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ZOS. How? Why?

  • Reiterpallasch
    Reiterpallasch
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    Neizir wrote: »
    Do you know how hard it is to fix bugs in a game as big as ESO, that has millions of lines of code?

    I admittedly have limited knowledge of coding and such, but I can confidently say that you don't fix the vast majority of coding issues by piling even more code on top of it, much like you don't fix the foundation of a building by adding additional floors.

    Nobody (well, mostly nobody) is asking for a perfect game. As has been said multiple times, there will always be bugs. What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible. The longer core gameplay issues stay broken, the harder it will become to fix them.
  • Pucko82
    Pucko82
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    So there is a lot of Players understanding the difficulties ZOS encounters while making this game playable (i think i remember some playable mmorpgs in the past, so they would not be the first ones accomplishing that).

    I have no idea about Computers or programming, i just want to enjoy ESO - that is what I pay ZOS for. All I can say as customer is: They dont do their Job.

    I have to wait 20 minutes (at least) to join my pvp-campain. Shortly after I get in Cyrodil crashes, I lose the AP i got because of Rollback and i have to Queue up again just to experience the same issue over and over again.

    As far as I was informed this is NOT an early Access Project so I could expect a minimum of playability.

    From time to time I try ESO when Servers are not cowded. Fewer technical issues but alarming incapability of balancing is what I see on those occasions.

    If ZOS takes time to fix this - ok for me. If ZOS charges Money while they ineffectively try to fix it - not ok for me.
  • Turelus
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    EP still missing elite PVP vendor 17days later while every other faction does... :rage:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    Vatter wrote: »
    HOW are you this bad at creating and maintaining a video game?

    1. Cyrodiil STILL crashing constantly
    2. Cyrodiil rubberbanding, lag, and fps STILL not fixed
    3. Immovable STILL not working against archers, shield bash, stampede.
    4. Cannot attack bug STILL not fixed.
    5. The perma root bug STILL not fixed.
    6. STILL not interacting with keep doors properly.
    7. Cannot weapon swap in combat bug STILL not fixed.
    8. Health bars STILL not syncing correctly.
    9. Damage scaling bug STILL not fixed.
    10. Animation de-syncs STILL not fixed.
    11. Loss of character control bug STILL not fixed.

    Not to mention the current exploits that STILL have not been fixed.

    WHY? Why is it impossible for you to fix these?
    WHY? Why do we have to continue to put up with this?
    WHY? Why are you making it SO difficult to enjoy this game?

    ZOS: PVP was never a feature we intended to implement. The fact that several MMOs implemented PVP into their business model made this a feature we couldn't avoid. Unfortunately for you, this means that you have to endure a mishmash of skills balanced for PVE; and ability for players to excel in PVE will be nerfed in the coming months.

    Standby; we're still trying to figure this kitten out. Beta? We thought that was a demo and a PR pump prior to launch. Yeah; we bet it all on some sweeping changes in the last kitten week of beta and crossed our fingers, hoping it would pay off for the next month or two. Yeah, we'll fix it then.
    Oh Kitten! Our subs are dropping! Quick, give them something new and shiny! Well, Nothing's shinier than a coloring system that's been present in other MMO's for damn near a decade! If they get bored with that, just release dyeable weapons or shields. That will buy us at least 2 months to fix core issues!
  • Sharee
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    Sharee wrote: »
    is technically impossible.

    AND that they are stating issues are fixed in patch notes when they are not fixed for anyone at all

    No offense, but you have no way to know whether the issues truly were not fixed for anyone at all.
  • Sharee
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    What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.

    There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.

    What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.

    Edited by Sharee on August 19, 2014 11:25AM
  • CapuchinSeven
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    Sharee wrote: »
    Sharee wrote: »
    is technically impossible.

    AND that they are stating issues are fixed in patch notes when they are not fixed for anyone at all

    No offense, but you have no way to know whether the issues truly were not fixed for anyone at all.

    None taken, it's a fair question. Can I say that an issue hasn't been fixed for maybe some people? No, so you make a fair enough point, but I think it's pretty fair to say that they have claimed an issue is fixed and it hasn't been.
    Edited by CapuchinSeven on August 19, 2014 11:42AM
  • Thralgaf
    Thralgaf
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    Sharee wrote: »
    What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.

    There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.

    What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.

