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Nightblade Update

  • Code2501
    Code2501
    ✭✭✭✭
    Erlindur wrote: »

    All of the above sounds nice, but they are about some other game. You know, a game that has 12 slots in a bar, coupled with more skill choices on shift, control and alt. Now talk about survivability with 5 slots and an ultimate.

    It feels like that the guy designing the class, forgot about that little fact. Yes, on paper, NBs have everything they need to address every obstacle. The problem is that usually, those obstacles come in a rapid succession while you are in combat. No wonder everyone ends up playing with his stick in an up and down palindromic motion. At least that seems to work. most of the time.

    It more than sounds nice, it plays nice too for the most part, bugs aside. You have 10+2 ultimate's with weapon swapping, which is in my version of arithmetic 12 slots.
    Since many of those are skills I listed are also attack skills I'm not sure why your lacking for skill slots, if your struggling to fit in some kind of survivalist skills when literally 6 class attack skills double as either heals or CC I just don't know what class your playing, but its not a NB.

    I've been playing through Vet content with DW and Bow, using only NB class skills and I'm never really lacking for survivability. I usually have 2-3 attack skills and 2 pure utility skills on both bars at all times, one bar for melee/stealth, one for range/kite. In melee passively heal from kills, and stun/cloak so I'm rarely even targetable. At range I heal and CC from attacks. I always slot a cloak for escape or for the crit/stun combos mid combat, and really most fights I'm only using 3-4 skills anyway.
    The only fights I have trouble with in Vet are stun/snare immune, and I can invis past them usually. Worst case scenario, I change my hotbar around.

    PvP, dont really do it much because, well, lag. But when I do its usually more of a zerg fest anyway so its not that hard to just slot 3 utilities (cloak/shade/blur) and 2 combo attack/util skills which attack and heal or CC and call it a day.

    Do we need bug fixes, for sure. Could we have some tweaks to make certain skills better but not OP, yes. Do we lack survivability/utility? heck no.
    The only major skill change that I think NB needs is to have at least one option for a ranged ultimate, like the other 3 classes. Prime candidate would be the siphoning Ult.

    Other than that we just need bug fixes and tweaks.
    Edited by Code2501 on August 7, 2014 9:39AM
  • Selodaoc
    Selodaoc
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    It gets confusing when one half is talking about NB in pvp, and the other half about pve. PvE is easy for everyone, however, other classes do what nb can do much better, more so when soloing. Try soloing 5-6 at a time like a DK with your NB
  • Kypho
    Kypho
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    Selodaoc wrote: »
    It gets confusing when one half is talking about NB in pvp, and the other half about pve. PvE is easy for everyone, however, other classes do what nb can do much better, more so when soloing. Try soloing 5-6 at a time like a DK with your NB

    PvE PvE PvE.... As NB you can kill 5-6 lolmob better than 1-2, because 1h+sh, siphoning attacks, sap essence, maybe inner light for crit + 7 light armor (yeah yeah ESO is about the fkng lights) and spam sap essence + an aoe ultimate... but its pve what is the biggest joke in every game.
    All of this wont change this: All class can do what NB, just better, pve or pvp doesnt matter.
    Edited by Kypho on August 7, 2014 4:53PM
  • Darkonflare15
    Darkonflare15
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    Every since the update the skill Focussed Attacks is more useful. Since they have raised the regen caps, I can use this skill to get my stamaina up to 120 stamina regen without it softcaping, this has made build much better. This skill is similar to the DK's Greed Dragon Blood but with out the health regen. It would be cool if they could put health regen on the skill like how they put stamaina regen on the dragon blood ability. Green Dragonblood is weaker than Focussed attack when it comes to stamina regen but Greed Dragonblood has health regen which would produce a better survivability. The only other benefit of Focussed attacks is that it boost weapon speed but it is not that noticeable and gives you weapon crit and spell crit thanks to the assassin skill passive. I know that if they put health regen on the focussed attacks that people are going to scream nerf but it would be nice to have some survivability when fighting bosses since you can not one shot kill them to gain health like some of the other assassin skills.
    Edited by Darkonflare15 on August 7, 2014 8:57PM
  • Code2501
    Code2501
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    Every since the update the skill Focussed Attacks is more useful. Since they have raised the regen caps, I can use this skill to get my stamaina up to 120 stamina regen without it softcaping, this has made build much better. This skill is similar to the DK's Greed Dragon Blood but with out the health regen. It would be cool if they could put health regen on the skill like how they put stamaina regen on the dragon blood ability. Green Dragonblood is weaker than Focussed attack when it comes to stamina regen but Greed Dragonblood has health regen which would produce a better survivability. The only other benefit of Focussed attacks is that it boost weapon speed but it is not that noticeable and gives you weapon crit and spell crit thanks to the assassin skill passive. I know that if they put health regen on the focussed attacks that people are going to scream nerf but it would be nice to have some survivability when fighting bosses since you can not one shot kill them to gain health like some of the other assassin skills.

