Do you know how hard it is to fix bugs in a game as big as ESO, that has millions of lines of code?
HOW are you this bad at creating and maintaining a video game?
1. Cyrodiil STILL crashing constantly
2. Cyrodiil rubberbanding, lag, and fps STILL not fixed
3. Immovable STILL not working against archers, shield bash, stampede.
4. Cannot attack bug STILL not fixed.
5. The perma root bug STILL not fixed.
6. STILL not interacting with keep doors properly.
7. Cannot weapon swap in combat bug STILL not fixed.
8. Health bars STILL not syncing correctly.
9. Damage scaling bug STILL not fixed.
10. Animation de-syncs STILL not fixed.
11. Loss of character control bug STILL not fixed.
Not to mention the current exploits that STILL have not been fixed.
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
CapuchinSeven wrote: »
Reiterpallasch wrote: »What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.
CapuchinSeven wrote: »
No offense, but you have no way to know whether the issues truly were not fixed for anyone at all.
Reiterpallasch wrote: »What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.
There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.
What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.
Reiterpallasch wrote: »What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.
There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.
What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.
@Sharee if you had to summarize your thoughts on this thread in three simple sentences, what would they be? I'm curious. Your last post was really the most confusing. Do you think this guy is the only pvp player in ESO? Is his 14.99 a month less important? "These are bugs that affect you, not other players". Yeah, that's the point.
CapuchinSeven wrote: »None taken, it's a fair question. Can I say that an issue hasn't been fixed for maybe some people? No, so you make a fair enough point, but I think it's pretty fair to say that they have claimed an issue is fixed and it hasn't been.
Reiterpallasch wrote: »What we do want is for the bigger bugs or balance issues to get fixed instead of trying to churn out new content as fast as possible.
There are bugs that affect you, but not other players. Take the list in the OP for instance. It is predominantly a list of PVP issues.
What would a PVE player say when he wouldn't get his new content because the whole team is spending all time on fixing something he does not care about? He would get bored, and go play some other game. You have to find a balance. Some people fix bugs, some churn out new content.
@Sharee if you had to summarize your thoughts on this thread in three simple sentences, what would they be? I'm curious. Your last post was really the most confusing. Do you think this guy is the only pvp player in ESO? Is his 14.99 a month less important? "These are bugs that affect you, not other players". Yeah, that's the point.
If that is what you got from my post(that somehow one player's 14.99 is less important than others), then you totally misunderstood it.
I was saying the opposite: that the 14.99 of the pvp player and the 14.99 of the pve player are both just as important.
Therefore, it does not make sense to request all new content (which the pve player cares about most) to be stopped in favor of fixing pvp bugs (that the pvp player cares about most).
Both players pay, therefore the team's work should benefit both. (just like it currently does - part of the team fixes bugs, part works on new content)
Animus0724 wrote: »All this in 4 months and you're crying over a few bugs...I think someone needs to take a nap
first of all..... I've already pointed out to you in the previous post why this game is the exact opposite of what was intended. I'll try to run it through you one more time....
1. hundreds of players are suppose to be able to be on screen with no lag according to game advertisements. it lags with 20+.
2. we are suppose to have instant weapon swap according to release notes. we don't. weapon swap in a lot of cases doesn't even work.
3. the issue with the keep doors was suppose to be fixed according to release notes. it isn't.
4. the memory leak was suppose to be fixed according to release notes. it isn't.
5. the fps issue was suppose to be fixed according to release notes. it isn't.
6. skills are advertised to do certain actions. they don't.
now..... the definition of hyperbole in case you might have it confused is - exaggerated statements or claims not meant to be taken literally.
So.....if the above reasons (1-5 that appear slightly above) are the EXACT OPPOSITE of what is intended, how is that outlandish hyperbole?
I don't know which country you're living in, but looks very much like mine lol.Reiterpallasch wrote: »Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.
Oh, but did I mention we're working on building a shiny new amusement park?
Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.
For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.
But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?
WHY?
CapuchinSeven wrote: »I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Animus0724 wrote: »
Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.
For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.
But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?