    @Sharee‌ if you had to summarize your thoughts on this thread in three simple sentences, what would they be? I'm curious. Your last post was really the most confusing. Do you think this guy is the only pvp player in ESO? Is his 14.99 a month less important? "These are bugs that affect you, not other players". Yeah, that's the point.
  • Sharee
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    Thralgaf wrote: »
    Sharee wrote: »
    What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.

    There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.

    What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.

    @Sharee‌ if you had to summarize your thoughts on this thread in three simple sentences, what would they be? I'm curious. Your last post was really the most confusing. Do you think this guy is the only pvp player in ESO? Is his 14.99 a month less important? "These are bugs that affect you, not other players". Yeah, that's the point.

    If that is what you got from my post(that somehow one player's 14.99 is less important than others), then you totally misunderstood it.

    I was saying the opposite: that the 14.99 of the pvp player and the 14.99 of the pve player are both just as important.

    Therefore, it does not make sense to request all new content (which the pve player cares about most) to be stopped in favor of fixing pvp bugs (that the pvp player cares about most).

    Both players pay, therefore the team's work should benefit both. (just like it currently does - part of the team fixes bugs, part works on new content)
  • Magdalina
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    Wow...some of the people here are really flying off the hinges o.O Can't we all discuss the game we all obviously really care for without offending each other and calling each other a liar?

    And while I generally don't like non-constructive complaints, I suppose it's about time for these now, after game's been out for half a year and EVERY major patch brings more bugs than it brings content. Seriously, I love the game, I'm a rather patient person, I understand from what limited coding experience I have just how complicated and hard it all must be, but this is really not a valid excuse any more. Computers are complicated systems, too. So what, if I bought a computer and it randomly shut down every once in a while, lagged horribly while it wasn't supposed to and bugged out so much some functions I used had to be turned off/stopped working at all, would I be supposed to say "oh well, it must be complicated, gotta be forgiving"?>.< I am - we all are - a paying customer, we have our right to expect them to be able to do their complicated work properly - or TRY to, in the very least.

    Bugs happen, happened and always will happen, that's okay as long as they're learning from their mistakes and trying to sort it all out. But it really is as if they don't care long as they get profit. They push out patches they KNOW are broken. They push patches with issues that'd been reported to PTS. They push the patches to European server that'd already broken stuff on the American one. This is just...beyond ridiculous. I'm all for new content, I'm mostly done with game's PvE by now, but I'd much rather wait an extra week, month or whatever it takes than dread the next patch because at this point I KNOW it is just gonna break more stuff.
  • Sharee
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    None taken, it's a fair question. Can I say that an issue hasn't been fixed for maybe some people? No, so you make a fair enough point, but I think it's pretty fair to say that they have claimed an issue is fixed and it hasn't been.

    That is fair, yes. It just wasn't fair to insinuate that they somehow pretended to have an issue fixed when it totall wasn't(for anyone).

    It is more likely they found one of the causes, fixed it, announced it in the patch notes, and only after that found out there are more causes than just the one they fixed.
  • Thralgaf
    Thralgaf
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    Sharee wrote: »
    Thralgaf wrote: »
    Sharee wrote: »
    What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.

    There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.

    What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.

    @Sharee‌ if you had to summarize your thoughts on this thread in three simple sentences, what would they be? I'm curious. Your last post was really the most confusing. Do you think this guy is the only pvp player in ESO? Is his 14.99 a month less important? "These are bugs that affect you, not other players". Yeah, that's the point.

    If that is what you got from my post(that somehow one player's 14.99 is less important than others), then you totally misunderstood it.

    I was saying the opposite: that the 14.99 of the pvp player and the 14.99 of the pve player are both just as important.

    Therefore, it does not make sense to request all new content (which the pve player cares about most) to be stopped in favor of fixing pvp bugs (that the pvp player cares about most).

    Both players pay, therefore the team's work should benefit both. (just like it currently does - part of the team fixes bugs, part works on new content)

    Ok, I can live with that. The first sentence threw me off.
  • Animus0724
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    The game itself has only been out for 4 months and many, MANY of the more crippling/game breaking bugs and glitches are now fixed.
    Huge improvements have been made to the game over the last 4 months including;
    - new dungeons
    - a new adventure zone
    - VR12
    - and everyones favorite, ARMOR DYES
    - Revamped stats on special armors making it easier for everyone to complete their personal builds
    - improved lighting and graphics
    - improved audio.
    - improved overall gameplay

    All this in 4 months and you're crying over a few bugs...I think someone needs to take a nap
    Edited by Animus0724 on August 19, 2014 12:55PM
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Arkadius
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    Animus0724 wrote: »
    All this in 4 months and you're crying over a few bugs...I think someone needs to take a nap

    Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.

