THIS GAME BECAUSE IT SUCKS!!!"
Poster 3: "THIS GAME IS AMAZE-BALLS. HOW CAN YOU EVEN THINK TO INSULT IT! NO ONE IS LEAVING BECAUSE I STILL PLAY!!!11!1!"
Well, that escalated quickly...
Look, there are some rather serious bugs that should have been fixed by now, and it is disheartening that patches continue to break things. This will affect different people differently. A number of these bugs are PVP specific, so if you are a huge PVP player this will affect you more. If you are a solo PVE player there aren't as many bugs, but the group PVE content coming out every update might be underwhelming. Some people have more tolerance for this than others.
I played through the bad parts of The Secret World, so IMO the bugs here are rather tolerable comparatively, but I have faith in ESO, because I have seen what a concerted effort can fix in TSW. Even SWTOR took months to fix dungeon boss bugs that rendered them unbeatable. But if ZoS keeps breaking things every patch and these bugs don't get fixed I might find myself less and less hopeful for an amazing ESO.
So really, can we avoid the 100% or 0% arguements? Most people here aren't "fanbois" or "FOTM" players. They either are aware of the bugs and are still hopeful for an awesome game, or they enjoy the game but just can't tolerate putting out money for a still bugged game, especially if the bugs affect their chosen playstyle, and they have lost faith in ZoS to fix it.
There are 10b kinds of people:HOW are you this bad at creating and maintaining a video game?
[...]
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Those that understand how hard a job is and thus won't complain about acceptable/expected mistakes like those.
Those who do not and thus shouldn't run thier mouths about stuff they could not comprehend in a decade of study.
You are obviously the later.
Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
Explain me how you can even ask there to be no problem with a project that scale?