    It does not really need health regen imo, if you want to use it for survivability It already has good synergy with leeching strikes. The haste boosts the number of siphon triggering attacks for longer fights, giving you improved stamina, magicka and health regen.
  • Kypho
    Kypho
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    ZoS read this at all?
  • Kypho
    Kypho
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    Just make NB OP like templars are now.
  • Darkonflare15
    Darkonflare15
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    It does not really need health regen imo, if you want to use it for survivability It already has good synergy with leeching strikes. The haste boosts the number of siphon triggering attacks for longer fights, giving you improved stamina, magicka and health regen.

    Imo Leeching strikes does not proc enough health to sustain me in battle even with haste. I can usually kill a boss faster without having the huge debuff that leeching strikes causes. My build requires me to use both of my weapon slots in battle that means i would having to keep toggling leeching strikes or put leeching strikes on both of my bars which I have better and more useful skills.
  • Code2501
    Code2501
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    I can usually kill a boss faster without having the huge debuff that leeching strikes causes.
    That's true enough, the damage debuff does slow the fight down a little, but at the same time it does offer great sustain across all resources for sustained boss fights.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Code2501 wrote: »
    I can usually kill a boss faster without having the huge debuff that leeching strikes causes.
    That's true enough, the damage debuff does slow the fight down a little, but at the same time it does offer great sustain across all resources for sustained boss fights.
    Yeah it can provide some sustained in boss fights but In my case the 2% health return from health is not enough to help me live while my attacks do little damage. Plus the attack weakens both weapon power and spell power by 22%. You can always toggle it but for a build where I rarely use my abilities. I can gain most of resources back by relying on regen alone.
  • Kypho
    Kypho
    ✭✭✭✭
    Nice to see that Templars gone up to DK. Feels they are OP, but maybe they are just ballanced to each other. Just the power creep is too high now. So time to buff Zeni. Soon sorcs will be down at NB level was lol.
  • Ilterendi
    Ilterendi
    ✭✭✭
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.
  • Darkonflare15
    Darkonflare15
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    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.
    Interesting Idea
  • Enesse
    Enesse
    ✭✭✭
    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.

    Ha, I do the same! :smiley:
    Edited by Enesse on August 10, 2014 9:09PM
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • Kypho
    Kypho
    ✭✭✭✭
    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.

    PvE is fine. I killed worldboss who hit me twice. wow. and? it wont work in pvp that much. Yes Blur. 15% miss ohh what a waste ZoS. Morph it, you get 30% for 2 sec and 15% after.... waste...
    AoE situations, well. Sapp essence with siphoning strikes are nice... if you are in light armor, its is. in medium it works but mehh.
    But umm we talk about NB or about DW, because all could use Blinding Flurry, its not specially NB. The problem starts when other class can use it while he has other, better abilities, like a blowing up shield, a huge mitigation ulti, a heal what gives you stamina too, etc... you have what? Siphoning with -22% dmg? lolzeni... Blur with 15% miss? more lol. Bugged cloak? lol again. You have a execution ability what if you push wrong time, it wont work, while someone has one, what just autoexecute when enemy health drops low, so ehhm...
    maybe you are awesome, better than all ppl in game as NB, you have to work still much more than other classes, and its not fair IMO. Its not a big problem, but powercreep will be higher with every patch where NB get nothing. Seems soon Sorcs will feel the same.
    Dont need much, but make cloak better, i mean dark cloak is a bugged mess. Blur, its a big joke as it is etc.
    Edited by Kypho on August 11, 2014 6:10AM
  • Ilterendi
    Ilterendi
    ✭✭✭
    Kypho wrote: »
    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.