    For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.

    But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?
  • Dionysis
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    Vatter wrote: »

    first of all..... I've already pointed out to you in the previous post why this game is the exact opposite of what was intended. I'll try to run it through you one more time....
    1. hundreds of players are suppose to be able to be on screen with no lag according to game advertisements. it lags with 20+.
    2. we are suppose to have instant weapon swap according to release notes. we don't. weapon swap in a lot of cases doesn't even work.
    3. the issue with the keep doors was suppose to be fixed according to release notes. it isn't.
    4. the memory leak was suppose to be fixed according to release notes. it isn't.
    5. the fps issue was suppose to be fixed according to release notes. it isn't.
    6. skills are advertised to do certain actions. they don't.

    now..... the definition of hyperbole in case you might have it confused is - exaggerated statements or claims not meant to be taken literally.

    So.....if the above reasons (1-5 that appear slightly above) are the EXACT OPPOSITE of what is intended, how is that outlandish hyperbole?

    I think you have a confused definition of opposite. Them saying they are fixing something and it not getting fixed is a failure, but for it to be the "exact opposite" it would have to break that thing it was attempting to fix to a state that was even worse.

    If ZoS said they were releasing a dye system, not being able to use the dye stations would just be it not working, the "exact opposite" would be turning everything grey on all armor ever.

    If there is supposed to be hundreds of people pvping with no lag, it lagging with 20+ isn't the opposite, it's just not working as intended. The "exact opposite" would be them attempting to patch it and the game crashes when you more than 1 on the screen, or they make it so you can't get in Cyrodill at all.

    Them saying that they are going to fix weapon swapping, and it not getting fixed is just a failed fix, the "exact opposite" would be that you only have one weapon now.

    And if you claim the game as a whole is the exact opposite of what you wanted, then I take it it is wasting your disk space, you can't log in at all to play anything, and it is interfering with your other freetime? Because the exact opposite of a video games would be, I don't know, a virus. Or maybe if I advertised Diablo 3 and delivered HALO 3.

    Yes there are problems, but if I had a car that had a flat tire, and a bad starter, the car is obviously not going to get me places, but I was not sold the opposite of a car.

    Go ahead, get pissed off. Complain about the problems, because they do exist, and ZoS should fix them, I'm just asking that you not insult people and suggesting that you would be better received if you made more realistic statements.
    Edited by Dionysis on August 19, 2014 1:25PM
  • Blo0dstorm
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    zgrssd wrote: »
    Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.

    In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.

    Oh, but did I mention we're working on building a shiny new amusement park?
    I don't know which country you're living in, but looks very much like mine lol.

  • Animus0724
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    Xiana wrote: »

    Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.

    For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.

    But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?

    Yea, I get the same bugs you do,

    can't use that siege door? use the other door
    can't use the siege weapon? oh well put another one down
    can't attack your enemy? double tap shift and dodge roll usually fixes it.

    also why the hell would you say PvP is ment to be endgame? that's just dumb

    the point is bugs are inevitable but these bugs are no where as game breaking as the earlier ones, the game is still very much fresh and look at the amount of content they are currently working on, you can't seriously expect them to drop all that just so they can fix a few bugs that are quite avoidable.
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Ifthir_ESO
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    Vatter wrote: »
    WHY?

    Because the business has prioritized the casual gamer, even though an MMO by definition doesn't have single player content the way Skyrim did. PvP accounts for 10% of their playerbase and so they don't prioritize it. It's why the Whiterun wolfhound gets hotfixed and PvP gets hot carl'd.

    Their entire business model is built around poor endgame design with forced grouping as a requirement, despite the fact that they tried to build on Skyrim which was single player.



  • Ifthir_ESO
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    I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.


    Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol
  • Arkadius
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    Animus0724 wrote: »
    Xiana wrote: »

    Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.

    For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.

    But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?

    Yea, I get the same bugs you do,

    can't use that siege door? use the other door
    can't use the siege weapon? oh well put another one down
    can't attack your enemy? double tap shift and dodge roll usually fixes it.

    also why the hell would you say PvP is ment to be endgame? that's just dumb

    the point is bugs are inevitable but these bugs are no where as game breaking as the earlier ones, the game is still very much fresh and look at the amount of content they are currently working on, you can't seriously expect them to drop all that just so they can fix a few bugs that are quite avoidable.