Yea, I get the same bugs you do,
can't use that siege door? use the other door
can't use the siege weapon? oh well put another one down
can't attack your enemy? double tap shift and dodge roll usually fixes it.
also why the hell would you say PvP is ment to be endgame? that's just dumb
the point is bugs are inevitable but these bugs are no where as game breaking as the earlier ones, the game is still very much fresh and look at the amount of content they are currently working on, you can't seriously expect them to drop all that just so they can fix a few bugs that are quite avoidable.
Animus0724 wrote: »
Well, you know there are different kind of bugs? There are bugs you may encounter just once and there are bugs you will encounter again and again and again.
For example, if I get a bug during a quest, I will just report it and move on to the next quest. ZOS may fix it at some time.
But if I can't use that keep door, can't use that siege machine I just put on the ground or can't attack my enemy again and again and again, than I consider this gamebreaking. Especially as Cyrodiil is meant to be endgame, right?
Yea, I get the same bugs you do,
can't use that siege door? use the other door
can't use the siege weapon? oh well put another one down
can't attack your enemy? double tap shift and dodge roll usually fixes it.
also why the hell would you say PvP is ment to be endgame? that's just dumb
the point is bugs are inevitable but these bugs are no where as game breaking as the earlier ones, the game is still very much fresh and look at the amount of content they are currently working on, you can't seriously expect them to drop all that just so they can fix a few bugs that are quite avoidable.
HOW are you this bad at creating and maintaining a video game?
1. Cyrodiil STILL crashing constantly
2. Cyrodiil rubberbanding, lag, and fps STILL not fixed
3. Immovable STILL not working against archers, shield bash, stampede.
4. Cannot attack bug STILL not fixed.
5. The perma root bug STILL not fixed.
6. STILL not interacting with keep doors properly.
7. Cannot weapon swap in combat bug STILL not fixed.
8. Health bars STILL not syncing correctly.
9. Damage scaling bug STILL not fixed.
10. Animation de-syncs STILL not fixed.
11. Loss of character control bug STILL not fixed.
Not to mention the current exploits that STILL have not been fixed.
WHY? Why is it impossible for you to fix these?
WHY? Why do we have to continue to put up with this?
WHY? Why are you making it SO difficult to enjoy this game?
Ifthir_ESO wrote: »CapuchinSeven wrote: »I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol
CapuchinSeven wrote: »Ifthir_ESO wrote: »CapuchinSeven wrote: »I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol
Ha no, arms and winches. A grabby hand is probably not the best image, but they are normally carrying very heavy equipment, not unlike a crane but automated. Fuzzy controllers are very useful for making smooth soft automation (modern smooth stopping lifts tend to use fuzzy controllers), rather than jerky heavy stops.
There have been deaths in our industry, and industries like it. The old one often talked about is simply because someone never considered what would happen if someone entered a negative value when 0 is the ground, it sounds like a crazy mistake but they do happen.
CapuchinSeven wrote: »Ifthir_ESO wrote: »CapuchinSeven wrote: »I currently work on robotic arm and winch systems using fuzzy logic. When our software doesn't work, people die.
Why does the arm start to go on a rampage killing people? How does arm not working = dead people? lol
Ha no, arms and winches. A grabby hand is probably not the best image, but they are normally carrying very heavy equipment, not unlike a crane but automated. Fuzzy controllers are very useful for making smooth soft automation (modern smooth stopping lifts tend to use fuzzy controllers), rather than jerky heavy stops.
There have been deaths in our industry, and industries like it. The old one often talked about is simply because someone never considered what would happen if someone entered a negative value when 0 is the ground, it sounds like a crazy mistake but they do happen.
Here is an visual example of his work
Reiterpallasch wrote: »Making a MMO is as complex as building a City from scratch. While also having to minimise running costs.
In our city we have buildings falling down, the roads are non functional and people can't get to where they are going, homeless are starving and/or freezing in the streets, unemployment is through the roof, the education and health systems are in shambles and mass transit just doesn't function.
Oh, but did I mention we're working on building a shiny new amusement park?