    PvE is fine. I killed worldboss who hit me twice. wow. and? it wont work in pvp that much. Yes Blur. 15% miss ohh what a waste ZoS. Morph it, you get 30% for 2 sec and 15% after.... waste...
    AoE situations, well. Sapp essence with siphoning strikes are nice... if you are in light armor, its is. in medium it works but mehh.
    But umm we talk about NB or about DW, because all could use Blinding Flurry, its not specially NB. The problem starts when other class can use it while he has other, better abilities, like a blowing up shield, a huge mitigation ulti, a heal what gives you stamina too, etc... you have what? Siphoning with -22% dmg? lolzeni... Blur with 15% miss? more lol. Bugged cloak? lol again. You have a execution ability what if you push wrong time, it wont work, while someone has one, what just autoexecute when enemy health drops low, so ehhm...
    maybe you are awesome, better than all ppl in game as NB, you have to work still much more than other classes, and its not fair IMO. Its not a big problem, but powercreep will be higher with every patch where NB get nothing. Seems soon Sorcs will feel the same.
    Dont need much, but make cloak better, i mean dark cloak is a bugged mess. Blur, its a big joke as it is etc.

    Yes, DKs Fragmented Shield is dandy. Good mitigation, decent aoe. Yes, they also have a heal that grants a TEMPORARY stamina regen boost. NBs have a permanent stamina regen boost, that's better, not to mention Funnel Health that does damage of an adequate amount and has exceptional ability to generate Ultimate. DKs do not have an execute (to my knowledge) and Templars have Biting Jabs, Killer's Blade is easily preferred over this. Sorcs have Mages Wrath, which despite what you claim is not an auto - execute, they push a button and health goes down just like Impale/Killer's Blade, again NBs execute is still preferred.

    It sounds to me that you are overly unhappy with this game, maybe a break for you is in order?

    I agree, NBs still need bug fixes. Why the devs can't get this right, along with better communication, I don't know. NBs are not a dead class, despite your feelings.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Ilterendi wrote: »
    Kypho wrote: »
    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.

    PvE is fine. I killed worldboss who hit me twice. wow. and? it wont work in pvp that much. Yes Blur. 15% miss ohh what a waste ZoS. Morph it, you get 30% for 2 sec and 15% after.... waste...
    AoE situations, well. Sapp essence with siphoning strikes are nice... if you are in light armor, its is. in medium it works but mehh.
    But umm we talk about NB or about DW, because all could use Blinding Flurry, its not specially NB. The problem starts when other class can use it while he has other, better abilities, like a blowing up shield, a huge mitigation ulti, a heal what gives you stamina too, etc... you have what? Siphoning with -22% dmg? lolzeni... Blur with 15% miss? more lol. Bugged cloak? lol again. You have a execution ability what if you push wrong time, it wont work, while someone has one, what just autoexecute when enemy health drops low, so ehhm...
    maybe you are awesome, better than all ppl in game as NB, you have to work still much more than other classes, and its not fair IMO. Its not a big problem, but powercreep will be higher with every patch where NB get nothing. Seems soon Sorcs will feel the same.
    Dont need much, but make cloak better, i mean dark cloak is a bugged mess. Blur, its a big joke as it is etc.

    Yes, DKs Fragmented Shield is dandy. Good mitigation, decent aoe. Yes, they also have a heal that grants a TEMPORARY stamina regen boost. NBs have a permanent stamina regen boost, that's better, not to mention Funnel Health that does damage of an adequate amount and has exceptional ability to generate Ultimate. DKs do not have an execute (to my knowledge) and Templars have Biting Jabs, Killer's Blade is easily preferred over this. Sorcs have Mages Wrath, which despite what you claim is not an auto - execute, they push a button and health goes down just like Impale/Killer's Blade, again NBs execute is still preferred.

    It sounds to me that you are overly unhappy with this game, maybe a break for you is in order?

    I agree, NBs still need bug fixes. Why the devs can't get this right, along with better communication, I don't know. NBs are not a dead class, despite your feelings.