    AQ41X7d.jpg
  • Srugzal
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    ZOS. How? Why? -- the thread that refuses to die.
  • Animus0724
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    Xiana wrote: »
    Animus0724 wrote: »
    Xiana wrote: »

    Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.

    For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.

    But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?

    Yea, I get the same bugs you do,

    can't use that siege door? use the other door
    can't use the siege weapon? oh well put another one down
    can't attack your enemy? double tap shift and dodge roll usually fixes it.

    also why the hell would you say PvP is ment to be endgame? that's just dumb

    the point is bugs are inevitable but these bugs are no where as game breaking as the earlier ones, the game is still very much fresh and look at the amount of content they are currently working on, you can't seriously expect them to drop all that just so they can fix a few bugs that are quite avoidable.

    AQ41X7d.jpg

    Please get off the internet
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • Decimus_Rex
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    Vatter wrote: »
    HOW are you this bad at creating and maintaining a video game?

    1. Cyrodiil STILL crashing constantly
    2. Cyrodiil rubberbanding, lag, and fps STILL not fixed
    3. Immovable STILL not working against archers, shield bash, stampede.
    4. Cannot attack bug STILL not fixed.
    5. The perma root bug STILL not fixed.
    6. STILL not interacting with keep doors properly.
    7. Cannot weapon swap in combat bug STILL not fixed.
    8. Health bars STILL not syncing correctly.
    9. Damage scaling bug STILL not fixed.
    10. Animation de-syncs STILL not fixed.
    11. Loss of character control bug STILL not fixed.

    Not to mention the current exploits that STILL have not been fixed.

    WHY? Why is it impossible for you to fix these?
    WHY? Why do we have to continue to put up with this?
    WHY? Why are you making it SO difficult to enjoy this game?

    The main culprit to all this IS

    A truly bad engine design and it is true all 11 point that the OP made along with every other past bug since launch

    This game never improves it just rotates BUGS !!

    By now I think most people figured out that a lot of animation lock kills any possible chance of instantaneous reaction in PvP

    That's my biggest *** about this game that no one mentions

    This game will never over come this fundamental problem

    We have all seen it

    Smashing your attack skills for a second or two and you get zero reaction as your opponents long animation lands and kills you

    Or the 100 other ways you get locked down to your death in PvP

    I have to say as far as PvP goes in any of the many games I did PvP in

    THIS ONE WINS HANDS DOWN AS THE WORST !!
  • CapuchinSeven
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    Ifthir_ESO wrote: »
    I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.


    Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol

    Ha no, arms and winches. A grabby hand is probably not the best image, but they are normally carrying very heavy equipment, not unlike a crane but automated. Fuzzy controllers are very useful for making smooth soft automation (modern smooth stopping lifts tend to use fuzzy controllers), rather than jerky heavy stops.

    There have been deaths in our industry, and industries like it. The old one often talked about is simply because someone never considered what would happen if someone entered a negative value when 0 is the ground, it sounds like a crazy mistake but they do happen.
  • Arkadius
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    Ifthir_ESO wrote: »
    I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.


    Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol

    Ha no, arms and winches. A grabby hand is probably not the best image, but they are normally carrying very heavy equipment, not unlike a crane but automated. Fuzzy controllers are very useful for making smooth soft automation (modern smooth stopping lifts tend to use fuzzy controllers), rather than jerky heavy stops.

    There have been deaths in our industry, and industries like it. The old one often talked about is simply because someone never considered what would happen if someone entered a negative value when 0 is the ground, it sounds like a crazy mistake but they do happen.

    Here is an visual example of his work ;)

    6s99PTy.png
  • PolskiBunny_ESO
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    I think part of the problem is that the game is ESO. It's an Elder Scrolls game so it had a built in player base. Because of this, some people are willing to forgive some of the bugs because elder scrolls.

    But that's the same reason some people are harder on it. Because elder scrolls.

    I think some people are just grateful to have an elder scrolls game and their technical standards might be a little lower because they appreciate the game and whatever.

    And then the other side has higher standards because it's a game joining the Elder Scrolls family; why didn't they work harder or whatever?

    Both sides have a point. The game is playable. It's probably hard to fix stuff.