    Yeah NB needs bug fixes and some changes to skills but what bothers me is that for a mage you can have a magic barrier that works, for a warrior you can have armor increases or buffs but for sneak characters you are suppose to have a way to dodge attacks since we do not have agility in this game. We need to a have a affective dodge skill. Night blades have blur which only raise our dodge rating for 15% not bad for the first skill but the morphs should be better instead we get one morph, Mirage, that stays the same but gives opponents a chance to be set off balance. A chance dodge with a chance to set off balance is stupid. In a battle I dodge maybe one or two attacks but I never get a chance to set off balance. Then you have the other morph, Double take, which gives 15% extra for 3.5 seconds. This would be better if it last longer like maybe 14 secs or something because the skill itself last 26 secs. Its just ridiculous how unuseful this skill is.
    Edited by Darkonflare15 on August 11, 2014 4:57PM
  • Jacques Berge
    Jacques Berge
    ✭✭✭✭
    Ilterendi wrote: »
    I agree, NBs still need bug fixes. Why the devs can't get this right, along with better communication, I don't know. NBs are not a dead class, despite your feelings.

    I'm in total agreement with you, the class is fine. Blur is a crap move, we all know that, don't use it. But all classes have skills that are useless. It's wrong to assume that NBs are the only ones. The game is still in it's early stages, there are bound to be bugs, but the class is fine for the most part. I don't need some apocalypse assassin death ray to kill people.

    My only gripes with balance aren't even class based. One, spell weaving and animation canceling needs to be fixed, two, blocking needs to be adjusted, I understand 360* blocking, it's an mmo, but how does one block an arrow in the back with a staff and with that, by 50%? Three, Magelight needs a rework vs Cloak. I'm fine with it revealing the same way mark reveals. Magelight in general is overpowered, it's not fair that at lvl 10, anyone can get a skill that will defeat a v12 NB cloak. If Magelight didn't work against cloak, people would be terrified of NBs.
    "Shadow hide you"

    Jacques Berge - v14 NB - DC
  • Braddass
    Braddass
    ✭✭✭
    One, spell weaving and animation canceling needs to be fixed

    Spell weaving is the only way NBs can put out competitive dps. If they eliminate spell weaving, they are going to have to deal with a lot of balance issues.
  • Absynthe
    Absynthe
    ✭✭
    Braddass wrote: »
    One, spell weaving and animation canceling needs to be fixed

    Spell weaving is the only way NBs can put out competitive dps. If they eliminate spell weaving, they are going to have to deal with a lot of balance issues.

    Well that is depressing. -.-
    Leonine Tigeress
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Ilterendi wrote: »
    Kypho wrote: »
    Ilterendi wrote: »
    Blinding Flurry ( 7% chance to proc Off-ballance) which procs usually every 2:3 times. Followed with Incapacitate on your bar reducing charge time and increasing the damage for Heavy Attacks, makes this combo lethal in most situations. I've been using it throughout boss fights and public dungeons (3-6 mob packs) and have been taking down mobs faster than Cloak n Stab. I've also been decimating the DKs that rely more heavily on single target dps. In AoE situations I'll spam Sap Essence and Steel Tornado with liberal application of Veil of Blades.

    The sky isn't falling on NBs. 1.3.3 made life much better in terms of Stamina builds. NB could still use a bit of work (I'm looking at you Blur), but overall Stamina based NB can wreck. I've been getting 800-950 with my stamina build, it isn't the best way to do good dps but it's still in the lower dps bracket that's good enough to take to AA or trials.

    PvE is fine. I killed worldboss who hit me twice. wow. and? it wont work in pvp that much. Yes Blur. 15% miss ohh what a waste ZoS. Morph it, you get 30% for 2 sec and 15% after.... waste...
    AoE situations, well. Sapp essence with siphoning strikes are nice... if you are in light armor, its is. in medium it works but mehh.
    But umm we talk about NB or about DW, because all could use Blinding Flurry, its not specially NB. The problem starts when other class can use it while he has other, better abilities, like a blowing up shield, a huge mitigation ulti, a heal what gives you stamina too, etc... you have what? Siphoning with -22% dmg? lolzeni... Blur with 15% miss? more lol. Bugged cloak? lol again. You have a execution ability what if you push wrong time, it wont work, while someone has one, what just autoexecute when enemy health drops low, so ehhm...
    maybe you are awesome, better than all ppl in game as NB, you have to work still much more than other classes, and its not fair IMO. Its not a big problem, but powercreep will be higher with every patch where NB get nothing. Seems soon Sorcs will feel the same.
    Dont need much, but make cloak better, i mean dark cloak is a bugged mess. Blur, its a big joke as it is etc.

    Yes, DKs Fragmented Shield is dandy. Good mitigation, decent aoe. Yes, they also have a heal that grants a TEMPORARY stamina regen boost. NBs have a permanent stamina regen boost, that's better, not to mention Funnel Health that does damage of an adequate amount and has exceptional ability to generate Ultimate. DKs do not have an execute (to my knowledge) and Templars have Biting Jabs, Killer's Blade is easily preferred over this. Sorcs have Mages Wrath, which despite what you claim is not an auto - execute, they push a button and health goes down just like Impale/Killer's Blade, again NBs execute is still preferred.

    It sounds to me that you are overly unhappy with this game, maybe a break for you is in order?

    I agree, NBs still need bug fixes. Why the devs can't get this right, along with better communication, I don't know. NBs are not a dead class, despite your feelings.

    Yeah NB needs bug fixes and some changes to skills but what bothers me is that for a mage you can have a magic barrier that works, for a warrior you can have armor increases or buffs but for sneak characters you are suppose to have a way to dodge attacks since we do not have agility in this game. We need to a have a affective dodge skill. Night blades have blur which only raise our dodge rating for 15% not bad for the first skill but the morphs should be better instead we get one morph, Mirage, that stays the same but gives opponents a chance to be set off balance. A chance dodge with a chance to set off balance is stupid. In a battle I dodge maybe one or two attacks but I never get a chance to set off balance. Then you have the other morph, Double take, which gives 15% extra for 3.5 seconds. This would be better if it last longer like maybe 14 secs or something because the skill itself last 26 secs. Its just ridiculous how unuseful this skill is.

    I think it might just be better if it was a life-tapping damage shield or maybe just a straight up heal when you get hit.
    :trollin:
  • Ilterendi
    Ilterendi
    ✭✭✭
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    This has been known since beta....

    Yes, they're that slow for any bug fixes for NBs.
  • Jaxom
    Jaxom
    ✭✭✭✭
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.
  • Braddass
    Braddass
    ✭✭✭
    Jaxom wrote: »
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.

    If that is true, then weaving light attacks with Funnel will greatly decrease you hps.
  • Jaxom
    Jaxom
    ✭✭✭✭
    Braddass wrote: »
    Jaxom wrote: »
    @ZOS_JessicaFolsom‌
    There is another problem regarding Strife skill (that and its morphs). They AREN'T healing as intended. Sometimes I get low 27 heal per tick and I was doing 288 swallow soul (SS) damage. I am pretty sure that 25% of that damage is not equal to 27 heal per tick and other times, it's the exact opposite. I get 400+ heal per tick from doing 600+ SS damage.
    This bug can either assist you greatly or smack you in the face during a fight be it PVP or PVE.

    Not sure if this bug has been reported before or not. Just want to remind you that there is still a serious bug hindering NBs' efficiency. Please look into this bug. Thank you

    Been like this for awhile. The Healing tick is based on the previous damage done prior to using Funnel Health. So if your previous hit was a light attack and it was blocked, the healing tick on Funnel Health will be in the double digits as low as 20. Clearly this is not working as intended. It's easily exploitable though I will not explain exactly how. I've submitted multiple tickets on it. Hopefully they are aware.

    If that is true, then weaving light attacks with Funnel will greatly decrease you hps.

    Yeah, sadly it's true. Though I do not exploit it, there is a way to get 4 digit healing ticks under specific conditions. I don't even have it on my bar anymore since I swapped to a different spec. First time it happened to me, I thought my add-on was wrong. Stumbled upon it by accident and was able to figure out how it was happening. Multiple tickets have been sent specifically out-linning
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Also, I think Double Take (Blur morph) should get a buff. A 15% miss chance bonus on top of the 15% base chance for just 3.5 seconds at rank 4 is just more than underwhelming. Not to mention ridiculous! A lot of other classes have damage mitigation skills that are FAR more superior to NBs. I can list them down but the point is NBs' damage mitigation skills are downright weak.