    But shouldn't they test more? Offer an easier way to test, like allowing you to move a live character to PTS? Give more gold on PTS so you can respec tons and test different builds for fun, which in turn helps them see side effects?

    I'm not a computer science person, but I have helped troubleshoot simple code for someone, and what I can say is in testing there's a chance most things lead to the result you want but one action you do might not, so it's best to test everything. I put in a whole bunch of commands and helped a friend on his homework, and ESO should be more like that. It's probably harder though because ESO is trying to balance adding new content while figuring out what to fix.
  • CapuchinSeven
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    Xiana wrote: »
    Ifthir_ESO wrote: »
    I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.


    Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol

    Ha no, arms and winches. A grabby hand is probably not the best image, but they are normally carrying very heavy equipment, not unlike a crane but automated. Fuzzy controllers are very useful for making smooth soft automation (modern smooth stopping lifts tend to use fuzzy controllers), rather than jerky heavy stops.

    There have been deaths in our industry, and industries like it. The old one often talked about is simply because someone never considered what would happen if someone entered a negative value when 0 is the ground, it sounds like a crazy mistake but they do happen.

    Here is an visual example of his work ;)

    6s99PTy.png

    I told you that was private viewing only. :o
  • Lorkhan
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    zgrssd wrote: »
    Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.

    In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.

    Oh, but did I mention we're working on building a shiny new amusement park?

    thanks obama
  • JessieColt
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    What bothers me more than issues/bugs/problems in code are the users who whine and complain, yet provide no real information to the Dev Teams to help them find and fix the problem.

    "It doesn't work" is a flat out garbage report.
    "The keep door doesn't work" - again, a garbage report
    "Fix the lag" - again another garbage report.

    There are a lot of times when something just cannot be reproduced in a test environment. There are a lot of times when things CAN be reproduced in a test environment over and over again, but other, higher priority issues must be addressed and dealt with first.

    Yes, it is a total pain the rear when an issue you are faced with happens all the time, but just because it is a severe issue to you, or even 10 or 50 other people, does not make it a game breaking issue.

    If you run into an issue, then the best way to help is to provide as much information as possible in your /bug report.

    What is your graphics card?
    What is your FPS?
    What zone are you in?
    What are the coordinates of the location?
    Describe in detail the exact issue.
    Got a screenshot, that can help a lot more than you realize.

    As someone who works in CS, and does QA, and works directly with Dev Teams in an gaming environment, I have to tell you, 99.5% of the information submitted by users regarding issues SUCKS!!!!!

    Getting pertinent information from users is worse than trying to teach a drunk elephant sign language.

    Regardless of what Miss Cleo claims, no one is a mind reader nor a psychic.

    You have a problem, you need to provide as much information as possible regarding what that problem is and you need to understand that you are not the only one having issues.

    Yes, you pay for access to the game, just like everyone else. Yes, you want issues fixed, just like everyone else. No, you are NOT entitled to have your issue fixed before other more serious issues, just because you pay for access to the online servers.

    If anyone thinks they can do a better job than the people who built and maintain the game, then I suggest they go submit their resume` to Zenimax.

    In the mean time, if you are functionally incapable of providing real information regarding the issues you are having, do everyone a favor and go walk the dog, watch a movie, maybe take your mom/dad/brother/sister/kids for lunch and leave the computer alone for a while.

    The game will still be here when you get back, and if past history is any indication of the worthless junk reports by users, the bug you are having will still be there, waiting for you too. :)
  • RSram
    RSram
    ✭✭✭✭✭
    I agree with CapuchinSeven's post. No excuse for introducing new bugs into systems that worked before each new patch.
    The ability to maintain a program as complex as ESO is directly depended on how well the under lying program structure is designed, the intelligence of the coders, or both. Complex code can take years to design before the first code is even written. The code and database structure must be modular and departmentalized, and expandable without corrupting existing code or data. This is the core of programming.

    It looks to me like the developers are not using good project management too well at this point, or the underlying code is organized like a pot of spaghetti, or both.

    I think ( this is my opinion not fact) that the shareholders saw that there was money to be made with a MMO using the name Elderscrolls. The developers were given a dead line and they rushed a game to the market. They took what they thought were the best parts from the existing MMO's and merged them into a game using the lore from Elder Scrolls; except for the lore and the eye candy, and countless unresolved bugs, ESO is not a game changer at this time.

    ESO has lots of potential, and I am still hoping that the developers are listening to your complaints and suggestion and don't take any of it personal.

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