    It would be a good buff if instead of 3.5 seconds, extend the time to 13 or 10 seconds. That's what I believe to be optimal. What about you guys? Do you think so? Would love to get a few insights from fellow NBs. :D
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

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    There is no clean fight in a war. -Shun Izaki
  • Enesse
    Enesse
    ✭✭✭
    Also, I think Double Take (Blur morph) should get a buff. A 15% miss chance bonus on top of the 15% base chance for just 3.5 seconds at rank 4 is just more than underwhelming. Not to mention ridiculous! A lot of other classes have damage mitigation skills that are FAR more superior to NBs. I can list them down but the point is NBs' damage mitigation skills are downright weak.

    It would be a good buff if instead of 3.5 seconds, extend the time to 13 or 10 seconds. That's what I believe to be optimal. What about you guys? Do you think so? Would love to get a few insights from fellow NBs. :D

    Yeah, really. I've even tried Blur + Elude, a morph of the similar medium armor skill. That one lasts about 20 seconds, but combined(note that you're using up 2 whole skill slots for this) isn't even a 50% miss chance.
    ~ Daggerfall Wolfpack ~
    We welcome you with open claws.
  • Darkonflare15
    Darkonflare15
    ✭✭✭✭✭
    Enesse wrote: »
    Also, I think Double Take (Blur morph) should get a buff. A 15% miss chance bonus on top of the 15% base chance for just 3.5 seconds at rank 4 is just more than underwhelming. Not to mention ridiculous! A lot of other classes have damage mitigation skills that are FAR more superior to NBs. I can list them down but the point is NBs' damage mitigation skills are downright weak.

    It would be a good buff if instead of 3.5 seconds, extend the time to 13 or 10 seconds. That's what I believe to be optimal. What about you guys? Do you think so? Would love to get a few insights from fellow NBs. :D

    Yeah, really. I've even tried Blur + Elude, a morph of the similar medium armor skill. That one lasts about 20 seconds, but combined(note that you're using up 2 whole skill slots for this) isn't even a 50% miss chance.
    Yeah I tried both blur and elude. I had 5 medium armor so I got a dodge % of 20% add it to the double take morph which gives 15% base with 15% more for 3.5 sec. Over all that is 50% for about 3.5 secs. But the It last no time you can probally have the spectre's eye set which gives you 20% dodge rating when you use a magic ability for 3 sec and 6 sec cooldown. So you can get 70% dodge rating for about 3 sec. It still not that effective in battle because you have to pay for some one to make the set because it is a 8 trait crafting set or you have wait for it after you done all of the research which is long. It still not effective after all of that.
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    Enesse wrote: »
    Also, I think Double Take (Blur morph) should get a buff. A 15% miss chance bonus on top of the 15% base chance for just 3.5 seconds at rank 4 is just more than underwhelming. Not to mention ridiculous! A lot of other classes have damage mitigation skills that are FAR more superior to NBs. I can list them down but the point is NBs' damage mitigation skills are downright weak.

    It would be a good buff if instead of 3.5 seconds, extend the time to 13 or 10 seconds. That's what I believe to be optimal. What about you guys? Do you think so? Would love to get a few insights from fellow NBs. :D

    Yeah, really. I've even tried Blur + Elude, a morph of the similar medium armor skill. That one lasts about 20 seconds, but combined(note that you're using up 2 whole skill slots for this) isn't even a 50% miss chance.
    Yeah I tried both blur and elude. I had 5 medium armor so I got a dodge % of 20% add it to the double take morph which gives 15% base with 15% more for 3.5 sec. Over all that is 50% for about 3.5 secs. But the It last no time you can probally have the spectre's eye set which gives you 20% dodge rating when you use a magic ability for 3 sec and 6 sec cooldown. So you can get 70% dodge rating for about 3 sec. It still not that effective in battle because you have to pay for some one to make the set because it is a 8 trait crafting set or you have wait for it after you done all of the research which is long. It still not effective after all of that.

    Dodge and miss calculate separately, they don't just add together like that. Yes it's they do stack together, just not additively. You'd have a 30% chance for enemy to miss their attack, then if that goes through it hit's the 40% dodge chance.

    I'm not a math man so don't ask me exactly how it does stack, I just know that the values don't just add together perfectly to hit 70%, it'll be lower certainly.
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